Green Flame Rising (Exalted vs Dresden Files)

How wide of an area are we talking for the shaping effect? The room? The building? This part of the city? Las Vegas as a whole? Nevada? Western USA? Probably not the latter two, potentially three, but can't be sure.
 
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[X] Attack the thing, while Harry tries to Counterspell the effect
-[X] Activate Melee Excellency
-[X] Stunt: As you charge forward, burning blade held high and ready, you try to see more than the horrible first glance of that thing. Does the surface, blackened by sunlight, show cracks or weaknesses? Is there blood pumping, vital organs being supported? In the end you go for the obvious target, as you plunge green flames into the red eye, extinguishing its light and turning the laughter into a shriek.
It gets to act BEFORE Harry gets to. We are the only person who beat its Initiative roll.
And Counterspell is not reflexive.
Unfortunately.
 
It gets to act BEFORE Harry gets to. We are the only person who beat its Initiative roll.
And Counterspell is not reflexive.
Unfortunately.
Magick-using characters can deploy countermagick to resist reality-warping effects. Essentially, the target dodges the Effect with her Awakened reflexes and her understanding of the Spheres. Countermagick counts as a full action; you can abort a previously planned action to employ countermagick, but you cannot use it if you've already acted within the turn. As with a dodge, each success scored on a countermagick roll removes one success from an assailant's casting roll.
Countermagic is not fully reflexive, in that you can use it regardless of other actions, but it is possible to use outside of the normal order, if you haven't yet acted this turn.
 
No, but it might be in the repertoire of the things on the other side if a vessel were made. When this whole thing started Molly theorized the entropy magic could be both ritual and sign that the gate is starting to open.

Wind passes though a crack in the door...
Breath perhaps...
Yeah, thats the other possibility here.
Native ability, Investment, or the Outsider directly Investing a vessel with capabilities.

Though given the Walker Incident, I suspect we're more likely to see someone possessed by an Outsider and doing this as an Investment of sorts.
There's precedent: Vito Malvora was possessed by an Outsider and using its powers in White Night.

Still an Archsphere effect.
I would agree if the Tremere didn't exist and also the Red Court in Dresden Files are capable of magic flat out.
There are no Tremere here. This isnt WoD.
Its the Dresdenverse modelled as ExWoD. Rampire sorcerers have access to magic, but they arent wizards.
They cant do the same things that wizards can do, or work the same tier of effect.

No, Vicissitude 9 has a power for that, not Sanguinus.
Yes, Vicissitude 9 does.
But Vicissitude 9 = Methuselahs. Like pre-Christ era Methuselahs. If we were running into an ExWoD Methuselah with preptime, we'd already be dead. No need to worry about that.

Thank God.
 
[X] Attack the thing, while Harry tries to Counterspell the effect
-[X] Activate Melee Excellency
-[X] Stunt: As you charge forward, burning blade held high and ready, you try to see more than the horrible first glance of that thing. Does the surface, blackened by sunlight, show cracks or weaknesses? Is there blood pumping, vital organs being supported? In the end you go for the obvious target, as you plunge green flames into the red eye, extinguishing its light and turning the laughter into a shriek.
Also, no VLE?
As in, not even an attempt to put on basic armor in case you get hit, in order to mitigate health damage?
Thats just penny wise pound foolish.

Lash has no spare Faith left to heal people with, and we've burned through all our health potions.
You really shouldnt be taking the risk of wound penalties with a boss fight on the horizon.
 
Nothing anywhere in that allows the Elder vampire using it(and yes, Vicissitude 6 is Elder vampire territory) to make a war construct that can perform magic. Whether its Vampire Disciplines or Magick.

This thing is, according to the QM, about to cast a Shaping effect.
No it's not, and you, as always, is running straight into "everyone is a god tier threat to everything". A simpler explanation is that a talented (as in path practitioner) mortal (or a couple of mortals) was changed into this.
 
No it's not, and you, as always, is running straight into "everyone is a god tier threat to everything". A simpler explanation is that a talented (as in path practitioner) mortal (or a couple of mortals) was changed into this.
I'll ignore the editorializing, and point out that Molly says, and I quote:
Tiffany was wrong, this thing is a vampire.
So no, its not a mortal.

Not to mention that given as Sandra has that whole Hellgate seal she's trying to crack, any practitioners are of far more use to her over there than over here.
Even if its only as a blood sacrifice.
 
I'll ignore the editorializing, and point out that Molly says, and I quote:

So no, its not a mortal.

Not to mention that given as Sandra has that whole Hellgate seal she's trying to crack, any practitioners are of far more use to her over there than over here.
Even if its only as a blood sacrifice.

Apart from being 'a meat room' this thing has the aesthetic of a Red Court Vampire if you know where to look and do not run screaming. ( :V )

I would have made that more detailed, but with the way the sentence worked out I did not have much room to do so since we were in the middle of action, Molly did not just get to stare at the thing and theorize as to its nature at length to herself.
 
Also, no VLE?
As in, not even an attempt to put on basic armor in case you get hit, in order to mitigate health damage?
Thats just penny wise pound foolish.

Lash has no spare Faith left to heal people with, and we've burned through all our health potions.
You really shouldnt be taking the risk of wound penalties with a boss fight on the horizon.
It's preparing a shaping-attack.
So we can protect ourselves using the appropriate defense.

If it's still alive next turn, we'll still have the first action on the initiative and then we can activate physical defenses.
 
It's preparing a shaping-attack.
So we can protect ourselves using the appropriate defense.

If it's still alive next turn, we'll still have the first action on the initiative and then we can activate physical defenses.
Some shaping attacks still reckon with armor. It depends on how they manifest.

If the dude's shaping attack is "Be Not" or "The air is now FOOF or magical biotoxin" or "-3 DC penalty because curse" armor wont help. However, if the shaping attack is "Blizzard of swords" or "The room is now attacking Rampire mouths" armor might make the difference between shrugging it off and eating a -2 wound penalty.

Like I said, you are taking a major risk with a boss battle still down the line.
Especially since wound penalties do affect your shintai activation DC.
But thats just my two cents.
 
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No, but it might be in the repertoire of the things on the other side if a vessel were made. When this whole thing started Molly theorized the entropy magic could be both ritual and sign that the gate is starting to open.

Wind passes though a crack in the door...
Breath perhaps...

Well, good thing we didn't wait for two more hours for no reason then, that's all but a confession things would've been worse in that case right there.

The gate would have been more open by the time we came in, after all.
 
The arch spheres barely fit into a game of proper WoD, I'm not convinced they make sense in the DF. Even setting that aside, if Sandra was an archwizard with life 6 or could easily call on an equivalent power this would not be the first we saw of it.

Moreover, this wouldn't be the first the setting had seen of it. You don't just become an archwizard overnight, and you certainly don't play at disposable cutout like Sandra essentially was positioned to be. It's just too wasteful in her potential loss and in simply not using her abilities to the fullest.

It's way more likely this is a narrow and costly ability that doesn't imply the same things about her broader toolset as an arch sphere would. To draw a similar example, technically there are some arcana designs that would similarly resemble the work of life 6. This doesn't actually mean she fits the bill in any other way.

Well I'm convinced especially now that I see how you got that yeah that calculator is very comprehensive I rather like it. Also what is DoT? I was making an assumption of Transcendent anathema that converts all damage The Infernal does into aggravated damage same as our sword going from lethal to aggravated. Leaving little bits of hellish Green Inferno in the wounds as such.
Damage over time. TA only converts the damage we deal from an attack, but you mentioned taking an additional Agg a turn afterwards which I took to mean something like bleeding damage.

To be fair on the maneuver it's actually decent if you're using small dice pools against a near peer opponent. More so if you're trying to wear down someone with a baseline health track.

A dex + melee = 7 mortal fighting a dex + melee = 6 one would find it very helpful for converting their edge into more steady damage in a duel for example.

It's just not helpful when those details start to shift.
 
Well, good thing we didn't wait for two more hours for no reason then
We would've had more essence to spend instead of risking using half or more of what we have left before even reaching Sandra or the Dragon or whatever else is down here. I'd be unfortunate if we don't have enough motes left over to fight as we usually do against bosses, get fucked up and then end up retreating to recharge anyway.
 
[X] Plan Lightning Speed
-[X] Flying charge right into the center mass and try to hack it apart
--[X] Activate Wind-born Stride
--[X] Activate Melee Excellency
--[X] Activate Viridian Legend Exoskeleton
--[X] If shaping attack goes off, use Ego-Infused Pattern Primacy with Willpower


My alternative is to activate Source Compliance Protocol to distract it while our agents fire. We just need a moment - no one is fast enough to prevent it from casting, so we need to buy time. But my current plan is more flashy. Wind-born stride is because we need speed.
 
What I'm getting out of this situation is that we need to actually make use of Molly's craft for her personal benefit in the near future to keep up, because there are things the baseline charm set can't do for her or require support to do it well.

Rotating items out or upgrading them into entirely different functions are both relatively painless so we don't need to get the perfect forever item right this second.

My read is that's it'd be entirely within the letter and spirit of the rules to make items that do things like shoot angry demons or drain substantial temp willpower from anyone pulling stuff like this and all kinds of other things, we just aren't seriously trying to block out the time for it and planning initial builds.

Just to illustrate:
Form of Portentous Moonlight (1 pt. Form Element)
The Splendor takes the form of something otherworldly. It may be a religious symbol, an overtly
magical object such as a wand or pentacle, or a strange haze. It may be an inchoate thing of
coalesced light which can be held and touched. This Element defines the Splendor's physical
form and gives it a character, and that character is aligned with the power of the Spirit World.
Other Elements may draw upon this fact.
The Splendor can be summoned directly into the Umbra when made to manifest, if its owner
desires. As the basis for an Adornment, it grants its user the ability to see and interact with spirits
on the other side of the Gauntlet. As the basis for a Fascination, it can interact with both the
physical world and the Spirit World.
Beautiful Lie (3 pt. Root Element)
The Splendor embodies a specific statement (such as "[The Splendor's owner] is your friend")
and convinces everyone who falls under its sway that this statement is the absolute,
unquestionable truth. Targets must spend a number of points of Willpower equal to the
Splendor's rating to think otherwise, spent at a rate of at most one per scene.
This Element is almost always used as a Fascination, but can be incorporated into an Adornment,
in which case the user is the target of the beautiful lie.
Enervation (2 pt. Mystic Element)
This Element can only be part of a Fascination.
The Splendor scourges the hearts of those before it. Under criteria set when designing the
Splendor, it attacks valid targets by rolling Willpower + Essence against difficulty (10 –
Splendor's rating). Each success strips a target of one point of Willpower. Targets reduced to 0
Willpower lose volition and simply idle near the Splendor.
Idling in the presence of the Fascination for one hour is a frequent activation condition for
Splendors with this Element.
Mystic Fortification (1 pt. Mystic Element)
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.
This fascination appears to be an old charm bracelet with an almost comically mix of baubles that never seems quite the same as the last time you looked at it.

Whenever someone attempts to subject the owner to a shaping effect it punishes the affront by mutilating their mind and soul.

Effects:
Anyone attempting to knowingly target the owner with a shaping effect is struck with an insidious lie; that their soul has been crippled to the point that they can no longer perform magic.

This effect lasts until the subject has committed to a costly bargain for treatment with someone they believe can heal nearly ruinous spiritual injuries. At which point it immediately breaks, leaving them with a painful bill as one last insult to add to their injuries.

To disbelieve this lie prior to that they must spend a cumulative total of 5 willpower (rating + mystic fortification) at a rate of 1 per scene.

Simultaneously the splendor actually does attack their spirit, rolling willpower + essence against difficulty 7 (10 - splendor level) and draining the successes in temp willpower from the target.
TLDR: Have reflexive perfect mental and shaping defenses or lose about 4 willpower, then become convinced you're too crippled to use magic until you've put 5 more willpower spent across 5 scenes to breaking it.

Part of it is that we haven't had time yet, but we really need to block some out. Because we're invested enough that not personally using it will cause us to fall behind.

Edit:

Incidentally, these conditions are pretty arbitrary. It wouldn't be too hard to make something that say forced everyone who tries to shoot us to believe they're a duck and cease to care about human life until they eat their body weight in bugs if you prefer that sort of thing. :V
 
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What I'm getting out of this situation is that we need to actually make use of Molly's craft for her personal benefit in the near future to keep up,
We need to craft a lot of things like the interdimensional phone, or something to make up for Molly's low awareness and vulnerability to veils, or stuff for our party like a ring of faith battery for Lash or those three splendors we owe Ivy... List is getting long we should work on shortening it next turn.
 
Incidentally, these conditions are pretty arbitrary. It wouldn't be too hard to make something that say forced everyone who tries to shoot us to believe they're a duck and cease to care about human life until they eat their body weight in bugs if you prefer that sort of thing. :V

While, yes, mechanically we could do that, Holden made it pretty clear in the crafting document that splendors should have some more lenient ways to avoid their effects. Otherwise we could just bend the Splendor crafting system into such a pretzel that we'd be effectively invincible. Plus, I'm not sure if DP would let us do that.
 
While, yes, mechanically we could do that, Holden made it pretty clear in the crafting document that splendors should have some more lenient ways to avoid their effects. Otherwise we could just bend the Splendor crafting system into such a pretzel that we'd be effectively invincible. Plus, I'm not sure if DP would let us do that.

I also wouldn't say lenient, just not stupid end runs around the rules.

A splendor with an absolute effect working off an exit clause like "stop blinking for an hour" is probably stupid. One that requires you to be actively looking at it to be effective probably isn't.

The effects I referenced for that joke do have their own balance factors, and gating the escape beyond doing something the curse is driving you to do is basically just making it work on a disgusting timer.

As to invincibility; there are multiple rules as intended and rules as written ways to make yourself a puzzle boss with crafting. The rules go out of their way to make it clear you can do this in various places. That's the benefit to balance the constraints.

Just look at us now, we could make a lot of these, but the materials to do so aren't exactly something we can get off amazon, and the time limits are even more difficult.
 
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