What should your focus for the rest of the Quest be?


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Our transport will need at least:
Small Troop Compartment for 2 DP
and
Dedicated Ortillery for 2 DP
that leaves 3 DP
All ships need at least a weapon so:
Light Lances - Turrets for 1 DP
The final part could be a:
Light Teleportarium for 2 DP
 
[] [Frigate] Starburst-class
-[] Length - 1.600 Meters (+1)
-[] Width - 350 Meters (+1)
-[] Acceleration - 6.5 Gravities (-2)
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Light Prow Lance, 2x Light Lance Turrets (-4)
-[] Equipment - Superior Gravimetric Engine Calculations, Pure Lenses (-3)
 
[] Capricorn-Class Name
-[] Length
- 1.600 Meters
-[] Width - 400 Meters
-[] Acceleration - 5.5 Gravities
-[] Armor - Thick Single Hull
-[] Shields - Two Emitters
-[] Weapons - Light Prow Lance/Batteries, 2x60m Torpedos/Turrets
-[] Equipment
- Armored Bridges, Dedicated Ortillery


While I think the new ship ideas area cool, we have a naming theme with our ship classes already. We should keep with it.
 
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So, guys, I know the Military Bois said we'd need a transport vessel if we wanna clear out the orbital bodies of the next system over, but I don't think we want or need to compromise with making this first frigate a combination combat and troop transport vessel. We should make this first design a pure combat ship, and then we can design a dedicated troop transport and orbital support vessel next turn.

[] [Frigate] Starburst-class

I like this design well enough, might vote for it if I don't see anything I like better.

[] Capricorn-Class Name

I like the name, but I'm not the biggest fan of the armament or the choice of equipment. I don't think putting dedicated ortillery weapons on what is otherwise a dedicated combat vessel.

The weapons...if we wanted to make this ship a light-cruiser hunter, maybe, but I feel like that is a role we might better suit to the refitted Aries-class we've been muttering about, while this ship could take over the role of the 'brawler escort', akin to the Sword-class frigates of the Imperium.
 
I like the name, but I'm not the biggest fan of the armament or the choice of equipment. I don't think putting dedicated ortillery weapons on what is otherwise a dedicated combat vessel.

The weapons...if we wanted to make this ship a light-cruiser hunter, maybe, but I feel like that is a role we might better suit to the refitted Aries-class we've been muttering about, while this ship could take over the role of the 'brawler escort', akin to the Sword-class frigates of the Imperium.
That is fully fair, I think was thinking the names should be themed. You could make your version with different weapons, but I think the other utility pick from dedicated artillery is a good one.
 
[ ] Taurus-Class Troopship
-[ ] Length - 1,600 (+1 DP)
-[ ] Width - 350 (+1 DP)
-[ ] Acceleration - 7 Gravities (-3 DP)
-[ ] Armor - Single Hull
-[ ] Shields - Two Emitters
-[ ] Weapons - Small Hangars (-1 DP)
-[ ] Equipment - Small Troop Compartment/Dedicated Ortillery/Strict Pilot Training (-5 DP)

RATIONALE:

We can't make a frigate that's significantly better than the Aries-class at brawling, but why bother--we have a specific need and that is serving as a Troopship. And so, for your consideration, the Taurus-class Troopship. Length and Width are cut down to minimize mass and profile in order to achieve an Acceleration able to match our Aries-class ships that it will be grouped with, and aside from that, it has a specific mission profile in mind. Namely, taking the fight past the front line and into enemy territory. As such, the Taurus-class is relatively cheap, well equipped to support a campaign--and on approach, it can at least contribute with its bomber wing. Due to its exceptionally high speed relative to its mass, the Taurus-class does not actually slow our formation down, which allows our Aries-class to maintain their mobility advantage and deny battle against anything strong enough to threaten us, while allowing the Taurus-class to stay out of the scrum and engage in combat missions strategically. The combination of ortillery and the hangars should also synergize with the troop compliment, making this a relatively cheap but effective siege platform for offensive operations with our current access to material.

Also, Orks are really weak to bombers in general, their shitty accuracy combined with their shitty armor is probably the most cost-effective ways of inflicting damage that we've got. It's still not a proper carrier vessel, but in terms of our present needs, this covers our requirements nicely. I imagine that future evolutions on this model will strip out the hangars for proper close-in brawling, but for now, it covers our needs nicely and works well with our current and foreseen fleet.
 
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[x] Alectai

...I know voting isn't really going anywhere yet but I'm busy today. Let me just reserve this for later in case the vote closes early.
 
[x] Alectai

...I know voting isn't really going anywhere yet but I'm busy today. Let me just reserve this for later in case the vote closes early.

I'm actually in a fix because I'll have to be in bed before the Moratorium ends if I hope to be up at a decent hour tomorrow for my course :(
 
Not sure about a ship that has no weapons besides hangars. Like does Ortillery even do anything with hangars as the only weapon?
 
Not sure about a ship that has no weapons besides hangars. Like does Ortillery even do anything with hangars as the only weapon?

Remember the whole meme about how a Bombardment Cannon is intended for use against planetary targets, but Space Marines are so awesome and the tech they get is so good that they can use it in close in brawling to really fuck people up in order to be allowed to engage in naval battles despite not being allowed to mount more than light naval armaments because that's the Imperial Navy's job?

Same deal, but our tech and skill isn't good enough to be able to use anti-bunker munitions in a furball. Presumably, Dedicated Ortillery are heavy guns, they're just not agile enough or accurate enough to be useful in Void Warfare at our current tech level.
 
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If we want to forgo a troop compartment and do a troop transport next turn, here's my idea:

[] Sagittarius-class Frigate
-[] Length
- 1.600 +1 DP
-[] Width - 400
-[] Acceleration - 6 -1 DP
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Medium Missile Batteries, Medium Macrocannon Turret -4 DP
-[] Equipment - Missile Swarms, Advanced Alloying, Armored Lifepods -3 DP

A missile frigate with medium missile batteries enhanced by Missile Swarms equipment plus a medium macrocannon turret to back up the missiles, reduced toughness from shortened length mitigated by Advanced Alloying, and good crew survivability. Basically the heavier-hitting backup to the Aries.
 
If we want to forgo a troop compartment and do a troop transport next turn, here's my idea:

[] Sagittarius-class Frigate
-[] Length
- 1.600 +1 DP
-[] Width - 400
-[] Acceleration - 6 -1 DP
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - Medium Missile Batteries, Medium Macrocannon Turret -4 DP
-[] Equipment - Missile Swarms, Advanced Alloying, Armored Lifepods -3 DP

A missile frigate with medium missile batteries enhanced by Missile Swarms equipment plus a medium macrocannon turret to back up the missiles, reduced toughness from shortened length mitigated by Advanced Alloying, and good crew survivability. Basically the heavier-hitting backup to the Aries.

I'd rather just build a Better Aries in that case, the Type-II is going to have twice the DP budget to play with.
 
I'd rather just build a Better Aries in that case, the Type-II is going to have twice the DP budget to play with.
Fair enough.

How about this then?

[] Virgo-class Carrier Frigate
-[] Length
- 1.600 +1 DP
-[] Width - 400
-[] Acceleration - 6 -1 DP
-[] Armor - Single Hull
-[] Shields - Two Emitters
-[] Weapons - 3x Small Hanger, 1x Small Missile Turret -3 DP
-[] Equipment - Advanced Alloying, Armored Lifepods, Strict Pilot Training -3 DP

Better than average speed, focuses on crew survivability, 3 small hangers to give it 3 whole squadrons of fighters and bombers and has a missile turret to defend itself or provide fire support for the Aries at range.

Could also instead remove the turret to put in another hanger.
 
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Ultimately, the Frigate serves a Role for us, and that Role is to deliver our dudes to hostile environments. The difference in weight and mass between them is otherwise not large enough to justify making a Frigate as a dedicated brawler like a missile-boat would be.

If we need gunships, the Aries type-IIs will serve our needs well, we'll be up to 5-6 DP with those after all, double what we had initially. And that assumes we only get +0/1 DP from more shipbuilding experience from commissioning our first Frigate, there's a non-zero chance we might get 2 (Though admittedly, very slim).

EDIT: Anyway, the plan's above, that gets us our Troopship and lets us press the attack the moment they extend themselves and let us swat them. Next turn, we finish the Integration and commission the Type-IIs based on our battle data gained (Assuming they hit us next turn anyway), with a flex point for Faith I think. Or maybe get an Ogryn Force? Who knows.
 
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[ ] Taurus-Class Troopship

This is a perfectly valid design for a troop carrier. However, IMO it is not the design we need this turn. This is a design we need for when we go on the offensive into Orkish territory, which AFAIK we aren't planning to do next turn, or at least my plans don't include that. I would rather bulk out our fleet with dedicated void combatants to ensure we can fend off incursions before we start building dedicated troop transports.

Also, I personally think it's not the best idea to design our troop transports with the intent of them being part of our actual line-fleet. That just seems like a good way to risk them being killed alongside their troop compliments unnecessarily, especially at the moment when there isn't a pressing need to invade enemy planets in the same instant as we take control of the void in a system.

Once we have orbital control and smash any orbital Orkoid infrastructurewe don't want to try and retake, we can take all the time we need to ship troops in.

[] Sagittarius-class Frigate

This is a design I can get behind. I don't want to keep the Brawler Aries (I'd rather transition it into a torpedo boat) so this seems like a perfectly fine replacement design for it.

I think I'm still gonna make my own design tho, once I get onto my computer.

Ultimately, the Frigate serves a Role for us, and that Role is to deliver our dudes to hostile environments.

Um...not necessarily? We can have more than one class of frigate, and I would argue that having 'brawler' frigates that can be sent out to hunt down enemy destroyers or screen capital ships against enemy escorts is pretty important to-we can make a troop transport out of any class, Frigate is just the size category that we unlock the capability with.
 
Well, whatever, I need to go to bed and it'll probably be resolved by the time I wake up. People can go with my plan or they can not. It is what it is.

I want to be ready to retaliate the instant the Orks launch a major offensive in here that we can repel, I don't want to give them another decade to make good their losses. That's why I want the Troopship ready to go right away.
 
Personally I half like Alectai's plan just get rid of Orbital Bombardment to give it some actual guns and it should work fine.
 
Well, whatever, I need to go to bed and it'll probably be resolved by the time I wake up. People can go with my plan or they can not. It is what it is.

I want to be ready to retaliate the instant the Orks launch a major offensive in here that we can repel, I don't want to give them another decade to make good their losses. That's why I want the Troopship ready to go right away.

I mean, we don't need a troopship to launch a counterattack, we need one to occupy the neighbouring system and permanently deal with the threat there, but once we smash this incoming wave of Orks we can still send our fleet over to smash all the Ork void-industry in the next system over so they can't rebuild anything meaningful for another 2-3 turns.

My thought process is:
-weather the Ork attack either this turn or next turn.
--if the attack happens this turn, launch the counterattack immediately next turn, and use the other 2 actions to design and build a dedicated troop transport and finish integrating Droma III
--if the attack doesn't happen this turn, next turn we integrate DIII, design the troop transport, and either build another battle frigate or maybe raise a unit of Ogryns or somesuch before weathering the Ork attack
-Once the Orks have spent their ships on the attack, we counterattack and smash their orbital assets and heavy industry in Unraka. If we have the troop ship already, send it in after the system is secured to start occupation and cleansing, if not we can wait until we have it to send troops over
-once we have the system secure...idk. I suppose what we do with it will depend on how many humans might still be alive. At the least, building a space station to act as a supply and repair yard for whatever ships we post in the system long-term would probably be a good idea.

Anyway, here's the Pseudo-Sword class that I've put together

[X] Capricorn-Class Frigate
-[X] Length
- 1.600 (+1)
-[X] Width - 400
-[X] Acceleration - 5.5 Gravities
-[X] Armor - Thick Single Hull (-1)
-[X] Shields - Two Emitters
-[X] Weapons - Light Missiles (Batteries), Light Lances (Tureted), Light Rotary Macro-Cannon (Turreted) (-4)
-[X] Equipment - Autoloaders, Armored Lifepods, Advanced Alloying (-3)

Dedicated combatant that's got lots of shooting and is decently tough. Simple enough.

JSYK, I'm making this design with the intent that our redesigned Aries-class destroyer will be a Torpedo Boat in the vein of the Cobra, since shoot-and-scoot ordinance skirmishers should be our smallest and fastest class IMO.

Edit:

[X] Sagittarius-class Frigate

I can also live with this design
 
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[X] [Frigate] Starburst-class
-[X] Length - 1.600 Meters (+1)
-[X] Width - 350 Meters (+1)
-[X] Acceleration - 6.5 Gravities (-2)
-[X] Armor - Single Hull
-[X] Shields - Two Emitters
-[X] Weapons - Light Prow Lance, 2x Light Lance Turrets (-4)
-[X] Equipment - Superior Gravimetric Engine Calculations, Pure Lenses (-3)
 
[X] Sagittarius-class Frigate
-[x] Length
- 1.600 +1 DP
-[x] Width - 400
-[x] Acceleration - 6 -1 DP
-[x] Armor - Single Hull
-[X] Shields - Two Emitters
-[x] Weapons - Medium Missile Batteries, Medium Macrocannon Turret -4 DP
-[x] Equipment - Missile Swarms, Advanced Alloying, Armored Lifepods -3 DP

[X] Virgo-class Carrier Frigate
-[X] Length
- 1.600 +1 DP
-[X] Width - 400
-[X] Acceleration - 6 -1 DP
-[x] Armor - Single Hull
-[X] Shields - Two Emitters
-[X] Weapons - 4x Small Hanger -4 DP
-[x] Equipment - Advanced Alloying, Armored Lifepods, Strict Pilot Training -3 DP

Here's my two ship designs. One is a missile focused frigate meant to serve as a heavier firepower anchor for the Aries, and the other is a pure carrier meant to provide fighter and bomber support with their 4 squadrons of strike craft
 
[X] Taurus-Class Troopship
-[X] Length - 1,600 (+1 DP)
-[X] Width - 350 (+1 DP)
-[X] Acceleration - 7 Gravities (-3 DP)
-[X] Armor - Single Hull
-[X] Shields - Two Emitters
-[X] Weapons - Small Hangars (-1 DP)
-[X] Equipment - Small Troop Compartment/Dedicated Ortillery/Strict Pilot Training (-5 DP)

Alectais plan.

I don't know where he got strict pilot training from though, I don't see it anywhere else.
 
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[X] Sagittarius-class Frigate
-[x] Length
- 1.600 +1 DP
-[x] Width - 400
-[x] Acceleration - 6 -1 DP
-[x] Armor - Single Hull
-[X] Shields - Two Emitters
-[x] Weapons - Medium Missile Batteries, Medium Macrocannon Turret -4 DP
-[x] Equipment - Missile Swarms, Advanced Alloying, Armored Lifepods -3 DP
 
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