Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

[X] Plan: Supernatural Balance
-[X] Town (-2)
-[X] Five (-2)
-[X] A Glut of Wealth with a Storied Item (-2)
-[X] Lunar (-3)
-[X] Aurora's, (-4)

[X] Plan Let's Take Everything
 
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The difference between the two most leading plans is... to take dragon blooded or not take dragon blooded it seems.
 
The difference between the two most leading plans is... to take dragon blooded or not take dragon blooded it seems.
And here I was, trying to incentivize the top picks of all 5 categories. :V Oh well, I don't really mind. At least you're not all trying to avoid going into debt at all. That would be both unhelpful and a bit boring.
 
And here I was, trying to incentivize the top picks of all 5 categories. :V Oh well, I don't really mind. At least you're not all trying to avoid going into debt at all. That would be both unhelpful and a bit boring.
Us doing any of these things would be very god king of us.

One of these us just... irreplaceable. If you consider human life replaceable. Which it fortunately? Is.
 
And here I was, trying to incentivize the top picks of all 5 categories. :V Oh well, I don't really mind. At least you're not all trying to avoid going into debt at all. That would be both unhelpful and a bit boring.
Well I think that got shot down when we could only pick one -3 and one -4 pick.

//Edit: If we could pick two -3 picks than we (or I) would want to get Lunar and District.
 
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Can potentially pass down their Exaltation to their children.
Wonder if this could spontaneously happen anyway. Blood of the dragon being everywhere and all. Not as a backdoor way around this choice, just you know it would be good(?) for the old world.

[] Dragon-Blooded (-2)
The old world's most eligible bachelorettes. You think genius is a desired genetic trait... just imagine...
At least the other exalts have restrictions on spreading.

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And here I was, trying to incentivize the top picks of all 5 categories. :V Oh well, I don't really mind. At least you're not all trying to avoid going into debt at all. That would be both unhelpful and a bit boring.
It would be helpful if we knew what we were putting ourselves in debt for. Hard to argue for saving points with a vague 'it might be bad'.
 
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Well I think that got shot down when we could only pick one -3 and one -4 pick.

//Edit: If we could pick two -3 picks than we (or I) would want to get Lunar and District.
Yeah, I would have been willing to go fully into debt on at least 4 of 5 categories, but the cap on how many -4s we could get puts a damper on that.
Well, IC, it would be difficult to get enough free time to coordinate matters and construct boats to carry absolutely everything you could, priorities need to be established.

OOC, it's because I just don't think I could come up with enough drawbacks to cover 19 points worth of debt accurately, while still providing some leeway for individual choice. Doing so for 12 + extra is already pretty hard.
It would be helpful if we knew what we were putting ourselves in debt for. Hard to argue for saving points with a vague 'it might be bad'.
Not sure what precisely you are asking here. Are you talking about the drawbacks or something else?
 
[X] Plan Let's Take Everything

I prefer Dragon Blooded to Gods, not so much as utility, though they do have a lot of ways in which they edge out the competition, but as narrative. It was the Solar Exalted which lead the armies that tore down the Primordals, but it was the Ten Thousand Dragons who filled those armies.
 
I prefer Dragon Blooded to Gods, not so much as utility, though they do have a lot of ways in which they edge out the competition, but as narrative. It was the Solar Exalted which lead the armies that tore down the Primordals, but it was the Ten Thousand Dragons who filled those armies.

The neat thing is that we get both the God and the Dragon-Blooded. The supernatural category is additive, so you get everything below the level you pick.
 
[X] Plan: Town and Deals.
-[X] Town (-2)
-[X] Two (0)
-[X] Some Gems, an Heirloom and more Supplies (-1)
-[X] Lunar (-3)
-[X] Aurora's, (-4)
 
Man I almost wish I had taken the First Age Limit Breaks in Plan Magic Revolution. It would have been messy but given the hole we are about to be advantage wise I think it might have been worth it just the same. At least it would have been an understandable sort of problem, who knows what kind of Warhammer specific problems we are about to have.
 
Man I almost wish I had taken the First Age Limit Breaks in Plan Magic Revolution. It would have been messy but given the hole we are about to be advantage wise I think it might have been worth it just the same. At least it would have been an understandable sort of problem, who knows what kind of Warhammer specific problems we are about to have.

Probably a lot of locational stuff...enemies at the gates would be my guess.
 
[X] Plan Let's Take Everything

This lines up with our oaths (future, i.e. Fount, and people first and foremost, all of our students and some starting defense), and gives us Dragonblooded.
 
Hmmm. If we do wind up with that, we'll have a solid 10 Exalted and 1 God as candidates for our 7 Member Council, and that seems solid. Which will wind up in which Ministries depends, but with 11 candidates, we should be able to make it work and slot someone competent in each area in there. That's a nice additional benefit, I think.
 
You know with 1000 people base, call it 1500 with all the add-ons and retinues and a log of food from taking the -3 supplies it might make sense to just pick up and leave if circumstances on the other side are too bad. We do not have to live right next to the Chaos Wastes for instance, we could head to the coast of Norsca where the mountains protect us from the worst of the taint or if we end up in Troll Country just head south into Kislev, sure they aren't going to love us for showing up in their land... but we are not Chaos, I think they can be practical about that.
 
If wr ask Kislev to live on their land, we should demonstrate how strong wr are by obliterating some of their enemies. It would serve 2 purposes: making it obvious we can be powerful allies, and show them the cost of trying to fuck with us.
 
Not sure what precisely you are asking here. Are you talking about the drawbacks or something else?
drawback examples, though it seems a bit late to ask for examples.
You know with 1000 people base, call it 1500 with all the add-ons and retinues and a log of food from taking the -3 supplies it might make sense to just pick up and leave if circumstances on the other side are too bad. We do not have to live right next to the Chaos Wastes for instance, we could head to the coast of Norsca where the mountains protect us from the worst of the taint or if we end up in Troll Country just head south into Kislev, sure they aren't going to love us for showing up in their land... but we are not Chaos, I think they can be practical about that.
Or we could use some Wyld-shaping technique to build a enclave of highly valuable territory that no one (we care about) has claim to. How deep he have to go to get that is a question.
Alternatively we go to the broder princes to build another weird city there.

Considering the Sovereigns, there conveniently happens to be a large widespread local hated society of under-ground basterds that build large cities. We could invade them and take a warren. Food might be a problem, but we are a collection of Exalts, so we could probably work that out.
 
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