Right now, I'm leaning towards:
-[]Infrastructure (6/6 Dice) 90 Resources
--[] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20R) (70% chance)
--[] Blue Zone Apartment Complexes (Phase 3+4) 72/320 (4 Dice, 40R) (97% chance)
--[] Suborbital Shuttle Service (Phase 1) 92/200 (1 Die, 30R) (42% chance)
-[] Heavy Industry (5/5 Dice, + 3 Free) 230 Resources
--[] Crystal Beam Industrial Laser Deployment 0/600 (6 Dice, 120R) (07% chance)
--[] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100R) (08% chance)
--[] Division of Alternative Energy (1 Erewhon Die, 10R) AutoSuccess
-[] Light and Chemical Industry (5/5 Dice) 55 Resources
--[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15R) (100% chance)
--[] Civilian Drone Factories 104/380 (3 Dice, 30R) (24% chance)
--[] Civilian Support Expansion 0/250 (1 Die, 10R) (1/4 median)
-[] Agriculture (4/4 Dice, + 1 Free) 60 Resources
--[] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 (3 Dice, 30R) (74% chance)
--[] Freeze Dried Food Plants 151/200 1 Die, 20R) (91% chance)
--[] Strategic Food Stockpile Construction (Phase 2) 38/150 (2 Dice, 20R) (89% chance)
-[] Tiberium (7/7 Dice, + 2 Free) 255 Resources
--[] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240R) (95% chance)
--[] Tiberium Harvesting Claws Development 0/80 (1 Die, 15R) (80% chance)
-[] Orbital Industry (6/6 Dice) 120 Resources
--[] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60R) (3/15 median)
--[] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40R) (12% chance)
--[] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20R) (100% chance)
-[] Services (5/5 Dice) 75 Resources
--[] Professional Sports Programs 0/250 (3 Dice, 30R) (49% chance)
--[] Hallucinogen Development 0/60 (1 Die, 15R) (88% chance)
--[] Scrin Research Institutions 0/400 (1 Die, 30R) (1/5 median)
-[] Military (8/8 Dice) 130 Resources
--[] Skywatch Telescope System 64/95 (1 Die, 10R) (100% chance)
--[] Railgun Munitions Development 38/60 (1 Die, 10R) (100% chance)
--[] Bogatyr Research Projects 0/120 (1 Die, 30R) (27% chance)
--[] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40R) (04% chance)
--[] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20R) (73% chance)
--[] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20R) (09% chance)
-[] Bureaucracy (4/4 Dice, + 1 Free)
--[] Conduct Economic Census DC 100/150/200/250, DC 250 (5 Dice) (96% chance)
1015/1020 Resources
I'd like to be able to trickle in the dice for the Crystal Beam Industrial Laser, rather than possibly having to overkill the project to get energy we will urgently need by next turn. The Division of Alternative Energy's guaranteed +3 energy/turn helps a lot with this.
Potential results:
+00-04 low quality Housing, -1 GZ Water
+06-12 high quality Housing
+00-04 Capital Goods
-00-09 Capital Goods
+04-10 Consumer Goods
+03-13 Energy
-01-19 Energy
+10-21 Food
-00-04 Food
+00-02 Food in Reserve
+00-01 Health
-00-01 Health
-01-04 Labor
+00-05 Logistics
-02-04 Logistics
+00-10 Political Support
-00-02 STU
+15-115 Resources per turn
-10-010 Resources per turn
-[]Infrastructure (6/6 Dice) 90 Resources
--[] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20R) (70% chance)
--[] Blue Zone Apartment Complexes (Phase 3+4) 72/320 (4 Dice, 40R) (97% chance)
--[] Suborbital Shuttle Service (Phase 1) 92/200 (1 Die, 30R) (42% chance)
-[] Heavy Industry (5/5 Dice, + 3 Free) 230 Resources
--[] Crystal Beam Industrial Laser Deployment 0/600 (6 Dice, 120R) (07% chance)
--[] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100R) (08% chance)
--[] Division of Alternative Energy (1 Erewhon Die, 10R) AutoSuccess
-[] Light and Chemical Industry (5/5 Dice) 55 Resources
--[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15R) (100% chance)
--[] Civilian Drone Factories 104/380 (3 Dice, 30R) (24% chance)
--[] Civilian Support Expansion 0/250 (1 Die, 10R) (1/4 median)
-[] Agriculture (4/4 Dice, + 1 Free) 60 Resources
--[] Blue Zone Aquaponics Bays (Phase 4+5) 75/280 (3 Dice, 30R) (74% chance)
--[] Freeze Dried Food Plants 151/200 1 Die, 20R) (91% chance)
--[] Strategic Food Stockpile Construction (Phase 2) 38/150 (2 Dice, 20R) (89% chance)
-[] Tiberium (7/7 Dice, + 2 Free) 255 Resources
--[] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240R) (95% chance)
--[] Tiberium Harvesting Claws Development 0/80 (1 Die, 15R) (80% chance)
-[] Orbital Industry (6/6 Dice) 120 Resources
--[] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60R) (3/15 median)
--[] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40R) (12% chance)
--[] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20R) (100% chance)
-[] Services (5/5 Dice) 75 Resources
--[] Professional Sports Programs 0/250 (3 Dice, 30R) (49% chance)
--[] Hallucinogen Development 0/60 (1 Die, 15R) (88% chance)
--[] Scrin Research Institutions 0/400 (1 Die, 30R) (1/5 median)
-[] Military (8/8 Dice) 130 Resources
--[] Skywatch Telescope System 64/95 (1 Die, 10R) (100% chance)
--[] Railgun Munitions Development 38/60 (1 Die, 10R) (100% chance)
--[] Bogatyr Research Projects 0/120 (1 Die, 30R) (27% chance)
--[] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40R) (04% chance)
--[] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20R) (73% chance)
--[] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20R) (09% chance)
-[] Bureaucracy (4/4 Dice, + 1 Free)
--[] Conduct Economic Census DC 100/150/200/250, DC 250 (5 Dice) (96% chance)
1015/1020 Resources
I'd like to be able to trickle in the dice for the Crystal Beam Industrial Laser, rather than possibly having to overkill the project to get energy we will urgently need by next turn. The Division of Alternative Energy's guaranteed +3 energy/turn helps a lot with this.
Potential results:
+00-04 low quality Housing, -1 GZ Water
+06-12 high quality Housing
+00-04 Capital Goods
-00-09 Capital Goods
+04-10 Consumer Goods
+03-13 Energy
-01-19 Energy
+10-21 Food
-00-04 Food
+00-02 Food in Reserve
+00-01 Health
-00-01 Health
-01-04 Labor
+00-05 Logistics
-02-04 Logistics
+00-10 Political Support
-00-02 STU
+15-115 Resources per turn
-10-010 Resources per turn
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