[X] Quality of the fishing (Small ag increase, adds wealth options to fishery)
[X] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
These three for me.
Cultivation materials mostly to expand the temple options, but I admit anoth exotic resource is really nice.
The curse/disaster protection is so we dI not need build specifically against it later, but I understand if people would spend wealth rather than a spirit boon on it.
And quality fishes because I wanna see interesting fishes. Sure, it's not bulk fishing, but having prime fishing spot is nice. Also, more options for fisheries too.
Edit: huh, surprised the health option is so up there, but understandable. We can get happines boosts from festivals as well as keeping things decent, if not in prime condition.