[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations
(Gain: +1 Void Industry every three Actions, enough living space for ~12 Billion people per Action.)
yah given everything going on I don't think spending an action a turn here would be too bad considering we only have Howling Gate to move people to besides our world and that 50 billion will feel up fast. Wasn't be bad just to spend a few actions there over the coming turns.
It will still take around 9 more turns before the worlds we seeded will get around to being livable.
1. Uuuh...WW1 Trench Warfare In WW2 Moscow levels of churn? You suffered around ~28 SAGs worth of casualties this Turn. And the no-Actions is because I couldn't come up with any. People can use the Write-In Action to do that tho.
2. Highly unlikely, but not impossible. But every NN shot at a station is one less shot at your fleets.
3. As long as you put Actions/Ships into a changed SBG (Main Fleet) or a Task Fleet (purpose made) you can go infinite kinds.
1. OUCH, that is painful and a image there. I'm guessing that initial 8 SAG of native Voxxians are depleted now aren't they? how is the damage being spread out here?
2. See? Rare and and they will be focused on the 'Battleships' or heavy cruisers. I think the stations with our SBG's will be enough to hold the line.
3. Fair enough, just gonna be hard to keep track of.
Good to hear and Thank the star child, cause I don't want to be spending choirs like that.
1. The Sagitarrius-Secundus performs as expected, if with significant strain on its generators when in combat. Downtime for maintenance will be an ongoing issue for the class. The Lupus-Secundus has performed adequately for its roles. Nothing outstanding, but also little to complain about.
2. :>
3. Beyond rock-bottom for those taken prisoner, before slowly rising to "could be worse? Hopefully won't be..." Bad for those who chose surrender, before slowly rising to "...we get three meals a day?" Phantom can be summed up as "Vietcong With Lasgun Bullpups." Army/Fleet morale are steady and cocky in order.
4. FTL-Communication via tech is not a thing. So no diplomacy/propaganda.
5. Literally 0.
1. Ahh, that would make sense and wow, looking at it I was sure we had some kind of power booster/enhanced power generation but that was just supply generation. Could we find some way to boost reactor output in some way? I know we can try to do via write-in but how do we go about it? just do a write-in to look for some way to boost output of the generators?
2. Ah the 'not telling, you should try it out and find out'. QM can we make a department or something to test out designs we make before we make it a full production run? like doing that action or doing it would make a few ships, test them out or use the equipment as we wanted to try before making it into a full on ship design and have to chuck it away if it proves self-sabotaging?
3. Yah, that's to be expected. Normally being taken alive is a bad thing for 40k so the fact we aren't doing anything bad would be an improvement and given these are hivers... yah three meals a day is a damn good deal. Oh great, that level of determined resistance, fair enough as we didn't do a full ground invasion yet with full forces, most of that is tied up on Voxx Primus and Secundus. They'll get their due soon.
4. Right, isn't that how the setting is? So unless we doing Vox-broadcasts and the like I don't think we can unless we're already in system.
5. that's to be expected. Chaos has an annoying habit of popping up, recking shit, and leaving via rituals to stay ahead and never giving a chance for some to bring their might down. Only chance we can get Caine is using whatever forces we have in the area at the time to do so, putting together our own version of an Ordos to hunting her down, or look for things that Caine would try to destroy or corrupt and set up traps there.
Without them, you would be looking at 50~70 SAGs for the churn per Turn.
Holy shit, they are carrying hard. I'm guessing because its gamma and below punching up with the large scale and powerful nature of the Songs and Melodies? How would that look like after the Staffs to amplify the Songs and Melodies.
The poisoning went ahead reasonably well, but didn't quite get enough people for more than local advantages.
The Assassination will be covered today.
Damn it! was hoping for more but oh well. how the dice roll and the pieces. So how many Nobles are alive? and how many spires managed to survive that opening bombardment?
Yay!
~9%, ~98%, and ~35%. Note that control = no insurgency happening.
makes sense. Voxx Secundus wasn't gonna take too much to control and looks like the forces there will redeployment to Echish maybe to speed that up?
I'm kinda of surprised for Voxx Primus that its that low, I guess the fighting makes it hard for frontlines that don't have many points to use tunnels or passageways for hits there again. the nightmare of the layout of the hive is the cause of that? or the wastelands don't make up that much of the planet or are not that much easier to control given the nature of it?
Echish is on par considering there hasn't been as much focus there compared to the other and given the morale of the Dutchy forces, we control more land but there are insurgencies happening there. not a problem as we will get to it
Road To Recovery
Kind Hands Upon Unkind Wounds
Healing As One Along
Healing As One Undisturbed
Okay, not bad. We could use more healing songs but real question if we will have the actions to spare to get them once things settle down.
First two song sound like more long term healing after the battle and the other more stabilizing. Though I think the stabilizing song would help a lot more in the long run since it would stop more deaths in the short term by allowing the healers to treat them enough they are out of danger.
other two songs are... honestly not sure. maybe healing everyone equally or at the same pace?
Recovery From The Edge - Protection Health Death
- Looks like an instant healing from death/severe injury song. Like Spare the Dying.
Road To Recovery - Health Compassion Progress
-Post battle/Long term healing
Kind Hands Upon Unkind Wounds - Health Health Compassion Compassion Compassion
-On battlefield healing
pretty much what I get from the names as well. Only way to find one is spending an action on them.
"Falu! Falu! Falu!" Came the shouts of tens of thousands gathered underneath the Gatekeep, that vital piece of military fortification that stopped any attempt from the Underhive of the capital of Primus to rise into the Lower Hive with its massive gates, shields, weapons, and massed garrison of nearly five million troops alone.
"Falu! Falu! Falu!" The crowds continued their chants, the word an ancient curse and blessing both, hoping for the success of those who it was directed at, yet also telling them to go out in a blaze of glory if they failed in their chosen goal.
"FALU! FALU! FALU!" The screams began to rise in noise, the arrival of the Celestial Choirs underneath the baleful eyes of the Gatekeep only allowed due to the amassed shield generators that would keep them safe from the inevitable counter-attack by the Gate's extreme-range artillery. As if to punctuate the wisdom of such, light and explosions began to bloom where coherent light and shells met shields, the latter more than up to keeping the latter away from the dozens of Psykers meticulously checking the arrays and ritual site once again. Even a tiny mistake could be costly, yet they found none.
And almost like one, the shouts of the 'FALU' ceased, leaving behind thundering silence as a staff was raised with light pooling off of its tip.
Oh okay, didn't expect that but good visual and showing of the ritual and how the Melody is done from a ground view. And holy shit, all of that for keeping the underhive out? Not surprised it served dual purpose and that is an insane amount of material and troops for it.
The shields brought there doing work with holding up to that while the ritual is prepped.
And like one in truth, 55 Psykers began to hum, their throats echoing with the eddies of the Warp as sound turned to weapon and tool alike, millions watching the ceremony with bathed breath, hopeful eyes, and tense anticipation.
The humm was replaced by a single note that none present could name, its calling upon forgotten memories so ancient they had never existed like an alien touch upon a soul.
That note stretched out like a rumbling of engines and the thunder of plasma bound within writhing machinery, the sound of turning gears and flowing energy, a memory of ancient days not yet gone so long when the universe was young while the end all things shall be longer away still.
Of course the number being 55 to keep up our obsession with it. And good imagery and word choice here, I'm guessing this is sun given the 'when the universe was young' I hope we don't lose choirs again.
And then everyone felt it.
Awareness upon the Psykers. Something watching. Something judging.
Something agreeing to the humble request.
"SHIELD YOUR EYES!" The call came, five seconds before the event happened, and nearly all who watched in person, for there were always the ignorant and the daredevils, turned away to not be burnt.
Okay either that was the Starchild or something else with that. I wonder if its because that's eleven choirs doing the ritual.
and damn it people! you really can't cure stupidity or recklessness, oh well, should only be a few... hopefully. and something bright like a newborn star or sun?
The shields that stood over the Psykers did not have such luxury.
A beam of molten star shot from the ground of the ritual site against the shields of the Gatekeep, shattering those that had kept its creators safe.
It burned.
It Burned!
Like a divine needle, the stream lapped and hugged against the Gatekeep's shields, Magi of the Mechanicus suddenly desperate to keep the generators that fed them chanting in Binharic Cant even as the needle pushed deeper, deeper, deeper into that field with every passing half-second.
A desperate attempt at feeding the shields saw the Lower Hive's lights flicker out as the generators within its strata began to pump their might into the machines below.
Panic began to settle into commanders as the Middle and Upper Hive had their power cut, the latter's cries of annoyance only outshone by the sheer horror of its inhabitants as the lights of the Upper Spire itself whisked out when the Lady Governor ordered its plasma generators to dedicate themselves to keeping the Gatekeep shielded.
And then, like a bated breath, like a wave at its peak, like an orgasm held back...the Sun of Voxx Primus refused its power to the Choirs.
Honestly great writing for the scene, you did well on this QM. and looks like the force of the Melody was focused at one point and made to push forward on that point, a good use of it and way to break the shields. and Damn it was enough to force all power diverted from all the hive, even the Spire to the generators, annoyingly it worked but we can try again. Still a good show of our psykers since it forced that level of response with power directed to keeping the shield up.
And was that gaze upon the Choirs the Sun of Voxx Primus? really? okay I didn't expect that at all. Not sure if this is a hint to upgrade the Sun Melody or how it shows up when using it.
A fraction of a second passed, and relief began to flood into the minds of the soldiers of the Gatekeep.
A fraction that displaced air required to rush back into the space it had been violently pushed out of, the implosion utterly deafening, its might strong enough that it clawed deep into the main gate and ripped the 20-meter thick, 40-meter tall and 200-meter wide shield to the "civilized" portions of the Hive out of its fittings like crumpled paper, accelerating it fast enough that it sailed for over two kilometers before crashing and skipping over the ground for another one.
The crowd, those who had not stared at the casting of The Sun and were dealing with melted eyeballs, went wild, the shouting and hooting and hollering overpowering even the rumble and quaking of the Hive caused by this action, and the sea of Knights, tanks, IFVs, and infantry surging from their staging grounds against the remaining defenses of the Gatekeep.
The war for the capital of Voxx Primus had begun with one ritual.
I might be confused here but was the reason the shield fell because of pressure difference against the shield and when the Sun Melody lessen there wasn't the push on the shield anymore and with the amount of power directed to it ending up pushing against something that didn't resist? I'm guessing with how the Sun/star was forming and pushing into the shield, it was close enough to damage part of the gate/wall and then the implosion and seriously that is some serious and impressive damage from it. that huge of a hole by
ripping out the gate and throwing its fracking
two kilometers away. just holy shit.
And I was right, it was the the Sun Melody. and the idiots payed the price for watching a star up close. And after a Display like that? Morale would skyrocket for our forces and a show for the natives, while the Dutchy is cursing out our pskyer bullshit and yelling HAXX. and the image of the assembled forces charging after that is great. Also the fact we are starting to assault the Capital Hive on the lower level only now. Wonder how the other Hives are or why it only started now.
And 7.3 million people would die from this one action alone. Thrice that in the coming week, as the Gatekeep fell, and conscripts were pushed to retake and defend the fortress' and its backlines.
And for those in the know, that was a small price to pay if the diversion this attack offered would allow the teams of Templars currently flooding into the Inner Sanctum of Primus Guard Command to succeed in its mission: kill the General and decapitate their military leadership.
It is a lot and I'm guessing this is military losses from that. High but not a lot compared to the population of the hives.... thrice, so about 22 million? I really hope it was lopsided to the Dutchy's conscripts being the main losses.
OH this is the assassination part, I will say it is a hella of a distraction. Yah the General has showed he is competent and most likely holding the defense of this planet together. He needs to go.
Blood and metal, heated and boiled, the stench of ozone and fired plasma, sweat trickling along your back, hair matting the top of your head as your arms ached and legs yearned to rest.
Ignore them all, swing the sword, move the body, never stop, never cease, for there is grace in speed and death in cessation.
The bodyguards had fallen like wheat before the scythe, though what either was beyond an implement to cut and something that needed to be cut was lost on them, but the corpses piling behind their fast advance wasn't.
Even so, shouldering the plasma rifle and firing two snapshots against the Magi bearing their war-loads and their battle servitors, the advance was not fast enough.
Alright the templars in combat andddd fucking Numbers! I assume they are fully equipped with their gear and there's just that many bodies there to block them. They managed to wipe the Bodyguards but they bought enough time for the general to run. You Know? I think we should do the Experimental and Novel infantry weapons research, might give us more stuff to use or better gear.
Legs pumped harder, a sword flashed, a pistol pressed against a temple, and a scream cut through the din of battle in the Spire.
Like a tide, like a flood, like sand flowing through the cracks of a coffin buried underneath the dunes of their home, the Templars moved through the defenders of one man like water through sieves.
And it was not enough.
Had he known they would come? Undoubtedly. But had he known they would come as anything more than a thing that was done? Had he known dates? Times? Numbers?
So very elite units doing their thing, moving fast and stacking bodies quickly but not enough... MOTHERFRACKER. This General! He is the PoV or named character in a 40k Book. We choose him to assassinate BECAUSE he was competent and holding the defense together but he seems competent enough to foresee this and either set a trap or just get out of dodge. Seriously, he know? or he was good at predicting strikes like this and prepared for it.
Pain lanced through the lungs. Breathing became harder.
The will to kill and fight and live did not relent.
But the mind knew.
It was time to die.
Grenades in one, plasma rifle overloading in the other.
One last attempt. If it failed, retreat for all who could.
Legs moved as blood burned without oxygen and lungs drowned in sanguine ichor.
...
Retreat.
DAMN IT! we failed, we killed bodyguards and skilled valuable troops but didn't get the general. The Templars did their best and went out with a bang using the plasma grenade and rifle. Some managed to get out but we won't be able to attempt this again. Long slog against a competent general.... I think we should invest in the experimental weapons or build more Warpacks or SAG's, this General has shown he is going to drag this out and make it bloodier for us.
After the actions against the Free Duchy within the Voxx Primus, Secundus, and Echis systems, the think-tanks of the Navy saw a need to address concerns regarding the effectiveness of the Federation's Expansion Fleet Carrier Doctrine.
It came as no surprise then that they focused upon two spots of contention that had already seen the internal factions of the Navy come to heated debates; the fact that Lances were far more costly to produce than anything else due to critical components being redirected to strike craft production and that Auto-Loaders remained an expensive piece of equipment.
Thus, they declared that such issues should not happen and that the military-industrial complex must focus on creating more parts for them to be viable on large scales.
Thus decreed, they sent the documents to the Office of Procurement and went on a long lunch.
The Council of Bookkeepers awaited their return in the same hall they had left from and, in their monotone grey voices, told the gathered thinkers that "make this cheaper" is neither a viable mode of economic management, strategic procurement, nor tactical thinking. The Glimmering Federation had only so many resources to dedicate to so many projects, and it could not simply conjure up the required materials because it was decreed.
HAH I love how the beancounters are standing and waiting to hear how we will make them cry. Honestly I would love to get lances cheaper or at least stick them more of them on ships. I wonder if doing the Military Industry would have helped with this or not.
Well, seems like there truly was an error in the wording then.
But the second option is to mean that you are now proposing Doctrine changes.
Ahhh, So we needed to come up with our own fair enough and might as well make use of it.
No. You would need to take a penalty to Repair Bays and Supply Generators alongside Advanced Alloying and Lattice Hulls.
ahhhhh, on one hand we really aren't making use of it besides on the frieghters. according to our current Doctrine we should have been making supply ships and mobile dockyards or the likes but we never did. I honestly do like it but at this point since we aren't doing that we should drop it.... only we really can't afford to drop the Advanced Alloying and Lattice Hulls.
There is. Two problems;
1. The Write-In was written in such a way that I read it as "gib cheaper Lances + Auto-Loaders," which after clarification, it wasn.
2.This is a more free-form Write-In vote. Naturally, a lot of discussion will wither due to that. After all, someone (like Neablis) has to come forward and start offering ideas.
Fair enough, we'll see what we got. and we should be able to get autoloaders later on if we can spare the actions.... we really won't.
yah leaving it to others and how they will get things done. Not my field of expertise
Battle Fleet Carrier Focus - A doctrine that seeks to maintain the Federation's strength in its carrier arm while attempting to shore up certain weaknesses. Experience has shown the ability of enemies to launch lightning strikes against the core of the fleet, as such this doctrine focuses on carriers and their close escorts. To allow the fleet carriers to work heavy escorts equipped with lances for pin point accurate, responsive fire is necessary to counter threats such as the Flyssa class ships. Extreme-range voyages are a secondary concern compared to hard battles nearer to home.
All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.
All Ships classified as Carriers (2+ Hangars) treat [Armor] as Two steps more costly.
Acceleration and Shields are treated as one step cheaper for all classes.
Remove Malus on Lances and related equipment, Malus on supply and repair equipment. Bonus on targeting equipment (i.e. snapshot).
Discounts do not reduce DP cost below 1.
AHhhhhhh, damn it supply and repair equipment is so good but we don't use it. and we really could use more lances... going for pure combat is fine but given how some things are we might need to starting make points to repair the entire fleet. We managed to continue this push because we took the Ringyards and managed to fix it up. I'm guessing if we did a grand cruiser or the like with having the repair and supply equipment, we would be able to do that on the go or be mobile yards. Again that is a shame to give up but we might change doctrine back to the old one in the future maybe.
And I'm... hesitant for the armor, yes we understand how the carriers and how they are not meant to be heavily armor but damn that a harsh trade.
also after looking at the Military forces
1st Kriegar 'Gorecog' SAG - (1st, 2nd, 3rd, and 4th Kriegar Medium Augmetic Legion Assault) - (Veteran)
Go fracking figure it would be the former penal colony that would be the first SAG to reach Veteran status. So we got one to keep track of now.
1st Neumidian SAG - (1st and 2nd Corcrat Heavy Mechanized Assault, 1st and 2nd Budget Arms Light Tanks) - (4/5 to Veterancy)
Also the Merchants being the SAG closest to becoming an veteran at the moment. surprised to see this being the Mechanized and Light tanks.
[X] There was an error in the wording...
-[X] Skirmish Carrier Focus - A doctrine that follows the reasoning of exploiting the enemies' weakness without diverging too far our own strengths. As such, the Glimmering Federation's new constructions will focus on long-range combat, using strike-craft and other long-range weaponry to exact a heavy toll upon the enemy before the battle-lines close, and maintaining superior speed and maneuverability to control the range. However, this focus on maneuverability comes at the cost of equipment geared towards ramming and similar specialized structural reinforcement.