can I ask why the hell everyone is voting for a plan with --[] Korhal: Fort Romulus Lunar Garrison 143/300 (5 dice, 25 R)? That's stupidly overkill on a project that doesn't have a second phase.
can I ask why the hell everyone is voting for a plan with --[] Korhal: Fort Romulus Lunar Garrison 143/300 (5 dice, 25 R)? That's stupidly overkill on a project that doesn't have a second phase.
Plus hopes of the overflow going into the Korhal Vespine Refinery project, but mostly because the paranoia drop.Certainty of completing it. Could reduce it down to four dice, but they really want the Paranoia drop from it this turn.
Well that seems super unlikely since those projects are not even in the same category and you're not working on vespine refineries, it's much more likely to overflow to Augustgrad.Plus hopes of the overflow going into the Korhal Vespine Refinery project, but mostly because the paranoia drop.
That's why it's mostly about the paranoia.Well that seems super unlikely since those projects are not even in the same category and you're not working on vespine refineries, it's much more likely to overflow to Augustgrad.
Maybe it'll help if I explain my reasoning. First, some background. The main driver for me modifying your plan was that I felt we really need PlanStats ASAP. To help compensate for the increased Paranoia, I wanted to add a free die on both New Model and Dylarian. This meant that I had to take one off from Personal, so I had 5 dice that I needed to spend in a way that limited Paranoia gain as much as possible....I admit, it does feel weird to see an offshoot of my plan that doesn't even begin working with the unions in ANY capacity. It's not enough to make me start rambling and ranting, since it's mostly still my plan, but it does seem to value Raynor more than literally everything else in the entire section? Which seems a weird evaluation to me.
I'll be honest, I really don't understand the thread hivemind sometimes. We've simultaneously angsted about the budget while the frontrunning plan is both incredibly expensive and only has one action likely to succeed which will actually increase income (and even then only barely).
...that's not really accurate? I was worried about the Budget Meeting, not the budget.
The expensive bits are shipyards and shipyard hardening and guns research. Guns research is a paranoia tax, and shipyards are required to gear up for incoming Kerrigan (and UED, but we don't know about them IC yet). Literally everything else that isn't a personal action is 5RpD. I guess the Dylar Hydroponics isn't necessary RIGHT NOW but it's only 20R more than if we'd put the dice somewhere else in Enviornmental and it'll be useful for making sure that if Dylar's supply lines get shut down or damaged the shipyards won't starve. The Vardona shipyards ARE necessary now though, we've had repeated problems with "YOU REQUIRE MORE SPACELIFT."I'll be honest, I really don't understand the thread hivemind sometimes. We've simultaneously angsted about the budget while the frontrunning plan is both incredibly expensive and only has one action likely to succeed which will actually increase income (and even then only barely).
The Kerrigan Redemption Arc project only unlocks after you complete "Give the QM a Serious Concussion."
[] UNN Planetary Bureaus
Right now, the Universal News Network is temporarily headquartered on Vardona, pending the construction of a suitable building on Korhal for its main offices and broadcast towers. However, while that glorious day awaits in the future, the need for a UNN footprint on the rest of the Core Worlds exists right now. Building and staffing a UNN bureau on each planet will improve their news-gathering and information-disseminating capabilities.
(+5 Paranoia)
(Progress 0/300, -5R per die)
[] UNN Planetary Bureaus [NEW]
Right now, the Universal News Network is temporarily headquartered on Vardona, pending the construction of a suitable building on Korhal for its main offices and broadcast towers. However, while that glorious day awaits in the future, the need for a UNN footprint on the rest of the Core Worlds exists right now. Building and staffing a UNN bureau on each planet will improve their news-gathering and information-disseminating capabilities.
(+5 Paranoia when complete)
(Progress 9/300, -10R per die)
Can you point out where? At a quick glance, it seems A-OK.The Statplans and Personal Fringe Benefits plan needs to fix its math, the category totals clearly don't match up.
Are you sure we'd get a Resource gain from this action?By the way, as an aside to what is being talked about, rereading this action makes me think it would come in handy to implement it, once we have the resources etc etc.
Brontes: Refloating the Fleet (Phase 2)
The second stage of the Brontes salvage operation involves building a permanent scrapyard and recycling facility in orbit over the planet, thereby providing the war-torn world with an immediate industry for employment and productivity. This will also substantially speed up your efforts to refloat the wrecked capital ships still floating around.
(-10 Paranoia)
(Progress 37/400, -20R per die)
It will clean up the area, give us resources, and also provide employment - or at least it might lead to us being able to implement such a thing, and that could come in handy in the future.
I understand that costs are difficult right now, so its not as high a priority as other rebuilding attempts but I hope we don't forget about it.
See, I know that, but I don't think we can get the level of fine-grained control we'd need to have for this to be a good plan.I think that there are a few factors that you aren't really considering in this analysis. First, and perhaps most importantly, like @HeruKane hinted at, we don't need to push for a fully honest bureaucracy.
Yeah, but Mengsk may NOT know we're deliberately ordering supplies to be "lost" where they may end up in the hands of rebels, for example.The second can be summed up in three simple words, Mengsk already knows. Not everything, of course, but he knows we have a slush fund whose proceeds are going to who knows where. The DC's for personal actions, they're to keep him from getting a hint of what we're doing that raises his Paranoia. If we're able to hide from Mengsk's infamous paranoia, I'm fairly certain we're safe from annoying do-gooders or vengeful crooked bureaucrats. All that leaves is the fact that we have a slush fund, and again, Mengsk already knows we have one.
Copy-pasted it from Hunter. Fixing.The tally marker says for example that HI is 90R when you have 105 in the Dylarian Shipyards. Or 45F for Personal when you took 60F. Don't know if this is that recurring bug, or your sheet needs fixing.