This is an interesting vote because both projects are kinda aimless.
[ ] Song of Snows
I'm going to make a claim that's maybe controversial: very little has changed for FFS since the summit ended.
FFS has enjoyed a fraught development history, through a combination of factors. Currently, I'd say the art has 5 areas of concern:
1. The art's core theme- that deep winter's Ending purifies the world for the new to come- isn't something that's gotten in-depth exploration.
2. The special effects the art uses do a bad job of communicating the art's theme/narrative with any clarity.
3. It's Ling Qi's primary offensive art, but it hasn't been used in any notable combat the entire time we've had the art.
4. The shared connection/origin of the art with Hanyi has consistently meant little in the art's cultivation, even when the characters are in proximity to each other.
5. Lack of clarity/exploration in how the art and its themes interlock with other aspects of Ling Qi's character concept.
Compared to circumstances at the summit, this project is better off on item 4. Maybe. Hanyi was present then too, and just as chock-full of experience from her tour as she is now, but she wasn't utilized for the FFS project selected at the summit(which basically failed). I know this project explicitly invokes Hanyi's involvement, but so did the very first project where we made FFS, and she didn't actually weigh in on any aspect of the art's design or philosophy back then either. The precedent isn't favourable on that front.
This project isn't likely to develop the art's core themes, since there's a focus on engaging with a variety of manifestations of Cold. (It's probably re-tooled Soul of Ice) We're especially unlikely to see core theme development because the philosophy of wiping the slate clean so that something new can be created is conceptually incompatible with the approach for Hanyi's winter court that we voted for. Recruiting near-peers is an approach which does not dip into FFS's Purity themes in the cycle of progress.
The visual design of the art's effects is something the project could change. The variety promised by the project would be a good opportunity on that front. However, it's unclear if that's the intention at all. Worse, the variety is also a threat: if we're shown a medley of different approaches to Cold and handed a vote on how to reskin the art, we're pretty likely to wind up exactly where we started, with a visual design that distracts from or miscommunicates the art's thematic core. Especially since, as above, that core isn't likely to be focused on in the project, so it would be far from mind during any reskin vote.
Any fighting is going to be awkward based on two factors. One, Ling Qi's ass is still pretty busted, and this is literally her first foray back into cultivating. Her best, she's not going to be at. Two, spirits of Cold are pretty poor opponents for the art to demonstrate its thematic quirks on. They're not ideal canvases for the art to paint its story on.
And the project can't explore how it fits together with Ling Qi's other areas of focus because the relevant ones are underbaked and/or in heavy flux. Our defensive suite blew up and while the replacement has a lot of room to align with FFS philosophically, we don't have it yet. Continued exploration of Boundaries could have thematic relevance to FFS's destructive Ending that creates space for Creation, but we whiffed the Wind Thief project that touched on that, and if we pick THIS project, then we're not doing the Boundaries project available to us. The main character development we've had since the summit is the Clarity stuff, but that's linked to Communication which makes it a nonstarter for any interrelation with our offensive art. Trying to link Clarity to the Purity of FFS doesn't work on any level.
The project truthfully notes that "Your study of cold has been frought and bent around other duties" but I'm not sure this project escapes that trap. Our foundational conditions aren't much shifted from the summit, not as it relates to FFS. Feels like we're currently lashed to the timeframe needs of summit project iteration too, rather than really focusing on finding our footing with our arts.
So do we have the tools for success, or is it still fraught, and are we giving the study of Winter the time and focus that it deserves as a core narrative thread of Ling Qi's character, or are we still scurrying around in the shadows of other priorities, in-story and without?
[ ] Labyrinthian Geomancy
This one's a bit peculiar too. Not having a super clear idea of what we're getting into with it isn't too much of an issue, since exploring a new domain of expertise is kind of the point.
It is vague on what we're actually doing with the geomancy master, though. There's also the bit about "replacement of Winter Hearth Resounding", and I'm not sure if that's something we even want to do? Have a replacement I mean, not getting rid of WHR. We do want to leave it by the wayside, just not sure on the utility of something new or what it would imply. WHR isn't even a Formations art, and I don't know that we want Formations to have direct combat application(mainly cause our combat kit is eclectic enough as it is)?
So does "replacement" even make sense?
[X] Labyrinthian Geomancy
Anywho, I'm gonna go with the project that's, like, more easily related to the context of the development milestone that unlocked it. We're hitting Hamlet, so it makes sense to focus on the discipline/option that... relates to the Hamlet as a matter of expertise and practical application? That could followup with the safe room being transported to Snowblossom?
Flouncing around mountaintops is fun and all, but it's crap for developmental continuity here, imo. And I'm really hoping that some meditations on Boundaries would provide a bit more texture that FFS can use for traction in getting itself under control- cause right now it's pretty far unmoored from a cohesive... shoreline? Is that where this metaphor goes? Whatever.