Green Flame Rising (Exalted vs Dresden Files)

[X]Plan Newborn Protector
I like your builds, and will vote for them shortly, but this one makes me ask - what is the intended case use? Yes, narratively it makes sense to spawn a warrior third circle. But in practice, combat is always going to be the specialty of prime Molly. We as questers are collecfively paranoid enough not to send clones into combat.

Also, are you planning on making a crafter clone?
 
I'm regards to the clones though, is the plan to absorb the ones not in Sanctuary and pop them back out on a daily basis when possible to keep up to date with their activities?
 
Sure if you believe in something that endorses that. But true faith 10 is literally will not do anything against your faith, no matter how minor. Jaywalking, stepping on bugs accidentally, grabbing someone to save their life, nothing.
You are assuming True Faith in God, but True Faith doesn't even need to be about a religion, in this case it would be True Faith in 'The Greater Molly' methinks. So yes, the clones wouldn't do anything that defies their faith in Molly. What a shame.
 
[X]Plan Newborn Scholar
[X]Plan Newborn Regent of Sanctuary
[X] Miraculous Remembrance of Life
[X] Plan Miraculous Remembrance of Life

@tenchifew , @Sesparra , @Anaja I thank you very much for the support you have given me. Due to my initial mistake in not adding the word "Plan" to the start of my vote, the tally system doesn't actually tally the votes for it correctly. Would you mind amending yours to include the word "plan" like I did above in this post? I am sorry for bothering you.
 
I get that it is powerful, but the True Faith option seems weird for the Molly clones, mechanically and story-wise.
 
I get that it is powerful, but the True Faith option seems weird for the Molly clones, mechanically and story-wise.

The main arguments I saw explaining it make absolutely sure to point out that it would be true faith in Primordial Molly.

Which makes more sense than true faith in god given that Molly does not have it, and also doesn't stop them from believing in God, since Molly does.
 
[X] uju32
[X] Degorium

I'm still voting for Degorium, as his plans have so far the most complete roster, but an approval for uju as well. Speaking of, @uju32, how do you think about using 4th clone slot for optimized crafter? Molly Prime is quite skilled in that regard, but having a crafter making low-level magic items and potions in the background as well as assistance for bigger projects could be helpful.
Alternatively, specialized sorcerer.
Crafter doesnt really work.
These are werewolf Gifts, and the Changing Breeds are at their core lowtech ecoterrorists. There are very few powers that lend themselves to Craft in the charm set, and even using technology is mostly a Glass Walker thing.

A sorcerer is going to be easier, and is something Im looking at for the 4th clone(I'll finish it tonight, I promise!), but this also rests on the fact that Molly has no Sorcery Paths at the moment outside Alchemy.
So its gonna take a bit to find a good niche.
I like your builds, and will vote for them shortly, but this one makes me ask - what is the intended case use? Yes, narratively it makes sense to spawn a warrior third circle. But in practice, combat is always going to be the specialty of prime Molly. We as questers are collecfively paranoid enough not to send clones into combat.

Also, are you planning on making a crafter clone?
Because someone has to mind the store while PrimeMolly is out adventuring.
And this happened eight months ago, during Proven Guilty:
I nodded.
He glanced back at her. "Crud."
I frowned at him. "Why?"
"I don't think today is going to go well for her," Ramirez said.
My stomach suddenly felt cold. "Why not?"
"Because of how the battle in Oregon played out," he said. "Once the forces from Summer attacked their rear, we gave the vamps one hell of a beating. Morgan got within about twenty feet of the Red King himself."
"Morgan killed him?"
"No. But it wasn't for a lack of trying. He cut down a Duke and a pair of Counts before the Red King got away."
"Damn," I said, impressed. "But what does that have to do with Molly?"
"We had the Reds by the balls," Ramirez said. "Sunrise was coming in the real world, and when they tried to retreat into the Nevernever the faeries were on them like a school of piranha. The Reds had to find a way to draw off some of our heavies and they found it. Luccio's boot camp."
I drew in a breath. "They attacked Luccio and the newbies?"
"Yeah. McCoy, Listens-to-Wind, and Martha Liberty led a force from the battle to relieve the camp."
"They did, huh? How'd it go?"
The Outsiders did something similar in Cold Days, when they staged an attack on Demonreach with several hundred Outsiders and acolytes, pulling attention away from the fact that Maeve was already on the island and attacking Alfred.

Nicodemus also did something similar during Skin Game; he sent several Denarians to stage an attack on a nuclear station to keep Sanya in Asia while he pulled his heist in Chicago.
Diversionary attacks are something the bad guys have a history of.

So a heavy who can marshall our forces at home while Molly is doing shit elsewhere seemed like a good idea.

I get that it is powerful, but the True Faith option seems weird for the Molly clones, mechanically and story-wise.
Not only that, but its less powerful than people think.
But I will go into this in detail.
 
[X] Moderately Specialized Academic
- Ability Apititude (Academics, Computer, Expression, Science) (1 Each)
- Bardic Gift (2)
- Gifted (3)
- Charmed Existence (5)
- Concentration (1)
- Eidetic Memory (2)
- Lightning Calculator (1)
- Computer Aptitude (2)
- Natural Linguist (2)
- Self-Confident (5)
- Speech of the World (2)
- Iron Will (3)
- Gifted Fomor (1)
- Wyrm Hide (1)
- Armored Skin (1)
- Homogeneity (1)
- Extra Speed (1)
- Phoenix Form (1)
- Removing Nightmares (1)
- Removing Touch of Frost (1)






[X] Very Specialized Crafter and Artificer
- Ability Aptitude (Crafts, Occult, Science, Technology) (1 Each)
- Gifted (3)
- Charmed Existence (5)
- Concentration (1)
- Computer Aptitude (2)
- Mechanical Aptitude (1)
- Self-Confident (5)
- Supporter (2)
- Master Craftsman (3)
- Long-Term Planning (4)
- Long Fingers (1)
- Specific Interests (Demonic Technology, Leverage, Tensile Strength, Goldsmithing, Demonic Runes) (1 Each)
- Gifted Fomor (1)
- Apecraft's Blessings (1)
- Extra Speed (1)
- Twisted Senses (1)
- Removing Nightmares (1)
- Removing Touch of Frost (1)


I've not nearly enough spoons right now to copy paste every description, but most of them are pretty self-evident as far as my reasoning goes.

Also voting for:
[X] Burden Everlasting of the Dutiful Sovereign
[X] Miraculous Remembrance of Life
 
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[X]Plan Newborn Scholar
[X]Plan Newborn Regent of Sanctuary
[X] Miraculous Remembrance of Life
[X] Plan Miraculous Remembrance of Life

@tenchifew , @Sesparra , @Anaja I thank you very much for the support you have given me. Due to my initial mistake in not adding the word "Plan" to the start of my vote, the tally system doesn't actually tally the votes for it correctly. Would you mind amending yours to include the word "plan" like I did above in this post? I am sorry for bothering you.

No worries! How's that?

[X]Plan Newborn Scholar
[X]Plan Newborn Regent of Sanctuary
[X] Plan Miraculous Remembrance of Life
 
Crafter doesnt really work.
These are werewolf Gifts, and the Changing Breeds are at their core lowtech ecoterrorists. There are very few powers that lend themselves to Craft in the charm set, and even using technology is mostly a Glass Walker thing.
You don't need to limit yourself to gifts. Like, this is an easy build

[X]Plan Newborn Scholar
[X]Plan Newborn Regent of Sanctuary
[X] Miraculous Remembrance of Life
[X] Plan Miraculous Remembrance of Life
[X] Plan Newborn Protector

[X] Heir of Great Maker
-[X] Mega-Attribute: Dexterity, 1 pts
-[X] Gifted Fomor, 1 pt
-[X] Apecraft's Blessings, 1 pts
-[X] Lightning Calculator, 1 pt
-[X] Computer Aptitude, 1 pt
-[X] Ability Aptitude: Craft, 1 pt
-[X] Eidetic Memory, 2 pt
-[X] Master Craftsman, 3 pts
-[X] Hyperfocus, 3 pts
-[X] Lucky, 3 pts
-[X] Because I think I can, 6 pt
-[X] Hands of Daedalus, 3 pt merit
-[X] Legendary attribute: Intelligence, 5 pts
-[X] Legendary attribute: dexterity, 5 pts
-[X] Long Term planning, 4 pts

This is a pure crafter plan. It doesn't botch. It reduces the difficulty of craft by... between 2 and above 8 (Hands of Daedalus, Ability Aptitude, Master Craftsman combine to 6, Apecraft Blessing, rolled at DC5, gives additional DC reductions above that). It adds up to 3 dice to a project, and once per story Long Term Planning reduces the DC by 2 more points. Rolls cannot be botched, and can be rerolled. WIth legendary and mega attributes, dicepools are further expanded, plus we get special features from legendary attributes. Crafting projects that accumulate successes require 3 less successes.
 
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The main arguments I saw explaining it make absolutely sure to point out that it would be true faith in Primordial Molly.

Which makes more sense than true faith in god given that Molly does not have it, and also doesn't stop them from believing in God, since Molly does.
I realize the True Faith would be focused on Molly rather than the White God, or any other deity, but it still just doesn't pass the smell test for me.
 
I realize the True Faith would be focused on Molly rather than the White God, or any other deity, but it still just doesn't pass the smell test for me.
I do wonder how it would be expressed in character and narratively though. Even Micheal doesn't have it set that high. Is max True Faith cult worshipper tier devotion? Anyone got any examples of how characters with max True Faith look from the outside?
 
I do wonder how it would be expressed in character and narratively though. Even Micheal doesn't have it set that high. Is max True Faith cult worshipper tier devotion? Anyone got any examples of how characters with max True Faith look from the outside?
Even ignoring that aspect of it, which is problematic all on its own, IMO, Molly clones being able to derive fantastic cosmic power from simply believing strongly enough in Molly!Prime is weird. And not good weird, either.
 
I do wonder how it would be expressed in character and narratively though. Even Micheal doesn't have it set that high. Is max True Faith cult worshipper tier devotion? Anyone got any examples of how characters with max True Faith look from the outside?
Max true faith means your faith is your personality. That the level where if your faith is nonviolent, killing an insect because you failed to watch your step, would cause you to shutdown of of shear regret sort of thing. It basically being in permanent Limit break from Exalted.
 
You don't need to limit yourself to gifts. Like, this is an easy build

[X]Plan Newborn Scholar
[X]Plan Newborn Regent of Sanctuary
[X] Miraculous Remembrance of Life
[X] Plan Miraculous Remembrance of Life
[X] Plan Newborn Protector

[X] Heir of Great Maker
-[X] Mega-Attribute: Dexterity, 1 pts
-[X] Gifted Fomor, 1 pt
-[X] Apecraft's Blessings, 1 pts
-[X] Lightning Calculator, 1 pt
-[X] Computer Aptitude, 1 pt
-[X] Ability Aptitude: Craft, 1 pt
-[X] Eidetic Memory, 2 pt
-[X] Master Craftsman, 3 pts
-[X] Hyperfocus, 3 pts
-[X] Lucky, 3 pts
-[X] Because I think I can, 6 pt
-[X] Hands of Daedalus, 3 pt merit
-[X] Legendary attribute: Intelligence, 5 pts
-[X] Legendary attribute: dexterity, 5 pts
-[X] Long Term planning, 4 pts

This is a pure crafter plan. It doesn't botch. It reduces the difficulty of craft by... between 2 and above 8 (Hands of Daedalus, Ability Aptitude, Master Craftsman combine to 6, Apecraft Blessing, rolled at DC5, gives additional DC reductions above that). It adds up to 3 dice to a project, and once per story Long Term Planning reduces the DC by 2 more points. Rolls cannot be botched, and can be rerolled. WIth legendary and mega attributes, dicepools are further expanded, plus we get special features from legendary attributes. Crafting projects that accumulate successes require 3 less successes.
That doesnt appear to be a rules legal build though.

Legendary Attribute unlocks the cap on an Attribute, it doesnt raise the Attribute.
Attribute 4 + Legendary Attribute is still Attribute 4; it just means that you can now pay XP to raise the Attribute above the mortal cap. Usually to a new cap of 6.

Hyperfocus doesnt work on true magik or sorcery, and we would want a crafter to work on magical shit.

Lucky appears to be legal. So does Long-Term Planning, though Im not sure if it applies to crafting.
I cant find Hands of Daedalus though.
But the first two tear the heart out of the plan.

You end up with a dice pool of 11(Dexterity 4 + Mega Dexterity 3 + Craft 4)
There's no time accelerators in the toolset, so you are working at roughly mortal speeds
And because DCs reductions appear to cap at 3, you cant go lower anyway.

Im....not really grokking the point.
Apecraft's Blessings is enough.

EDIT
To illustrate:
With Apecraft's Blessings active, your clone rolls Wits 8(Base 3 + Mega Wits 3 + Enhanced Super Beast Mode 2) + Craft 4 at DC6 (DC7 - BSM1) for an average of 6 successes.
That translates to -6DC on their next crafting roll as long as they are using human-designed or produced tools.

You literally dont need any other dedicated crafting merit or whatnot.
Any clone with Apecraft's Blessings can craft at need, you dont need a dedicated crafter. What you need are speed gifts to accelerate your speed, none of which exist in Werewolf as far as I know.

The main arguments I saw explaining it make absolutely sure to point out that it would be true faith in Primordial Molly.
Which makes more sense than true faith in god given that Molly does not have it, and also doesn't stop them from believing in God, since Molly does.
Thing is, thats not how the True Faith from the Merit appears to work.

Its literally "the Divine is working a miracle for you and through you". Believing in Primordial Molly would have no effect; you cant just make up a religion and believe in it so strongly as to become a saint. Or, to reuse a joke, Ms Degurechaff, believing in the Chicago School of economics doesnt allow her to smite vampires with the force of her Faith.

Outsider-worshipping disciples dont get True Faith either, regardless of how devout they are.
Neither does Nicodemus Archleone, who believes in his mission so much as to ritually sacrifice his own only daughter for it.
I realize the True Faith would be focused on Molly rather than the White God, or any other deity, but it still just doesn't pass the smell test for me.
Thats because it doesnt.

Im going to have to find somewhere to OCR this book section, or otherwise type it out by hand.
Because I think there's a fair number of misconceptions around this.
Narratively and mechanically.
I do wonder how it would be expressed in character and narratively though. Even Micheal doesn't have it set that high. Is max True Faith cult worshipper tier devotion? Anyone got any examples of how characters with max True Faith look from the outside?
Its mortal saint territory, according to the book.
True Faith 6 is literally Beatified Saint, "You have a Holy Aura" "Vampires, demons and wraiths flee from you"territory.

Your entire life now revolves around how this works.
Your Humanity drops below 9, it stops working. It's literally "this is now the story of this quest".
And I really dont wanna play that, you know?
 
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