The only thing I'd add is put it on repeat till the language is cracked. Otherwise this is as excellent as it can be.Will admit, a little stressed, I hope this works.
It Should, this is probably the most clear warning we can give without giving the wrong impression, but if there's Asshole Genies in play who will twist what we say, anything can blow up.
I would like to point out that you are putting an Action into this contact/warning, or around ten years, with eight remaining now.
I would like to point out that you are putting an Action into this contact/warning, or around ten years, with eight remaining now.
I do believe that I am not that hostile of a QM to declare that it will take eight years to speak seven sentences.
I understand that. One of the very first quests I participated in on these sites had a hostile QM. There could be no 'intent', every sentence had to be spelled out or it'd go the wrong way. And one time she ignored us and went bad anyway. Got so bad the quest ended early with a vote for Arceus to come in and fix shit. Don't know why I didn't drop it. Colored my voting style onward. HeroCooky is one of the far better GMs though so don't worry.I just care a lot, you know? I agonize over things, it's just what I do.
I saw a Tau quest go that way too. We literally saved a species from a plague and they then blamed us for it and became our enemies for life. We once held an anti piracy summit, they showed up, the station manager panicked and wouldn't let them in, and then *they conducted a hostile boarding action and tried to shoot their way in*. To an anti piracy summit.I understand that. One of the very first quests I participated in on these sites had a hostile QM. There could be no 'intent', every sentence had to be spelled out or it'd go the wrong way. And one time she ignored us and went bad anyway. Got so bad the quest ended early with a vote for Arceus to come in and fix shit. Don't know why I didn't drop it. Colored my voting style onward. HeroCooky is one of the far better GMs though so don't worry.
Honestly I wonder whether we could say more than that in follow-up messages? But I guess that'll be a different turn vote. I admit that diplomacy gets complicated when you're doing ten-year turns, because presumably with travel times we could, like. Literally learn their language in that time and visa-versa, potentially.
And so, with a skilled crew and the gathered well-wishes of all Yeeni-kind behind us, we will begin our mission once we spin up the drive: to set out into the Tyrant's Tooth System and find out what happened to the 'Bold Explorer' and his crew, and recover any additional information from the likely wreck it has been turned into so we can continue her mission: seeking contact with the Winged Watchers."
Oh no, I just noticed this. Like any respectable species under threat of extinction, they sent out colony ships The colony ships are unshielded and are intended for a long trip, their drives are slow, but that could still be a lot of warp exposure, especially if whatever manner of stasis they are using leaves them vulnerable to warp exposure mentally.
There's Lone Wave that has a Craftworld in it, then there's End of Line, a trio of stations that may be full of pirates.Besides the Yeeni, are there any other inhabited planets that don't associate with us in our system?