You don't need to limit yourself to gifts. Like, this is an easy build
[X]Plan Newborn Scholar
[X]Plan Newborn Regent of Sanctuary
[X] Miraculous Remembrance of Life
[X] Plan Miraculous Remembrance of Life
[X] Plan Newborn Protector
[X] Heir of Great Maker
-[X] Mega-Attribute: Dexterity, 1 pts
-[X] Gifted Fomor, 1 pt
-[X] Apecraft's Blessings, 1 pts
-[X] Lightning Calculator, 1 pt
-[X] Computer Aptitude, 1 pt
-[X] Ability Aptitude: Craft, 1 pt
-[X] Eidetic Memory, 2 pt
-[X] Master Craftsman, 3 pts
-[X] Hyperfocus, 3 pts
-[X] Lucky, 3 pts
-[X] Because I think I can, 6 pt
-[X] Hands of Daedalus, 3 pt merit
-[X] Legendary attribute: Intelligence, 5 pts
-[X] Legendary attribute: dexterity, 5 pts
-[X] Long Term planning, 4 pts
This is a pure crafter plan. It doesn't botch. It reduces the difficulty of craft by... between 2 and above 8 (Hands of Daedalus, Ability Aptitude, Master Craftsman combine to 6, Apecraft Blessing, rolled at DC5, gives additional DC reductions above that). It adds up to 3 dice to a project, and once per story Long Term Planning reduces the DC by 2 more points. Rolls cannot be botched, and can be rerolled. WIth legendary and mega attributes, dicepools are further expanded, plus we get special features from legendary attributes. Crafting projects that accumulate successes require 3 less successes.
That doesnt appear to be a rules legal build though.
Legendary Attribute unlocks the cap on an Attribute, it doesnt raise the Attribute.
Attribute 4 + Legendary Attribute is still Attribute 4; it just means that you can now pay XP to raise the Attribute above the mortal cap. Usually to a new cap of 6.
Hyperfocus doesnt work on true magik or sorcery, and we would want a crafter to work on magical shit.
Lucky appears to be legal. So does Long-Term Planning, though Im not sure if it applies to crafting.
I cant find Hands of Daedalus though.
But the first two tear the heart out of the plan.
You end up with a dice pool of 11(Dexterity 4 + Mega Dexterity 3 + Craft 4)
There's no time accelerators in the toolset, so you are working at roughly mortal speeds
And because DCs reductions appear to cap at 3, you cant go lower anyway.
Im....not really grokking the point.
Apecraft's Blessings is enough.
EDIT
To illustrate:
With
Apecraft's Blessings active, your clone rolls Wits 8(Base 3 + Mega Wits 3 + Enhanced Super Beast Mode 2) + Craft 4 at DC6 (DC7 - BSM1) for an average of 6 successes.
That translates to -6DC on their next crafting roll as long as they are using human-designed or produced tools.
You literally dont need any other dedicated crafting merit or whatnot.
Any clone with Apecraft's Blessings can craft at need, you dont need a dedicated crafter. What you need are speed gifts to accelerate your speed, none of which exist in Werewolf as far as I know.
The main arguments I saw explaining it make absolutely sure to point out that it would be true faith in Primordial Molly.
Which makes more sense than true faith in god given that Molly does not have it, and also doesn't stop them from believing in God, since Molly does.
Thing is, thats not how the True Faith from the Merit appears to work.
Its literally "the Divine is working a miracle for you and through you". Believing in Primordial Molly would have no effect; you cant just make up a religion and believe in it so strongly as to become a saint. Or, to reuse a joke, Ms Degurechaff, believing in the Chicago School of economics doesnt allow her to smite vampires with the force of her Faith.
Outsider-worshipping disciples dont get True Faith either, regardless of how devout they are.
Neither does Nicodemus Archleone, who believes in his mission so much as to ritually sacrifice his own only daughter for it.
I realize the True Faith would be focused on Molly rather than the White God, or any other deity, but it still just doesn't pass the smell test for me.
Thats because it doesnt.
Im going to have to find somewhere to OCR this book section, or otherwise type it out by hand.
Because I think there's a fair number of misconceptions around this.
Narratively and mechanically.
I do wonder how it would be expressed in character and narratively though. Even Micheal doesn't have it set that high. Is max True Faith cult worshipper tier devotion? Anyone got any examples of how characters with max True Faith look from the outside?
Its mortal saint territory, according to the book.
True Faith 6 is literally Beatified Saint, "You have a Holy Aura" "Vampires, demons and wraiths flee from you"territory.
Your entire life now revolves around how this works.
Your Humanity drops below 9, it stops working. It's literally "this is now the story of this quest".
And I really dont wanna play that, you know?