- Location
- United States
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
No. Please stop. This is explicitly false. The super coffee allows the drinker to meet all of their sleep needs in 1 hour per night instead of 8. Not just physical exhaustion. All of them. There is absolutely zero room for ambiguity here. Please, please, please stop spreading misinformation and then fearmongering based on it.Yeah... Honestly, sleep does some interesting stuff brain-wise that has nothing to do with physical exhaustion, so I am a little worried about Charity trying this given she can't take a bleach bath and be restored. But I guess saying 'it's not safe for you' would be a poor argument for Molly using it so... Maybe do some stuff with Charity in upcoming turn or two if we can.
Not sure if/to what extent this applies to Exalted Alchemy, but in any case I believe it's irrelevant for us, as we ignore any and all harmful effects of liquids. Would be good to keep in mind for anyone else we might be supplying or sharing the recipe with, though. Good thought & thanks for bringing it up.Going from Dresden files there actually would be a fairly serious cost to using the super coffee potion. In Dresden files using two potions at the same time has fairly bad side effects. So if we are always under the effects of the super coffee potion then we can't use any other potions at the same time.
I think we can cheat because exalted alchemy, but I don't believe we're immune to potion side effects. BSM makes us immune to environmental damage from liquids, but being immune to poison is the domain of Fathomless Poison Haven:Not sure if/to what extent this applies to Exalted Alchemy, but in any case I believe it's irrelevant for us, as we ignore any and all harmful effects of liquids. Would be good to keep in mind for anyone else we might be supplying or sharing the recipe with, though. Good thought & thanks for bringing it up.
Fathomless poison haven (••)
With but a smile and a caress, the Infernal can
grant immunity to the ravages of the very seas of Hell. System: The Infernal touches someone she feels
affection for and rolls Charisma + Survival against difficulty 6. The subject becomes immune to any sort of harm from liquid for one day per success. This includes crushing, battering, drowning, boil- ing, and immunity to any sort of liquid poisons. The Infernal may target herself, if she desires.
"Platonic Coffee and Maggot Chow diner" is a stupid, but still funny idea.If we ever want to get in Murphy's good books... well one of the fundamental truths about cops (apart from being sketchy) is that they ALWAYS want better coffee.
I'm not.
:tilts head:Now we pick a weird half-solution that relies on regularly producing Malfeccino,
1)Im reasonably sure either I or you either implicitly or explicitly mentioned burnout as one of the possible psychological/non-physical consequences of over-using malfeccino when we were arguing over Alchemy several weeks ago.Haven't considered burnout as an argument. In the future we could probably argue that since we'll spend the time tinkering, it actually counts as hobby time.
And we still should show it to Harry.
Its work. Its not a hobby.Merriam Webster said:hobby
2 of 2noun (2)
pluralhobbies
: a pursuit outside one's regular occupation engaged in especially for relaxation
Writing is just a hobby of his.
Her hobbies include gardening and bird-watching.
Yeah, the Carpenters have really good insurance, they have to given the unusual medical problems they could suffer from, just being who they are.
This is 2006, so pre-Obamacare.She is someone Michael saved yeah, a couple of lucky breaks happened after their meeting ten years ago which allowed her to take on the role.
Sure, they won't notice the Exaltation.
But possibly the unnaturally hardened skin, the fact that we don't really need to eat or drink since Transcendent Lord of Flies, or our strange relation with any liquid touching us.
Ox Body might be more subtle, but Scar-Writ Sage Shield should be noticable.
To the best of my recollection, most Solaroid Charms do not result in physical changes unless it actively mentions you are picking up mutations or Merits denoting the same. These are magic effects, not physical changes.Not likely to come up now, but I'm curious about how literal parts of the charm text are now that we're on the topic.
Does Molly actually have tattoos on her heart, and demon runes engraved on her bones, describing the trials of her life now?
Or Healing.Healing potions are strictly trauma, they fix wounds, if you want something that fixes chronic or long lasting contidions you are going to need more dots of alchemy and the recipes for it
Molly's ListThe Major Injuries of Dresden said:Storm Front:
Fool Moon:
- Hit in head with baseball bat, fell down stairs. Probable concussion.
- Beaten up again
- Shot (hip)
- In shock to the point that Morgan gives him CPR (despite what you might see on TV when you need CPR things are really bad and there will probably be permanent damage)
- Several days in the hospital
Grave Peril:
- Shot (shoulder). Lost a ton of blood, unconscious for most of a day (giant red flag).
- Dives out of moving car (with gunshot shoulder) while on wizard meth
- Viscously beaten by Lycanthropes
- Major blow to the head from Denton
Summer Knight:
- Slammed into a stone column head first (immediately healed by Lea)
- Almost strangled to death
- Poisoned
- Beaten by superhuman vampires
- Technically killed and revived with CPR (again, extremely bad for you)
- At least four days in the hospital
Death Masks:
- Knocked unconscious by an ogre for an indeterminable amount of time (despite what Hollywood says if you are knocked out for more than a few seconds it is serious, a severe concussion at a minimum)
- Nearly drowned
- Another nasty blow to the head in faerie battle
Blood Rites:
- Pistol whipped unconscious for an indeterminable amount of time
- Plague cursed (for only a short while, but with many different diseases running through his system at once)
- Shot (Not quite sure where, but disabled his left arm i.e. left arm, shoulder or upper torso)
Dead Beat:
- Nice knock to the back of the head, from a confused Inari (incapacitated for a minute or two, possible concussion)
- Severely burned hand
- Lots of nasty sounding hits over the course of several fights, probable broken ribs
Proven Guilty:
- Throwing star to to calf
- Clubbed in the back of the head, temporarily incapacitating him (possible concussion)
- Sliced across the belly, lot of blood loss
White Knight:
- Car crash (definitely concussion)
- Knocked unconscious with a tire iron for at least an hour
Small Favor:
- Thrown by car bomb (despite what Hollywood says being that close to a bomb will do damage, even without shrapnel)
- Psychic head butt, unconscious for several hours
- Nearly drowned, in shock and unconscious for at least an hour after
- Psychic attack and Lash's sacrifice, resulting in minor brain damage
Turn Coat:
- Broken nose from Gruffs
- Car crash
- Bad hypothermia
- Nearly drowned
Changes:
- Major car crash
- Head slammed into wall
- Blast from a concussion grenade
- Slashed across face, nearly loses left eye
- Slashed in right arm with dagger, major blood loss
- In the Edinburgh infirmary for a week
Ghost Story:
- Thrown into garbage can by a major bomb blast
- Battered around by the Ick
- Back broken, lower body paralysis (Accepts mantle of the winter knight, all previous injuries healed by Mab. Endurance, resistance to injury, pain threshold and healing all enhanced.)
- Shot in the chest (through the heart knowing Kincaid's accuracy)
Cold Days:
- Spends 6 months in a coma
Skin Game:
- God/Jim only knows how many injuries from Mab's school of hard knocks
- Bomb blast/car crash
- Severe beating from Ace
- Bomb blast number two in the warehouse
- Head smashed through heavy duty boat windows, and slammed against steel wall by Cat Sith
- Shot in right calf
- Left Arm broken by super-ghoul
- Battered by the Genoskwa, at first slammed into wall, later smashed into car hard enough to bend metal
Reference:
Reddit - Dive into anything
www.reddit.com
In your words, strongly disagree. It's not a work, it's a passion project, same as how engineers can spend their free time tinkering with their cars, programmers can make their houses smart, and artists can make non-comissioned art in their off time.Its work. Its not a hobby.
You arent likely to somehow bamboozle our family and friends into thinking that making war materiel or doing construction work is a hobby. Even Tony Stark didnt get away with that bit.
And successfully deceiving them doesnt change the fact that burnout would still be a thing.
We are supposed to be roleplaying a person, not a machine.
And even machines need downtime.
I take different lessons from Age of Legends:A consistent theme with vanilla Exalted in general, and the Age of Legends in particular, was that losing touch with the human condition led many an Exalt astray, in more than one way. Whether emotionally, mentally or physically.
I'd agree with you if we were talking about Solar Charms, but this is about Infernal.To the best of my recollection, most Solaroid Charms do not result in physical changes unless it actively mentions you are picking up mutations or Merits denoting the same. These are magic effects, not physical changes.
Else you wouldnt be able to receive human medical care as soon as you became an Exalt.
So there's no unnaturally hardened skin. Scar Writ Saga Shield leaves no physical evidence. Ox Body will just manifest as your being unusually able to take punishment. The Touch of Frost merit would have been because of magic, not because our biology mutated into some bizarre chimera from an ice planet.
And even the magic effects are not necessarily evident to inspection with magic, for the good reason that if they were, people would be able to tell which charms you have and dont have by looking at you, and then go back to prepare an attack targeting weak spots.
Like if you lacked an antipoison charm, say.
Which is also why I continue to be dissapointed by some of our picks, like the very human Shintai, the wingless flight from By Rage Recast and so on. Trying to also push our definitly body-altering Charms into a less obvious form brings us even further away from that theme.
I have mixed feelings on this.Which is also why I continue to be dissapointed by some of our picks, like the very human Shintai, the wingless flight from By Rage Recast and so on. Trying to also push our definitly body-altering Charms into a less obvious form brings us even further away from that theme.
A Devil Tiger is little different from a primordial. Yozi are lobotomized primordial's.A proper Devil tiger with a mortal mentality and the power of a primordial would be something qualitatively better than the Yozi in many ways even if their measurable strength was the same.
The issue, at least for me, that irritates is precisely this: what was lacking in the Primordials was a human mentality and not the quasi-functional insanity that each one has for being their own universal constants, which got much worse when they became the Yozi.I have mixed feelings on this.
On one hand I do really like some of the transformative aspects of infernals and their more crazy permutations. On the other I think there's something to be said thematically about how their variety of transhumanism works.
Sure it's a path to eldritch enlightenment and power for the mortal, but I think there's something to be said for what the human beings to the primordial. The Yozi lost; their power is broken, and for all their grandeur it was empowered mortals that did it.
There's something to be said about making the alloy obvious and the human portion more dominant, because as small as the addition is in some ways it makes all the difference in others.
A proper Devil tiger with a mortal mentality and the power of a primordial would be something qualitatively better than the Yozi in many ways even if their measurable strength was the same.
Yeah I know. My point was that an internal who ascends to be a primordial but keeps enough human around in the process would be better than a baseline primordial, and the degraded state they fell into as Yozi.A Devil Tiger is little different from a primordial. Yozi are lobotomized primordial's.
Dude, why don't you take a break and rest? We're not going anywhere.Ok not quite as woozy as I used to be, vote closed.
Adhoc vote count started by DragonParadox on Feb 20, 2023 at 8:43 AM, finished with 75 posts and 31 votes.
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
-[X] Just to make sure, maybe take her, and actually a whole family, for a checkup? And Charity could do a follow-up after two weeks are done.
I don't really agree on a lot of this.The issue, at least for me, that irritates is precisely this: what was lacking in the Primordials was a human mentality and not the quasi-functional insanity that each one has for being their own universal constants, which got much worse when they became the Yozi.
However, people often want to avoid anything other than the "golden savior of humanity molly", such as MMP and other charms, and thus deny the trans and post humanist qualities that attracted so many people to the Infernals, like me.
This is why I was very concerned when DragonParadox chose to do an Infernal quest, especially with a character like Molly, because every time the questers always just want to redeem the Infernals and Abyssals back to their golden selves and don't care about aesthetics, qualities , and themes that made them loved.
And for that I repeat the statement I made several times: If you don't like Infernals or Abyssals (or Vampires, Mummies, Demons etc), then don't disturb others who do, and just go play a Solar or powerful Mage (if it's WoD).
I love Infernals, so many good and bad parts, and I don't like it being reduced to just one Solar with green paint.