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Just want to ask, I looked only briefly at the 7 burning seas stuff briefly a while ago, what twisted corruption of the Yozi is reflected through this intense Law theaming of that Hell?
Just want to ask, I looked only briefly at the 7 burning seas stuff briefly a while ago, what twisted corruption of the Yozi is reflected through this intense Law theaming of that Hell?
Do you have something specific for citation most of my information is from Graceful Wicked Masques. A lot of the information is in the flowery text that I'm translating but it's really difficult to feel like I'm misinterpreting the fact that Creation was described as the death of time-not.Do you have citations for any of this?
Cause parts of it don't fit with some things like Autobot needing to invent the concept of directions, and some of your past claims in this area have appeared to be contradicted by what sources are available online.
Hmm, the way I like to think of it is if the Primordials are what created the standard 'Laws of Physics' for creation and creation-adjacent existences, the Shinma created the Metaphysics that allows physics to be defined. For example the Shinma of Location didn't create Direction, he created the concept of 'Object A and Object B can be in different places, in between which may exist something else'. From there Autocthon may have created the cardinal directions which make up 3d space and enforced it as a single stable expression of location. Beforehand 'Location' would have still existed, but how to move from point A to point B was ill defined, could be literally anything in the wyld, in a sense that defy logical human thought.Do you have citations for any of this?
Cause parts of it don't fit with some things like Autobot needing to invent the concept of directions, and some of your past claims in this area have appeared to be contradicted by what sources are available online.
So, to clarify, we don't know / we weren't told that Arawn sold his kingdom to Mab when he entered her service?You do not know, but from Molly's understanding of how the Nevernever works, absent a king it would dissolve into other 'neighboring' concepts, some would be taken in by Winter, some would be claimed by other death gods.
Time-not was ended by Advaita Iraivan, and it had nothing to do with CreationDo you have something specific for citation most of my information is from Graceful Wicked Masques. A lot of the information is in the flowery text that I'm translating but it's really difficult to feel like I'm misinterpreting the fact that Creation was described as the death of time-not.
So, to clarify, we don't know / we weren't told that Arawn sold his kingdom to Mab when he entered her service?
Add some Leadership and Charisma from the XP, and you have an incredibly cute giant dog who can either serve as icebreaker in any human encounter, or lead a small pack into combat through his natural dominance over his own species.Aww! (1-4 pts.) Cuteness excuses a multitude of sins. In your case, you're so adorable that people tend to give you more slack than your activities deserve. Every point in this Advantage adds one die to the Social rolls you make based upon endearing yourself to someone through your sheer cuteness. This power works in any form, but it grants only half of the usual bonus (rounded up) when you're in a human guise.
Dominance (1 pt.)You have a naturally commanding demeanor, or an elevated place in the social hierarchy of your people or species. Therefore, you gain three additional dice to any Social interaction within the appropriate groups, and also reduce the difficulties for your Intimidation or Leadership rolls by –2.
Healing Lick (3 or 6 pts.) In legend and in fact, animals can lick wounds in order to soothe the pain. Certain beasts, however, can do more than that: Their licking actually heals cuts, burns, and so forth. With this Advantage, you can repair a certain amount of external damage — gashes, slashes, and the like, as opposed to venom or broken bones. For three points, you can heal one health level of bashing or lethal damage per turn of licking; for six points, you can heal a level of aggravated damage the same way. In both cases, that healing also eases the pain of injuries, spreading a sense of calm along with the obvious relief from torn tissues and flowing blood.
Hits hard and several times per turn.Alacrity (2-6 pts.) Damn, you're fast! Capable of bursts of inhuman speed, you can strike before most people can think. Each two points spent in this Advantage, up to the maximum six points, allows you to spend a Willpower point and take one extra action within a single turn. That six-point Advantage, for instance, would let you act four times in a single turn for the cost of one Willpower point. Subsequent Willpower points spent that turn do not add up, however; six points let you act four times in one turn no matter how many Willpower points you spent that turn. This bonus lasts only one turn per point of Willpower spent that turn; if you need to burn Willpower in order to move like the wind, however, you can do so for as long as your Willpower lasts.
Needleteeth (3 pts.) Thanks to strong, sharp teeth and powerful jaws, you can bite through up to three levels of armor when chowing down on prey. This Advantage enhances biting attacks only, and leaves gaping, bloody wounds behind
If I remember correctly, Lydia now has her Companions of the Hunter Charm, right?
I looked up the base-stats of a large dog, like an Irish Wolfhound in V20 (ExWod has only the physical stats):
Large Dog (German Shepherd, Great Dane, etc.)
Attributes: Strength 4, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 3, Survival (Tracking) 3 [Empathy 2, Intimidation 3, Stealth 2]
Willpower: 5,
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Attack: Bite for five dice; claw for four dice
Physically he's already as good as am moderately trained human fighter, 6 dice to attack, 5 for damage.
Of course the lack of intelligence and weapons makes them less dangerous, but still.
@DragonParadox
One problem, animal statblocks don't have Social Stats, since they aren't really supposed to use those with humans.
But G&D has some interesting social abilities for monsters, including difficulty-reducers for social activities.
Where would you put a dog's base socials?
Something like Charisma 2, Manipulation 1, Appearance 3?
You are correct true time-not was ended by the Shinma Advaita Iraivan's Act of infinite separation. Though I don't know what to call the period that comes after because it's just called after because time exists after that point but is completely ignorable there are no consequences nothing changes existence is whatever everything in the Wyld makes of it there's no death there's no anything anyone would consider recognizable yet.So, to clarify, we don't know / we weren't told that Arawn sold his kingdom to Mab when he entered her service?
Time-not was ended by Advaita Iraivan, and it had nothing to do with Creation
The banishment of Time Not was accomplished by
Advaita Iraivan. Indeed, without Advaita Iraivan, there
would be no existence or anything other than Time Not,
for Advaita Iraivan is the shinma that defines the principle
of separation. Its most important separation pulled apart its
own ignorance from awareness, allowing it to understand its
component selves and to recognize in itself a distinct whole
separate from things that were not Advaita Iraivan. This
awareness allowed Advaita Iraivan to separate itself entirely
from Time Not, which then enabled it to distinguish all the
distinct, manifold elements of which Time Not consisted.
The greatest elements that Advaita Iraivan separated from
Time Not were the other shinma, each of equal vastness and
power. Each shinma defined some principle of existence that
was simple to express but infinite in application. Among them
were Nirakara, which defines the principle of shape; Nirguna,
which defines the qualities of existence; Nirvishesha, which
defines the principle of identity; Nirvikalpa, which defines
the principle of communication; Nishkriya, which defines
the principle of conflict; Nirupadhika, which defines the
principles of space and location; and Dharma, which defines
the principles of corrosion, ignorance and desire.
It is a misconception of some raksha—and some
Creation-born philosophers who struggle to understand the
shinma—that Advaita Iraivan was the "first" shinma or that it
somehow "created" the other shinma. Advaita Iraivan cannot
create anything, it can only separate and recognize differ-
ences. It did not create the other shinma, it only separated
out the ignorance that kept the shinma from recognizing
their own existences. It did not come into existence itself
first, because the recognition of separations that Advaita
Iraivan performed did not take place in a frame of time. Its
every separation happened simultaneously—including the
separation between one moment and the next. Only then was
Time Not truly banished. Only then did time itself exist in
any conceivable sense.
Yeah, but Molly isn't always going to be available as a taxi service. If we can set up last station equivalents in multiple cities then link them to one pocket dimension then our minions could travel at pretty significant speeds. Most supernatural factions can use at least some ways, but they're usually more of a pain in the ass than that to use.Well Molly can exit her Hell anywhere a style of music/Song is playing right? So setting up a teleport network is not hard. It that cost of going into, and out of the Hell that is the problem.
But renting a bunch of cheap apartments and such, to be able to teleport around the world at will is something we can setup.
Really?Technically you do not have to worship the demon, she can claim the faith seamlessly each night, it is more a matter of trusting her with a claim on your soul, hence why anything that would make that trust moot would prevent her from claiming the faith unfortunately. If you are holding a metaphorical gun to the head of a demon's head day and night you cannot be said to have faith in them
Mostly the relationship between the shinma and primordials, because other lore describes things exactly in those areas as stuff that they invented or were bound to their natures.Do you have something specific for citation most of my information is from Graceful Wicked Masques. A lot of the information is in the flowery text that I'm translating but it's really difficult to feel like I'm misinterpreting the fact that Creation was described as the death of time-not.
The creation of Directions makes sense because things like Shinmaic calibration and communion exist then there's the fact that Autobot maybe made the elemental poles which would Define Direction inherently because the elemental pole of Earth is the center of creation and thus the Wyld as well.
Sorry. Found the canon quote (Compass of Celestial Directions, vol. 6, page 83):
So, yeah. That's a thing.
Technically, everything we have seen so far is canon-compliant with us being within the Time of Cascading Years. It requires some creative stretching (what with Infernal Mutation of our exaltation), but might still be possible, if you squint.
If I recall correctly, even bringing back mortals didn't quite work.
Really?
Cause the books make it seem an awful lot like religious faith. The definition of what gives you a good faith score is pretty explicitly religious, and it transforms from whatever it used to be in to something oriented on the demon once you sign a pact.
They can harvest small portions of it from randoms by confronting them with the truth of their nature, and unwillingly inspiring some belief in doing so.
It's not like the base game is shy about religious concepts, and giving faith doesn't mechanically draw on any other sort of supernatural power.
From my perspective this feels a lot like trying to make willpower into something other than willpower.
Well from my understanding the shinma existed before discriptors of things in the Wyld with about as much defining power as a wet fart until the primordials harnessed them. There are essentially tools that fall into the hands of the over God of Craftsman and he gets to work with them.Yeah, but Molly isn't always going to be available as a taxi service. If we can set up last station equivalents in multiple cities then link them to one pocket dimension then our minions could travel at pretty significant speeds. Most supernatural factions can use at least some ways, but they're usually more of a pain in the ass than that to use.
Being able to sell tickets to other people is no small thing either; even setting aside their main job, the fey get away with a lot of shit because they control the majority of nevernever territory near earth. So if you want to use fast travel cheats you either need to walk through their land or stray near enough to it that they can ruin your day if they want.
Getting in on that action would be valuable.
Really?
Cause the books make it seem an awful lot like religious faith. The definition of what gives you a good faith score is pretty explicitly religious, and it transforms from whatever it used to be in to something oriented on the demon once you sign a pact.
They can harvest small portions of it from randoms by confronting them with the truth of their nature, and unwillingly inspiring some belief in doing so.
It's not like the base game is shy about religious concepts, and giving faith doesn't mechanically draw on any other sort of supernatural power.
From my perspective this feels a lot like trying to make willpower into something other than willpower.
Mostly the relationship between the shinma and primordials, because other lore describes things exactly in those areas as stuff that they invented or were bound to their natures.
The Wyld wasn't, as I understood it, supposed to have any laws but what you made yourself. The secret third level metaphysics seems to contradict that.
The direction thing I'm talking about is the bridge to nowhere that @Yog brought up earlier:
So well prior to creation there was no such thing as direction, and autobot had to make a reference point. Absence of evidence isn't evidence of absence, but I'd have thought something like the shinma would come up here if they were a thing already at that point.
If anything this sounds like the big guy making something in that category himself.
It's possible I simply missed a beat entirely here, but this reads like multiple writers retconning lore on top of each others' work as they each have a neat new idea about how things got started.
The stuff attributed to the shinma sounds like things that I expected every being had to do for itself prior to the primordials, and the way the term is reused for the special gate you go through to enter reality from the wyld makes more sense in that light.
For reliable fast travel on mass it probably easier to just skip the Ways entirely. Molly can Dig a Tunnel 10K long everyday. Have the FFCF install a rapid movement train, recreate the Blazing Chariot spell. Get the Infernal Sorcery booster charm, then a custom charm to start blessing the FFCF people with sorcery enlightenment, or have the FFCF setup a teleportation network they do have the knowledge. Their are many many options, it more a matter of what to go for.Yeah, but Molly isn't always going to be available as a taxi service. If we can set up last station equivalents in multiple cities then link them to one pocket dimension then our minions could travel at pretty significant speeds. Most supernatural factions can use at least some ways, but they're usually more of a pain in the ass than that to use.
Being able to sell tickets to other people is no small thing either; even setting aside their main job, the fey get away with a lot of shit because they control the majority of nevernever territory near earth. So if you want to use fast travel cheats you either need to walk through their land or stray near enough to it that they can ruin your day if they want.
It's important to note that the Graceful Wicked Masques - The Fair Folk book itself says the following:Mostly the relationship between the shinma and primordials, because other lore describes things exactly in those areas as stuff that they invented or were bound to their natures.
The Wyld wasn't, as I understood it, supposed to have any laws but what you made yourself. The secret third level metaphysics seems to contradict that.
The direction thing I'm talking about is the bridge to nowhere that @Yog brought up earlier:
THE ORIGIN?
The foregoing is not necessarily the true, verifiable
origin of the Primordials and the raksha. It is,
rather, a philosophical parable the raksha choose
to understand about their origin and that of their
bitterest enemies. No raksha believes in the literal
truth of this parable, but it frames the context of the
opposition between the denizens of the Wyld and
the Creation-born. Ultimately, it's only a story—
one designed to amuse those who would ponder
the unknowable.
That seems like a matter of degree to me. Worshipping something and having religious veneration for it aren't the same thing as performing extensive rituals for it.The counterpoint is Earthbound, they are called out as needing genuine religious devotion and ritual, that is one of their limitation compared to the later day Fallen. The Earthbound are so alien to humanity that for a mortal to put their faith in them they must subsume themselves utterly with debased rites, whereas their later kin just need a soul-to-soul connection which they can get with a simple handshake to harvest faith. Some of them do make it religious but it is called out as not being necessary.
That seems like a matter of degree to me. Worshipping something and having religious veneration for it aren't the same thing as performing extensive rituals for it.
Micheal isn't a worshipper of the white god on the basis of how often he goes to church, it's a state of being and investment of faith in an ideal/individual.
It just seems weird to me that faith score is a specific thing you get from religious belief, like say being a devout Buddhist, then you make a deal and suddenly the points convert into a demon only thing but somehow that isn't supposed mean anything about the person.
If you spend your willpower on something represents exerting mental energy and it makes your character more exhausted/mentally vulnerable. Burning permanent willpower makes you weaker willed on a narrative level.
It seems like investing your Faith in something should involve investing your faith in something. Rather than being this odd one out that has everything about how it's generated and changed by use married to the narrative before a pact, but selectively divorced from it afterwards.
I wasn't trying to suggest faith and willpower are the same, but draw a comparison in how basically no other stat is selectively divorced like this. Your willpower is your willpower, strength is strength, they're basically what they say on the tin.I get where you are coming from with the scale and it is certainly not 'mental effort', in counterpoint:
- The EXvsWoD book has to say on the matter: All Exalted have high faith potential and all of them can make bargains, there is no mention of 'hey your Solar might have an issue engaging offering their devotion to another being' in the same way it is sing-posted when it comes to other demon lords, it is couched as soul potential which the Fallen would be very interested in.
- The Fallen themselves in canon WoD did not start their rebellion by asking to be worshiped, that was I'd say about mid-way down the degeneration into 'demons', initially they came as teachers and allies and yet they could use their powers perfectly fine, so they must have been getting Faith even at their best.