We have zero idea what her full plans are, or how they are supposed to work.You know what would make her ritual even harder than fucking with this?
Being right next to her and killing her.
Best way to stop her plan is to stop her plan, not fall for a distraction on the road.
Dont assume that her plan's success requires her survival.
Summer Lady Aurora's backup plan when her original plan failed in Summer Knight involved dying on the Stone Table.
Dresden's plan in Changes was to have himself assassinated after retrieving his daughter. Deirdre Archleone's plan in Skin Game was to die to give her father the chance to claim the Grail.
Just for one potential contingency, Sandra's death could activate multiple thralls programmed to continue the final couple steps of the plan. Which would be entirely in theme for someone with mind-control magic.
And we'd have no idea who they are.
Hell, her unwilling death at this stage might be used to fuel a summoning ritual as a distraction.
The lady has had six months to plan.
1) Thats not how entropic magic works. If Sandra could cast a spell that powerful, we would already be fucked.Actually, I just thought of a very good reason we shouldn't leave for even a second:
The entropic curse.
Its very nature means that no matter when we leave, no matter how ling we do so, it will be the worst possible time and our allies will need our help at this very instant.
Just kill Sandra, the best crowd control is always death.
We would attack at the worst possible time, into the strongest possible defenses, and our rolls would be the most awful they could be.
2) Molly has an anti-shaping charm active, and has since last night.