Crafting 101
Our crafting is based off the Draft Chapter here:
https://files.catbox.moe/eqro35.pdf
We have 4 categories of items we can make(Prodigy, Gadget, Arcana, and Splendor) but I'm just talking about Prodigies in this post.
Prodigies
First, we need the charm that lets us make Prodigies
We must handcraft, hand tool, hand forge a Prodigy(We can use our tools charm). We can have mundane assistance for particularly large or complex prodigies but we must be responsible for the vast majority of the creation. The final step of the prodigy creation process necessitates a ritual that must be performed in a Dragon nest for any prodigy worth at least 2 dots.
Advanced technology can't be a prodigy. A Gun, Clock, or Motorcycle can be one, a cell phone or laptop computer can't. Broadly speaking, Prodigies are the purview of the Crafts skill, not Computer, Technology, or Science
• A Prodigy only generally carries one enchantment, or at most two related enchantments.
Prodigies are not conglomerations of random enchantments. They generally do one miraculous
thing. A magic rope springs forth to do its owner's bidding. A magic carpet may fly about while
carrying a rider. A magic cloak blends into its surroundings. A magic sword leaps from its
scabbard and fights on its own. Or, a magic sword casts forth waves of fire when swung.
There are two recurring exceptions in the case of powerful Prodigies. First, a common
enchantment of minor Prodigies is to simply be a peerlessly excellent example of whatever the
object is: a magic sword that is incredibly sharp and durable, for example. This can be combined
with a unique power in the case of highly-rated Prodigies, such as a sword that can shoot fire and
is remarkably swift and sturdy. Second, a powerful Prodigy may have two powers that closely
interlink with one another. For example, a magic car might have headlights which reveal ghosts
caught in their beams... and the ability to run over ghosts while they're illuminated in this
fashion without taking damage.
A Prodigy's form and function are always related. A Prodigy never provides passive benefits, short of exceptionally durable magical clothing or something.
Prodigies need to be attuned to the user/can only be used by an Exalted. Exceptions to this rule are possible with powerful prodigies, but the exception is part of what makes it powerful. A Top Shelf Prodigy will never be usable by anybody. An invisibility cloak anybody can use without attunement is a 5 dot prodigy.
Attunement is defined as having uncontested ownership of the prodigy for 1 day, then spending approx 15 minutes with it in a dragon nest and making a successful essence roll with a DC of 4+the Prodigy's rating. Attunement remains until someone else attunes to the prodigy. An exalt can attune to a number of prodigies equal to their essence rating. 4 and 5 dot prodigies count as 2, but can still be attuned at essence 1.
Narratively boring prodigies never work.
Prodigies become unreliable when exposed to the scrutiny/attention of large amounts of ordinary people. DC 8 roll of the prodigy's rating, or DC 9 if it's on a live nationwide broadcast or would otherwise seriously change the course of mundane history. The more deniable the supernatural aspects of the prodigy, the lower the risk of failing under scrutiny. Ordinary people is defined as people without awareness or involvement in the supernatural world.
Prodigies may require essence or a dragon nest to sacrifice the power of when used.
Prodigies are rated on a 1 to 5 dot scale
1 dot - Minor enchantment. A 1 dot prodigy gun might possess double range and receive a +1 damage bonus. The gun would also be immune to casual wear and tear and doesn't break on a botch. Mundane tools would be easier to use(-1 DC) or exceptionally durable or elegant. A Poison neutralizing cup might be another example of a 1 dot prodigy.
2 Dot - Armored clothing would be a 2 dot prodigy. Binoculars that see through walls might be a 2 dot prodigy
3 Dot(Necessitates some kind of external supernatural resource) - An Invisibility cloak would be a 3 dot prodigy
4 dot(Necessitates the death and essence capture of a powerful adversary) - A Flying bus or a weapon that fights on its own might count as a 4 dot prodigy
5 dot(Necessitates the death and essence capture of an extremely powerful adversary)- The extreme end of what a 5 dot prodigy can do involves resurrection of the dead or messing with time. Such feats can never be done without sacrificing a dragon nest completely. For a more grounded example, an Invisibility cloak anybody can use at any time
Modifiers:
Modifiers cannot ennhance a prodigy beyond 5 dots
The quality benefits of a 1 dot prodigy can be added to more powerful prodigies, at the cost of the prodigy's dot rating increasing by 1
An Invisibility Cloak anybody can use at any time would count as a 5 dot prodigy. 1 dot is added for removing the attunement requirement. Another dot is added to make it usable by non-exalted
Severe drawbacks, in the judgment of the GM, may lower a prodigy's rating by 1 dot.