What should your focus for the rest of the Quest be?


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Oh shit that's pretty cool actually. Not sure if we want to go too human but what are the sauce for these?
I just went on Pinterest and searched for "Porcelanie warforged".
As for making them too human, I think that we should not forget that we are majority human polity and for the most part human shape is best for work, but there probably will be automata made in shape of other kin. This is just concept.

I want the to look human-ish partcially in case their machine spirits wakes up and to make sure that people treat their tools with respect and further kindness...

Sidenote but should we try make a song to wake up machine spirits?
 
Looking at it, I don't think we should have the Micro-Warp Jump engine on this since it needs 30 seconds to fire up and if it feels the need to jump it's probably going to be too late. If we want something that can be used in an emergency, might as well but Shield Overload on it and an Flak Turret or Two on so it can protect itself and just leave the Celestial Orrey for the Scout Sloops.
The point of the micro-warp jump engine is so that nobody can chase then down. They can just keep kiting an enemy across a solar system, or stay away from a fleet battle, fire the carronade every time it reloads and jump away if anything comes after them. It's not an emergency measure so much as the ultimate speed upgrade.

@Alectai was the one who suggested the Orrery on them. I think to give the fleets better intel - but that's what the scouts are for, so they could go.
 
Time to try make an awakening song for our machines; sorry for another song ping @HeroCooky

Machinery Sun Song Family Humanity
Machinery Sun Song Family Wisdom
Machinery Sun Song Family Hope
Machinery Sun Song Family Hope Humanity
Machinery Sun Song Comunity Humanity
Machinery Sun Song Growth Humanity
 
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[] [Heavy Cruiser] Leo-Secundus (Leo-S) Vanguard Cruiser
-[] Sketch (Purely Optional)
-[] Length
- 5.000 Meters
-[] Width - 900 Meters (-1 DP)
-[] Acceleration - 4 Gravities
-[] Armor - Thick Bulwark Hull (-2 DP)
-[] Shields - Three Lattices (-1 DP)
-[] Weapons - 4x Heavy Rotary Macrocannon Turrets (-8 DP)
-[] Equipment - Ship Shrines/Armored Lifepods/Autoloaders/Lattice Hulls/Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Pinpoint Targetting Solutions/Yeeni Auxillary Engineer Division (-16 DP)

The Leo-S is an iteration of the Federation's mainstay Heavy Cruiser, designed to better meet the needs of a changing galaxy. Making use of the lessons learned in previous engagements to further strengthen the gallant spearhead of the Fleet. The removal of the boarder wings have allowed for the ship's geometry to be better optimized for front line combat, freeing up enough hull space to rearrange the cannons into a four-weapon arrangement, of which three can fire to either the broadside or port arcs, with all four able to strike targets to the fore. While there were hopes of upgrading to the new rotary plasma guns, the technology is still too immature to be deployed in the same calibre, and the loss of penetration ability is considered an unacceptable trade-off for the added range and shell velocity. That being said, it is hoped that the additional G of acceleration is sufficient to avoid the terror of the Null Nets in the event of renewed hostilities against the Free Duchy.

Improved Internal Security might be able to be replaced with something else, but with Chaos to the West and Tyranids to the Northeast, I think having the ability to resist boarding assaults will be important for our spearheads. Expanded Pinpoint Snapshot and lots of Macrocannon Turrets makes the Super Leo an extremely accurate gunslinger who gets stuck in and puts a hell of a lot of DPS down on a target that doesn't have enough armor to bounce its shells entirely--which are very few in this galaxy. Heavy Macrocannons still do a fairly large amount of damage after all.
 
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Time to try make an awakening song for our machines; sorry for another song ping @HeroCooky

Machinery Sun Song Family Humanity
Machinery Sun Song Family Wisdom
Machinery Sun Song Family Hope
Machinery Sun Song Family Hope Humanity
Machinery Sun Song Comunity Humanity
Machinery does seem to have a good vibe to it for this:
"More than lifeless automata... / More than mere metal shaped in forms..."

Might be a good idea to include Growth: "From tiny shoot we grew, / From little seed we were born"
 
The point of the micro-warp jump engine is so that nobody can chase then down. They can just keep kiting an enemy across a solar system, or stay away from a fleet battle, fire the carronade every time it reloads and jump away if anything comes after them. It's not an emergency measure so much as the ultimate speed upgrade.
But… that's the whole point of escorts? And if there really is something that's chasing the Andromeda down that our escorts can't deal with in our backline, then I'm pretty sure the battle has already been lost at that point.

Crux-Tertium (T) Class Heavy Frigate
-Length - 1.900m (+1)
-Width - 550m
-Acceleration - 7 Gravities (+2)
-Armor - Medium Double Hull (-1)
-Shields - Two Arrays
-Weapons - 4x80m Torpedos/2x Medium Missile Batteries/1x Light Khopesh-Pattern Missile Pod Turret (-4)
-Equipment - Missile Swarms/Macross Missile Massacres/Lattice Hulls/Armored Life Pods/Superior Gravimetric Engine Calculations/Ship Shrines/Autoloaders/Tuned Shields/Improved Internal Security Systems/Phalanx Aengium/Cluster Charge Store (-21)

[] [Heavy Cruiser] Leo-Secundus (Leo-S) Vanguard Cruiser
-[] Sketch (Purely Optional)
-[] Length
- 5.000 Meters
-[] Width - 800 Meters
-[] Acceleration - 4 Gravities
-[] Armor - Thick Bulwark Hull (-2 DP)
-[] Shields - Three Lattices (-1 DP)
-[] Weapons - 4x Heavy Rotary Macrocannon Turrets (-8 DP)
-[] Equipment - Ship Shrines/Armored Lifepods/Autoloaders/Lattice Hulls/Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Pinpoint Targetting Solutions/Yeeni Auxillary Engineer Division (-17 DP)
Alas, sad to see that the Leo shall lose out on its Boarding Hangar and doesn't have Cyborg Security. Does look pretty good though.
 
Scorpio-Secundus (S) Class Light Cruiser
-Length - 4.200m
-Width - 550m
-Acceleration - 6 Gravities (-1)
-Armor - Medium Double Hull
-Shields - One Matrix
-Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries/Medium Rad-Bomber Hangar (Total: 12x Rad-Bombers and 24x Fighters) (-7)
-Equipment - Missile Swarms/Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Internal Security Systems/Ship Shrines/Superior Gravimetric Engine Calculations/Lattice Hulls/Expanded Snapshot Pinpoint Targeting Solutions/BESH Missile Store (-17)
 
Ok, I'll take a crack at the Scorpio.

New one is faster, has necron-derived armor, shots more missiles, those missiles are now high explosive, expanded snapshot to make those missiles more accurate, oh and did I mention has more missiles in the missle pod?

Scorpio-S Class Light Cruiser
-Length - 4.200m
-Width - 550m
-Acceleration - 5.5 Gravities
-Armor - Thick Medium Double Hull
-Shields - One Matrix
-Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries/Medium Kopesh-Pattern Missile Pods
-Equipment - Ship shrines (standard)/auto-loaders/missile swarms/armored lifepods/ Gravimetric Engine Calculations/Internal Security/High Explosive Missile Stores/Expanded Snapshot Pinpoint Targeting Solutions/Limited Self-Mending Armor Coating

25 DP budget, -1 for armor, -6 for weapons (-3 for torps, -6 for 2x heavy missiles, -3 for kopesh pods, 12/2), -2 dp equipment tax, -1 armored lifepods, -1 auto-loaders, -1 missile swarms, -1 internal security, -1 HE missile stores -1 gravimetric calculations, -3 expanded snapshot, -7 Limited Self-Mending Armor Coating

Previous design:
Scorpio-Class Light Cruiser
-Length - 4.200m
-Width - 550m
-Acceleration - 5 Gravities
-Armor - Medium Double Hull
-Shields - One Matrix
-Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries/Medium Bomber Hangar (Total: 24x Bombers and 12x Fighters)
-Equipment - Missile Swarms/Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Ship shrines/Internal Security Systems/Superior Gravimetric Engine Calculations/Lattice Hulls
 
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Scorpio-Secundus (S) Class Light Cruiser
-Length - 4.200m
-Width - 550m
-Acceleration - 6 Gravities (-1)
-Armor - Medium Double Hull
-Shields - One Matrix
-Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries/Medium Rad-Bomber Hangar (Total: 12x Rad-Bombers and 24x Fighters) (-7)
-Equipment - Missile Swarms/Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Internal Security Systems/Ship Shrines/Superior Gravimetric Engine Calculations/Lattice Hulls/Expanded Snapshot Pinpoint Targeting Solutions/BESH Missile Store (-17)
If there's one ship that should have the necrodermis hull, it should be the scorpio. And I'm not sure why we'd fly bombers off it now that we don't have to, seems like a waste of DP. Replacing it with a kopesh pod seems good.

Also - auto-loaders cost 1 and increase missile reload rate and thus weight of fire by 50%
I'll take a look in a sec, but I think I might be able to do better.
Yeah, I had a design I was super-happy with... And then I remembered the necrodermis armor. -7 is a killer amount of DP, and this is what we researched it for.
 
If there's one ship that should have the necrodermis hull, it should be the scorpio.
I would argue that the Leo would be most deserving, what with it's whole purpose being to draw attention to itself.
Nah, the real fun thing to do with Scorpio would be giving it a ram, but we'll see what the budget allows for.
Yeah, a Ram would be pretty fun. I just want to have something that uses the Rad-Bomber.
 
We also can afford to make the new orrery-equipped scout and a new lupus. Maybe a plasma rotary and burner mines on the lupus?
 
I would argue that the Leo would be most deserving, what with it's whole purpose being to draw attention to itself.
I don't agree. The benefit of the new armor is how quickly it self-repairs. But Leo's that make themselves targets are likely to get pounded into scrap by the focused fire of an entire fleet fairly quickly. They're linebreakers, and higher absolute armor is more important for them then that the armor regenerates.

On the other hand scorpios are the lineholder, and we have many times more of them. They get hurt at a low but constant rate and can rotate back if badly hurt while their companion ships fill the line. So they're less likely to die quickly and therefore will get more use from regenerating armor.
 
I may have forgotten but wouldn't increasing Void industry increase for what is considered in the Green that gives us DP? or is the reason why most of the destroyer and frigates length, width, and speed are the in the green is because of because of all the upgrades and insights via the Shipwright's Grove and Dutchy Ship wreck studies?
 
[] [Light Cruiser] Scorpio-Secondus (Scorpio-S) Light Cruiser
-[] Sketch (Purely Optional)
-[] Length
- 4.200 Meters
-[] Width - 550 Meters
-[] Acceleration - 6 Gravities (-1 DP)
-[] Armor - Thin Triple Hull (-2 DP)
-[] Shields - One Matrix
-[] Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries (-5 DP)
-[] Equipment - Missile Swarms/Armored Lifepods/Ship Shrines/Autoloaders/Internal Security Systems/Superior Gravimetric Engine Calculations/Lattice Hulls/Limited Self-Mending Armor Coating (-17 DP)

Right, I think this is the best way to go, don't focus on increasing the Scorpio's damage, it is a tank that forces the enemy to engage it, because if you ignore it, it can deliver Cruiser scale torpedo attacks to your flank, which nobody wants to get hit by. But if you engage it, you're fighting something that doesn't understand how to die. It has a triple hull as a Light Cruiser, the agility of a maxed out Imperial era Frigate, and if you dare try to ignore it, it's going to be dropping anti-capital torpedoes on your ass, and even if you don't, it's going to be peppering you with raking fire of heavy missiles. Internal Security Systems also lets it have a decent shot at surviving something trying to cut the gordian knot by boarding it, which is again, important for front line warships.

You have to address it, because if you don't, it drops anti-shipping torpedoes on your ass, but it's insanely tanked up so you can't just swat it out of space either, and if you just try to give it a left hook and move on, it fucking regenerates.
 
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-[] Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries (-5 DP)
I get that there's nothing to really take out, but it kind of hurts that you could add another 3 DP missile weapon for 1 DP here.

Otherwise - yeah, fair. These guys hold the line for the fighters & LRADs to kill stuff. We don't know if the lattice hull stacks with the necrodermis, but it probably does?
 
[] [Light Cruiser] Andromeda-secundus (Andromeda-S) Pathfinder Ship
-[] Length
- 4.000 Meters (+1 DP)
-[] Width - 550 Meters
-[] Acceleration - 6 Gravities (-1 DP)
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 2x Medium Khopesh Missile Pods (-3 DP)
-[] Equipment - Armored Lifepods/Ship Shrines/Superior Gravimetric Engine Calculations/Lattice Hulls/Armored Bridge/Augmetic Security Department/Hymns of the Machines (-22 DP)

Meanwhile, here's the Super Andromeda, built to get its dudes to safety and then fuck off at speed. If something closes in, it flips out and unloads its Khopesh pods, but that should be enough to take out anything fast enough to catch one.

EDIT: Fixes made because I forgot the Crusader Tax, taken out of length and width

EDIT TWO: Took some stuff that hopefully won't be decisive out in order to shake loose the points for a Celestial Orrery on this, so we can at least scout with them.

EDIT THREE: On protests, I took the Orrery out and reverted to the previous version.
 
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Right, I think this is the best way to go, don't focus on increasing the Scorpio's damage, it is a tank that forces the enemy to engage it, because if you ignore it, it can deliver Cruiser scale torpedo attacks to your flank,
I think we have differing views on the Scorpios role. I see it as something that works with the Cruxes to deliver the hammer blow while they keep the enemy distracted with an ungodly amount of missiles with a heavier, much more damaging payload.
 
I think we have differing views on the Scorpios role. I see it as something that works with the Cruxes to deliver the hammer blow while they keep the enemy distracted with an ungodly amount of missiles with a heavier, much more damaging payload.

Nah, the Scorpio's our heavy line holder, the Crux are our Light Line Holders, they work as a unit, yes, but they're not the hammer--the Hammer is our Leos and other artillery ships, they're the Anvil, and that needs them to be sturdy.
 
I may have forgotten but wouldn't increasing Void industry increase for what is considered in the Green that gives us DP? or is the reason why most of the destroyer and frigates length, width, and speed are the in the green is because of because of all the upgrades and insights via the Shipwright's Grove and Dutchy Ship wreck studies?
It's mostly been the ship studies. We got a bunch from trading tech with the shipwrights, then more from thr duchy ship studies. I think the QM has said we won't get many more boosts like that. VI will probably help a bit, but it's more likely to increase the max size and the number of ships we can build at a time.

Meanwhile, here's the Super Andromeda, built to get its dudes to safety and then fuck off at speed. If something closes in, it flips out and unloads its Khopesh pods, but that should be enough to take out anything fast enough to catch one.
I'm surprised you don't like the carronade/micro-jump idea, it would give every one of our formations a scary long-range punch and about triple the number of our version of the nova cannon.

But if the idea is to keep the andromeda's in the same place they've always been - completely out of combat - then I guess it makes sense?
 
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