What should your focus for the rest of the Quest be?


  • Total voters
    296
Voting is open
[] [Frigate] Crux-tertium (Crux-T) Heavy Frigate
-[] Length
- 2.000 Meters
-[] Width - 550 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - 4x60m Torpedoes/2x Medium Missile Batteries/1x Light Khopesh-pattern Missile Pod (-4 DP)
-[] Equipment - Missile Swarms/Ship Shrines/Autoloaders/Armored Life Pods/Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Targetting Solutions/BESH Missile Stores/Macross Missile Massacres (-19 DP)

Meanwhile, here's the Crux-T, which is just incredibly unfair. "Why yes, I fire 12 times the missiles, they're freakishly accurate and good at evading counterbattery fire, and hit harder than they should, I can resupply on the go with my on board manufactory, and I'm also maximum toughness for any Frigateweight and only marginally slower than a Space Elf Frigate.

Anyway, Carronade/Micro-Jump sounds great, but it feels... I dunno, it feels off, call it my instincts, but I don't think spamming it will go well for us. Never put a ship on the line that's too valuable to lose, and that's what making the Super Andromedas double as artillery will do.

EDIT: AH, yeah, that's why, 1 AU may sound like a lot, and it is, but you're still putting the Andromedas in the battle line until then, which means if there's an ambush or they've got Some Bullshit that lets them close in, they're ideal targets. Better keep the magic warp bus in the outer system
 
Last edited:
EDIT: AH, yeah, that's why, 1 AU may sound like a lot, and it is, but you're still putting the Andromedas in the battle line until then, which means if there's an ambush or they've got Some Bullshit that lets them close in, they're ideal targets. Better keep the magic warp bus in the outer system
The range is multiple AU's, so they could still probably hit stuff from the outer system... But yeah, I get you. It makes them targets more than they already are. They can still hit things with melodies from out there if we really need it.
 
Anyway, while we wait for the voting to open, here's the link list to my designs so far for the next Design Docket.

Super Leo
Super Scorpio
Super Andromeda
Turbo Crux
Turbo Aries
Super Pyxis

We're at 18/20 designs so far, I'm just figuring out what we should do with the last one.

EDIT: And we're good!

Oh, @HeroCooky when you get up, do we still need the Evacuation Fleet running? Or can we decommission the Rustbuckets so we can free up those Choirs? Or are they still making themselves useful?
 
Last edited:
[] [Destroyer] Aries-Tertium (Aries-T) Corvette
-[] Length
- 1.600 Meters
-[] Width - 400 Meters
-[] Acceleration - 9 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 3x Light Plasma Macrocannon Turrets (-3 DP)
-[] Equipment - Armored Lifepods/Autoloaders/Ship Shrines/Lattice Hulls/Superior Gravimetric Engine Calculations/Expanded Snapshot Targeting Solutions/After-Burner Macro-Shells (-15 DP)

The Turbo Aries, because I'm finally confident I've found a place for it--it's our outrider and skirmisher, given three plasma Macrocannons with Expanded Snapshot and After-Burner Macro-Shells, we've got something terrifyingly accurate despite having Space Elf level agility, which means it can move in, poke enemy formations with relative impunity, and escape unmolested. It'll be a good ship for anti-piracy work, and while it lacks the lance, it doesn't technically need it anymore, because we no longer need our Corvettes to have a one-two punch going for them. Destroyers should not be used in a straight fight, but loaded as a skirmisher that applies steady DPS on enemy screens? I think it'll find a fine niche, especially when we're on a defensive posture. It's an improvement almost across the board from the original Super Aries, with greater survivability, greater speed, and absolutely insane accuracy despite its near Space Elf level agility. Not a fantastic choice against the Free Duchy, thanks to the Phalanx, but that's what the LRADs are for. Honestly, this is a design I don't think would be too bad to manufacture for export.

EDIT: Also.

[X] (Write-In): Federation Art Deco
 
Last edited:
Also, I've just realized that we really, really can't improve on our current scouts in the Destroyer weight class, so I'm going to revise the Super Andromeda to have the Orrery, I literally cannot find how to squeeze 8 DP in on a destroyer hull unless it does almost nothing else, and the Pyxis are supposed to be at least decent at sneaking and long range scouting ops. At least this is good for us in that it'll give our major fleet formations the ability to scout the next systems in the line without actually entering them, depending on how accurate the Orrery is.
 
Last edited:
[X] (Write-In): Federation Art Deco

Are there no ship classes we'd want to put the Phalanx Aengium on? It'd make them super tough when working together.
 
[X] (Write-In): Federation Art Deco

I'm very curious what the Orrery reveals about the [DO NOT ENTER] system.

Not redesigning a scout leaves us with one free destroyer design - can we rework the Lupus into a dedicated patrol boat & minelayer?
 
Meanwhile, here's the Super Andromeda, built to get its dudes to safety and then fuck off at speed. If something closes in, it flips out and unloads its Khopesh pods, but that should be enough to take out anything fast enough to catch one.
First off, why missiles? If it's supposed to be way out of the fighting this doesn't seem like a good fit for it. Best we use something else like Interceptors to better deal with any incoming ordinance or fighters. And maybe even Rad-Bombers too so they'll get some use.

Also, we don't need the Celestial Orrey on this, that's what Scouts are for. We can fit this on board a Destroyer and still be effective and I can prove it.


Pyxis-Secundus (S) Class High-Grade Scout Sloop
-Length 1.200m (+4)
-Width - 250m (+3)
-Acceleration - 8 Gravities (+2)
-Armor - Single Hull (+2)
-Shields - One Array
-Weapons - 1x Medium Lance Batteries (-1)
-Equipment - Superior Gravimetric Engine Calculations/Ship Shrines/Small On-Board Manufactory/Zero Emissions Protocol/Elite Crews/Celestial Orrey (-28)


Also, I would like your opinion on this design I made for the Crux-T. I especially am proud about including the Phalanx Shields since I do think it would increase Squadron survivability drastically.

Crux-Tertium (T) Class Heavy Frigate
-Length - 1.900m (+1)
-Width - 550m
-Acceleration - 7 Gravities (+2)
-Armor - Medium Double Hull (-1)
-Shields - Two Arrays
-Weapons - 4x80m Torpedos/2x Medium Missile Batteries/1x Light Khopesh-Pattern Missile Pod Turret (-4)
-Equipment - Missile Swarms/Macross Missile Massacres/Lattice Hulls/Armored Life Pods/Superior Gravimetric Engine Calculations/Ship Shrines/Autoloaders/Tuned Shields/Improved Internal Security Systems/Phalanx Aengium/Cluster Charge Store (-21)

[X] (Write-In): Federation Art Deco
 
Last edited:
[] [Destroyer] Aries-Tertium (Aries-T) Corvette
-[] Length
- 1.600 Meters
-[] Width - 400 Meters
-[] Acceleration - 9 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 3x Light Plasma Macrocannon Turrets (-3 DP)
-[] Equipment - Armored Lifepods/Autoloaders/Ship Shrines/Lattice Hulls/Superior Gravimetric Engine Calculations/Expanded Snapshot Targeting Solutions/After-Burner Macro-Shells (-15 DP)

The Turbo Aries, because I'm finally confident I've found a place for it--it's our outrider and skirmisher, given three plasma Macrocannons with Expanded Snapshot and After-Burner Macro-Shells, we've got something terrifyingly accurate despite having Space Elf level agility, which means it can move in, poke enemy formations with relative impunity, and escape unmolested. It'll be a good ship for anti-piracy work, and while it lacks the lance, it doesn't technically need it anymore, because we no longer need our Corvettes to have a one-two punch going for them. Destroyers should not be used in a straight fight, but loaded as a skirmisher that applies steady DPS on enemy screens? I think it'll find a fine niche, especially when we're on a defensive posture. It's an improvement almost across the board from the original Super Aries, with greater survivability, greater speed, and absolutely insane accuracy despite its near Space Elf level agility. Not a fantastic choice against the Free Duchy, thanks to the Phalanx, but that's what the LRADs are for. Honestly, this is a design I don't think would be too bad to manufacture for export.

EDIT: Also.

[X] (Write-In): Federation Art Deco

If we're going to do some kind of harraser, wouldn't it be worthwhile to put in the Irrita bombs? That does damage over time.

@HeroCooky
- Can we put the Irrita contamination bombs on a bomber, like we did with the Rad bombers?
- What category are those bombs in, for the sake of Crusader?
 
Voting is open
Back
Top