What should your focus for the rest of the Quest be?


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And the stare of an unborn Divine, now once more awake, ignored as it calmly waited in the future that may yet not come and may yet spill different fates.
Is our baby awake and bouncing once more?
Also can you leave the color means at the top of the choices or threadmark at the very least? I forgot what each color means again.
 
[X] Assault the Greenskins
-[X] [General] Assimilate Droma III - (3/4)
-[X] [Military] Raise A Taurus Class-Troopship
-[X] [Military] A Task For Specialists (Ataack Urabaka)
--[X] (1/1) Medium Engineering Unit
--[X] (1/1) Medium Assault Unit
--[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
--[X] (1/1) Lamenters Space Marine Squad
--[X] Task Fleet Alpha
---[X] 4x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity) 1x Void-Stalker Class Battleship
-[X] [Military] A Task For Specialists (Scout Neumidia)
—[X] Task Fleet Alpha
—-[X] 3x Aries-Class Corvettes


Alright, here's my plan since we can send out multiple task forces on the same turn. Finish up assimilation, get another troopship, and invade Urabaka while sending some scouts to Neumidia to figure out what's going on there.
 
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--[X] (1/1) Lamenters Space Marine Scout Platoon
--[X] Task Fleet Alpha
---[X] 3x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity)
[X] (1/1) Lamenters Space Marine Scout Platoon
--[X] (1/1) Lamenters Space Marine Scout Platoon
--[X] Task Fleet Alpha
---[X] 4x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity)
--[X] (1/1) Lamenters Space Marine Scout Platoon
--[X] Task Fleet Alpha
---[X] 4x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity)
Is there a particular reason why (most of) these plans deliberately exclude the Eldar Battleship that offered to join any assault against Ubraka?

And FYI, a Space Marine Squad is more effective than a SM Scout Platoon.

Edit: I did an oopsie, please disregard my words regarding fleet compositions.
 
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Is there a particular reason why (most of) these plans deliberately exclude the Eldar Battleship that offered to join any assault against Ubraka?

And FYI, a Space Marine Squad is more effective than a SM Scout Platoon.

Actually, while you're here, does the Choir take up a troop unit space to include? It feels like it shouldn't except maybe for weird balance purposes, since it's, like, a half-dozen people?
 
Is there a particular reason why (most of) these plans deliberately exclude the Eldar Battleship that offered to join any assault against Ubraka?

And FYI, a Space Marine Squad is more effective than a SM Scout Platoon.
Probably because they aren't our ships and thus not ours to deploy in plan? They said they would follow us into the battle, so why would we have to add them to the action where we are mobilizing our own forces?
 
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Actually, while you're here, does the Choir take up a troop unit space to include? It feels like it shouldn't except maybe for weird balance purposes, since it's, like, a half-dozen people?
They do, because you are forgetting all of the auxiliary equipment and people being brought alongside them. A Choir is not half a dozen people, but more like a few hundred ensuring the materials, mindsets, health, and safety measures are in place and kept running for the Choir.

Nobody wants a Daemonhost to pop up, and nobody wants to be without several rockets and heavy weapons near the psykers when they do their psykery just in case.
Probably because they aren't our ships and thus not ours to deploy in plan? They said they would follow us into the battle, so why would we have to add them to the action where we are moralizing our own forces?
Because they are attached to Task Force Alpha for the turn. You can still decide to not use them, for newly discovered reasons, and therefore I am not assuming that you are automatically taking them.

Maybe you just want to use them as a defense for Droma, how should I know?
 
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They do, because you are forgetting all of the auxiliary equipment and people being brought alongside them. A Choir is not half a dozen people, but more like a few hundred ensuring the materials, mindsets, health, and safety measures are in place and kept running for the Choir.

Nobody wants a Daemonhost to pop up, and nobody wants to be without several rockets and heavy weapons near the psykers when they do their psykery just in case.

Because they are attached to Task Force Alpha for the turn. You can still decide to not use them, for newly discovered reasons, and therefore I am not assuming that you are automatically taking them.

Maybe you just want to use them as a defense for Droma, how should I know?

...now I'm confused. You said "They are attached to task force Alpha."

And yet you also say that it isn't enough to assign Task Force Alpha, which they are attached to, to a task, as I've done?
 
...now I'm confused. You said "They are attached to task force Alpha."

And yet you also say that it isn't enough to assign Task Force Alpha, which they are attached to, to a task, as I've done?
I could write out my reasoning used when I made my post, but I just realized that, no, my reasoning doesn't make sense, even when written out.

Please ignore my posts regarding that topic, I was wrong, apologies.
 
Also, I changed the Scout Space Marine team in both plans for the Heavy Demolition, it's otherwise unchanged. The K'whatnot ship will stay here along with the local defense fleet as insurance against anything going wrong.
 
[X] Plan: Total Offensive.

[X] Plan: Wussies On Patrol
Adhoc vote count started by Doccer on Mar 2, 2024 at 3:24 PM, finished with 43 posts and 17 votes.

  • [X] Plan: Wussies On Patrol
    -[X] [General] Assimilate Droma III - (3/4)
    -[X] [Military] A Task For Specialists--Attack Ubraka
    --[X] (1/1) Medium Engineering Unit
    --[X] (1/1) Medium Assault Unit
    --[X] (1/1) Lamenters Space Marine Squad
    --[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    --[X] Task Force Alpha
    -[X] [Other] Take Care Of Problems: With the massive increase in heavy industry and population, the incidents of industrial malpractice and accidents have been growing to some extent. Even worse, the safety standards of factories on Droma III are not up to those of the station. These and other instances of exploitation have led tot he creation of the Workers Union Safety Services, a body empowered to organize and petition in order to fix any such faults, and which quickly begins to target more than just guardrails as it takes on a life of its own. The so called "wussies" start gaining a little bit of steam.
    [X] Plan: Innocents Abroad
    -[X] [General] Assimilate Droma III - (3/4)
    -[X] [Military] A Task For Specialists--Attack Ubraka
    --[X] (1/1) Medium Engineering Unit
    --[X] (1/1) Medium Assault Unit
    --[X] (1/1) Lamenters Space Marine Squad
    --[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    --[X] Task Force Alpha
    -[X] [General] Construct Something
    --[X] Civilian Infrastructure
    [X] Plan: Total Offensive.
    -[X] [General] Assimilate Droma III - (3/4)
    -[X] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
    --[X] Aries-Class Corvettes
    -[X] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
    --[X] (1/1) Medium Engineering Unit
    --[X] (1/1) Medium Assault Unit
    --[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    --[X] (1/1) Lamenters Space Marine Scout Platoon
    --[X] Task Fleet Alpha
    ---[X] 3x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity)
    --[X] Ubraka - Scout the system and determine the best course of action to 1. Weaken/defeat the Orks and 2. Claim the system for ourselves(Optional).
    [X] Assault the Greenskins
    [X] Assault the Greenskins
    -[X] [General] Assimilate Droma III - (3/4)
    -[X] [Military] Raise A Taurus Class-Troopship
    -[X] [Military] A Task For Specialists (Ataack Urabaka)
    --[X] (1/1) Medium Engineering Unit
    --[X] (1/1) Medium Assault Unit
    --[X] (1/1) Droman Tideswarm Heavy Demolition Regiment
    --[X] (1/1) Lamenters Space Marine Squad
    --[X] Task Fleet Alpha
    ---[X] 4x Aries-Class Corvettes, 1x Taurus-Class Troopship (4/4 Capacity) 1x Void-Stalker Class Battleship
    -[X] [Military] A Task For Specialists (Scout Neumidia)
    —[X] Task Fleet Alpha
    —-[X] 3x Aries-Class Corvettes
 
[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)
how do the Kil'drabi feel about this?
 
how do the Kil'drabi feel about this?
The Kil'drabi feel a mix of embarrassed, shamed, and indignant about the whole thing, as they used the best technology they had available. But they do recognize that the Candle Keepers did send them machines that were almost casually outside their ability to reliably maintain when they asked for aid, and that was after the CK had adequately compensated for their lower tech level, or so they thought.
 
@HeroCooky I mean about the potential action of the candle keepers going in tearing out a bunch of stuff and refitting the ship that there pride and joy. Not there reaction to being told it shit
 
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okay so they do not like that action then and would rather have us not do it, got it.

It would be better if we made the refit action be seen as proof of what cooperation between our peoples can do when working together instead of just showing them the superiority of the Candle Keepers capabilities by redoing a noticeable portion of their hard work. How we go about that may be finicky though. Perception is important after all.
 
Hmm, is there anyone voting Innocents Abroad that can vote for the whole plan, because I think that the Wussies on Patrol is the more original of my plans, so between them I'd prefer that, but I don't want to strand the people who disagree, which I would if I un-voted for it.
 
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