Green Flame Rising (Exalted vs Dresden Files)

Honestly a charm to let us get past traffic would probably be the biggest non combat speed booster.

Though parkour at 10X speed is probably the best way to split the difference.

Or a flying motorcycle. Not a lot of air traffic in cities.
 
They would have to surprise me.
Its one thing to kill off bridge trolls and minor wyldfae, and quite another to go up against groups of mid-tier Sidhe opposition.

Given how many Sidhe can wield at least some sorcery, their superior logistics and transportation capabilities, and how much modern technology is vulnerable to an entropy spell, well....The sorts of things that fetches, just to pick one example, can do to a group of people is fairly horrifying.

I do agree that such a conflict would be a catastrophe.
True, but a lot of modern war fighting equipment is already operating on the assumption that you're playing rocket tag. Sometimes very literally. Shooting missiles from miles away would help deal with normal combat tier evocations.

Fey in particular have that whole iron problem. You can kill a mantle bearing fey lady with box cutters, exploiting that deliberately at an industrial scale could make things highly unpleasant for even decently powerful fey like upper level goblins.
 
[X] Minor talents in Chicago
-[X]Stunt: Having pried Leech off the home PC with a bribe of storebought icecream, you have three different instances of Internet Explorer open to Google Search,Yahoo Search and MSN with a scratchpad of search notes and other, more obscure local forums beside you. Carefully you type the search term Bock Ordered Books into the Google search box and press enter.
 
I'm still pessimistic on anything massive being possible with Sirothrax's remains if we're going by RAW since we didn't kill him personally while possessing a means of storing his essence. The crafting system is quite clear on what's necessary for advanced prodigies and splendors.

Though I suppose we could fight the curse itself in dragon form and get an advanced item from that or something.
in fairness at minimum there is a powerful powerful dying curse around their body and loot.
 
Hey, I didn't even notice this on the first look through the rulebooks:
• By spending a Willpower point, wound penalties can be ignored for one turn. This allows a character to override pain and injury in order to take one last-ditch action. However, an incapacitated or torpored character may not spend Willpower in this manner
That sure sounds useful, Molly has Willpower to spare after all.
 
thats gonna be useful if the qm lets us use it as its basically shonen power. You think dresden has the equivalent? Cause honestly he deals with not quite crippling injuries all the time throughout the books. Basically every single book hes dealing with broken bones, burnt skin, piercing wounds, etc etc, and just keeps going anyways until he finally collapses at the end.
 
thats gonna be useful if the qm lets us use it as its basically shonen power. You think dresden has the equivalent? Cause honestly he deals with not quite crippling injuries all the time throughout the books. Basically every single book hes dealing with broken bones, burnt skin, piercing wounds, etc etc, and just keeps going anyways until he finally collapses at the end.
That is not an Exalted feature, just a thing any character can do.
 
True, but a lot of modern war fighting equipment is already operating on the assumption that you're playing rocket tag. Sometimes very literally. Shooting missiles from miles away would help deal with normal combat tier evocations.

Fey in particular have that whole iron problem. You can kill a mantle bearing fey lady with box cutters, exploiting that deliberately at an industrial scale could make things highly unpleasant for even decently powerful fey like upper level goblins.
Modern equipment is not designed to deal with hostiles that can teleport into your rear area at will and disable most of your tech. Just the fetches alone....How do you deal with opposition that can emerge from reflective surfaces when you have screens and windows everywhere?

If you go back and read the Splattercon attacks again, you'll notice that the fae incursion there shut down all the power in the building as an opening move.That police electric torches and phone screens werent illuminating properly. That there was a murk effect fucking everyone's vision until Dresden pulled out his magic light, and that the fetches were able to magically isolate parts of the building from each other in order to slaughter victims at leisure.

And there were less than ten fetches involved in that entire affair. A proper horde, dropped into an army base with actual military order? It would be a catastrophe.
For both sides, because as I understand it the Fae and Humanity are codependent, and that sort of warfare wont go well.
Huh. I did not know that. Really makes By Agony Empowered, even more useless. That charm was ported in badly.
Spending a WP negates your wound penalty.
By Agony Empowered turns your wound penalty dice into wound bonus dice.

For example, Infernal John is Dex 5, Melee 5 for a dice pool of 10.
He is currently Incapacitated(-5 penalty), which would make his effective dice pool 10-5 = 5.
Assuming he could move that is. Because Incap.

If you spend 1 WP, it neutralizes the wound penalty for a turn, so his dice pool is (10-5) + 5 = 10 dice.
If you spend 1 Essence on activating the secondary effect of By Agony Empowered instead, his dice pool is (10+5)= 15 dice.
Its a mini-Excellency effect, thats tacked on to the main <Dont Die unless your enemies can deal Agg> effect.

BAE is an excellent charm.
 
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It does not work as intended due to porting reasons related to overflow of Agg damage which was not a thing in Exalted but is in WoD. It is why it is vastly overpriced at 5 Dots as it does not work due to mechanics already doing what the charm does, with the exception of the wound penalty, which lasts only one turn any way.

Compared to charms of other splats that are 3 Dots and do much more, the charm is badly ported.
 
It does not work as intended due to porting reasons related to overflow of Agg damage which was not a thing in Exalted but is in WoD. It is why it is vastly overpriced at 5 Dots as it does not work due to mechanics already doing what the charm does, with the exception of the wound penalty, which lasts only one turn any way.

Compared to charms of other splats that are 3 Dots and do much more, the charm is badly ported.
I disagree.

Enemies using lethal damage have to fill up our entire health-track again to put us down.
Doubling our effective health is not trivial, particularly since soak-rolls are not affected by wounds, so it's pretty hard to deal all that damage again.

And meanwhile we can fight on, either by spending willpower or Essence with this charm.

It would really suck to be a Wild Hunt hitsquad that finds out that Molly doesn't about being full of arrows and spears, she will still kill you all before taking a breather.

Edit: And the "effectively doubling our health against lethal" multiplies with other health- increasing effects, like The City Still Stands, our Shintai-healthtrack or Oxen Body.
 
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By Agony Empowered is actively anti-synergistic with in part with By Pain, which is annoying.

It turns the maluses into bonuses...but since By Pain reduced the malus permanently, it gives less of a bonus than without the other Charm.

And I agree with it not being worth 5 dot, no way.

Its also doubling only if something doesn't deal aggravated damage, so its much more situational than others like City Still Stands or Shintai tracks.
 
Enemies using lethal damage have to fill up our entire health-track again to put us down.
I will Clarify that my Argument is that it is NOT worth 5 Dots. So with that in Mind....
System: When the Infernal's Incapacitated health box is marked with lethal damage, she does not die; only aggravated damage can kill her. If she succeeds at a Willpower roll against difficulty 8, she can remain active and functioning for the rest of the scene even with lethal damage in her Incapacitated health box. Finally, by reflexively spending 1 Essence, the Infernal may transform her wound penalties into bonus dice for one turn
The First part, I have underlines, is a feature of Exalted where Lethal Damage does not overflow. Meaning once you are Incapacitated, you fall unconscious and are either killed or captured.

In WoD, Lethal Damage overflows into Agg damage. Naturally. So that entire mechanic, which is a core feature of the charm, becomes redundant.

The Second part, we can only remain active IF we pass a willpower roll at 8 at a -4 dice penalty. By Pain Reforged and By Agony Empowered both stop the effects of Bashing and Lethal damage in the final health level. But where By Pain Reforged is automatic, AND reduces wounds by -1, Agony by comparison, requires you to pass a DC 8 Will roll at a -4 penalty. If you fail, the charm essentially fails as you are knocked out in a fight close to something that put you down in the first place and it allows you to spend 1 essence to get a max of +4 dice for one turn (Since Pain reforged reduces -5 penalty to -4).

So the "Double your health level" is very much conditional on a dice throw. Literally. The only advantage of Agony over pain reforged is that it works on Lethal Dice and gives us the "chance" of being able to continue fighting. If it did not have the Roll DC 8 Will then yeah, 4 Dots would be ok but the charm, well, is meh. Especially since it still compares very badly to 3 Dot charms from other splats.

Now we come to the penalty and Bonus +4 part.

With regards to Penalty negotiator, lets compare the charm to other similar charms.
Unflagging Vengeance Meditation (•••)
Taking a moment to bury her pain and weaknesses
deep within, the Dragon-Blooded becomes temporarily unstoppable.
System: Reflexively spend either 1 Essence or 1 Willpower to ignore all wound penalties for the rest of the scene.

Wretched Unfeeling Existence (•••)
Resonance: Stamina
The Liminal deadens herself to pain, deadens herself to feeling, deadens herself to life.
System: The Liminal may reflexively gain 1 Limit to render herself immune to wound penalties (including movement penalties for anything less than crippling injuries – see p. 360) for the rest of the scene. Doing so also makes her unable to benefit from her Intimacies in any way for the rest of the scene (though the Intimacies are still present, and may compel her during Alienation).

Heartless Maiden Trance (•••)
The Sidereal's chest convulses as she swallows her heart. Henceforth she becomes as unfeeling as a stone.
System: Spend 1 Essence. The Sidereal no longer suffers penalties from wounds (including movement penaltes), poison, hunger, thirst, disease, fatigue, inclement weather, or temperature. She doesn't need to breathe. She can still be killed, but cannot be rendered unconscious by any means; if Incapacitated by bashing damage, she can remain upright and active. So long as she maintains this Charm – and it lasts until she takes
a turn to restore her heart – the Sidereal automatically fails all Empathy rolls, and does not regain Essence when the sun sets.

Anesthetic (2xp): Rather than performing a medical treatment, the Exalt may trigger this Charm to inject her patient with an anesthetic serum, allowing him to ignore up to three points of wound penalties for the rest of the scene. The Alchemical may also dose herself if she wishes.
Here are a few penalty negotiators and the Dragonblooded have a scene long penalty negator. So in terms of negating penalty, it is worthless.

Now lets look at the +4 Dice bonus it gives.

Agony as Armor Attitude (••)
Where pain weakens lesser beings, it cures and hardens the Abyssal's flesh, until in the worst extremities of agony her skin becomes hard as a granite headstone.
System: When the Abyssal suffers a wound penalty, its value is added as bonus dice to all of her soak rolls. If some other effect negates the wound penalty, such that it does not trouble her other rolls, it provides no soak bonus.

Excellence of the Erupting Volcano (•)
As her Essence builds and overflows, the Chosen of the Volcano may perform feats far beyond mortal limits.
System: The first time the character purchases this Charm, it may be applied to any of her Divine Attributes. At any time, the player may reflexively spend 1 Essence to add (the Attribute being rolled + the Exalt's current wound penalties) dice to all rolls using a relevant Attribute for (Essence rating + 1) turns in combat, or minutes outside of combat.
Both of the examples are scene long or Essence +1. By comparison, ours lasts only one round. So here too it is flat out inferior to a 2 Dot Charm and a 1 Dot Charm.

That is why I said, the charm is not worth more then 3 Dots max. It does not work as intended and is poorly ported and vastly over priced for what it does.
 
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while good to know and it definitely has its uses most here probably agree its best to spend exp on different things in the future. Not that we'll ever really run out of uses for exp it'd be nice to go for other things and put said ability far far far out into a theoretical future. We could be handed like 130 exp right now or something absurd and we wouldn't have enough for everything we want. So its probably safe to assume we'll go for many things more useful in the future and with less caveats.
 
in fairness at minimum there is a powerful powerful dying curse around their body and loot.
If we believe RPG, Sirothrax was performing very important role in Los Angeles. He was using energy from vice and sacrifices to keep even greater evil contained under the city. So, basically city is in covert supernatural war and the best hope is someone wins, takes on Dragon's mantle and resumes sacrifices before the thing gets out and glasses half the US.

EDIT: Also, aggravated is a thing in Exalted. Just very rare.
 
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If we believe RPG, Sirothrax was performing very important role in Los Angeles. He was using energy from vice and sacrifices to keep even greater evil contained under the city. So, basically city is in covert supernatural war and the best hope is someone wins, takes on Dragon's mantle and resumes sacrifices before the thing gets out and glasses half the US.
fairly sure mantling a dragon isn't a thing creating a mantle is probably possible though. Being honest if someone used the darkhallow successfully they probably wouldn't be considered mortal by the rules anymore and while immortal will probably be bound to many new rules. Word of jim whatever the fae queens and mothers did was something similar to the darkhallow. Who knows maybe they ate something just like how most wanted to eat a bunch of human souls, creatures, and the erlking in what was it literally the last book chronologically here?

odin or vadderung or however you spell their name is allowed to be more overt by sacrificing much of his power and actually going I accept I can die like this and choosing to accept that. Mantles are vague from our perspective though we know upcoming books some will at least have a gods plot and some a dragon plot before the apocalypse trilogy. We don't even know dragons have mantles just vague rules some of which can include things like causing another ice age or separating parts of a continent via creating new rivers or something.
 
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I think wound penalties might be a generally bad idea for high fantasy games like Exalted, because this is not the only system where I've seen people convert them into wound bonuses with the appropriate magic.
This creates 1) a dubious fluff issue of character builds that want to walk around wounded, 2) a dubious mechanics issue of untyped bonuses and questions about stacking and dicecap, 3) a mess when resolving interaction with vicious magical attacks that have effects along the lines of "Damage from this attack is extra painful, treat the wound penalty as one step worse".
 
The First part, I have underlines, is a feature of Exalted where Lethal Damage does not overflow. Meaning once you are Incapacitated, you fall unconscious and are either killed or captured.

In WoD, Lethal Damage overflows into Agg damage. Naturally. So that entire mechanic, which is a core feature of the charm, becomes redundant.
Are you sure about this? Can I get a page citation? Because Im staring at a copy of V20 right here. Page 284-285.
As I understand it, Bashing overflows does not overflow into Lethal, and if you deal even 1x HL of Agg to someone in Incap you will kill them, whether they were incapacitated by Bashing or Lethal damage.

But Agg requires that you use weapons that deal Agg to that creature type; for vampires thats fire, sunlight and magic, for werewolves its silver and magic.
Damage doesnt just morph overflow into Agg once you get a victim down into Incap.

EDIT
IIRC, Exalted has Bashing overflow into Lethal naturally.
 
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