Green Flame Rising (Exalted vs Dresden Files)

We do.
But buying Bridge of Dreams 1 + 2 only costs us 6XP. The second dot of Dreams costs the same as buying down Nightmares, and it allows us to recover Willpower as well.

Thats why, IIRC, we switched from Devil Fighter to Dreams, so we could fix the Nightmares issue, before going back to getting swole.

EDIT
It also allowed us to roleplay it out, which isnt a negligible benefit.
Okay, with that in mind...

My plan, take 4, now with 5 Dots of Alchemy.

[X] I Can See You, But You Can't See Me!
-[X] Molly - 60 XP
--[X] Purchase Black Mirror Incarnation (15 XP)
--[X] Purchase Inner Devils Unchained (12 XP)
--[X] Purchase Awareness up to 3 Dots (9 XP)
--[X] Purchase Prayer-Eating 1 Dot (2 XP)
--[X] Increase Alertness to 3 Dots (6 XP)
--[X] Increase Alchemy to 5 Dots (9 XP)
--[X] Total XP Spent: 53
-[X] Lydia - 15 XP
--[X] Purchase Warding of Divine Ancestry (15 XP)
-[X] Tiffany - 15 XP, plus 7 Molly XP
--[X] Purchase Lore of Awakening up to 3 Dots (22 XP)

EDIT: W I P
 
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Point of order:
The whole reason we're learning Bridge of Dreams with Brother Devisimar is to buy down the Nightmares Flaw without spending XP. We voted for it.

Once we are done learning the second dot, we get it cleared.
It costs AP and experience, but is quite doable...If people save the experience for it. I would be willing to consider this. Seriously, we can postpone the experience specifically in this one and then maybe people will vote for training in this and we will take the second level right away.
 
I can live without Splintered Gale Incarnation for now, but I really want it sooner, rather than later.

I mean, that's the thing with any ressource generating thing, you really want them as fast as possible, as they can then be used to generate more ressource generating things.

And at the end of the day, that what this charm is, an AP generating charm, isn't it?
 
RATIONALE
This attempts to address most issues we ran across, with an eye towards the future.

LYDIA
Lydia had two problems we saw: a vulnerability to Shaping effects, and issues with dealing enough damage quickly.
Warding of Divine Ancestry is her shaping defense, and Arms of Iron both buffs her hand to hand damage, and it damages anyone that she grapples, or who tries to grapple her. Which is something Outsiders like to do.

LASH
Lash will have has the Denarians, and Lasciel in particular out for her.
While she has enough Awareness to hopefully detect the Denarians themselves and can boost it, she has no Alertness to detect their mortal minions. So she needs as much Alertness as she can get.

Lore of Awakening 1+2 gives her the ability to find people (Awakening 1) and to purge poisons(Awakening 2), and sets her up to buy Awakening 3(Healing) next turn.
The ability to purge poisons for free would have been useful

Celestial Attunement allows her to track magically important dates, times and star conjunctions.
Like was important at Vegas for knowing when Sandra wanted to pull her ritual.
VAMPIRE THE DARK AGES (REVISED) p274
Celestial Attunement (1pt. Merit)
You have an innate link to the passage of time and the movement of celestial bodies. You can estimate the time until sunrise or sunset within a minute or two, and you can follow the phases of the moon in your head. Those with some training in astrology and this Merit can even foretell certain astrological conjunctions without access to charts. You can accomplish any of these feats with only a minimum of concentration. Plus, she was headmates with a Starborn; it seems appropriate.

Green Thumb is a flavor Merit that is appropriate for her Lores, and can be upgraded in the future(I asked) to Touch of Life(3 dots) or Spark of Life(5 dots), either of which have synergy with Lore of Flesh. Changeling's Eyes is a Flaw for flavor that makes her eyes distinctive to those few people who know what a Shadow/Demon is, which given as she's unique, is very few people.


MOLLY
Inner Devils Unchained because if we're deploying minions in the field, we owe them better.
Plus, its in part helps with our promise to Olivia last year.
And I think @Yzarc has been asking for this for a couple arcs now.

Black Mirror Incarnation allows her to change her appearance, and to hide her doom aura when she isnt glowing.
So she can actually come to new places without announcing her presence. Which would have prevented anyone knowing Molly was in Vegas until she announched herself. Also, @Goldfish asked for it.

Dresden has 3-4HLs of Aggravated damage that will keep him bedridden for at least a week. Correction: 2 weeks
Lash cant heal Agg. Molly needs Alchemy 4 to fix that.
And to fix Rosie's Derangement. AND it also helps with her future crafting.
Also, its an IC decision.

Running To Forever stops Molly feeling tired when she's moving.
And it makes sprinting reflexive, so Molly can move at full speed during a fight without taking penalties.
Also, @BronzeTongue asked for it.

Countermagic[Human] because enemy magic is a demonstrated issue, and one of the people on Molly's near-future List, is Simon Peabody, who is a senior White Council wizard.

Multiple people have mentioned Awareness as something to not forget.
So Im buying both Awareness 1 and Alertness 2.
I could move Alertness 2 to Awareness 2, but I think we are better served by a spread there.
The biggest issue with Lydia is that she isn't using her charms. She has a number of charms we bought that aren't getting used, such as command the dead, carriage of the ankou. Even her familiar falls into the same issue at last partially. Thus, it needs to be resolved.

With Lore of Awakening 3 Lash starts being able to heal aggravated damage, which means Molly doesn't need to.

Running to Forever... Was Molly ever feeling tired during the course of the quest? Malcoffee deals with most issues.

Buying Lore of Awakening 3 for Lash is rather critical in getting her effective as a healer of the group. The synergies with Lore of Flesh come there (she starts being able to boost someone to all 10s, then heal bashing damage immediately, for example).

Ok, let me propose two alternatives:

[X] Plan Feeding and Healing v2
-[X] Molly, 41 XP
--[X] Splintered Gale Incarnation, 20 XP
--[X] Alchemy 4, 6 XP
--[X] Inner Devils Unchained, 12 XP
--[X] Awareness 1, 3 XP
-[X] Lydia, 15 XP + 12 XP = 27 XP
--[X] Warding of Divine Ancestry, 15 XP
--[X] Companions of the Hunter, 12 XP
-[X] Tiffany, 15 XP + 7 XP = 22 XP
--[X] Lore of Awakening 3 dots, 22 XP

[X] Plan Feeding and Healing + Defence v. Yog
-[X] Molly, 41 XP
--[X] Counter-Conceptual Interposition, 16 XP
--[X] Alchemy 4, 6 XP
--[X] Inner Devils Unchained, 12 XP
--[X] Awareness 2, 5 XP
--[X] Alertness 2, 2 XP
--[X] Prince of Ruin Attitude, 4 XP
-[X] Lydia, 15 XP + 12 XP = 27 XP
--[X] Warding of Divine Ancestry, 15 XP
--[X] Companions of the Hunter, 12 XP
-[X] Tiffany, 15 XP + 7 XP = 22 XP
--[X] Lore of Awakening 3 dots, 22 XP

I have one primary argument for Lydia: dinosaur riding. Iron-skinned demon cyborg dinosaur riding. Tell me that's not appealing.

I can live without Splintered Gale Incarnation for now, but I really want it sooner, rather than later. For me, Lore of Awakening 3 for Lash, Alchemy 3 (not 4, buy I'll take 4), and Warding of Divine Ancestry are critical. Companions of the Hunter are not super critical, but I feel strongly that it'll make Lydia far more effective.

Tiffany being able to heal Dresden Immediately is important, I feel. It makes the calculus of war different.

EDIT: Also, a question. @DragonParadox would Lash be able to use Cleanse to heal half-reds?
 
I mean, that's the thing with any ressource generating thing, you really want them as fast as possible, as they can then be used to generate more ressource generating things.

And at the end of the day, that what this charm is, an AP generating charm, isn't it?
To me, it's a combination of three things:
1) Backup. It makes it so if we die, we don't die. This decreases the paranoia about perfect defenses, and hopefully moves priority to other stuff.
2) Passive ability generation. Drop a clone in the courts, and have her be tutored in politics and economics by the best tutors we have, with magical enhancements and study aids
3) hopefully AP generation - at least school can be pawned off to a clone mostly.
 
But I really don't believe they would actually be that much more higher priority, not enough to think that we really cannot stop someone trying to kidnap them.

A big part of why Broken seeker was able to take our friends was that they didn't have any protections, so telling we can't stop attacks because he could get them is not really true, because, once again, they were not defended in any way.
Considering how important Molly is on the supernatural scene and will be later yes her less powerful clones really would be that much of a higher priority. Nemesis would likely consider her clones extensions of herself the same way he does with his shards of which we've been relentlessly targeting and eating. The clones are guaranteed to draw more aggro than Molly's friends.

...What protections did we actually give them? Nothing I can recall at least would actually stop BS if he felt like kidnapping them again while we are away. The biggest reason why Broken Seerer was able to kidnap them the first time was because we were in the NeverNever when they were attacked. This exploit will not change with the clones, assume that if they get ambushed they will be on their own.
They can stay in the FFCF and generate XP. And once they get fortune path they can just death curse anybody that tries anything.
It would be immoral but I suppose that's an option if fortune path actually works that way.
In fact, one of the charms taken with the clones is exactly for that reason, Inner devil is something to make it so that our clones don't stay baseline and defenseless, and thus reduce the risks.
To be honest a lot of people have been arguing about how charms would "actually" apply what is and isn't allowed based on their own interpretation that I have little faith that Inner Devil can actually be used on our clones in the way Uju thinks it can unless XP is used to buy it.

I'm fine with keeping them in the Five Courts it makes perfect sense but pointing that out while also advocating to have them run around on Earth, something with widely different risk factors, makes me not care for it.
 
The biggest issue with Lydia is that she isn't using her charms. She has a number of charms we bought that aren't getting used, such as command the dead, carriage of the ankou. Even her familiar falls into the same issue at last partially. Thus, it needs to be resolved.

With Lore of Awakening 3 Lash starts being able to heal aggravated damage, which means Molly doesn't need to.

Running to Forever... Was Molly ever feeling tired during the course of the quest? Malcoffee deals with most issues.

Buying Lore of Awakening 3 for Lash is rather critical in getting her effective as a healer of the group. The synergies with Lore of Flesh come there (she starts being able to boost someone to all 10s, then heal bashing damage immediately, for example).
There were and are things we couldnt do in Vegas. Those are the breaks there.
Vegas is explicitly light on ghosts; when we met them, she used the ability pretty well.
Her Familiar still needs 9xp of investment to get to where we can use it.


That requires that Lash specialize into healing only at her first XP spend, when there are going to be Denarians after her at a minimum, nevermind other such entities. That seems unwise to me.
Just because the capability is useful doesnt warrant this.


Molly was specifically exhausted after the fight with the Dragon.
Thats when BronzeTongue made the point about Running to Forever.
Malcoffee reduces the need for sleep, it doesnt stop you getting tired/exhausted.
 
Ok, let me propose two alternatives:
I have made my argument about trying to buy Lore of Awakening 3, and why its a bad idea to do it now.
Because it will divert XP she needs to build out other parts of her char sheet.

Im a fan of Splintered Gale Clone.
I think we should buy it in the next three turns.
BUT I dont think that its our immediate priority this turn, not without IDU to help secure them and make them better.

And to date, a perfect defense is IMO nowhere near the top of our priorities in this setting.
Not when we literally dont have a poison defense.
I cant see the argument when we literally had to wing it when people were slinging nerve gas around.
I have one primary argument for Lydia: dinosaur riding. Iron-skinned demon cyborg dinosaur riding. Tell me that's not appealing.
Its not
:anger:
:V
 
Now, what to compromise upon or discard? I think the first thing to go when modifying this would be Lydia's Companion of the Hunter, but this might be a mistake - that charm grants Lydia an incredible boost in versatility and combat ability, I feel, and synergies with what she has.
Companion of the Hunter also has the fun of being usable on Mouse. 30 more XP to the Goodest of Boys, and we get another powerful ally. He also lives with Harry and Tiffany, so is helpful with their various Enemy flaws.
I just ask you to find somewhere 4 points to redeem nightmares... Yes, this is not the optimal distribution of experience, but I doubt that otherwise there will be a chance to get rid of them. Plus I think this arc should show Molly's full growth including things like that.
We bought a whole Shih path to avoid doing this, XP and AP both.
Changeling's Eyes is a Flaw for flavor that makes her eyes distinctive to those few people who know what a Shadow/Demon is, which given as she's unique, is very few people.
I really don't like flaws retroactively turning up in our crafting. We didn't screw up and make her eyes wrong.
 
And to date, a perfect defense is IMO nowhere near the top of our priorities in this setting.
Not when we literally dont have a poison defense.
Lash getting Lore of Awakening even just the first 2 dots is a poison defense. Also just the fact that Molly can heal most damage herself very quickly.

Of course I agree that buying an expensive* perfect defense when our biggest problem last fight was our enemies not attacking Molly enough seems silly.

*Both in XP and motes.
 
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There were and are things we couldnt do in Vegas. Those are the breaks there.
Vegas is explicitly light on ghosts; when we met them, she used the ability pretty well.
Her Familiar still needs 9xp of investment to get to where we can use it.


That requires that Lash specialize into healing only at her first XP spend, when there are going to be Denarians after her at a minimum, nevermind other such entities. That seems unwise to me.
Just because the capability is useful doesnt warrant this.


Molly was specifically exhausted after the fight with the Dragon.
Thats when BronzeTongue made the point about Running to Forever.
Malcoffee reduces the need for sleep, it doesnt stop you getting tired/exhausted.
1) Lydia had nothing bound to her with Carriage of the Ankou, while she could have had automated spirit-controlled tank. Which probably could have taken Dragon all by itself. And acted as a mobile fortress for humanoid agents. She also didn't have any wooden drones or crude oil elementals. Or any other variants usable via Command the Dead.
2) If her familiar needs more XP, use those XP. Or get Companions of the Hunter.
3) Lash is part of our circle, she's not just a solo operator. She can afford to specialize in medicine. We got her back. Having three generalists is far less effective than having specialists aiding each other. Not to mention that Awakening 3 allows Lash to abuse Lores of Flesh 1-3.
If not a dinosaur, then a unicorn / warhorse (called Binky, to be authentic). With Inner Devils Unchained + Court cybernetics (more applicable in case of dinosaurs) + Tiffany's Flesh shaping + some armor it would be very formidable.
 
Dang it why does no one want to get rid of nightmares anymore?
I want to get rid of them, buy up Awareness and Alertness, and Not get SGI.
Finding all three in a single plan doesn't seem to exist.
 
I really don't like flaws retroactively turning up in our crafting. We didn't screw up and make her eyes wrong.
Thats not how Merits and Flaws work.

Being pretty can be a Flaw.
Being distinctive(which is what this is) can be a Flaw. Being nondescript can be a Flaw. Being a woman in some circumstances can be a Flaw. We didnt screw up, its her heritage showing up, and people being able to recognize it.

The QM may or may not put it on her sheet, but she already has like Supernatural Enemy 5-7(Denarians) as a Flaw just by existing.
Lash getting Lore of Awakening even just the first 2 dots is a poison defense. Also just the fact that Molly can heal most damage herself very quickly.

Of course I agree that buying an expensive* perfect defense when our biggest problem last fight was our enemies not attacking Molly enough seems silly.
*Both in XP and motes.
No it is not.
Not unless you are proposing that we staple Lash to our back 24/7
And even then, she only has mortal HP, so damage that Molly would ignore will kill her.
 
Dang it why does no one want to get rid of nightmares anymore?
I want to get rid of them, buy up Awareness and Alertness, and Not get SGI.
Finding all three in a single plan doesn't seem to exist.
My plan had it until uju pointed out that we've already invested AP into training an alternative solution for it with Brother D.
 
Dang it why does no one want to get rid of nightmares anymore?
I want to get rid of them, buy up Awareness and Alertness, and Not get SGI.
Finding all three in a single plan doesn't seem to exist.
Because while they do exist on the character sheet, they haven't really been a problem at pretty much any point, and we are making efforts to get rid of them through Qiao learning?
 
Having three generalists is far less effective than having specialists aiding each other
Having a team composed of specialist who support each other as opposed to a more generalist team means you get more options and are more effective in your fields but if anyone is taken out because you specialized key roles vanish and team cohesion suffers more. There's a give and take one isn't really better than the other.
 
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1) Lydia had nothing bound to her with Carriage of the Ankou, while she could have had automated spirit-controlled tank. Which probably could have taken Dragon all by itself. And acted as a mobile fortress for humanoid agents. She also didn't have any wooden drones or crude oil elementals. Or any other variants usable via Command the Dead.
2) If her familiar needs more XP, use those XP. Or get Companions of the Hunter.
3) Lash is part of our circle, she's not just a solo operator. She can afford to specialize in medicine. We got her back. Having three generalists is far less effective than having specialists aiding each other. Not to mention that Awakening 3 allows Lash to abuse Lores of Flesh 1-3.
1)Thats not what its for. It says Carriage for a reason, not tank.

Lydia is not Molly. She doesnt have automatically loyal spirit servitors, she is not a crafter. She cant build or operate or maintain any such thing. She cant summon or control elementals either. She could have brought wooden constructs, but IIRC they have roughly the stats of zombies. They wouldnt have been relevant in Vegas, the threat level was too high.

Relevant in other fights just as meatshields, sure.
But Molly brought four squads of Hand agents with multiple action implants and Agg weapons.
They were redundant.


2)The last time I tried to buy more XP for her Familiar, it was ignored, so I've stopped trying.
Voters have a tendency to not follow a longterm plan.
And Antishaping is more important than Companions


3) Molly spends large sections of each story arc as a solo operator. So do her party members.
Molly killed Iku Turso alone. Dresden went poking around Seeker's coven's campsite alone.
Its a mistake to assume that we will always be in one place.

Build for synergy? Sure; smart.
Build so that our lesser warparty members cant operate on their own? Bad idea.
 
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