[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)

Probably not gonna win but I'm interested in final getting out lizard boys into space
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)

Too much stone laid in this road to strip back before it's complete.
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)

Here, we shall stand. Here, we shall fight.

We are guardians. We are unbowed.
 
[x] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)

It'd be nice to help our friend that's been good to us.

That, and the only ones who get to pick us up by the scruff of our necks and send us across the galaxy are the Old Ones!
 
Practically, while our interactions with Isendral and the Eldar will consum some of our resources, I find the prospect of having an active say in Aeldari Dominion politics to be far more advantageous at this stage. Whether we want it or not, we're getting involved in galactic politics. I consider the disadvantages of declining her offer to be insufficient relative to getting our feet in the door early.

Narratively, we were brought here by fate. Deliverance by the first among equals of first generation ended up with us landing our webbed and scaled feet on Mochantia. Our impact on this world has to mean something, and our reciprocal relationship between the Communion and Isendral presents a compelling reason to dig in and see this journey through to the end.

Personally, I think resetting the status quo is extremely boring.
for these reasons, this is my vote.

[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
It just occurred to me. We will need to ask Isendral what Mochantian was like before she came. There must be a reason why we were thrown to this particular planet. Maybe she had something to do with the Old Ones.
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)
 
If you like Warhammer 30k or 40k as a setting and want it to be recognizable with the Imperium and modern Eldar existing, you should vote Accept. If you want to have us start playing as a growing interstellar empire after we have been playing on Mochantia for six years, you should vote Accept.
 
[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)
 
[X] Accept the offer (The quest, as it is, will conclude after this turn. There will be a series of votes to choose the planet, sector, etc of your starting point in the next arc. Any hanging plot threads will remain unresolved, and come to a conclusion independent of lizardmen interference. You are guaranteed a limited duration of time where the Eldar Dominion will ignore your existence in the next arc. The quest will continue in a new thread.)
 
Evidently your not up to speed on this topic.
The hell I'm not.

I know the 40k warp often behaves in illogical ways, but you can't use that to try and force a conclusion of "my argument is illogical and the Warp is illogical, this is an argument about the Warp, therefore I'm right."

Among other things, as I've already said, the reason the warp storms are connected to Slaanesh's "gestation" is in no small part because Slaanesh actually existing in the 30th millennium and later can affect reality in earlier millennia because of how the Warp works.

Suppose that we abort Slaanesh's future existence by disrupting the activities that led to Slaanesh's birth. On the one hand, this removes the future "cause" underlying the past "effect" of the warp storms.

It would be far too optimistic to expect this to retroactively mean the warp storms never happened, though such paradoxes can occur on smaller scales within the Warp (e.g. an Imperial guard regiment responding to its own distress call and being slaughtered to the last man, sending out that very same distress call in the process, which back-propagated to an earlier point in their own timeline).

However, nevertheless, from the perspective of points after our intervention, the underlying pressure causing the warp storms has been relieved. The effect is in the present and the cause is in the future, but negating the cause undermines the effect. Furthermore, the immediate cause that does exist in the present (Eldar murder-cult shenanigans) has likewise been negated or undermined by the very act of aborting Slaanesh (since this presumably involves disrupting the Eldar shenanigans that brought Slaanesh into being).

While it is far from certain that the warp storms will gradually over time dissipate, if both their proximate cause (Eldar murder shenanigans) and their ultimate cause (that Slaanesh is ever going to be born) are undermined or negated... It certainly seems like a reasonable expectation. Conversely, there is no pressing reason to assume that warp storms which only exist in the first place because of the murder-shenanigans and the eventual birth of Slaanesh will go on existing forever just because Slaanesh was stillborn.

That seems really illogical, since if the Deny option requires resources and what not to be used on aspects like getting rid of the curse in the stone and moving toward effecting the Fall. Then those are resources that aren't focused on improvement and research.
And in contrast the Accept option would guarantee all resources go into improvement and research. So how could it possibly not effect tech tree development and development in an of itself.
It may well prove that in the long run, we gain more from observing the Aeldari than we lose by not concentrating fixedly on our own internal development.



If you like Warhammer 30k or 40k as a setting and want it to be recognizable with the Imperium and modern Eldar existing, you should vote Accept. If you want to have us start playing as a growing interstellar empire after we have been playing on Mochantia for six years, you should vote Accept.
Welp, I guess I just hate both those things with a burning fiery passion, then.

[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)
 
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[X] Decline the offer (In the following turn, Isendral will ask you to donate a currently unknown, but significant portion of slannpower in order to unravel the insanity enchantment around the stone before whoever wove it comes looking. You will have a limited amount of time to prepare for their arrival, and the chance of being caught in the crossfire between Dominion Eldar is moderate. You will be allowed to remain on Mochantia, and see the situation through, come what may.)

Sure hope that means a solid + of trust Isendral puts in us, and thus... you know, actually helps with our problems, rather than just demanding our time and resources.
I mean stuff like rousing her plant golems to help us get rid of the Ork nuisances.

But regardless of the give-and-take aspect, Eldar are strongest faction in the galaxy right now, so getting in the good books of even a small fraction of them is massive.

Also... I don't want to drop all the plot threads we got here, just to focus on grinding.
Besides, we got new tech from Orks being a problem, so Eldar dropping a few trinkets as a teeny-tiny favor or plain oopsie on their part might work as well in opening new tech trees?
 
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