I think it's an artifact of how we haven't really played to its strengths.Well, at least the vote is over with. Not a lot of people seem care for alchemy one way or the other huh?
We've bought up to nearly the peak of mortal ability with it and use it to make health potions. We're the sorcerous equivalent of those people who buy enormous pickup trucks they use to shuttle groceries around suburbia.Alchemy is a side gig, it's useful, but not as cool as the main charms. If this were the main focus, I would suggest making a gun that shoots crystallized potions or converting a super soaker into a potion launcher
I think that the issue is that this vote requires either designing your own recipes, which is fairly involved, or planning a long way ahead. It's not a vote that immediately affects the narrative.Well, at least the vote is over with. Not a lot of people seem care for alchemy one way or the other huh?
I do want to bring alchemy up to 5, and it's damn usefulAlchemy is a side gig, it's useful, but not as cool as the main charms. If this were the main focus, I would suggest making a gun that shoots crystallized potions or converting a super soaker into a potion launcher
It's important to note that at alchemy 4, we should be able to make 2 dot recipes with "a cheap travel kit".We've spent a lot on alchemy at this point, we should really be carrying around alchemical products as a matter of course even if most of them go bad simply so they'll be available when we need them. Cause the thread has repeatedly shown that even given the opportunity to staple alchemy production to the start of an action it will simply forgo it to get on with the turn.
This one should be doable via our kingdom. 4 dot is "top of the line laboratory". At least some of the recipes might be unknown. We could license them out, and get some production diverted to our needs. This way we aren't a drain on the economy of the courts. This is also why I want Theia's tears and Liquid Prep Time - they are massively impactful on large scale economics.Hopefully we can just set the buffs on auto, since they're things you take constantly to get the exp reduction anyway. The body builder one might work as a passive too, at least as something we pop as a matter of course before events, since it lasts 3 + stamina hours and exalts are immune to the consequences of drug abuse.
I am struggling to fit it in. Next turn we have:The crafting stuff requires a bit more work, but we need to take a crafting turn anyway and this is part of how you play an alchemist.
We've had TTC almost all game and used it for this purpose a few times. The issue was more a lack of interest than ability.It's important to note that at alchemy 4, we should be able to make 2 dot recipes with "a cheap travel kit".
By auto I meant vote to just use them in the background.This one should be doable via our kingdom. 4 dot is "top of the line laboratory". At least some of the recipes might be unknown. We could license them out, and get some production diverted to our needs. This way we aren't a drain on the economy of the courts. This is also why I want Theia's tears and Liquid Prep Time - they are massively impactful on large scale economics.
I figure the Alphas are the least important. We're always going to have stuff to do, if we don't make time by deferring non critical things it won't happen.I am struggling to fit it in. Next turn we have:
Relocating Rosie
School
Alphas
White Council traitors
Helping Lydia get a magical dog so her return on Companions of the Hunter is maximized
Handling Dawn Exaltation (because unlike other stuff, it's not in any way protected enough)
We also have crafting for Archive and ourselves, but I don't know what to drop. I don't want to delay the WC stuff. and Alphas might do something stupid if left alone.
If the Alphas agree to Inner Darkness Unchained the rules sets we are using sync up really well with werewolves. A pack of Formor werewolves could likely take on the local white court.I figure the Alphas are the least important. We're always going to have stuff to do, if we don't make time by deferring non critical things it won't happen.
More than worth it, thanks. Karl is fun to read, and he's getting one hell of an introduction to the world of magic. I wonder if he'll get distorted perspective of what is normal. It's like being told you are a wizard by Mab or something similar.OOC: And done, I know this is late, hopefully it was worth the wait.
Yeah, the Alphas are probably least important, but if we introduce Olivia to them, that's likely to provide benefits. There's also a possiblity of complications, distrust and resentment. We were able to catch Daniel before stuff got too bad, but it was a near thing.I figure the Alphas are the least important. We're always going to have stuff to do, if we don't make time by deferring non critical things it won't happen.
We might have different methodology. In fact, I am almost sure we do. And learning magic metal is so we can incorporate it into our higher tier crafting.By auto I meant vote to just use them in the background.
As to licensing them; this all seems like stuff an industrial magitech society would already have, with the potential exception of the homebrew ones.
I'm not even sure what the point of the metal was, because that sort of thing really should be common construction and armor material depending on the level of the recipe in question.
Basic magically enhanced materials should be entry level for a society of industrialized magic.
We have it so we might as well use it, but if they're particularly impressed by anything we come up with in what should be an area of expertise for them I'd be surprised.
Well, we have bonus AP, and a lot of projects. Like a ton. Basic splendor armors for Molly and Lydia. Basic splendor weapon for Lydia. Carriage of the Ankou for Lydia. Debt to Archive. Etc. I'm not even speaking about stuff like Green Lantern Ring.Personally I'm hoping we can start to stretch dedicated crafting AP pretty far, because needing to spend an entire point to make one suit of armor or take weeks long adventures kind of brutalizes any sort of prep oriented build.
I didn't say they weren't potentially useful, just that they're the least important. If we want to work on security getting our ghouls some guns and having Olivia organize some community policing efforts would help a lot and not require our direct attention.If the Alphas agree to Inner Darkness Unchained the rules sets we are using sync up really well with werewolves. A pack of Formor werewolves could likely take on the local white court.
Everything else we are fighting is getting a boost from DF. Don't see why our allies who so clearly map onto an existing splat wouldn't. After all they are actually successfully fighting street level cod. Which considering the WOD buff every COD has gotten would not be enough of they just turned into regular wolfs.I didn't say they weren't potentially useful, just that they're the least important. If we want to work on security getting our ghouls some guns and having Olivia organize some community policing efforts would help a lot and not require our direct attention.
Really we should flex the infrastructure we set up more, it's there to make it easier for us to change things. We have some community contacts, ask the Ordo to reach out to them about some collaboration - potentially including Lydia if she's interested in helping. Given the chance to speak with the locals and gather more information I'm pretty sure they'll take it before acting on anything, and slowly acclimating them to the situation is probably more effective anyway.
They're also not really WoD werewolves, think a lot lower power levels. They literally transform into something with the statline of a mundane wolf; that's the entirety of their powers.
Don't get me wrong; they're damn good for their level and their tradition would make for an amazing paranet community security group, but they have as much in common with Garou as actual wolves have with gerbils.
"Am I being cringe?" Karl interprets your silence all too well.
Huh. I thought they were just pets, but it seems pretty clear his dogs are actually (social) service animals.The lab tips its golden doggy head to the side dubiously in time with Lydia, it is all you can do not to giggle.
Definitely. Thankfully her mythos has some we could search for
If you ever want to put another interlude Lydia getting some dogs would be a good one.Good night guys, see you in the morning with... updating the character sheet probably. I still have not set up Olivia, but after that the mystery of Harvard and its other side.
Not Really, it just requires a little more than picking up your demon sword to kill things.Alchemy suffers from the problem of usually being a very long complicated solution to any problem. Which is still great if it's your only solution, but if you have other solutions which Molly generally does then you default to using those.
They're getting the closest approximate build loosely using WoD rules. Which is why Harry doesn't have an avatar and paradox is dead.Everything else we are fighting is getting a boost from DF. Don't see why our allies who so clearly map onto an existing splat wouldn't. After all they are actually successfully fighting street level cod. Which considering the WOD buff every COD has gotten would not be enough of they just turned into regular wolfs.
The alphas have been in the game long enough not to do something that suicidal. They could cause some trouble, but we've put work into making that harder.Yeah, the Alphas are probably least important, but if we introduce Olivia to them, that's likely to provide benefits. There's also a possiblity of complications, distrust and resentment. We were able to catch Daniel before stuff got too bad, but it was a near thing
Fair. Hopefully it makes more of a difference than the other one we have.We might have different methodology. In fact, I am almost sure we do. And learning magic metal is so we can incorporate it into our higher tier crafting.
But yeah, I have been pushing for more exotic recipes for synergy with the courts. Stuff they are unlikely to have, but would benefit a lot from.
Yeah, I just meant that it'd be a problem if we need to spend AP at a rate like we did for our first few projects when we were still working out the system.Well, we have bonus AP, and a lot of projects. Like a ton. Basic splendor armors for Molly and Lydia. Basic splendor weapon for Lydia. Carriage of the Ankou for Lydia. Debt to Archive. Etc. I'm not even speaking about stuff like Green Lantern Ring.
When the Alphas were introduced 2 other types of werewolfs were introduced at the same time. One of them where those Hexen wolfs. Those FBI agents who had an angry spirit bound to the belts they wore. I think, it has been years since I read it.The Alphas are not that. Thankfully the system includes rules for what they are, sorcerers with the numia of Shapechanging. The closest thing to a Garou you are likely to meet are those shapechangers Broken Seeker ran with, though they had more than just wolf forms. The next most Garou-like being would be hexen wolves
All that said could you teach the Alphas to bond to spirits in a better aproximation of the engines of destruction that are the Garou? well you have a formori making charm now. Good luck.
When the Alphas were introduced 2 other types of werewolfs were introduced at the same time. One of them where those Hexen wolfs. Those FBI agents who had an angry spirit bound to the belts they wore. I think, it has been years since I read it.
This planet needs to stop being a sphere. This is getting old. *sigh*Well it is almost 1 AM guys I really do need to go to sleep, will talk more in the morning.
And then we skip right past normal werewolves and end up with Black Spiral Dancers with ourselves as the almost perfect representation of the Wyrm in human-ish form. I have a good feeling about this one, guys.All that said could you teach the Alphas to bond to spirits in a better aproximation of the engines of destruction that are the Garou? Well you have a formori making charm now. Good luck.
Other than that an angry spirit and a spirit of rage aren't necessarily the same thing, yep.Those FBI agents who had an angry spirit bound to the belts they wore. I think, it has been years since I read it.
… Wait, could we "invent" Garou like what happened with Lash/Tiffany?All that said could you teach the Alphas to bond to spirits in a better aproximation of the engines of destruction that are the Garou? Well you have a formori making charm now. Good luck.
The hexenwolves were stronger than the Alphas, but they didn't seem that impressive otherwise. The Loup-Garou seem like the most WoD Garou like critter in the DF to me:Yeah, the hexenwolves are who I mean as the second most like Garou, they have the base package, but no gifts since a random FBI agent is not going to know how to magic and a spirit of rage is not that good at dealing with finicky magic.
*glances at clock*
Well it is almost 1 AM guys I really do need to go to sleep, will talk more in the morning.
citeThe loup-garou transformation is the result of a curse cast by someone very powerful, "like a major heavyweight sorcerer or a demon lord or one of the Faerie Queens."[1]
At the rise of the full moon, the cursed person transforms into a monster which proceeds to slaughter everything it comes across until either the full moon sets or the sun rises. The transformed person gains supernatural strength, speed, power, and savagery. Loup-garou are very resistant to any form of injury and recover quickly. Physical injuries sustained heal almost instantly, and they are immune to poison and to magic targeted at their mind. A loup-garou can only be hurt with a silver weapon inherited from a family member.
Harry needs a new Exalted tier coat bad, along with some collapsible heavy armor maybe. Unless you want to give him something from the FC I'd rather not leave him hanging for a month.Well, we have bonus AP, and a lot of projects. Like a ton. Basic splendor armors for Molly and Lydia. Basic splendor weapon for Lydia. Carriage of the Ankou for Lydia. Debt to Archive