[] Plan: Research and Vein Mining
Infrastructure 6/6 80R
-[] Blue Zone Apartment Complexes (Phase 3+4+5) (Updated) 72/480 4 dice 40R 18%, 5 dice 50R 67%
-[] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
Heavy Industry 5 dice/5 100R
-[] Advanced Alloys Development 1 die 15R 30%
-[] Crystal Beam Industrial Laser Deployment (New) 0/600 2 dice 40R
-[] Low Velocity Particle Applicator Development 0/120 1 die 20R 30%
-[] Microfusion Cell Development (New) 0/60 1 die 20R 90%
Light & Chemical Industry 5/5 50R
-[] Bergen Superconductor Foundry (Phase 3) 0/380 4 dice 120R 13%
-[] Artificial Wood Development (New) 0/60 1 die 10R 85%
Agriculture 4/4 40R
-[] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
-[] Strategic Food Stockpile Construction (Phase 2+3) 38/325 3 dice 30R 18%
Tiberium 7+7free dice/7 275R
[] Tiberium Vein Mines (Stage 2+3+4+5+6+7+8) 5/1275? 13 dice 260R ~18%, ~77% chance to complete phase 7?
-[] Tiberium Harvesting Claws Development (New) 0/80 1 die 15R 80%
Orbital 6/6 120R
-[] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R
-[] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 2 dice 40R 18%
-[] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
Services 5/5 135R
-[] Hallucinogen Development 0/60 1 die 15R 88%
-[] Scrin Research Institutions (New) 0/400 4 dice 120R 18%
Military 8/8 135R
-[] Skywatch Telescope System 64/95 1 die 10R 100%
-[] Bogatyr Research Projects (New) 0/120 1 die 30R 27%
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 3 dice 45R 81%
-[] Railgun Munitions Development 38/60 1 die 10R 100%
-[] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R 73%
-[] Shark Class Frigate Shipyard (Seattle) 0/300 1 die 20R
Bureaucracy 4/4
-[] Conduct Economic Census DC 100/150/200/250, DC 250 4 dice 1 Erewhon die 93%
7/7 free dice
1/1 Erewhon dice
so I banged this out as a 'what if we go full whacky memeplan on something totally at odds with the thread zeitgeist' and it hit me. Vein Mines, if we dump all our free dice in them, might actually out-perform tendrils for additional income. I estimate somewhere between 150-210 R for this plan's income boost. Oh, and I threw a bunch of research projects in there to get them started where I could.
Infrastructure 6/6 80R
-[] Blue Zone Apartment Complexes (Phase 3+4+5) (Updated) 72/480 4 dice 40R 18%, 5 dice 50R 67%
-[] Suborbital Shuttle Service (Phase 1) 92/200 1 die 30R 42%
Heavy Industry 5 dice/5 100R
-[] Advanced Alloys Development 1 die 15R 30%
-[] Crystal Beam Industrial Laser Deployment (New) 0/600 2 dice 40R
-[] Low Velocity Particle Applicator Development 0/120 1 die 20R 30%
-[] Microfusion Cell Development (New) 0/60 1 die 20R 90%
Light & Chemical Industry 5/5 50R
-[] Bergen Superconductor Foundry (Phase 3) 0/380 4 dice 120R 13%
-[] Artificial Wood Development (New) 0/60 1 die 10R 85%
Agriculture 4/4 40R
-[] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
-[] Strategic Food Stockpile Construction (Phase 2+3) 38/325 3 dice 30R 18%
Tiberium 7+7free dice/7 275R
[] Tiberium Vein Mines (Stage 2+3+4+5+6+7+8) 5/1275? 13 dice 260R ~18%, ~77% chance to complete phase 7?
-[] Tiberium Harvesting Claws Development (New) 0/80 1 die 15R 80%
Orbital 6/6 120R
-[] GDSS Enterprise (Phase 5) 102/1535 3 dice 60R
-[] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 2 dice 40R 18%
-[] Lunar Regolith Harvesting (Phase 2) 276/310 1 die 20R 100%
Services 5/5 135R
-[] Hallucinogen Development 0/60 1 die 15R 88%
-[] Scrin Research Institutions (New) 0/400 4 dice 120R 18%
Military 8/8 135R
-[] Skywatch Telescope System 64/95 1 die 10R 100%
-[] Bogatyr Research Projects (New) 0/120 1 die 30R 27%
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 3 dice 45R 81%
-[] Railgun Munitions Development 38/60 1 die 10R 100%
-[] Escort Carrier Shipyard (Nagoya) 171/240 1 die 20R 73%
-[] Shark Class Frigate Shipyard (Seattle) 0/300 1 die 20R
Bureaucracy 4/4
-[] Conduct Economic Census DC 100/150/200/250, DC 250 4 dice 1 Erewhon die 93%
7/7 free dice
1/1 Erewhon dice
so I banged this out as a 'what if we go full whacky memeplan on something totally at odds with the thread zeitgeist' and it hit me. Vein Mines, if we dump all our free dice in them, might actually out-perform tendrils for additional income. I estimate somewhere between 150-210 R for this plan's income boost. Oh, and I threw a bunch of research projects in there to get them started where I could.
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