Green Flame Rising (Exalted vs Dresden Files)

@DragonParadox how good is Carpenters' medical insurance? I mean, they almost certainly got all their shots, but what about regular checkups and such? I want to offer to have the whole family's health checked, including dentistry. Bloodwork, and other analyses. And get Charity to repeat the analyses after the trial period, so she can rely not just on her feelings, but also on medical data.
 
Wow, Charity just compromised...

I think I know which Hell just froze over, and it's the one we're going to retroactively create and become queen of in a month or two.

[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
 
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)

Not sure if our nature as an Exalted has any effect on burnout or similar conditions.
I guess Impervious Primacy Mantle could allow us to follow our Intimacy-aligned goals with full efficiency no matter what psychological conditions might try to stop us, but outside of those activities our life could be pretty bad.
 
@DragonParadox how good is Carpenters' medical insurance? I mean, they almost certainly got all their shots, but what about regular checkups and such? I want to offer to have the whole family's health checked, including dentistry. Bloodwork, and other analyses. And get Charity to repeat the analyses after the trial period, so she can rely not just on her feelings, but also on medical data.

They have all that included, yeah. She can do that.
 
[x] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)

Absolutely no problem with the compromise there, Charity is trying, let's meet halfway.
 
So, Molly doesn't need to cover any costs out of her pocket?
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
-[X] Just to make sure, maybe take her, and actually a whole family, for a checkup? And Charity could do a follow-up after two weeks are done.

Yeah, the Carpenters have really good insurance, they have to given the unusual medical problems they could suffer from, just being who they are.
 
I don't think a cheack-up by regular people on Molly would be a good idea at this point.

We have a lot of strange properties that could be noticed on accident.
 
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
-[X] Just to make sure, maybe take her, and actually a whole family, for a checkup? And Charity could do a follow-up after two weeks are done.
 
[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
-[X] Just to make sure, maybe take her, and actually a whole family, for a checkup? And Charity could do a follow-up after two weeks are done.
 
Yeah, the Carpenters have really good insurance, they have to given the unusual medical problems they could suffer from, just being who they are.
Just making sure - their family doctor is not in the know? Or is (s)he, like, someone who Michael saved at some point, or church-affiliated?
I don't think a cheack-up by regular people on Molly would be a good idea at this point.

We have a lot of strange properties that could be noticed on accident.
Molly could exclude herself. It's mostly for Charity. Besides, I am fairly sure that normal technology won't be able to detect an exaltation. At most it'll show Molly to be Captain America level healthy.
 
Molly could exclude herself. It's mostly for Charity. Besides, I am fairly sure that normal technology won't be able to detect an exaltation. At most it'll show Molly to be Captain America level healthy.
Sure, they won't notice the Exaltation.
But possibly the unnaturally hardened skin, the fact that we don't really need to eat or drink since Transcendent Lord of Flies, or our strange relation with any liquid touching us.
 
Sure, they won't notice the Exaltation.
But possibly the unnaturally hardened skin, the fact that we don't really need to eat or drink since Transcendent Lord of Flies, or our strange relation with any liquid touching us.
... And it's not an issue. The doctor is in the know:
She is someone Michael saved yeah, a couple of lucky breaks happened after their meeting t en years ago which allowed her to take on the role.
 
Alchemy stuff I meant to post earlier, Spoilered to make it easy to scroll past since we've moved on.

Turning back to our other alchemy stuff for a second, what other options do we have available?

If we deliver the super glue via the fog recipe would we get something that sprays people down, letting us use it as a nonlethal weapon, or would it get into people's lungs and suffocate them by sealing up some of the inner surface of their lungs?

With the mirrors it might be interesting to try making an "unbreakable" chain. Even with shape and thickness limitations we can still make it work by forming them with holes in the center that each subsequent link is threaded through.

Then form nets out of it and coat it in the glue before going after big game with it. The naagloshii has super strength and shape shifting, but an exerting the force to get out of multiple chains that it has poor leverage on would be a pain to do in combat.*

I'd also like to see if we can do some true faith crafting. I think @Yog mentioned it first as something for armor, but I think it's worth exploring as a general option. We got god crafting out of rolling general occult to support a skill we don't actually have, so it seems reasonable we could play similar games with other skills.

Using blessed mirrors to convert mundane light into something blessed enough to count as natural sunlight would be a real pain in the ass for a lot of creatures.**

On an even further tangent, I'd still like to try bottling essence when we start novel research. It seems like a reasonable IC first step towards those pool expanding talisman we want for Lydia and a good stop gap before then. If we can give her a few extra emergency motes it'd make a lot of difference, even if it came with side effects.

* I realize glue the naagloshii down was always the plan, but this seems like a more practical way to implement it than going after feathers. My apologies if this was already suggested and I just missed the post.

** Secondary idea here, but I bet Harry's hanky full of sunshine trick was something alchemical.

We know he uses recipes that involve harvesting light from the break of dawn and stuff like that, so it's entirely possible that trick was based on preparing an ingredient and then releasing it from its container without catching it in a working.

Learning to do the same could open some interesting doors for us since we'll rapidly become a better alchemist than him. Hell, if we're lucky it might be simple enough to learn before we have to deal with the Akuma and we can bring a few to the meeting with us.

[X] Yes (6 AP this Turn; 6+1 Next turn and 6+2 on Following turns)
I'm actually happy about this, because I think Charity would benefit a lot. It's pure speculation, but it seems to me that having the extra time would help her unwind a bit.

Yeah... Honestly, sleep does some interesting stuff brain-wise that has nothing to do with physical exhaustion, so I am a little worried about Charity trying this given she can't take a bleach bath and be restored. But I guess saying 'it's not safe for you' would be a poor argument for Molly using it so... Maybe do some stuff with Charity in upcoming turn or two if we can.
I don't think that's a problem because calling it super coffee is actually an inaccurate metaphor. It's more like a sleep enhancer; you get 8 hours of rest in 1.
Yeah, the Carpenters have really good insurance, they have to given the unusual medical problems they could suffer from, just being who they are.
Just out of curiosity, how far does the healing potion go in this area?

Is it a pure trauma thing, or would taking it do stuff like help with stuff like repairing wear and tear to joints, smoothing out the problems with blood vessels that lead to strokes, and stuff like that?
 
I'd also like to see if we can do some true faith crafting. I think @Yog mentioned it first as something for armor, but I think it's worth exploring as a general option. We got god crafting out of rolling general occult to support a skill we don't actually have, so it seems reasonable we could play similar games with other skills.
True Faith was mentioned in context of collaborating with Charity when making Michael's new armor. She is his usual armorer, and @uju32 posited, with at least some evidence, that she uses True Faith (or some other supernatural ability) to make the armor better than a normal mundane armor made with resources available to her could be. We disagree on whether it's even possible to collaborate at all, but I am willing to try.
 
Just out of curiosity, how far does the healing potion go in this area?

Is it a pure trauma thing, or would taking it do stuff like help with stuff like repairing wear and tear to joints, smoothing out the problems with blood vessels that lead to strokes, and stuff like that?

Healing potions are strictly trauma, they fix wounds, if you want something that fixes chronic or long lasting contidions you are going to need more dots of alchemy and the recipes for it
 
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