Green Flame Rising (Exalted vs Dresden Files)

So are we leaning towards making this a clubhouse for Molly's people, making the double stuffed god thing I proposed, or something else right now?

[X] Plan wilderness explorer
-[X] Step into the spirit world
--[X] Use town census data available online as a focus to find local residents (of any kind - mortal or spirit, living or a ghost) best informed about the well. Go talk to them
--[X] Make magical hazmat suit (prodigy 2) for Lydia before going into the well


this costs us some anonimity, but I think it's worth it.
If we're going to spend 10 essence all at once we should probably slip into our hell first so that we keep it at "lost anonymity" instead of "outright panic".

If we're going to do that we might as well also bring some guys back with us if we can. Maybe we won't need them, but it's fun to include people from the courts in stuff and it's generally too slow to grab support after we know we need it.

Demonpunk cyborgs are like bacon; the strongly religious disapprove but they make most things you add them to significantly better. :V
 
So are we leaning towards making this a clubhouse for Molly's people, making the double stuffed god thing I proposed, or something else right now?
I think we need to check it out first. Way too many options and possiblities:
1) Adding it to Molly's world body
2) A pocket realm clubhouse (possibly effectively portable / with talismans allowing access to party members from anywhere)
3) A catalyst for a truly great (5+ dots) working / craft project. Like, using the whole universe to make a god, or to raise the Chicago manse.
4) Giving one of our circlemates their own kingdom. Surprisingly, probably not Lydia, as I, at least, am looking towards to seeing what happened to Annwn.

We shall see what it actually is (how big it is, is it inhabited in some way, etc) first.
If we're going to do that we might as well also bring some guys back with us if we can. Maybe we won't need them, but it's fun to include people from the courts in stuff and it's generally too slow to grab support after we know we need it.

Demonpunk cyborgs are like bacon; the strongly religious disapprove but they make most things you add them to significantly better. :V
Oh, that's a great idea! And this neatly introduces the City of Journeys into the narrative too!

[X] Plan wilderness explorer
-[X] Step into the spirit world
--[X] Use town census data available online as a focus to find local residents (of any kind - mortal or spirit, living or a ghost) best informed about the well. Go talk to them
--[X] Make magical hazmat suit (prodigy 2) for Lydia before going into the well. Do it in Sanctuary
--[X] Have your people prepare an expedition to go with you, with recording equipment, and experienced personnel. This is a rare opportunity for study.


A chance to possibly observe creation of a (mini)universe should be significant.
 
Prodigies cost 5 X adjusted dot rating in motes to make, though I guess it's not actually all at once since it's a ritual of 1 hour per effective dot rating.

It's still one event though, so it seems like that might be loud if we just start making stuff in the back of a car or something.
We won't be able to maintain BMI if we spend that much Essence. Every one and their mother is going to know we're in Boston.
 
Did the Primordials bind the Shinma? For what I know of them and their nature, even the Rhaksha stayed in areas defined by a Shinma because only there could meaningful stories be told. The Shinma define the axioms which allow meaning to exist, Existance, Form, Identity, Location, Failure, Communication, and Conflict. The Primordials built upon these in creation to make physical constants like 'gravity' and 'time' and 'language', but all Rhaksha are using the Axioms of the Shinma whenever they tell any story no matter how alien to creation. The Primordials might have just bound the Shinma of Form, since apparently they act as something that you must pass through between creation in and the Wyld? They beat up the Formless that gives form and forced then to define that creation has a solid, non-chaotic form.
The Binding of the Shinma is a hypothesis based on the behavior of the rakasha. Inherently there is no area of the wild that is reachable where it is still time not, the Shimma existed before but the unshaped and unformed of time not could deliberately choose not to interact with them.

This is evidence by two things no matter how far into the wild you managed to go you are still moving from Waypoint to Waypoint. Some of those waypoints may be Unshaped or a random jutting of Wyld fluctuation. No matter how far you go you're still being defined by the Shinma of location and then.

The unshaped in modern exalted are still individual entities even when they don't have a distinct distinguished identity. This tells us two things even in the Deep Wyld they are still defined even though they are specifically in a Location that should lack definition and these beings that are specifically attempting to not take on identity are still defined by having an identity not all the unshaped are singular entity nor can they choose to be.

I know the gate you're talking about but I think that's a specific thing The Raksha do to take on a actual specific distinct individual identity rather than have an identity at all. These all together along with the fact that all recautious still have all parts of the Shinma definition no matter which ones you're talking about they all still have a heart a cup a staff and a sword unless they are taken which is a function of the sword means they are all defined by the Shimla at all times even if they really would like not to be.

Which does not just suggest but confirms the fact that the definition is provided but the only thing that changed is the creation of linear time and Creation so something about what the primordials did in creating Creation caused the Shinma to Define everything within their range of influence which because one of them is location is everywhere and they created linear time which allows it to be every when now everything everywhere everywhen is defined by the Shinma.
 
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I think we need to check it out first. Way too many options and possiblities:
1) Adding it to Molly's world body
2) A pocket realm clubhouse (possibly effectively portable / with talismans allowing access to party members from anywhere)
3) A catalyst for a truly great (5+ dots) working / craft project. Like, using the whole universe to make a god, or to raise the Chicago manse.
4) Giving one of our circlemates their own kingdom. Surprisingly, probably not Lydia, as I, at least, am looking towards to seeing what happened to Annwn.

We shall see what it actually is (how big it is, is it inhabited in some way, etc) first.
Fair.

1) I don't think we need more space, but if we could slurp up a stillborn spirit domain to get an extra feature that'd be pretty neat. Not sure how likely it is, but neat.

2) Probably easier to make dragon nests like the last station into access points than to make teleport items.

3) If we do this I think it's worth using something like the soul structure I described. If it works then we'd basically end up with something significantly beefier than the god would otherwise be without sacrificing it's fundamental link to the human perspective.

4) We know what happened to that don't we? At least in broad strokes. Arawn basically sold it to Mab when he swore to her and it became part of winter, along with anyone living there at the time.

I'm not sure on which way to go with giving it to her or not.

Her father's realm has a lot more weight, certainly on a personal level and very likely on a supernatural one. On the other hand, this could symbolize a fresh start so she can grow something more her own*. Especially if it qualifies as a special reagent we could stretch the limits of ancient sorcery with. As in, pay for the pocket dimension stuff but keep the original size so she can carry it with her.

One potential option would be to try arranging a real estate swap like we talked about earlier. Make it neat enough to buy back Lydia's home for her, and get her involved enough in the crafting process that it counts for any weird fey narrativium needed for her to take it back.

I don't precisely like doing more business with Mab, but I don't think we're going to really get the place back without it being ruined first if we don't make them want to trade it.

* Incidentally, if we learn how this was done it'd be neat to make a network where our circle mates each have some sort of domain sunk into a city with links across them so we can stay in close proximity but take over larger slices of the supernatural world.

Probably a pipe dream though.

At very least it's worth floating around Harry and Bob, so that we can see that scene play out.

Bob: "Is this the god queen version of overfeeding a goldfish or do you just think their souls look funny being all mortal shaped like that?"

Harry: *small noises of terror intensify*
 
We won't be able to maintain BMI if we spend that much Essence. Every one and their mother is going to know we're in Boston.
If we do it in hell we should basically regen most of the energy as we spend it and no one should notice the crafting.
The Binding of the Shinma is a hypothesis based on the behavior of the rakasha. Inherently there is no area of the wild that is reachable where it is still time not, the Shimma existed before but the unshaped and unformed of time not could deliberately choose not to interact with them.

This is evidence by two things no matter how far into the wild you managed to go you are still moving from Waypoint to Waypoint. Some of those waypoints may be Unshaped or a random jutting of Wyld fluctuation. No matter how far you go you're still being defined by the Shinma of location and then.

The unshaped in modern exalted are still individual entities even when they don't have a distinct distinguished identity. This tells us two things even in the Deep Wyld they are still defined even though they are specifically in a Location that should lack definition and these beings that are specifically attempting to not take on identity are still defined by having an identity not all the unshaped are singular entity nor can they choose to be.

I know the gate you're talking about but I think that's a specific thing The Raksha do to take on a actual specific distinct individual identity rather than have an identity at all. These all together along with the fact that all recautious still have all parts of the Shinma definition no matter which ones you're talking about they all still have a heart a cup a staff and a sword unless they are taken which is a function of the sword means they are all defined by the Shimla at all times even if they really would like not to be.

Which does not just suggest but confirms the fact that the definition is provided but the only thing that changed is the creation of linear time and Creation so something about what the primordials did in creating Creation caused the Shinma to Define everything within their range of influence which because one of them is location is everywhere and they created linear time which allows it to be every when now everything everywhere everywhen is defined by the Shinma.
Do you have citations for any of this?

Cause parts of it don't fit with some things like Autobot needing to invent the concept of directions, and some of your past claims in this area have appeared to be contradicted by what sources are available online.
 
2) Probably easier to make dragon nests like the last station into access points than to make teleport items.
Yeah, sure, something like Rite of the Opened Bridge should be on our list of things to develop anyway.
Level Four
This rite creates a moon bridge, a shimmering portal
serving as a mystical means of transportation between
two caerns. Such moon bridges are vital links among the
sacred spaces of Gaia. Once per year, a caern must renew
its connection with other caerns to which it wishes to
maintain moon bridges. This rite is always held during
a moot, and it must be enacted simultaneously by both
participating caerns.
The primary requirement to open a moon bridge is a
pathstone. Pathstones are found in the Umbra, and they
are often the objects of quests. These extraordinarily rare
stones resemble flat pearls with the imprint of a wolf's
paw on one side. It is possible to steal a pathstone from a
caern, but such a theft is considered blasphemous, and it
may well result in war between two septs.
The rite establishes (or reestablishes) a spiritual con-
nection between the pathstones of two separate caerns
by way of the caerns' totem spirits. At the rite's culmina-
tion, a moon bridge opens between the two participating
caerns. During this time, Garou from both septs can travel
between the caerns to join in a wild revel. Moon bridges
allow Garou to traverse distances in 1/1000 th the normal
time required. This rite must be renewed once every 13
moons (roughly a year).
System: The roll is Wits + Enigmas (difficulty 8 minus
the level of the ritemaster's caern). If the ritemaster's pack
totem is the same as the totem of the caern, she receives a
bonus of three dice to the roll. If the rite was unsuccessful
previously, the difficulty level of the rite increases by one.
The ritemaster needs to obtain a number of successes equal
to the target caern's level to complete the rite.
If the rite succeeds, the moon bridge opens imme-
diately, and the spirit-bond between the two pathstones
is established. Moon bridges may now be opened at any
time between the two caerns. The bridges may be opened
with the Rite of the Opened Caern or the Ragabash Gift:
Open Moon Bridge (if performed at the caern). If the rite
fails, no moon bridge opens, and the rite must be tried
again next year. Moon bridges to the caern may still be
opened, but they aren't as safe as they might be.
See page 311 for moon bridge distances.
4) We know what happened to that don't we? At least in broad strokes. Arawn basically sold it to Mab when he swore to her and it became part of winter, along with anyone living there at the time.

I'm not sure on which way to go with giving it to her or not.

Her father's realm has a lot more weight, certainly on a personal level and very likely on a supernatural one. On the other hand, this could symbolize a fresh start so she can grow something more her own*. Especially if it qualifies as a special reagent we could stretch the limits of ancient sorcery with. As in, pay for the pocket dimension stuff but keep the original size so she can carry it with her.

One potential option would be to try arranging a real estate swap like we talked about earlier. Make it neat enough to buy back Lydia's home for her, and get her involved enough in the crafting process that it counts for any weird fey narrativium needed for her to take it back.
Was this ever established actually? I don't remember that, sorry. Because I'm not sure it was. Because, if nothing else, Arawn was happily married, that's a big part of his myth. He had a loving wife who he also loved. Yet, she's very clearly not Lydia's monther. So, something must have happened. It wouldn't surprise me if Arawn lost his kingdom to some disaster first, and only had to get into servitude to Mab due to it later.

I am planning on starting to pull on that string by looking for a Ci Annwn or a descendant of one (like Mouse is a descendent of a foo dog) next month for Lydia's Companions of the Hunter.
* Incidentally, if we learn how this was done it'd be neat to make a network where our circle mates each have some sort of domain sunk into a city with links across them so we can stay in close proximity but take over larger slices of the supernatural world.

Probably a pipe dream though.

At very least it's worth floating around Harry and Bob, so that we can see that scene play out.

Bob: "Is this the god queen version of overfeeding a goldfish or do you just think their souls look funny being all mortal shaped like that?"

Harry: *small noises of terror intensify*
I like the idea of everyone having their own domain, yes. Molly the Courts, Lydia her ancestral kingdom reclaimed, Olivia can probably lay claim to some small parts of Lanka or sub-Lankan realm, Harry can get Demonreach like in canon. We need something for Tiffany, though.
 
Was this ever established actually? I don't remember that, sorry. Because I'm not sure it was. Because, if nothing else, Arawn was happily married, that's a big part of his myth. He had a loving wife who he also loved. Yet, she's very clearly not Lydia's monther. So, something must have happened. It wouldn't surprise me if Arawn lost his kingdom to some disaster first, and only had to get into servitude to Mab due to it later.
I'm pretty sure it was at least heavily implied, and that the species based on him was originally formed from his followers. Who in turn live in his old domain as Winter's servants.


I like the idea of everyone having their own domain, yes. Molly the Courts, Lydia her ancestral kingdom reclaimed, Olivia can probably lay claim to some small parts of Lanka or sub-Lankan realm, Harry can get Demonreach like in canon. We need something for Tiffany, though.
I was thinking that if wizards, even strange ones, can make a well then we should be able to learn it too.

So steal their notes and find a small city to blow go digging in. Eat anything that objects, then reformat into a new pocket domain.

None of them would actually be peers to the courts, but something like the size of a large fortress or moderate university campus would be neat.
 
only it does more to protect the environment from you not so much you from the environment (since the latter is not needed).
Espeically given that this would be the definition of an Environmental Hazard so TLoF applies both passively for protecting allies and if we spend a mote on making ourself immune to it.
We won't be able to maintain BMI if we spend that much Essence. Every one and their mother is going to know we're in Boston.

That lasts until our anima flare which only happens if we spend too much essence in one scene. If we are crafting over hours that should not cause a flare.
 
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Since lores are memories and she can learn more of them she might technically be able to uncover echoes of Heaven eventually.

I also can't help but wonder if it would have any additional benefit for a demon of all beings to give the final push on something like this. She even just took awakening, the lore of breathing the divine spark of life into base matter.
 
Since lores are memories and she can learn more of them she might technically be able to uncover echoes of Heaven eventually.

I also can't help but wonder if it would have any additional benefit for a demon of all beings to give the final push on something like this. She even just took awakening, the lore of breathing the divine spark of life into base matter.
Well, it actually might have a tangible benefit for Tiffany to have her own pocket realm, if it can be made to be an afterlife for those she gets faith from.
I'm pretty sure it was at least heavily implied, and that the species based on him was originally formed from his followers. Who in turn live in his old domain as Winter's servants.
@DragonParadox if you don't mind - what do we know about Arawn's kingdom and its fate? Or, to rephrase - was it ever clarified in the story, or is it a mystery for us to uncover?
I was thinking that if wizards, even strange ones, can make a well then we should be able to learn it too.

So steal their notes and find a small city to blow go digging in. Eat anything that objects, then reformat into a new pocket domain.

None of them would actually be peers to the courts, but something like the size of a large fortress or moderate university campus would be neat.
I don't think wizards made it? I think they were trying to take advantage of it, and "ignite" it in a desired way. But the well itself was not mortal-made.
 
Well Molly can exit her Hell anywhere a style of music/Song is playing right? So setting up a teleport network is not hard. It that cost of going into, and out of the Hell that is the problem.

But renting a bunch of cheap apartments and such, to be able to teleport around the world at will is something we can setup.
 
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Adhoc vote count started by Anaja on Mar 14, 2024 at 5:28 PM, finished with 61 posts and 8 votes.

  • [X] Plan wilderness explorer
    -[X] Step into the spirit world
    --[X] Use town census data available online as a focus to find local residents (of any kind - mortal or spirit, living or a ghost) best informed about the well. Go talk to them
    --[X] Make magical hazmat suit (prodigy 2) for Lydia before going into the well. Do it in Sanctuary
    --[X] Have your people prepare an expedition to go with you, with recording equipment, and experienced personnel. This is a rare opportunity for study.
    [X] Step into the spirit world
    -[x] Write in preparations you wish to make
    --[x]A full tank of essanse.
    [X] Step into the spirit world
    [X] Check out Hollis Hall
    -[X] Bluff your way inside
    --[X] Use BMI to disguise ourselves as a member of the school's administration (using a picture sources from the internet by Clippy).
 
@DragonParadox if you don't mind - what do we know about Arawn's kingdom and its fate? Or, to rephrase - was it ever clarified in the story, or is it a mystery for us to uncover?.

You do not know, but from Molly's understanding of how the Nevernever works, absent a king it would dissolve into other 'neighboring' concepts, some would be taken in by Winter, some would be claimed by other death gods.

As for wizards making a Spirit Realm, most would find it very hard to make but someone with a particular affinity and/or the aid of a powerful patron could surprise one. After all it is the nature of mortals to dream and in dreaming they all make their own short-lived realms. There is something about humanity that fundamentally resonates with the Nevernever.

Now mind if you asked a wizard of the White Council to to something like this they would probably look at you like you are crazy.
 
7 burning seas charm
The Infernal knows the fundamental principle of law: an eye for an eye. Those foolish enough to strike the Infernal find their methods swiftly turned against them, across all distances and through any boundary.

System: Reflexively spend 1 Essence when attacked. The Infernal may make an immediate counterattack using her full dice pool. If the opponent is out of range and/or his location is unknown, the counterattack is made at +1 difficulty but otherwise proceeds unhampered — she strikes or fires upon empty air and her assailant is wounded from an invisible blow. (Opponents defend and soak as usual.)

This charm can also respond to attacks which originate fully from another realm, although this requires the Infernal to spend an additional 1 Willpower and roll Wits + Occult against a difficulty of the local Shroud, Gauntlet, or Banality (as appropriate). On a success, the counterattack proceeds but is made at an additional +1 difficulty (+2 total).
If we get this we might as well make a pact with Tiffany because if she trys to attack us though the pact we can hit her right back. Also just a cool way to get more attacks per round.
 
Still think that worshipping a demon would be too OOC for Molly and wouldn't make much sense considering the speed we are acquiring power without it.

Plan seems solid.
[X] Plan wilderness explorer

Technically you do not have to worship the demon, she can claim the faith seamlessly each night, it is more a matter of trusting her with a claim on your soul, hence why anything that would make that trust moot would prevent her from claiming the faith unfortunately. If you are holding a metaphorical gun to the head of a demon's head day and night you cannot be said to have faith in them
 
Ah well. Still a cool good charm. But there are still core stuff I would want to spend the XP on first.
 
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