- Location
- Germany
[X] Taurus-Class Troopship
Do you plan to add Prow Ram in the future?I already pointed out that "The troop carrier isn't for right now, it's for being able to strike immediately after a major attack" To exploit that moment of vulnerability to push the border back. Because we don't just magically materialize the new ship immediately, it takes time to build. Having it ready when the attack comes means we can attack them while they're weak, instead of giving them four or five years to make good their losses by the time our troopship is ready. That's why we need it now, to exploit an opening, and the longer we wait, the harder the counteroffensive will be as they dig in even deeper and get the Ork Ecosystem more entrenched.
[X] Taurus-Class Troopship
If we they don't attack this turn, so be it, but if they do, we'll be able to attack right away before they can replace their losses. This is of critical importance to our strategic interests.
Refits on the scale of the Aries Class you have would be 1 Action, unless you radically alter it, especially if you denote the design as a Refit.
PDF forces are not counted in your expeditionary units.RaptorusMaximus said:leave Droma with next to no ground units to protect it in the event some bullshit were to occur.
Refits on the scale of the Aries Class you have would be 1 Action, unless you radically alter it, especially if you denote the design as a Refit.
PDF forces are not counted in your expeditionary units.
Refit. Only fiddles with a turret weapon and adds some internal doodads.I'm thinking of the refit upgrading to the rotary-MC, adding an Autoloader, and Counter-Boarding. Would that be a simple Refit that we could do quickly or a rebuild?
Refit. Only fiddles with a turret weapon and adds some internal doodads.
No, a Frigate is not beating a Light Cruiser in a head on fight, especially when they have "Three times your DP". Wishful Thinking. We're not beating Cruiserweights in a fair fight, and any thought that a brawler frigate can meaningfully influence our odds against a Light Cruiser is Pure Wishful Thinking Incarnate.
It's not that much larger, not that much more durable than an Aries--and it has significantly less Acceleration, which means it's going to be getting hit more even if it fights exactly the same as an Aries despite not being that much tougher. Ork Ships suck at turning, and our best defense is minimizing how many hits we take. Therefore, Wishful Thinking to think a slightly chonkier Brawler will meaningfully change the calculus.
The Entire Point of this strategy is "Bait their heavies in, and attack immediately after we repulse them". Before they can replace those Light Cruisers. But that requires us to actually dislodge them before they just respawn another few armies. We can't do that without a Warp Capable Troopship. And since we need one, it might as well be good at its job.
Unless you think we can hold them off indefinitely, despite literally every warning we've gotten that Turtling Will Get Us Killed. We can't, but we're not getting a pocket Strike Cruiser anytime soon, and triply not if we just decide to turtle here. If the expectation is "Don't bother having a Troopship until you can make a pocket Strike Cruiser", we're going to be turtling for a long, long time. And you can't beat Orks by turtling up, you beat them by burning them out before they can hit critical mass, or by throwing so much material at them that they can't keep up. The latter is not going to be an option for us ever.
I don't want to turtle up in this system, I want to, on the turn after we get hit, immediately send our entire navy to smash all of the ship building and maintaining infrastructure in Ubraka along with any system monitors that are there. We need a troopship to finish securing the system so we can actually conquer and exploit it, not to remove the threat of viodcraft coming to Droma. Even Orks have to pretend that they need industry, they can't just slam together a destoyer on the surface of a planet and force it into space. I wouldn't want to wait more than 1-2 turns to get boots on the ground, but we 100% can push back the 'front line' that actually matters-the void conflict-to Ubraka without a troop carrier, and thus believe another combat-capable design to help our Aries would serve us better right at this instant.
Unless I've completely misunderstood what HeroCooky intended/said again, which is possible and I would appreciate if they could let me know so I'll stop making incorrect assumptions and/or talking out of my ass.
If we close their options to attack us, they'll just start preparing for the fight instead of spending their resources on their Void stuff. I don't want to make the assault more expensive than it needs to be because we decided to make a slightly bigger brawler here.
I don't feel that their position there is so strong that they can just casually nickel and dime us down. If they're that strong, then pushing the front back is probably already a non-starter and we're Fucked From The Get Go because they're Right Next Door.
If they hope to take us, it's going to be All or Nothing, and Orks don't know the idea of restraint. But we just massively expanded our Void navy just now beyond their anticipations since the last time we were scouted. That'll give us an opportunity if they rush us this turn, and I'm willing to gamble that they will--because if Orks were capable of patience when there's a Good Scrap right next door, the galaxy would be a much different place and much greener. They'll be vulnerable, and we can exploit that to take the system, but we can't do that if we need to spend 4-5 years building a troopship.
The best time to plant a tree is ten years before you need it. We can do that.
I mean, the thing is that the fact that it's all or nothing could well be a call by someone approving of the idea of building a frigate that can fight, rather than hoping that the destroyers on their own will be enough to win the battle.
And ultimately, I feel the benefits of one Frigate don't outweigh two Destroyers, given the action economy differences. I'd rather do the refit for the Aries-class and then produce more of those and use our Frigates as specialists until we can produce proper Capital Ships worthy of the name.
I mean, if you think that the Ork attack is going to come this turn you won't actually have time to refit the Aries.
So, do you? That's an actual question. The way you rushed all-in on ships immediately seems to imply that you did.
You require boots on the ground to take systems you want to pacify but do not wish/intend to subject to an exterminatus. As you do not have any weapons capable of performing such within less than a decade, taking Ubraka and turning it into a stronghold against further incursions will require a planetary campaign against the Orks to secure the local backline.Unless I've completely misunderstood what HeroCooky intended/said again, which is possible and I would appreciate if they could let me know so I'll stop making incorrect assumptions and/or talking out of my ass.
You have 3 more Destroyers from Droma III, and another 2 Frigates/3 Destroyers from Void V.
If they have a similar ability to passively make and maintain intrasystem defense craft, then we might be facing a decently hard fight at Ubraka even after we destroy all the ships that come to fight us, and ones we face on the offensive will not be damaged from fighting all the Daemons as they passed through the Warp to get to us.
*Summons Singer of Many Waters*