What should your focus for the rest of the Quest be?


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I mean, I guess one could have five year turns or something if that was the worry, but that wouldn't really fix things in terms of "of course it's going to be stressful." Bits of it are annoying, but it's an annoyance you're going to deal with.
 
[X] Plan: Let the Space Marines Be

[X] Plan: One Day We'll Actually Improve The Lives of the Common People, But Not Today
 
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[X] Plan: Let The Neophytes And Moonies Muddle Through

dont ket the faith waver because we are knee deep on a chaos infected area,thats how you allow chaos to fuck us over
 
One concern with Have Some Faith is that the education is very much a thing that takes time to spin up, something where once we start it it'll have compounding positive effects.
 
[X] Plan Blitzscaling
-[X] [General] Construct Something
--[X] Void Industry
-[X] [Military] Raise A Specialised Light Infantry Unit - Assault
-[X] [Faith] Construct Cradle-Shrines


There's gold in them there ships and the fastest way to scale our capabilties is to loot them.
 
[X] Plan: Honestly Have The Survivors Tried Not Being Imperials?
-[X] [Faith] Construct Cradle-Shrines
-[X] [Chapter] Fail Not The Ancient That Sleeps
-[X] [Faith] Begin The Great Education


[X] Plan: Let the Space Marines Be
-[X] [Faith] Construct Cradle-Shrines
-[X] [General] Instruct SM-001-A To Investigate (Frozen Forest Moon)
-[X] [Faith] Begin The Great Education


There we go, two new plans. The latter one goes all in on appeasing the Faith by helping people, actually doing education, and doing the Shrine stuff. It leaves the Chapter to deal with its own problems for a bit.

After all, we've provided the Chapter aid two turns in a row.
So why pick great education over unifying the faith? Even if the latter isn't as large a boost, it's still boosting our knowledge, and the sooner it gets done the less we have to worry about the other big problem of religions - internal schisms.

[X] Plan Warp Ripples
[X] Plan Blitzscaling
 
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So why pick great education over unifying the faith? Even if the latter isn't as large a boost, it's still boosting our knowledge, and the sooner it gets done the less we have to worry about the other big problem of religions - internal schisms.

[X] Plan Warp Ripples
[X] Plan Blitzscaling

We did a Unify the Faith act in the very first turn and we're now doing two different Faith acts. We're, like, honestly entirely fine except for the lack of Shrines?
 
Adhoc vote count started by Doccer on Feb 1, 2024 at 8:14 PM, finished with 64 posts and 29 votes.

  • [X] Plan: Have some Faith
    -[X] [Faith] Construct Cradle-Shrines
    -[X] [Chapter] Fail Not The Ancient That Sleeps
    -[X] [General] Instruct SM-001-A To Investigate (Frozen Forest Moon)
    [X] Plan: Honestly Have The Survivors Tried Not Being Imperials?
    -[X] [Faith] Construct Cradle-Shrines
    -[X] [Chapter] Fail Not The Ancient That Sleeps
    -[X] [Faith] Begin The Great Education
    [X] Plan: Let the Space Marines Be
    -[X] [Faith] Construct Cradle-Shrines
    -[X] [General] Instruct SM-001-A To Investigate (Frozen Forest Moon)
    -[X] [Faith] Begin The Great Education
    [X] Plan: One Day We'll Actually Improve The Lives of the Common People, But Not Today
    -[X] [General] Instruct SM-001-A To Investigate (Location) (Frozen Forest Moon)
    -[X] [Military] Raise A Specialised Light Infantry Unit - Assault
    -[X] [Chapter] Fail Not The Ancient That Sleeps
    [X] Plan: Let The Neophytes And Moonies Muddle Through
    -[X] [Faith] Begin The Great Education
    -[X] [Military] Raise A Specialised Light Infantry Unit - Assault
    -[X] [Faith] Construct Cradle-Shrines
    [X] Plan: Faith and Duty
    -[X] [Faith] Construct Cradle-Shrines
    -[X] [Chapter] Fail Not The Ancient That Sleeps
    -[X] [Military] Raise A Specialised Light Infantry Unit - Assault
    [X] Plan Warp Ripples
    -[X] [Psykana] Conduct a Melody (Choose one below.)
    --[X] Wisdom
    -[X] [Faith] Motive Force And Cradle Slumbers
    -[X] [Faith] Begin The Great Education
    [X] Plan Blitzscaling
    -[X] [General] Construct Something
    --[X] Void Industry
    -[X] [Military] Raise A Specialised Light Infantry Unit - Assault
    -[X] [Faith] Construct Cradle-Shrines
    [X] Plan: Prepare to Fight the Psykana
    -[X] [Faith] Begin The Great Education
    -[X] [Military] Raise A Specialised Light Infantry Unit - Assault
    -[X] [Chapter] Fail Not The Ancient That Sleeps
    [X] Plan: Spinning Up
    -[X] Food Production
    -[X] Civilian Infrastructure
    -[X] Medical Services
    [X] Plan: Evey Marine A Rifleman
    -[X] [General] Construct Something
    --[X] Heavy Industry
    -[X] [Military] Raise A Specialised Light Infantry Unit - [Choose: Engineering]
    -[X] [Chapter] Fail Not The Ancient That Sleeps
    [X] Plan Emergency
    -[X] [General] Instruct SM-001-A To Investigate (Location)
    --[X] All 3
 
At this point of time, I reckon we don't really have to focus on exploration a tad bit too much. Got to lay a solid foundation so that a Shining Beacon on the Hill can be wrought well.
 
At this point of time, I reckon we don't really have to focus on exploration a tad bit too much. Got to lay a solid foundation so that a Shining Beacon on the Hill can be wrought well.

I mean, the best way to get a shot in the arm is more people, apparently we sabotaged ourselves by not exploring Turn one, which kind of brought on my question on what we should be Expecting going forward.
 
I mean, the best way to get a shot in the arm is more people, apparently we sabotaged ourselves by not exploring Turn one, which kind of brought on my question on what we should be Expecting going forward.

I mean, did we? It seems like we missed out on an easy way to reinforce the faith for another turn or two, but we can just take Shrines this turn to staunch the wound. Annoying, sure, but we would have regretted missing out on repairing the station or burning away the corruption too, and not Uniting the Creed would have been an even bigger loss tbh.
 
no matter what we choose we will miss out other things and suffer the consequences
is just the reality of the setting,i rather focus on a strong foundation
set up faith infrastructure,give people education,raise a army unit
 
I wonder if we do enough to bolster the Lementors enough they'll be able to establish another local founding? Or if we are really doing things that's gonna piss off everyone then could we convince them to break with the Codex rules and build up their group well past the limit? I mean if we are going to have to fight the Empire anyway right?
 
I mean, the best way to get a shot in the arm is more people, apparently we sabotaged ourselves by not exploring Turn one, which kind of brought on my question on what we should be Expecting going forward.
I think it was more not exploring turn 2, after we got the notice that there was an exterminatus that we could see, but then we'd have to compromise on either the economy, military organization, or setting up the Chapter.

Ok last time I'm gonna be bitching about this:
I really think the quest would be best served with 4 actions a turn. We'd still have a bunch of crap we'd need to do and a lot of fires to put out, but it won't feel quite so constricting and at a glacial pace. It might not seem like much, but a 4th action could really help feel more like we're doing shit while still have a sense of urgency over not being able to pick all the options we'd want to get.

And besides, 4 actions seems to be the go-to for a lot of the quests I've been a part of.
 
Is this a game of Losing on your own terms, or is it something that can be won?
It is a game of your humanity peeking through the prison bars of an inhuman universe.

You cannot save everyone, you cannot save most. You probably can't even save more than barely enough. But you can rip who you choose to from that gentle night while you rage against the coming of the dark before that gentle dawn shines on you all.

The thread chose to be Iconoclasts, it looked at the universe that is 40k and, when give a choice, took an option that would let them fight against the evils within. Some may have just done so for the bonuses, others for the story, but the result is all the same; you don't want to continue with the steady rot of the Imperium, nor do you wish to fasten the demise of the galaxy. You want to murder everyone who gleefully does and save those who don't. And you can.

Will you have to choose who gets eaten and tortured by Daemons for centuries? Who will get to escape the bloodiest regime imaginable? Who will get the rare chance to behold a better future? Yes.

The questers did not choose a Quest of compassion, or kindness, or any other simple virtue. They chose one where they get to scream "Fuck You!" at the world of 40k. It is just that 40k can scream "And Fuck You Too!" right back.

And yet, here is a stick. There are five fuckers of Warp and Psykery. Take it, and start hitting them like a deaf man hits a bell, before they do so to you.
 
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It is a game of your humanity peeking through the prison bars of an inhuman universe.

You cannot save everyone, you cannot save most. You probably can't even save more than barely enough. But you can rip who you choose to from that gentle night while you rage against the coming of the dark before that gentla dawn shines on you all.

The thread chose to be Iconoclasts, it looked at the universe that is 40k and, when give a choice, took an option that would let them fight against the evils within. Some may have just done so for the bonuses, others for the story, but the result is all the same; you don't want to continue with the steady rot of the Imperium, nor do you wish to fasten the demise of the galaxy. You want to murder everyone who gleefully does and save those who don't. And you can.

Will you have to choose who gets eaten and tortured by Daemons for centuries? Who will get to escape the bloodiest regime imaginable? Who will get the rare chance to behold a better future? Yes.

The questers did not choose a Quest of compassion, or kindness, or any other simple virtue. They chose one where they get to scream "Fuck You!" at the world of 40k. It is just that 40k can scream "And Fuck You Too!" right back.

And yet, here is a stick. There are five fuckers of Warp and Psykery. Take it, and start hitting them like a deaf man hits a bell, before they do so to you.

Got it, thanks for clarifying :)

[X] Plan: Have some Faith
-[X] [Faith] Construct Cradle-Shrines
-[X] [Chapter] Fail Not The Ancient That Sleeps
-[X] [General] Instruct SM-001-A To Investigate (Frozen Forest Moon)
 
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