Alectai
Speaks Words of Wisdom... On occasion
[] [Frigate] Crux-tertium (Crux-T) Heavy Frigate
-[] Length - 2.000 Meters
-[] Width - 550 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - 4x60m Torpedoes/2x Medium Missile Batteries/1x Light Khopesh-pattern Missile Pod (-4 DP)
-[] Equipment - Missile Swarms/Ship Shrines/Autoloaders/Armored Life Pods/Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Targetting Solutions/BESH Missile Stores/Macross Missile Massacres (-19 DP)
Meanwhile, here's the Crux-T, which is just incredibly unfair. "Why yes, I fire 12 times the missiles, they're freakishly accurate and good at evading counterbattery fire, and hit harder than they should, I can resupply on the go with my on board manufactory, and I'm also maximum toughness for any Frigateweight and only marginally slower than a Space Elf Frigate.
Anyway, Carronade/Micro-Jump sounds great, but it feels... I dunno, it feels off, call it my instincts, but I don't think spamming it will go well for us. Never put a ship on the line that's too valuable to lose, and that's what making the Super Andromedas double as artillery will do.
EDIT: AH, yeah, that's why, 1 AU may sound like a lot, and it is, but you're still putting the Andromedas in the battle line until then, which means if there's an ambush or they've got Some Bullshit that lets them close in, they're ideal targets. Better keep the magic warp bus in the outer system
-[] Length - 2.000 Meters
-[] Width - 550 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - 4x60m Torpedoes/2x Medium Missile Batteries/1x Light Khopesh-pattern Missile Pod (-4 DP)
-[] Equipment - Missile Swarms/Ship Shrines/Autoloaders/Armored Life Pods/Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Targetting Solutions/BESH Missile Stores/Macross Missile Massacres (-19 DP)
Meanwhile, here's the Crux-T, which is just incredibly unfair. "Why yes, I fire 12 times the missiles, they're freakishly accurate and good at evading counterbattery fire, and hit harder than they should, I can resupply on the go with my on board manufactory, and I'm also maximum toughness for any Frigateweight and only marginally slower than a Space Elf Frigate.
Anyway, Carronade/Micro-Jump sounds great, but it feels... I dunno, it feels off, call it my instincts, but I don't think spamming it will go well for us. Never put a ship on the line that's too valuable to lose, and that's what making the Super Andromedas double as artillery will do.
EDIT: AH, yeah, that's why, 1 AU may sound like a lot, and it is, but you're still putting the Andromedas in the battle line until then, which means if there's an ambush or they've got Some Bullshit that lets them close in, they're ideal targets. Better keep the magic warp bus in the outer system
Last edited: