Need to remove those spaces by the X's or the vote won't count.[X ] Cultivation materials (One guaranteed exotic material, chance for others, Temple options)
[X ] Blessing against curses/Disease (Further removal of negative events and attack vectors)
[X ] Quality of the fishing (Small ag increase, adds wealth options to fishery)
The trouble here, especially in the short term, is there's a pretty huge communication barrier.For the oracle option I'd think the lake would hint to our priests and they'd mention something to our household person in charge and also the guard. The people in charge make the call to add extra scouting efforts (distance, manpower, focus, etc.). If the warning is especially clear they send us a message to come back or plan for some downtime after we finish up whatever urgent stuff we're doing.
Happiness gets penalized as you grow and options become more costly or coverage thins. I think that was discussed before.[ ] Blessings of Health (Happiness Bonus)
Eh....I mean health is nice and all, but is a happiness bonus that impressive? Were supposed to get happiness bonuses for each of the shrines we build, and we still have a shrine for the wind, a shrine for the snow, and a shrine for the Zhengui on our plate. I feel like mechanically, it would be redunant. We already see a happiness increase from building the snowblossom shrine. No need to stack it.
Cultivator resources are needed for common cultivators, we need those to man the walls and have a domestic cultivator priesthood supply.Man I really wish we wouldn't put primary focus on resources for us cultivators, pushing as hard as I can for maximum fish stonks.