- Location
- Fort Worth, TX
[X] Plan: Staggered Refit
The MMV has a marine complement of 30. I do not think that is enough to justify the cost of the ship. I'd rather build more station segments and a testbed carrier, then jump to an Interstellar Monitor or larger sized LHD.
Would you consider replacing it with a trio of interstellar cruisers, given the limits Wallfly pointed out?The MMV is intended to be an expeditionary fighting ship and not a dedicated marine ship, so "only" having thirty marines isn't really a problem in my eyes.
Would you consider replacing it with a trio of interstellar cruisers, given the limits Wallfly pointed out?
I don't think that 30 marines is enough to really fight tbh, unless we're talking some power-armoured super soldier type deal where those 30 troops can overwhelm the inhabitants of a station. Otherwise, we're limited to just boarding other ships, and I don't think that's really fitting what we're being asked for.
With the changes in doctrine it's expected that most of our ships are long-ranged, so it's no longer an explicit expeditionary craft. That said, a small number of marines isn't a problem, in fact the less we can get away with the better. Stick small teams on MMVs to act as 'away teams' and bigger companies on dedicated landers to act as an actual combat teams and we're solid.The MMV is intended to be an expeditionary fighting ship and not a dedicated marine ship, so "only" having thirty marines isn't really a problem in my eyes.
Fair enough, then. If it's not being used to fit that requirement I don't have qualms about it.No, because I envision the MMV as basically a heavier cruiser than I do a dedicated landing ship - it's multirole, so it can do a bit of everything, and I think it's worth investing in.
If we want to build a dedicated lander, sure, but I still think the MMV is a good project to pursue for defense, exploration and firepower purposes.
I guess the big question now is - do we want to focus on refits or on the newer, bigger craft? Right now I'm focused on getting our ICs refit and expanded slightly, but I can see the argument for getting shiny new MMVs and landers (and escorts).
To be honest refitting the ICs while we have the free dockspace to do it en-mass so they stay competitive longer feels like the prudent choice.
Refits, for sure. Afterwards more ICs for patroling and two or three MMVs.I guess the big question now is - do we want to focus on refits or on the newer, bigger craft? Right now I'm focused on getting our ICs refit and expanded slightly, but I can see the argument for getting shiny new MMVs and landers (and escorts).
1. They want a FLIF ship, they dont say how much they need. It's up to you and what you forsee being useful.What's the expectation about landing capabilities?
What does 'security of technologies' mean? Does that preclude sharing tech with our allies and building modern designs in S'taxu?
Those guys are cheaper, but require more tonnage that ships, rights?
This is correct.We seem to be at TL 8 with limited access to some experimental TL9 tech (such as the sensors on our surveyors). The above link detailing small craft design seems to suggest even at TL9 drone craft could only be remotely-operated in a non-combat role, with TL11 providing remote-operation in a combat environment, and TL12 beginning to field autonomous drones (non-combat).
Modern jump drives are cheaper. A PJ-1 is 4% of hull, 3MCr. per ton. A J-1 (at TL 9) is 2% of hull, 2MCr. per ton.If this math is wrong, please let me know, oh mighty QuestMaster.
A Major refit takes 25% of the time the ship takes to build, and 1.5 times the cost of the new equipment. It's hard to judge without doing the refits stat wise.is there an estimate on how long the refits will take and total cost per vessel? That'll impact my final plan. I'm assuming we also can't roll over costs (like pay for half of a project in one year and then half the next year)?
I've got no idea how would that work in terms of ship-design. I guess electronics? Or, it could mean personel, meaning we would need to implement more stringent screening processes to deny all anti-government spies and sympathisers from access to sensitive information.
Not a bad deal. The short time means we don't need to stagger refits over four years, we can do over one or two years in small batches.A Major refit takes 25% of the time the ship takes to build, and 1.5 times the cost of the new equipment. It's hard to judge without doing the refits stat wise.
No idea. We haven't yet encountered a situation where landing troops was required. We've got no idea what tends to be the usual complement of soldiers that are expected to guard an important target. At this point, I'd say to just build a small dedicated craft for that, perhaps 1K, and just use it for testing. We can run war-game assaults on our SDDs, the Deep Hope station and various ground targets and see what happens. If a 1K ship doesn't work we'll build bigger ones later.1. They want a FLIF ship, they dont say how much they need. It's up to you and what you forsee being useful.
Leave it. It's a small percentage of our funds and it's always a good idea to have something in reserve. Plus, we're spending funds on drop-tanks which are going to become more ubiqutous now.This brings us in with 90 MCred remaining, not sure what else to throw in - station segments, maybe?
Not gonna lie, laughed a bit at this line considering the recent argument about carriers and small craft.At this point, I'd say to just build a small dedicated craft for that, perhaps 1K, and just use it for testing.
This brings us in with roughly 90 MCred remaining (conservatively, we'll probably have more since I'm not quite sure if the refits will be that expensive, but I'm planning for the worst-case scenario), not sure what else to throw in - station segments, maybe?
We really should try to get that down to something like 20 MCreds. The closer we get to going overbudget, the stronger the argument for raising our budget after all. That and drop-tanks really should not be something we're that budget conscious of considering in normal/routine operation they aren't even going to be used.Leave it. It's a small percentage of our funds and it's always a good idea to have something in reserve. Plus, we're spending funds on drop-tanks which are going to become more ubiqutous now.
That's where I got the idea.Not gonna lie, laughed a bit at this line considering the recent argument about carriers and small craft.
If we really want to burn cash, then we should just build more civilian station segments.Part of the problem is that even a 500 ton system defense boat is like 200+ MCreds so really once we're under that with cash on hand we're trying to find stuff to burn money on lol.
Fuel depot is already constructed at Staging Point. We don't need more than that over there. We could use more stuff at Heimdall. We can use the same design as we've got at Deep Hope and then add an archorage and some defenses. But, remember, we're still not sure this system isn't claimed. Let's have some IC patrols over there beforehand, so we don't blunder into a needless conflict.I'm open to figuring out where we want to put the outpost/fuel depot - argument for Staging Point is that we could then make the trip to Heimdall without needing drop tanks, top up at Staging Point and then go on to Heimdall.