With the advent of Droma III rising from the chains the Imperium's corrupt officials have placed upon it, the Void begins to burn with the trails of vessels being retro-fitted with new and improved technologies, the Droman SDF suddenly jumping in capabilities by several degrees as old technologies are replaced. Inefficient layouts ripped out, the guts of starships no longer clogged, congested, and burning with crews crammed into the holes left behind after the necessary machinery has been installed.
And yet, not only do newly created ships take on a new life, but also two more Aries-Class Destroyers rise from their berth, their forms alien to Imperial sensibilities, and thus worthy of destruction, but beautiful to those who worked on them, Candle Keepers and Kil'drabi alike. A cylindrical body flanked by two wing-like structures sweeping from the front to the way out the back, their internal guts holding shields and life pods to ensure the best burn away from a dying ship. Yet, on the top and the bottom, the menacing shapes of two turrets sit, a Macro-Cannon and a Lance holding vigil to ensure no enemy escapes their wrath and that no angle is left without a way to deliver the anger of the Star Child.
And as these two ships leave their berth, they join the first Aries, named after an Ogryn woman who had shouldered the burden of her entire Labor Unit when they had fallen sick, ensuring that they could return to work the next day instead of being killed or repurposed for the pleasure of the Dark Priests. And with these three on their first shake-down cruise as a unit, Task Force Alpha of the Candle Keepers Navy finds itself hungry for the first foe to unleash its weaponry upon.
You Have 3 [Three] Actions. You have 1 [One] Extra Action this Turn, thanks to converting your first Imperial Planet.
[] [General] Construct Something
-[] Food Production V
-[] Civilian Infrastructure
-[] Heavy Industry
-[] Void Industry V
-[] Medical Services
-[] Military Industry IV
With much of the station freed up, we can begin filling the empty parts again with industry and things we need, from clinics to starch vats feeding us in the void.
(Gain: A district focusing on the chosen option.)
[] [General] Assimilate Droma III - (0/4)
Let not our siblings in faith wallow in the depths they have been kept within. Let us raise them to the stars, where we fly and craft a future for the galaxy and humanity!
(Gain: Droma III becomes a functional part of the Candle Keepers. +2 Heavy Industry.)
[] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness.
(Gain: A chosen Military Unit/Ship.)
[][Military] Design A New Voidship Class - [Available: Destroyer]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have only monitors, and purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)
[] [Military] A Task For Specialists (Assign Unit/s)
-[] Medium Engineering Unit
-[] Medium Assault Unit
-[] 3x Droman Coral Assault Regiments
-[] Droman Tideswarm Heavy Demolition Regiment
-[] Task Fleet Alpha
(3x Aries-Class Corvettes)
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all His Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Droma.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct a Melody (Choose one below.)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, and Perception.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I.
Gain: A Song.)
[] [Faith] Of Saints and Sinners, Miracles and Purposes
The rescue and mending of the Souls of the Star-Born from the predations of the Immaterium and their Maker's malicious hands cannot be called anything other than a Miracle. Yet, what does it make of them? Saints? Or sinners rescued? Have they been endowed with a purpose? Or are they merely saved by the grace of the Star Child being able to save them? What does it mean, and, more importantly, what does the Droma Creed say it means?
(Gain: Nail down the Saint and Miracle aspects of the Cult of the Star Child.)
[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)
[] [Faith] Preach to Droma VII
The people of this desert and savannah world pray to the guise of the God-Emperor known to them as the "Gulden Lord," a figure that rules by wealth, influence, and trade rather than force, might, and his inexhaustible armies. For the people here, wealth is synonymous with piety, to the point that their preachers are merchants, one and all, and the wealthiest person rules this semi-theocratic semi-plutocratic government. Yet, they cannot go into space and have been delegated by Imperial authorities to pay their tithes in mineral wealth and provide their children for the "Gulden Lord's" armies. Converting them would be more complicated than Droma III, but we will have the time to do so once Droma III is ours.
(Gain: Start converting the people of Droma VII to the Droman Creed.)
[] [Chapter] Keep The New Blood Coming (1.5/4)
Same verse as the first two, and same as those that will come after until all one-thousand places have been filled with Brothers worthy of the title.
(Gain: The Lamenters gain another 80 Neophytes.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
(Gain: Turn to address the issue.)