Green Flame Rising (Exalted vs Dresden Files)

Going from Dresden files there actually would be a fairly serious cost to using the super coffee potion. In Dresden files using two potions at the same time has fairly bad side effects. So if we are always under the effects of the super coffee potion then we can't use any other potions at the same time.
 
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)

Not great, but good enough. And yeah, if Charity Carpenter has finally managed to unbend even slightly then that ought to be rewarded.
Yeah... Honestly, sleep does some interesting stuff brain-wise that has nothing to do with physical exhaustion, so I am a little worried about Charity trying this given she can't take a bleach bath and be restored. But I guess saying 'it's not safe for you' would be a poor argument for Molly using it so... Maybe do some stuff with Charity in upcoming turn or two if we can.
No. Please stop. This is explicitly false. The super coffee allows the drinker to meet all of their sleep needs in 1 hour per night instead of 8. Not just physical exhaustion. All of them. There is absolutely zero room for ambiguity here. Please, please, please stop spreading misinformation and then fearmongering based on it.
Going from Dresden files there actually would be a fairly serious cost to using the super coffee potion. In Dresden files using two potions at the same time has fairly bad side effects. So if we are always under the effects of the super coffee potion then we can't use any other potions at the same time.
Not sure if/to what extent this applies to Exalted Alchemy, but in any case I believe it's irrelevant for us, as we ignore any and all harmful effects of liquids. Would be good to keep in mind for anyone else we might be supplying or sharing the recipe with, though. Good thought & thanks for bringing it up.
 
Not sure if/to what extent this applies to Exalted Alchemy, but in any case I believe it's irrelevant for us, as we ignore any and all harmful effects of liquids. Would be good to keep in mind for anyone else we might be supplying or sharing the recipe with, though. Good thought & thanks for bringing it up.
I think we can cheat because exalted alchemy, but I don't believe we're immune to potion side effects. BSM makes us immune to environmental damage from liquids, but being immune to poison is the domain of Fathomless Poison Haven:

Fathomless poison haven (••)
With but a smile and a caress, the Infernal can
grant immunity to the ravages of the very seas of Hell. System: The Infernal touches someone she feels
affection for and rolls Charisma + Survival against difficulty 6. The subject becomes immune to any sort of harm from liquid for one day per success. This includes crushing, battering, drowning, boil- ing, and immunity to any sort of liquid poisons. The Infernal may target herself, if she desires.

Which tracks with how CSR made Molly immune to harm from being submerged in lethally poisonous liquid, but not from something like boiling water and not to being poisoned by drinking a small amount instead of being submerged in it.
 
Of course once we get Running to Forever we won't even need super coffee most of the time. Then we only need sleep when we want to regain willpower. Which actually makes a lot of sense thematically. Running to Forever just makes it so we never get physically tired.

"So I never get tired anymore well not physically I still get mentally tired, but that only happens when I'm stressed I could play video games until sun burns out with no ill effects"
 
If we ever want to get in Murphy's good books... well one of the fundamental truths about cops (apart from being sketchy) is that they ALWAYS want better coffee.
 
It is something of a shame that we are never going to get Dissonant Lies Made True (•••). So many polite lies becomes an opportunity to turn someone into our willing servant. But considering the backlash Maggots got it doesn't stand a chance. Also costs even more XP.
 
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Catching up....
I'm very pro-transhumanism for Infernals.
I'm not.
A consistent theme with vanilla Exalted in general, and the Age of Legends in particular, was that losing touch with the human condition led many an Exalt astray, in more than one way. Whether emotionally, mentally or physically.

Especially relevant since there are no takebacksies for a lot of the things you can do to yourself.
You cant unlearn a permanent Charm if you decide you dont like it, or undo a permanent change.
For others, maybe, but not for yourself.

So Im very much on the conservative side. Especially with mind-altering effects.
Now we pick a weird half-solution that relies on regularly producing Malfeccino,
:tilts head:
Now that is an actually catchy name for it.
@Yog
Haven't considered burnout as an argument. In the future we could probably argue that since we'll spend the time tinkering, it actually counts as hobby time.
And we still should show it to Harry.
1)Im reasonably sure either I or you either implicitly or explicitly mentioned burnout as one of the possible psychological/non-physical consequences of over-using malfeccino when we were arguing over Alchemy several weeks ago.

2)Strongly disagree.
Merriam Webster said:
hobby
2 of 2​

noun (2)

plural
hobbies
:
a pursuit outside one's regular occupation engaged in especially for relaxation
Writing is just a hobby of his.
Her hobbies include gardening and bird-watching.
Its work. Its not a hobby.
You arent likely to somehow bamboozle our family and friends into thinking that making war materiel or doing construction work is a hobby. Even Tony Stark didnt get away with that bit.

And successfully deceiving them doesnt change the fact that burnout would still be a thing.
We are supposed to be roleplaying a person, not a machine.
And even machines need downtime.
They have all that included, yeah. She can do that.
Yeah, the Carpenters have really good insurance, they have to given the unusual medical problems they could suffer from, just being who they are.
She is someone Michael saved yeah, a couple of lucky breaks happened after their meeting ten years ago which allowed her to take on the role.
This is 2006, so pre-Obamacare.
Molly ages out of the family insurance coverage when she turns 18-19.
Thankfully we have the resources to make it moot.

Sure, they won't notice the Exaltation.
But possibly the unnaturally hardened skin, the fact that we don't really need to eat or drink since Transcendent Lord of Flies, or our strange relation with any liquid touching us.
Ox Body might be more subtle, but Scar-Writ Sage Shield should be noticable.
Not likely to come up now, but I'm curious about how literal parts of the charm text are now that we're on the topic.
Does Molly actually have tattoos on her heart, and demon runes engraved on her bones, describing the trials of her life now?
To the best of my recollection, most Solaroid Charms do not result in physical changes unless it actively mentions you are picking up mutations or Merits denoting the same. These are magic effects, not physical changes.
Else you wouldnt be able to receive human medical care as soon as you became an Exalt.

So there's no unnaturally hardened skin. Scar Writ Saga Shield leaves no physical evidence. Ox Body will just manifest as your being unusually able to take punishment. The Touch of Frost merit would have been because of magic, not because our biology mutated into some bizarre chimera from an ice planet.

And even the magic effects are not necessarily evident to inspection with magic, for the good reason that if they were, people would be able to tell which charms you have and dont have by looking at you, and then go back to prepare an attack targeting weak spots.
Like if you lacked an antipoison charm, say.
Healing potions are strictly trauma, they fix wounds, if you want something that fixes chronic or long lasting contidions you are going to need more dots of alchemy and the recipes for it
Or Healing.
Molly may or may not have noticed, but Dresden is still recovering from having his left hand flambeau'd by a Renfield in Blood Rites, which was ~2 years before Proven Guilty where this AU started. He's probably still wearing that glove over it.

Relevant:
The Major Injuries of Dresden said:
Storm Front:

  • Hit in head with baseball bat, fell down stairs. Probable concussion.
  • Beaten up again
  • Shot (hip)
  • In shock to the point that Morgan gives him CPR (despite what you might see on TV when you need CPR things are really bad and there will probably be permanent damage)
  • Several days in the hospital
Fool Moon:

  • Shot (shoulder). Lost a ton of blood, unconscious for most of a day (giant red flag).
  • Dives out of moving car (with gunshot shoulder) while on wizard meth
  • Viscously beaten by Lycanthropes
  • Major blow to the head from Denton
Grave Peril:

  • Slammed into a stone column head first (immediately healed by Lea)
  • Almost strangled to death
  • Poisoned
  • Beaten by superhuman vampires
  • Technically killed and revived with CPR (again, extremely bad for you)
  • At least four days in the hospital
Summer Knight:

  • Knocked unconscious by an ogre for an indeterminable amount of time (despite what Hollywood says if you are knocked out for more than a few seconds it is serious, a severe concussion at a minimum)
  • Nearly drowned
  • Another nasty blow to the head in faerie battle
Death Masks:

  • Pistol whipped unconscious for an indeterminable amount of time
  • Plague cursed (for only a short while, but with many different diseases running through his system at once)
  • Shot (Not quite sure where, but disabled his left arm i.e. left arm, shoulder or upper torso)
Blood Rites:

  • Nice knock to the back of the head, from a confused Inari (incapacitated for a minute or two, possible concussion)
  • Severely burned hand
  • Lots of nasty sounding hits over the course of several fights, probable broken ribs
Dead Beat:

  • Throwing star to to calf
  • Clubbed in the back of the head, temporarily incapacitating him (possible concussion)
  • Sliced across the belly, lot of blood loss
Proven Guilty:

  • Car crash (definitely concussion)
  • Knocked unconscious with a tire iron for at least an hour
White Knight:

  • Thrown by car bomb (despite what Hollywood says being that close to a bomb will do damage, even without shrapnel)
  • Psychic head butt, unconscious for several hours
  • Nearly drowned, in shock and unconscious for at least an hour after
  • Psychic attack and Lash's sacrifice, resulting in minor brain damage
Small Favor:

  • Broken nose from Gruffs
  • Car crash
  • Bad hypothermia
  • Nearly drowned
Turn Coat:

  • Major car crash
  • Head slammed into wall
  • Blast from a concussion grenade
  • Slashed across face, nearly loses left eye
  • Slashed in right arm with dagger, major blood loss
  • In the Edinburgh infirmary for a week
Changes:

  • Thrown into garbage can by a major bomb blast
  • Battered around by the Ick
  • Back broken, lower body paralysis (Accepts mantle of the winter knight, all previous injuries healed by Mab. Endurance, resistance to injury, pain threshold and healing all enhanced.)
  • Shot in the chest (through the heart knowing Kincaid's accuracy)
Ghost Story:

  • Spends 6 months in a coma
Cold Days:

  • God/Jim only knows how many injuries from Mab's school of hard knocks
  • Bomb blast/car crash
  • Severe beating from Ace
  • Bomb blast number two in the warehouse
  • Head smashed through heavy duty boat windows, and slammed against steel wall by Cat Sith
Skin Game:

  • Shot in right calf
  • Left Arm broken by super-ghoul
  • Battered by the Genoskwa, at first slammed into wall, later smashed into car hard enough to bend metal

Reference:
Molly's List
Hung on a tree/cross by a fetch
Bitten in the leg by a Fae spidermonster
Magdumped in the chest by a skinhead with an AR
Headshot by a renegade Valkyrie
Bitten in the ankle by Fomor servitors

And thats just the last three months.
Yeah, thats good reason for most people to express concern for a loved one.
 
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Its work. Its not a hobby.
You arent likely to somehow bamboozle our family and friends into thinking that making war materiel or doing construction work is a hobby. Even Tony Stark didnt get away with that bit.

And successfully deceiving them doesnt change the fact that burnout would still be a thing.
We are supposed to be roleplaying a person, not a machine.
And even machines need downtime.
In your words, strongly disagree. It's not a work, it's a passion project, same as how engineers can spend their free time tinkering with their cars, programmers can make their houses smart, and artists can make non-comissioned art in their off time.

The whole work-hobby paradigm is not even applicable to Molly. She's a free agent. As long as a project destresses her, I would argue it counts as a hobby. And that's aside from how charred sinner renewal drastically accelerates the rate at which we rest.
A consistent theme with vanilla Exalted in general, and the Age of Legends in particular, was that losing touch with the human condition led many an Exalt astray, in more than one way. Whether emotionally, mentally or physically.
I take different lessons from Age of Legends:
1) Information bubbles are bad. You need feedback for a system to work
2) Great War administrations ddon't necessarily make good peacetime ones.
3) Curses of dead primordials are scary.
4) Dictatorships beget dictatorships, and it's incredibly hard to revolution your way into a working society

Like "even the best of the best mortals cannot win, and you need to transcend the human condition in order to have a fighting chance against the cruel cosmos" is also a theme of vanilla Exalted. If you try to comprehend deeper mysteries of the world as a mortal, you explode. Hell, if you learn highest tier of martial arts possible as a non-celestial exalt, you explode. To be an effective champion of humanity, you have to stand apart of humanity, be more than mortals can be.

Trans and post humanism (and Infernals are very much post humanism exploration, not just transhumanism) are scary. Are frought with dangers. But by turning your back to it, you lose even more surely than you do by diving head in.

The core theme of ExvsWoD, the premise even, is that exalts are here to flip the table. To break the setting over their shining golden knees and to change the world for the better. And that without Great Curse they have the chance of succeeding. Dresden Files isn't quite that close to Apocalypse, but let's be clear, it's also a crapsack world. It still would greatly benefit from an exalted host in my opinion.
 
To the best of my recollection, most Solaroid Charms do not result in physical changes unless it actively mentions you are picking up mutations or Merits denoting the same. These are magic effects, not physical changes.
Else you wouldnt be able to receive human medical care as soon as you became an Exalt.

So there's no unnaturally hardened skin. Scar Writ Saga Shield leaves no physical evidence. Ox Body will just manifest as your being unusually able to take punishment. The Touch of Frost merit would have been because of magic, not because our biology mutated into some bizarre chimera from an ice planet.

And even the magic effects are not necessarily evident to inspection with magic, for the good reason that if they were, people would be able to tell which charms you have and dont have by looking at you, and then go back to prepare an attack targeting weak spots.
Like if you lacked an antipoison charm, say.
I'd agree with you if we were talking about Solar Charms, but this is about Infernal.

And their whole theme is becoming more like the Yozi, in body and soul, as they advance through their charmsets.
So I think transhumanism is pretty baked into that whole concept.

Of course, for ExWod it`s diluted, I think some of the things that made Infernals unique, like their very different Excellencies, are lost here and the story is worse for it, but the basic lines of it should still be there.
That doesn't mean all our Charms, or even most of them, need biological alterations of course.
The Yozi are more than their physique, indeed their bodies wouldn't work at all if they were not working under their personal interpretations of physics, but there should still be traces of those physical alterations.

Which is also why I continue to be dissapointed by some of our picks, like the very human Shintai, the wingless flight from By Rage Recast and so on. Trying to also push our definitly body-altering Charms into a less obvious form brings us even further away from that theme.

We might as well play a Solar, or a really weird and powerful godblooded Mage.
 
Which is also why I continue to be dissapointed by some of our picks, like the very human Shintai, the wingless flight from By Rage Recast and so on. Trying to also push our definitly body-altering Charms into a less obvious form brings us even further away from that theme.

Yeah, I think it's a pity the humanoid shintai is objectively better mechanically, or even that the exact form your shintai can take is tied to the mechanics this way at all actually, it smother creativity in what your shintai look like, since everyone and their mother is probably going to go for the +4 dex and as such be humanoid.

We could have been something more than just an armored figure, had a form worthy of the term demon-emperor, but no, +4 dex says you can only be limited to not to much imagination, and the result was… a little boring IMO.

I can understand some of the problems of taking the giant form (though I think we may have been able to mitigate them way more than some thought), and the fact that dex is king and all that, but that's why I said I would have liked if the form had been disconnected from the mechanics, with the exact shintai type determining size and bonuses independently, allowing us to get a non-humanoid form without also being a giant, stuck as the apparently awful swarm form, or with the problems that people saw in the animal one.
 
Which is also why I continue to be dissapointed by some of our picks, like the very human Shintai, the wingless flight from By Rage Recast and so on. Trying to also push our definitly body-altering Charms into a less obvious form brings us even further away from that theme.
I have mixed feelings on this.

On one hand I do really like some of the transformative aspects of infernals and their more crazy permutations. On the other I think there's something to be said thematically about how their variety of transhumanism works.

Sure it's a path to eldritch enlightenment and power for the mortal, but I think there's something to be said for what the human beings to the primordial. The Yozi lost; their power is broken, and for all their grandeur it was empowered mortals that did it.

There's something to be said about making the alloy obvious and the human portion more dominant, because as small as the addition is in some ways it makes all the difference in others.

A proper Devil tiger with a mortal mentality and the power of a primordial would be something qualitatively better than the Yozi in many ways even if their measurable strength was the same.
 
Ok not quite as woozy as I used to be, vote closed.
Adhoc vote count started by DragonParadox on Feb 20, 2023 at 8:43 AM, finished with 75 posts and 31 votes.
 
I have mixed feelings on this.

On one hand I do really like some of the transformative aspects of infernals and their more crazy permutations. On the other I think there's something to be said thematically about how their variety of transhumanism works.

Sure it's a path to eldritch enlightenment and power for the mortal, but I think there's something to be said for what the human beings to the primordial. The Yozi lost; their power is broken, and for all their grandeur it was empowered mortals that did it.

There's something to be said about making the alloy obvious and the human portion more dominant, because as small as the addition is in some ways it makes all the difference in others.

A proper Devil tiger with a mortal mentality and the power of a primordial would be something qualitatively better than the Yozi in many ways even if their measurable strength was the same.
The issue, at least for me, that irritates is precisely this: what was lacking in the Primordials was a human mentality and not the quasi-functional insanity that each one has for being their own universal constants, which got much worse when they became the Yozi.

However, people often want to avoid anything other than the "golden savior of humanity molly", such as MMP and other charms, and thus deny the trans and post humanist qualities that attracted so many people to the Infernals, like me.

This is why I was very concerned when DragonParadox chose to do an Infernal quest, especially with a character like Molly, because every time the questers always just want to redeem the Infernals and Abyssals back to their golden selves and don't care about aesthetics, qualities , and themes that made them loved.

And for that I repeat the statement I made several times: If you don't like Infernals or Abyssals (or Vampires, Mummies, Demons etc), then don't disturb others who do, and just go play a Solar or powerful Mage (if it's WoD).

I love Infernals, so many good and bad parts, and I don't like it being reduced to just one Solar with green paint.
 
Just out of curiosity, can we mess with the flavor and appearance of the potions at all?

Not for anything mechanically significant, I just find that idea of the sleep enhancer tasting like particularly elaborate lattes funny. Especially if we can see Harry and Ebenezer's faces when/if they try them for the first time.
A Devil Tiger is little different from a primordial. Yozi are lobotomized primordial's.
Yeah I know. My point was that an internal who ascends to be a primordial but keeps enough human around in the process would be better than a baseline primordial, and the degraded state they fell into as Yozi.

Stealing their shit is fine, but let's not forget that until we get our own hell/heresy charms our transhumanist upgrades are following in the footsteps of losers.
 
Ok not quite as woozy as I used to be, vote closed.
Adhoc vote count started by DragonParadox on Feb 20, 2023 at 8:43 AM, finished with 75 posts and 31 votes.
Dude, why don't you take a break and rest? We're not going anywhere.
 
The issue, at least for me, that irritates is precisely this: what was lacking in the Primordials was a human mentality and not the quasi-functional insanity that each one has for being their own universal constants, which got much worse when they became the Yozi.

However, people often want to avoid anything other than the "golden savior of humanity molly", such as MMP and other charms, and thus deny the trans and post humanist qualities that attracted so many people to the Infernals, like me.

This is why I was very concerned when DragonParadox chose to do an Infernal quest, especially with a character like Molly, because every time the questers always just want to redeem the Infernals and Abyssals back to their golden selves and don't care about aesthetics, qualities , and themes that made them loved.

And for that I repeat the statement I made several times: If you don't like Infernals or Abyssals (or Vampires, Mummies, Demons etc), then don't disturb others who do, and just go play a Solar or powerful Mage (if it's WoD).

I love Infernals, so many good and bad parts, and I don't like it being reduced to just one Solar with green paint.
I don't really agree on a lot of this.

To start with, I don't think that a disk like for specific charms for their specific themes is denying the spiritual transformation inherent to being infernal, it's an aspect of shaping it. Not all characters are the same and we aren't building a generic example; we're building Molly the infernal, who very different than the usual candidate for this sort of thing.

You're binding the specific things you want to closely the the general ideal here. Ascension to post human glory in this case is a path walked by the character to an end, and they don't all have to take the same path or end in the same location.

Being able to transform into a giant monster or whatever doesn't put necessarily put her further along her path just because it's less human inherently.

Learning from the Yozi by taking what you want from their nature, then leaving the rest as you build something for yourself based on what primordials were rather than who they are now is the quintessential infernal experience.

It doesn't really matter if you arrive looking like chaos spawn or an impossibly pretty mortal as long as the story of what they brought with them when they get their makes sense.
 
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