Grand Army of the Republic: A Star Wars Plan Quest

[X] Plan: Fixing final Gaps in production
-[X] Local Shield Generators (Phase 2) 2D
-[X] Off-World Expansion (Phase 10) 6D
-[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 6D
-[X] Democracy-class Dreadnought Construction Besh (Phase 4) 4D +3FD
-[X] Expand Commando Training (Phase 18) 3D
-[X] Clone Trainers (Phase 34) 4D
-[X] Slowed Ageing (Phase 4) 7D
-[X] Expand NTB-630 Naval Bomber Contract (Phase 1) 1D
-[X] Expand CR90 corvette contract (Phase 2) 2D
-[X] Burying Secrets 4D

If we are going to expand contracts that cause exposure at least focus on our remaining weaknesses namely a shortage of bombers and corvettes not yet more capital ships.
 
[X] Plan: Fixing final Gaps in production

I just dont want to set off the Stuff this turn. Next turn I'm all for going all in Shields / differences and the jedi option. (I dont feel like operation sithfall, Because that sounds like its declaring war on the galaxy, and I'm pretty sure we would fail on that (even if its just jango dieing to all the paperwork afterwords))
 
[X] Plan: Fixing final Gaps in production

[X] Plan: Slow and Steady

My issue with both plans is that it might be outright mathematically impossible to actually get the remaining +32 Facilities we need with just 6D to Off-world Expansion, over the next 2 turns. Let me elaborate.

Firstly, with 6D, we have a 0.03% chance of hitting the next phase of Off World Expansion. We are still at +16 Facilities per phase and are at 2 phases away from actually getting the facilities to figure out Sidious Demand. At 8D, the odds of this goes up to 56.2%. We need to hit the +16 this turn, else our position next turn will be really desperate. At 9D, it becomes 83.4%. Unfortunately, 6D is too low for infrastructure.

Secondly, even after hitting this phase, we'd need to hit the next phase of Clone Production this turn. That's 600 more progress. This means we need 1150 progress in all over the next two turns.

If you assign 6D, the maximum dice we can assign over 2 turns is 17D in all. Can we hit 1150 Progress in 17D? It's really chancy, at 65%. If we have to fix Infrastructure into Q4, this means we have absolutely no room to do any further defence expansions at all, so keep that in mind - because even if we resolve the demands of Clone Production, we only have +6 Infrastructure to utilize, and that gives us at best two more phases of Planetary Shields, after the current phase. We'd need to actually expand Infrastructure a third time to progress further.

I wish we have the luxury to throw FD into Dreadnoughts, fulfil our facilities demands with Clone Production and can build defences, but I don't think we do alas. If you are serious about defences, you would need to put the FD into infrastructure.

Also, I am not interested personally in expanding CR-90s and would rather use the exposure at DP-20s which are the real turbolaser spam platforms and are just as fast. But that's just a personal preference of mine. As for NTBs, we also have an imbalance of NTBs to PTBs, though a case could be made the production of both are too low.

And with that, I'm going back to sleep.:V I woke up at 3am, saw an update, and decided to write a reply.
 
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Ok, I'm finally awake. I don't know if it's too late to post a plan here, but at least I'd try since the two leading plans put is in a very, very bad position in Q3 23 BBY of a 96.4% chance at -27 Facilities.

[X] Plan Dealing with the Looming Crisis
Infrastructure
-[X] Off-World Expansion (Phase 10) 8D+1FD
-[X] Local Shield Generators (Phase 2) 2FD
Industry
-[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 5D
-[X] Democracy-class Dreadnought Construction Besh (Phase 4) 5D
Training
-[X] Expand Commando Training (Phase 18) 3D
-[X] Clone Trainers (Phase 34) 4D
Research
-[X] Slowed Ageing (Phase 4) 7D
Administration
-[X] Expand DP20 Frigate Contract (Phase 1) 3D
-[X] Burying Secrets 4D

Some explanation:

1. I understand why 6D was thrown because our maximum exposure reduction capacity is 6. However, 6D means we are at the mercy of dice rolls next turn because 11 additional dice then might not be enough to actually fill the gap (there's a 35% chance of not making it on 17 dies over two turns). Moreover, we only have a surplus of 6 facilities after the next two phases for Off-world expansion settles Clone Production, so we'd need even more facilities.

If you are serious about paying more than lip service about the need to build defences, you should not be taking Free dies away from infrastructure, which is badly needed. Any dies not in infrastructure is a weaker defence of Kamino, ultimately.

Additionally, I am also unsure what Ossha would do to us with a -20 facilities shortage we could have avoided, but -10 already was beginning to affect our operations, albeit with a grace period of one turn to resolve the issue.

2. There is no need to put FD to finish our Dreadnoughts on time. At 15D, the odds of both Dreadnoughts finishing is over 99.9%+, Any dice gives it at 100%.

3. The DP-20 is a stronger escort than the CR-90, and one more adept at dealing with Drone Swarms because of its significantly larger firepower. The CR-90 advantage is that is cheap and modular, but cost isn't the limiting factor for us, nor is it for the industrial advantages the Republic has over the Confederacy. The Corvette and Frigate designations fulfil very similar niches, both of them are Escorts designed as screens. The difference, in this case, isn't even the scale of the ship, in fact, the DP-20 is even smaller than the CR-90 (120 v 150m according to Wookiepedia) - its firepower is what makes it a different class of ship.

- I also think if you are really serious about solving the Bomber issue, throw more than 1D to Bombers, because an average of 87 progress at 1D is two phases or just +6 more bombers produced per quarter. This barely begins to fix a gap.

- I'm actually more sympathetic to expanding Capital Ship contracts, because we do have the capacity to use our Shipyards for Bombers and Escorts once the Dreads are complete, but we actually can't build capital ships on Kamino yet. I think politically though, handing-off a strong line of procurement to Corellia to the Republic serves as a counterweight to the massive contracts being handed over to Kuati Escorts

- I also believe the Judicial are mostly procuring CR90s (even in quest narrative), so shortages of CR90s aren't an issue for the Republic Navy, since the Judicial Fleet would be brought into the fold.
 
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[X] Plan Dealing with the Looming Crisis

I was hoping for a plan that went for telling just the Jedi, but it looks like we'll either be doing all the things or putting off the finale for one more turn.
 
The vote is still open and currently a three-way tie.
Adhoc vote count started by Oshha on Jan 7, 2022 at 8:08 PM, finished with 41 posts and 24 votes.

  • [X] Plan: Slow and Steady
    -[X] Local Shield Generators (Phase 2) 2D
    -[X] Off-World Expansion (Phase 10) 6D
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 6D
    -[X] Democracy-class Dreadnought Construction Besh (Phase 4) 4D +3FD
    -[X] Expand Commando Training (Phase 18) 3D
    -[X] Clone Trainers (Phase 34) 4D
    -[X] Slowed Ageing (Phase 4) 7D
    -[X] Expand Republic-class Star Destroyer Contract (Phase 1) 2D
    -[X] Expand Centurion-class Battlecruiser Contract (Phase 1) 1D
    -[X] Burying Secrets 4D
    [X] Plan: Fixing final Gaps in production
    -[X] Local Shield Generators (Phase 2) 2D
    -[X] Off-World Expansion (Phase 10) 6D
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 6D
    -[X] Democracy-class Dreadnought Construction Besh (Phase 4) 4D +3FD
    -[X] Expand Commando Training (Phase 18) 3D
    -[X] Clone Trainers (Phase 34) 4D
    -[X] Slowed Ageing (Phase 4) 7D
    -[X] Expand NTB-630 Naval Bomber Contract (Phase 1) 1D
    -[X] Expand CR90 corvette contract (Phase 2) 2D
    -[X] Burying Secrets 4D
    [X] Plan Dealing with the Looming Crisis
    -[X] Off-World Expansion (Phase 10) 8D+1FD
    -[X] Planetary Shield (Phase 2) 2FD
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 5D
    -[X] Democracy-class Dreadnought Construction Besh (Phase 4) 5D
    -[X] Expand Commando Training (Phase 18) 3D
    -[X] Clone Trainers (Phase 34) 4D
    -[X] Slowed Ageing (Phase 4) 7D
    -[X] Expand DP20 Frigate Contract (Phase 1) 3D
    -[X] Burying Secrets 4D
    [X]Plan Violence
    -[X] Local Shield Generators (Phase 2) 8D 400R
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 4) 13D
    -[X] Expand Commando Training (Phase 18) 7D 105R
    -[X] Slowed Ageing (Phase 4) 7D 210R
    -[X] Operation Sithfall 1D
    -[X] Contact the Jedi Order 1D
 
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