Green Flame Rising (Exalted vs Dresden Files)

How many dots of background is being a District Attorney? Of course even if it's only a single dot you are still going to need a few dots in law to be a competent District Attorney. Still something to think about for VEE.
Could we cheat this another way?

Instead of trying to make them technically count for MiS via the DA's office, spend a wish on suppressing side effects for each at the time of transformation.

It can give the equivalent of up to a six dot merit in one use, which is a lot to work with given the right approach.

Edit: including 6 dots of the enlightenment merit that gives vampires self control and good frenzy resistance.
 
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Should we invite Murphy to that birthday party or should we spring it on her after the fact?
Make Murphy into a god?
I really liked that story about a sorcerer from parallel dimension who re-framed Marcone's business into a church with Marcone as the small god and his underlings as his angels. It was a real surprise at vampire party when his right hand summoned a Striped Suit and a Tommy Gun.
 
Then does a police officers count as 2 dots? Could we grant Murphy's wish to be DA?
She'd have to be a lawyer instead of a cop presumably unless reality just tells logic to cry in a corner. It's fate manipulation but fate means it's somewhat connected to causality and such.

Like... if we're using Mage 20th as reference(It's what I've got), City Councilor and Junior Officer are examples of Rank 2(as in the M20 Background called Rank), Mayor and Captain are examples of Rank 3.

So I think Dragonparadox has the right idea about District Attorney being 3 dots.
 
Make Murphy into a god?
I really liked that story about a sorcerer from parallel dimension who re-framed Marcone's business into a church with Marcone as the small god and his underlings as his angels. It was a real surprise at vampire party when his right hand summoned a Striped Suit and a Tommy Gun.
Murphy's cool, but if we're making city gods I'd prefer we get the things to be built with loyalty to us instead of handing that power off to others - at least at first.

I like the idea of city mantles as a supplement to help manage the problem of regular exalts, but as things get heavier we're going to need a stronger and stronger foundation to stand on.
 
Here are the M20 rank backgrounds. Likely fairly important if we get VEE and want to move people up their ranks.
X No rank with noticing.
• Minor rank: Army sergeant, squire, deacon, school board member, novice journalist, junior manager, university instructor.
•• Low rank: Junior officer, knight, prior, city councilor, staff reporter, senior manager, professor.
••• Medium rank: Captain, baron, abbot, mayor, local columnist, corporate middle management, tenured faculty.
•••• High rank: Major, count, bishop, governor, syndicated columnist, junior VP, department head.
••••• Command staff: General, prince, archbishop, senator, international correspondent, corporate VP, dean.
It is actually harder to move people up ranks in a organization then to just directly give them money or influence. Which I suppose makes sense with fate weaving.
 
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I think we should tell them but like… make it clear we aren't some pit lord looking for chattel, we don't need any if this, we're helping cause we desire to, but yes that does have prices attached to it, unavoidably.
 
I think we should tell them but like… make it clear we aren't some pit lord looking for chattel, we don't need any if this, we're helping cause we desire to, but yes that does have prices attached to it, unavoidably.
Yes we should make the fact that there are Flaws known and the only way to get rid of those is to serve. There is no free power up here if you take it you'll be paying some way.
 
Do we need to make the offer and explanation at the same time?

Some things need an adjustment period; outline what we want to share and that we haven't just bought a friend's soul, then leave it. Come back to the offers of power later.

Sure it'd be great to make them safer, but they'd be idiots to trust everything we say on this. Letting Olivia hang around and show them that she isn't a pod person or spiritually mutilated like the pathfinders did.


It's worth remembering that the leadership here has strong opinions based on personal experiences with exactly this kind of thing. It's how we met them.

That's hard to push through, and using exalted socials to force it could easily backfire. We can't in fact convince anyone to do just anything.

Edit: weird error
 
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Do we need to make the offer and glue and explanation at the same time?

Some things need an adjustment period; outline what we want to share and that we haven't just bought a friend's soul, then leave it. Come back to the offers of power later.

Sure it'd be great to make them safer, but they'd be idiots to trust everything we say on this. Letting Olivia hang around and show them that she isn't a pod person or spiritually mutilated like the pathfinders did.


It's worth remembering that the leadership here has strong opinions based on personal experiences with exactly this kind of thing. It's how we met them.

That's hard to push through, and using exalted socials to force it could easily backfire. We can't in fact convince anyone to do just anything.
We absolutel don't need to make any offers right now. What we need is to prevent the misunderstanding along the lines of "Molly is a devil who inflitrated our order to corrupt our younger members, and Olivia is her first victim".
 
Not many people have voted, I suggest posting an alternative plan.
Looking back, Yog's plan seems fine.

[X] Explain more of what you are, your inner world and your power to grant spiritual boons
-[X] Empathy excellency
-[X] Present it as a journey of discovery. You are still learning what you are and what you can do. And developing new capabilities.


We shouldn't avoid the issue, but saying the word "service" at the first introduction of the idea is going to press so many buttons.

Especially since it's not totally true. We could create a build that had manageable flaws, or use other charms to reduce their impacts. Like letting them wish for control of their Po and giving them one of the more powerful merits for doing that sort of thing.

It's easiest to solve with service, and we want people to enter our employ, but that isn't the same thing as necessary.
 
Also Molly can kill you at anytime, as a free action.
DP has said that we need to touch them. Which means that they are no more instantly killable by Molly after IDU then they were before.

I am sure that would be very comforting if we told them.
Incidentally I am once again struck by how lame
Applying a lingering touch to her unwitting new
subject – a firm hand upon the shoulder, a lover's embrace, a boot placed upon the chest of the fallen – the
Infernal places a mystic brand on her target, invisible
to normal senses but plainly apparent to mystic scrutiny: it is a mark of ownership, a warning, and a terrible
weapon. Should the one so marked ever dare to defy or
raise a hand against the Infernal, the glyph detonates
in a torrent of acid and fire.
System: The Infernal touches her target for at least
one full turn and spends 1 Essence to place the glyph.
Scrutiny with mystic sensory powers such as Aura sight
or various feats of magick reveal a sigil bubbling with
suppressed green flames. The target instinctively understands that he must not oppose the Infernal, but
gains no clear idea of the consequences. Attempting
to attack the Infernal instantly causes the glyph to
detonate, as does unambiguously telling her "no" in
response to a request or command. When the glyph
erupts, it inflicts (highest of Strength, Charisma, or
Intelligence) levels of automatic aggravated damage.
Thankfully, this also purges the glyph, releasing the
target from servitude – at least so long as the Infernal
doesn't apply another one.
Is both as a 3 dot charm, but just in comparison to established DF magic. Take some blood and you can make someone's heart explode. Then again I guess it is supposed to be the triggering mechanism that is the cool part. Still not a very good method for keeping anyone in line.
 
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DP has said that we need to touch them. Which means that they are no more instantly killable by Molly after IDU then they were before.

I am sure that would be very comforting if we told them.
Incidentally I am once again struck by how lame
Applying a lingering touch to her unwitting new
subject – a firm hand upon the shoulder, a lover's embrace, a boot placed upon the chest of the fallen – the
Infernal places a mystic brand on her target, invisible
to normal senses but plainly apparent to mystic scrutiny: it is a mark of ownership, a warning, and a terrible
weapon. Should the one so marked ever dare to defy or
raise a hand against the Infernal, the glyph detonates
in a torrent of acid and fire.
System: The Infernal touches her target for at least
one full turn and spends 1 Essence to place the glyph.
Scrutiny with mystic sensory powers such as Aura sight
or various feats of magick reveal a sigil bubbling with
suppressed green flames. The target instinctively understands that he must not oppose the Infernal, but
gains no clear idea of the consequences. Attempting
to attack the Infernal instantly causes the glyph to
detonate, as does unambiguously telling her "no" in
response to a request or command. When the glyph
erupts, it inflicts (highest of Strength, Charisma, or
Intelligence) levels of automatic aggravated damage.
Thankfully, this also purges the glyph, releasing the
target from servitude – at least so long as the Infernal
doesn't apply another one.
Is both as a 3 dot charm, but just in comparison to established DF magic. Take some blood and you can make someone's heart explode. Then again I guess it is supposed to be the triggering mechanism that is the cool part. Still not a very good method for keeping anyone in line.
Depends on how you read that; similar phrasing is used for unsoakable damage in other places, which would fit for a 3 dot doing those levels of damage.
I still think confirming that Molly is learning and growing rapidly while getting her feet under her, rather than using power she already has is a bad idea.
I think it comes down to a matter of priorities. Being something new and growing is comforting to the Ordo but potentially useful to opponents.

For my part I think we've already shown that we're growing conclusively enough that as long as we don't go into detail about how we're growing and the limits on it confirming the idea isn't itself a significant piece of intelligence.

It is a risk, don't get me wrong, but that modified the relative value of it.
 
For my part I think we've already shown that we're growing conclusively enough
Not sure about that. We have managed to met and exceed every challenge so far sometimes using abilities that we have not shown before, but there are many interoperations for that.
Depends on how you read that; similar phrasing is used for unsoakable damage in other places, which would fit for a 3 dot doing those levels of damage.
Even unsoakable it's hardly the instant death that you would want. If you are doing the extremely hostile act of putting an explosive collar on someone you want that collar to be sure to blow their head off.

Edit: I suppose that the threat aspect is alright for as long as people don't figure out how it works or the limitations, but you generally don't want to spend XP on a charm that will become obsolete over time.
 
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Not sure about that. We have managed to met and exceed every challenge so far sometimes using abilities that we have not shown before, but there are many interoperations for that.
We have an obvious doom aura that's probably getting stronger as we do, and Molly keeps using new powers that would obviously be very helpful in past events.

Not everyone knows every detail so there's great value in keeping secrets, but awakening a world soul in the middle of a major city and then eating a god's soul in front of the highest members of Summer leaves an impression about what's going on.

Edit:

Even unsoakable it's hardly the instant death that you would want. If you are doing the extremely hostile act of putting an explosive collar on someone you want that collar to be sure to blow their head off.
Fair, but it's what we've got.

The only other thing I can think of is that perhaps the brand can be a more permanent form of target than blood, since that has a shelf life.
 
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We have an obvious doom aura that's probably getting stronger as we do, and Molly keeps using new powers that would obviously be very helpful in past events.

Not everyone knows every detail so there's great value in keeping secrets, but awakening a world soul in the middle of a major city and then eating a god's soul in front of the highest members of Summer leaves an impression about what's going on.
Now we only have a Doom Aura when we choose to show it off. Otherwise, we can operate in silent running mode thanks to BMI.
 
Now we only have a Doom Aura when we choose to show it off. Otherwise, we can operate in silent running mode thanks to BMI.
Yeah, but it's been around to feel for a while, and out Shintai is probably noticeable from across the city.

I'm not saying it doesn't matter, just that the trade for the risk is better results from the Ordo and my evaluation is that the risk is smaller than the reward given the existing information available.

I could be convinced to vote for something else, but not for anything that mentions service or other things that are reasonably likely to press trauma buttons.
 
So anyone with better mechanical knowledge put stats to these if they want, here are a few Charm Ideas

Five As One Unity (Dots-x)
Cost-x Duration- Essense+1turns
The Infernal, for a short while seemingly splits in 5, each taking a different action, before crashing together.
A Multi-Action charm, allowing 5 actions in a single turn, that works on the premise that each action must be using different Abilities. For example, multiple attacks can be made, but only one attack that uses Melee, one that uses Brawl, one that uses Firearms, and one Athletics, with each action being an appropriate action for that Ability. Compatible with other charms?

Reborn Instruction Method (Dots-x)
Cost-x Duration-x Max Targets- 5 or 25?
A Training charm, powerful in that it allows training in 5 different Abilities at once! except the downside, with its inspiration in the way the people of the city leave their old skills behind and learn entirely new professions, each set of dots earned in the 5 chosen abilities causes all OTHER abilities to lose a dot, as they leave behind all their old skills to be reborn. Also only allows Abilities to be trained, not Attributes.

Paths Through City Streets (Dots-x)
Cost- x
A non-combat travel charm, allowing the infernal to take 'secret back routes' that connect all 'Citys', with a loose definition of City, but still requiring any grouping of residences housing at least (500 or 5000?) people. Can also be used for inter-city travel, but not within the same building. Possible companion charms for 'Forests' and 'Wastelands?'

Benevolent Radiant Ring (Dots-x)
Cost- x Duration- x Area- x (25*Essense) Meters?
Activating this charm causes a blinding ring of light to manifest a fair distance above the infernal. Within an area under the ring, all adverse weather conditions are warded away and extreme temperatures are banished. The Infernal can either set the ring in a fixed location or bid it to follow her life a ridiculously distant halo.

Blade To Wheel Returning (Dots-x)
Cost- x
A very simple charm, this allows the Infernal to send any mortal she kills through an effect identical to The Wheel of the Fivefold Courts. While their old body is left behind, sometime shortly afterwards they will 'respawn' in a place of safety that is karmically tied to that individual, and without any injuries that the Infernal had inflicted on them in that Scene. Can possibly be combo's with Murder is Meat since the individual she kills will, for a moment, count as 'immortal', allowing her to consume them entirely if she is so inclined.

Any thoughts would be appreciated. Or just better name suggestions.
 
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[X] Explain more of what you are, your inner world and your power to grant spiritual boons
-[X] Empathy excellency
-[X] Present it as a journey of discovery. You are still learning what you are and what you can do. And developing new capabilities.


Honestly, it's getting to the point where there really isn't much of a point for us to keep secrets of what we are from our friends and allies, at least generally. Like, yes there are a lot of upgrades we could pick up, and we aren't a complete match for any of the greater powers, yet, but… Molly is walking the path of the Green Sun Princes, perhaps farther than even the Yoazi foresaw. She already has a world soul, it's not that many more steps from their to primordial after all.
 
[X] Explain more of what you are, your inner world and your power to grant spiritual boons
-[X] Empathy excellency
-[X] Present it as a journey of discovery. You are still learning what you are and what you can do. And developing new capabilities.


Oh yeah the vote, while I get information security I really want Molly to be seen and known as a 'Real F'ing Magical Queen' by all even if that is a stupid decision.
 
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