I just went on Pinterest and searched for "Porcelanie warforged".Oh shit that's pretty cool actually. Not sure if we want to go too human but what are the sauce for these?
The point of the micro-warp jump engine is so that nobody can chase then down. They can just keep kiting an enemy across a solar system, or stay away from a fleet battle, fire the carronade every time it reloads and jump away if anything comes after them. It's not an emergency measure so much as the ultimate speed upgrade.Looking at it, I don't think we should have the Micro-Warp Jump engine on this since it needs 30 seconds to fire up and if it feels the need to jump it's probably going to be too late. If we want something that can be used in an emergency, might as well but Shield Overload on it and an Flak Turret or Two on so it can protect itself and just leave the Celestial Orrey for the Scout Sloops.
Machinery does seem to have a good vibe to it for this:Time to try make an awakening song for our machines; sorry for another song ping @HeroCooky
Machinery Sun Song Family Humanity
Machinery Sun Song Family Wisdom
Machinery Sun Song Family Hope
Machinery Sun Song Family Hope Humanity
Machinery Sun Song Comunity Humanity
true let me add it quicklyMight be a good idea to include Growth: "From tiny shoot we grew, / From little seed we were born"
But… that's the whole point of escorts? And if there really is something that's chasing the Andromeda down that our escorts can't deal with in our backline, then I'm pretty sure the battle has already been lost at that point.The point of the micro-warp jump engine is so that nobody can chase then down. They can just keep kiting an enemy across a solar system, or stay away from a fleet battle, fire the carronade every time it reloads and jump away if anything comes after them. It's not an emergency measure so much as the ultimate speed upgrade.
Alas, sad to see that the Leo shall lose out on its Boarding Hangar and doesn't have Cyborg Security. Does look pretty good though.[] [Heavy Cruiser] Leo-Secundus (Leo-S) Vanguard Cruiser
-[] Sketch (Purely Optional)
-[] Length - 5.000 Meters
-[] Width - 800 Meters
-[] Acceleration - 4 Gravities
-[] Armor - Thick Bulwark Hull (-2 DP)
-[] Shields - Three Lattices (-1 DP)
-[] Weapons - 4x Heavy Rotary Macrocannon Turrets (-8 DP)
-[] Equipment - Ship Shrines/Armored Lifepods/Autoloaders/Lattice Hulls/Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Pinpoint Targetting Solutions/Yeeni Auxillary Engineer Division (-17 DP)
Yeah, I figure you might. But I would like to put Rad-Bombers on the Scorpio. I just feel like it could be pretty fitting as a way to help open up ships to attack to deliver the Sting in case we don't have enough Hydrus'I'll take a look in a sec, but I think I might be able to do better.
If there's one ship that should have the necrodermis hull, it should be the scorpio. And I'm not sure why we'd fly bombers off it now that we don't have to, seems like a waste of DP. Replacing it with a kopesh pod seems good.Scorpio-Secundus (S) Class Light Cruiser
-Length - 4.200m
-Width - 550m
-Acceleration - 6 Gravities (-1)
-Armor - Medium Double Hull
-Shields - One Matrix
-Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries/Medium Rad-Bomber Hangar (Total: 12x Rad-Bombers and 24x Fighters) (-7)
-Equipment - Missile Swarms/Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Internal Security Systems/Ship Shrines/Superior Gravimetric Engine Calculations/Lattice Hulls/Expanded Snapshot Pinpoint Targeting Solutions/BESH Missile Store (-17)
Yeah, I had a design I was super-happy with... And then I remembered the necrodermis armor. -7 is a killer amount of DP, and this is what we researched it for.I'll take a look in a sec, but I think I might be able to do better.
Yeah, I figure you might. But I would like to put Rad-Bombers on the Scorpio. I just feel like it could be pretty fitting.
I would argue that the Leo would be most deserving, what with it's whole purpose being to draw attention to itself.If there's one ship that should have the necrodermis hull, it should be the scorpio.
Yeah, a Ram would be pretty fun. I just want to have something that uses the Rad-Bomber.Nah, the real fun thing to do with Scorpio would be giving it a ram, but we'll see what the budget allows for.
I don't agree. The benefit of the new armor is how quickly it self-repairs. But Leo's that make themselves targets are likely to get pounded into scrap by the focused fire of an entire fleet fairly quickly. They're linebreakers, and higher absolute armor is more important for them then that the armor regenerates.I would argue that the Leo would be most deserving, what with it's whole purpose being to draw attention to itself.
I get that there's nothing to really take out, but it kind of hurts that you could add another 3 DP missile weapon for 1 DP here.-[] Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries (-5 DP)
"Yeah, that's great and all...but how will they look like?"
(6-Hour Moratorium)
[] Federation Gothic
[] Clean Lines
[] Animalistic
[] (Write-In)
I think we have differing views on the Scorpios role. I see it as something that works with the Cruxes to deliver the hammer blow while they keep the enemy distracted with an ungodly amount of missiles with a heavier, much more damaging payload.Right, I think this is the best way to go, don't focus on increasing the Scorpio's damage, it is a tank that forces the enemy to engage it, because if you ignore it, it can deliver Cruiser scale torpedo attacks to your flank,
I think we have differing views on the Scorpios role. I see it as something that works with the Cruxes to deliver the hammer blow while they keep the enemy distracted with an ungodly amount of missiles with a heavier, much more damaging payload.
It's mostly been the ship studies. We got a bunch from trading tech with the shipwrights, then more from thr duchy ship studies. I think the QM has said we won't get many more boosts like that. VI will probably help a bit, but it's more likely to increase the max size and the number of ships we can build at a time.I may have forgotten but wouldn't increasing Void industry increase for what is considered in the Green that gives us DP? or is the reason why most of the destroyer and frigates length, width, and speed are the in the green is because of because of all the upgrades and insights via the Shipwright's Grove and Dutchy Ship wreck studies?
I'm surprised you don't like the carronade/micro-jump idea, it would give every one of our formations a scary long-range punch and about triple the number of our version of the nova cannon.Meanwhile, here's the Super Andromeda, built to get its dudes to safety and then fuck off at speed. If something closes in, it flips out and unloads its Khopesh pods, but that should be enough to take out anything fast enough to catch one.