Grand Army of the Republic: A Star Wars Plan Quest

we can probably go for compatibility with machinery augments?

cyrbogs are a thing on star wars,so improving a creating a sub-class of specialists built around fucking around with tech might be nice
like echo from the bad batch but on steroids when it comes to cyber-warfare
Honestly, I'm fine with going the cybernetics route... but mostly limiting any really overt modifications to post-injury prosthetics. Cyborgs receive heavy discrimination and having mechanical augmentation be something we go into as a first resort will bite us. But people lose eyes, limbs, or what have you constantly during a war to the knife.

Building in compatibility from the ground floor would be a godsend for a wounded soldier. Hell, we already have an advantage in that our soldiers are nearly perfectly homogeneous and so we only really need to design something once. There is no matter of sizing or unique physical ergonomics, nothing unexpected that would complicate a surgeon's work save for the injury itself. We could have the necessary replacement parts assembled in advance and in bulk for the inevitable worst case scenarios.

I wouldn't ignore biological replacements either. We can ensure our boys are perfect universal donors and recipients, zero chance of rejection, and there is nothing to say that you have to clone the whole person. Spaarti cloning processes mostly leave you with a dangerously insane wreck, but a liver or an arm can not be insane. That means a crippled soldier can be re-fielded after fifteen to twenty days plus a little bacta-aided convalescence.... even if you have no other fallen to act as donors, nor anything stockpiled.

Give me that and enough carbonite and death tolls or medical discharges resulting from ground combat are going to be slim indeed.

A little bit more work and we can make sure that non-clone soldiers receive some of the same benefits. Not all but some.
thats great too,improved bacta production
There certainly are enough bottlenecks to correct. Its a poorly understood still living material made from a specific bacterial plaque formed in a culture of one exotic form of barley, a rather delicate fungus, and the internally produced secretions of an intelligent insectoid species that is being mildly exploited by price fixing offworld corporations. Ideally it would be something robust enough that it could be produced in meaningful if not industrial quantities nearly anywhere, even on a capital ship. Organic substrate goes in, bacta comes out.

We also don't know the limits of the material. The rather insular bugs that invented it have had it for a thousand years or so but have only been selling it abroad for a few centuries and have mostly just been enjoying having money their worlds normally would be starved of. Its quite possible it could be improved to be more effective as well as more plentiful. Or clones could be made more receptive to it, optimizing the recipient rather than the tool.
and we could set the bad batch program (take some clones and tweak them towards super-specialization in order to create special task forces for very specific scenarios,scalpels compared to the average/every porpuse hammer our baseline clones are)
Very doable but likely inefficient. You would generally have to run a separate project for every single sub-type and, while better than just not researching anything, it seems like it would be a lot of duplication of efforts. Cloning off of a mutant individual or batch, if desirable and with no major defects, is another matter. Though preventing stacking genetic errors due to copy-of-a-copy issues would be its own thing.

Sometimes it is best to think of a human being as a modular entity, the tools we use being part of our bodies no less than our hands. In cases like this its probably better to swap out the tool rather than the person.

We could also be supplemented by irregular forces. We may be the vanguard of the Republic but we won't be the only fighters and many would be at least situationally superior to a clone. We should have a little black book of possible supporters early in the war effort that we can bee-line to. Politics and methodology are as important as weaponry and biology.
Well, there is this army of Mandalorian super-soldier whose secret mind-control chips have all been disabled and happened to be more loyal to Jango than either of the active Sith Lords.
And who can't even adequately be manipulated using the force. And, it gives me warm fuzzies to say, will inevitably give all of humanity a notable resistance to the force. We will no longer be its collective prison bitch.

If we can go Leto's Golden Path here and find a way to make them harder to use precognition, or whatnot, on this will be perfect.
Does not mean Sidious wont manage to kill Jango, just means that Sidious will not enjoy the result of such an action :)
I think Jango would be quite alright with death as long as he is passing the torch to the truest Mandalorians the galaxy has ever seen. A good father smiles when his son surpasses him, it being the true test of any parent, and we are simply a man with many children. We will die loved.

I fully expect us to have a project where we make damn sure our kids are ready for the days after this war. Our legacy will not be complete until we can at least expect well raised grandchildren. They should know that, though they were made for the war to come, it is merely the prologue to their story.
 
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That would be ideal...

Though I also do want to see if we can replicate Basilisk war droids (if memory serves while most were destroyed, the Republic probably has at least one or more hidden away in easily liberatable hands (like a museum).

And Basilisks be OP... Seriously they were used by Mandos for ODS (orbital drop strikes) in the past... Also armed with missiles, beskar plating, blasters and a antiwarship grade face/nose canon...)

I really want to give the Jedi, Sith and Satine "OH GOD ITS THE CRUSADERS ON BASILISKS!" Trauma.

Get a old droid, reverse engineer them then Produce them in great numbers (even if not Beskar clad they will still be very handy)
 
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Q1 24 BBY Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Dec 20, 2021 at 8:46 PM, finished with 52 posts and 21 votes.

  • [X] Plan Back to Rothana
    -[X] Expand into Tibara City (Phase 5) 6D 90R
    -[X] Expand into Titala City (Phase 5) 2D 30R
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 2) 8D 400R
    -[X] Democracy-class Dreadnought Construction Besh (Phase 1) 2D +3FD 250R
    -[X] Expand Commando Training (Phase 12) 3D 100R
    -[X] Clone Trainers (Phase 15) 4D 45R
    -[X] Endurance Enhancements (Phase 5) 4D 80R
    -[X] Slowed Ageing (Phase 3) 3D 90R
    -[X] Expand AT-PT Contract (Phase 1) 3D 15R
    -[X] Burying Secrets 4D
    [X] Plan Sober Jango
    -[X] Expand into Tibara City (Phase 5) 6D 90R
    -[X] Expand into Titala City (Phase 5) 2D 30R
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 2) 8D 400R
    -[X] Democracy-class Dreadnought Construction Besh (Phase 1) 2D +3FD 250R
    -[X] Expand Commando Training (Phase 12) 3D 100R
    -[X] Clone Trainers (Phase 15) 3D 45R
    -[X] Endurance Enhancements (Phase 5) 4D 80R
    -[X] Slowed Ageing (Phase 3) 3D 90R
    -[X] Expand PTB-625 Planetary Bomber Contract (Phase 1) 1D 5R
    -[X] Expand AT-PT Contract (Phase 1) 2D 10R
    -[X] Burying Secrets 4D
Oshha threw 6 100-faced dice. Reason: Tibara City Total: 373
61 61 74 74 28 28 71 71 86 86 53 53
Oshha threw 2 100-faced dice. Reason: Titala City Total: 118
31 31 87 87
Oshha threw 8 100-faced dice. Reason: Aurek Democracy Total: 366
5 5 98 98 9 9 90 90 17 17 39 39 51 51 57 57
Oshha threw 5 100-faced dice. Reason: Besh Democracy Total: 189
6 6 80 80 7 7 82 82 14 14
Oshha threw 3 100-faced dice. Reason: Commando Training Total: 102
46 46 30 30 26 26
Oshha threw 4 100-faced dice. Reason: Clone Trainers Total: 250
66 66 51 51 80 80 53 53
Oshha threw 4 100-faced dice. Reason: Endurance Enhancements Total: 220
72 72 38 38 40 40 70 70
Oshha threw 3 100-faced dice. Reason: Slowed Ageing Total: 228
63 63 82 82 83 83
Oshha threw 3 100-faced dice. Reason: Expand AT-PT Contracts Total: 143
64 64 48 48 31 31
Oshha threw 4 100-faced dice. Reason: Burying Secrets Total: 315
42 42 91 91 98 98 84 84
 
Math Post
Expand into Tibara City (Phase 5) = 590/500 90/600
Expand into Titala City (Phase 5) = 280/500
Democracy-class Dreadnought Construction Aurek (Phase 2) = 1,508/1,500 8/1,500
Democracy-class Dreadnought Construction Besh (Phase 1) = 1,899/1,500 399/1,500
Expand Commando Training (Phase 12) = 216/100 116/100 16/100
Clone Trainers (Phase 15) = 402/100 302/100 202/100 102/100 2/100
Endurance Enhancements (Phase 5) = 766/750
Slowed Ageing (Phase 3) = 348/1,500
Expand AT-PT Contract (Phase 1) = 246/40 206/40 166/40 126/40 86/40 46/40 6/40
Burying Secrets (467) (DC 136/156/176/196/216)
 
I won't complain. We're making solid progress, if nothing earth shattering, and we haven't been buggered by anything today.
 
Huh, looks like we finished off endurance enhancements if there is no roll over. So sweet that is done!

Now we can put all of our research dice into making our clones effectively unaging. The longest possible lifespan we can grant them.

These clones are going to be a masterpiece of genetic engineering by the end of this.

Strong in body and mind.
 
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Huh, looks like we finished off endurance enhancements if there is no roll over. So sweet that is done!

Now we can put all of our research dice into making our clones effectively unaging. The longest possible lifespan we can grant them.

These clones are going to be a masterpiece of genetic engineering by the end of this.

I'm just hoping we can finally crack life extension for humans in Star Wars. Given the thousands of years of Sci-Fi that exist in the setting alone, I think humanity is long overdue for this research.

Also to stick our middle finger to the Sith Lords. Do you want to use Sith Alchemy to extend your life? We got a lovely thing called science bitches! We are not impressed by your sorcerous ways.
 
I'm just hoping we can finally crack life extension for humans in Star Wars. Given the thousands of years of Sci-Fi that exist in the setting alone, I think humanity is long overdue for this research.

Also to stick our middle finger to the Sith Lords. Do you want to use Sith Alchemy to extend your life? We got a lovely thing called science bitches! We are not impressed by your sorcerous ways.

Oh it exists in an indefinite format. It is just reserved for the ultra rich.
 
I'm just hoping we can finally crack life extension for humans in Star Wars. Given the thousands of years of Sci-Fi that exist in the setting alone, I think humanity is long overdue for this research.
The thing is that in Star Wars those treatments already exist, but they have to be tailored made to work on the genetic makeup of each individual...

We are cheating here since our clones have the exact genetic code, so by the price of creating a treatment you can use it on millions at a time.
 
Q1 24 BBY Results

Q1 24 BBY Results

Resources (R): Too Many To Spend
Sith Support (SS): 39
Exposure (E): 18 (-1 per turn)
Free Dice: 3

Current Capabilities
Facilities: Overwhelming Surpluses (+14)
Production: Major Surpluses (+38)
Logistics: Overwhelming Surpluses (+24) (+15 per turn)
Trainers: Significant Surpluses (+26) (+2 per turn)

Grand Army of the Republic
Clones: 239,010,000 (+23,901) (+4096 per turn)
-Troopers: 4,410,000 (+441)
-Commandos: 450,000 (+45) (+12 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +125,872 (+16,914 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +61,284 (+4,064 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +1,932 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +254 (+134 per turn)
-Quality: +3
Light Speeder: Crusader-class Strike Tank (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +7
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +2,794 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200 Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +128 (+8 per turn)
-Quality: +4
Medium Speeder: Verdjur-class Combat Transport (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +3
Heavy Speeder: Canderous-class Assault Tank (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +5
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +1,836 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +212 (+14 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +1,016 (+72 per turn)
-Quality: +4
Medium Starfighter: Liberator-class Starfighter (Corellian Engineering Corporation)
-Quantity: +56 (+8 per turn)
-Quality: +5
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +128 (+8 per turn)
-Quality: +6
Medium Interceptor: Fang-class Starfighter (MandalMotors)
-Quantity: +3,144 (+258 per turn)
-Quality: +5
Heavy Interceptor: Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +428 (+32 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +284 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +128 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +128 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +24,124 (+6,000 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +320 (+40 per turn)
-Quality: +5
Medium Gunship: Kom'rk-class Fighter/Transport (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +4
Heavy Gunship: Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +4
Light Escort: CR90 Corvette (Corellian Engineering Corporation)
-Quantity: +116 (+18 per turn)
-Quality: +4
Light Escort: Galaar'kyramud-class Corvette (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +2
Medium Escort: DP20 Frigate (Corellian Engineering Corporation)
-Quantity: +56 (+8 per turn)
-Quality: +6
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +1,674 (+518 per turn)
-Quality: +5
Medium Escort: Thranta-class Corvette (Corellian Engineering Corporation)
-Quantity: +56(+8 per turn)
-Quality: +4
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +149 (+9 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +197 (+19 per turn)
-Quality: +6
Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +1,406 (+262 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +4
Light Capital: CC-2100 Interdictor Cruiser (Corellian Engineering Corporation)
-Quantity: +56 (+8 per turn)
-Quality: +7
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +1552 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +136 (+8 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +188 (+22 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +9
Medium Superheavy Capital: Democracy-class Dreadnought (Rendili StarDrive)
-Quantity: +3
-Quality: +6

Original Goals (Q1 25 BBY to Q4 23 BBY)
Construct 5 Dreadnoughts. (+15 SS)
Complete Cloning Operations (Phase 12) by Q4 25 BBY (+5 SS)
Complete Cloning Operations (Phase 13) by Q4 24 BBY (+5 SS)
Complete Cloning Operations (Phase 14) by Q4 23 BBY (+5 SS)

[-] Expand into Tibara City (Phase 5)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You have expanded your operations to Tibara City, but there is still plenty of space that you can make use of over there.
(590/500, 15 Resources per Die) (90/600) (+++ Facilities)

The next stage of expansion into Tibara City is completed this quarter, freeing up an inefficient amount of space for use by your project.

[-] Expand into Titala City (Phase 5)
Titala City is a secondary major settlement located in the western regions of the planet. You have expanded your operations to Titala City, but there is still plenty of space that you can make use of over there.
(280/500, 15 Resources per Die) (+++ Facilities)

More progress is made towards further expansion into Titala City as while the diminishing returns means that it is inefficient, it still has the benefit of not carrying the risk of compromising the secret of the clone army.

[-] Democracy-class Dreadnought Construction Aurek (Phase 2)
Having constructed extensive orbital shipyards over Kamino and having acquired dreadnought designs from Rendili StarDrive, it is finally time to begin Dreadnought production.
(1,508/1,500, 50 Resources per Die) (8/1,500) (-100 Production whilst project is underway) (+1 Medium Superheavy Capital)
[-] Democracy-class Dreadnought Construction Besh (Phase 1)
Having constructed extensive orbital shipyards over Kamino and having acquired dreadnought designs from Rendili StarDrive, it is finally time to begin dreadnought production. With vast amounts of unused shipyards at Kamino, it is possible to construct two dreadnoughts at once.
(1,899/1,500, 50 Resources per Die) (399/1,500) (-100 Production whilst project is underway) (+1 Medium Superheavy Capital)

The second and third Democracy-class Dreadnoughts are finished in the first few months of the new year and it isn't long before work is begun on the fourth and fifth warships. While the hull skeleton of the fourth Democracy-class is completed by the end of the quarter, your workers don't get beyond ordering parts for the fifth dreadnought.

[-] Expand Commando Training (Phase 12)
With the completion of the commando courses, you will have a small batch of clone commandos once the trainees are old enough. They are a marginal amount compared to the rest of the army however and further expansions are required to increase the number of clone commandos that will be trained. Fortunately, Kal Skirita's new methods should make the training process quicker and more efficient.
(216/100, 25 Resources per Die) (116/100) (16/100) (+ Commandos per turn, -Trainers)

Two new series of commando classes are set up this quarter, increasing your already steady flow of clone commandos.

[-] Clone Trainers (Phase 15)
As the clone cadets begin to come of age and finish their training, it is possible to start them to work assisting your Mandalorian trainers. While it would take some time to give them the proper instruction on how to train others, it could be done and help supplement your reserves of available teachers and trainers. After some serious failures and inefficiencies with the previous method, you have gone from training an entire batch of clones at once to training the adult clones with the most attitude for the task.
(402/100, 15 Resources per Die) (302/100) (202/100) (102/100) (2/100) (++ Trainers)

In preparation for the future influx of new clone cadets, a vast amount of adult clones are given training to act as teachers for the younger generation. While only a minority of the overall potential candidates for trainer training, it should give you enough reserves of trainers to meet your employer's demands for the year.

[-] Endurance Enhancements (Phase 5)
Look into improving the physical capabilities of the clones that you will be producing. Primary focuses will be toughness, strength, and recovery times.
(766/750, 20 Resources per Die)

Finishing her work from last year, Doctor Desnos and her team have begun to roll out the speed boost to the clones. With the completion of this project, Doctor Desnos has refused to engage in further genetic enhancement of the clones, stating there is only so many times that the human body can be safely modified.

[-] Slowed Ageing (Phase 3)
As room for more genetic enhancements run out, Doctor Desnos wishes to return to helping improve the lifespans of the clone troopers.
(348/1,500, 30 Resources per Die)

While the clones already have a substantial lifespan, it is possible to increase further through you will be returning into diminishing returns as you go down this path. Since you have no nothing better to do in this department and it is the Sith's credits not yours, you have Doctor Desnos and her team begin work on this project.

[-] Expand AT-PT Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce All Terrain Personal Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your AT-PT contract.
(246/40, 5 Resources per Die) (206/40) (166/40) (126/40) (86/40) (46/40) (6/40) (-5 Resources per turn) (++ Light Walkers per turn)

Contacting Rothana Heavy Engineering again, you expand your order for All Terrain Personal Transports, massively increasing how many of them you will be receiving each quarter.

[-] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out. Of particular note, the Jedi Order has been actively investigating what they can of your operations.
(467) (DC 136/156/176/196/216) (-1E/-2E/-3E/-4E/-5E)

With the Jedi investigators and the Sith proxies locking horns this quarter, your own agents are able to successfully muddle the various leads that can be followed back to you. Sometimes by destroying paperwork, other times silencing those that know too much.

***​

And we are back. Sorry about the delay, I had a busy December in RL. Anyway, we are back to the quest and I'll be posting the next turn later today.

Looking at how much equipment you have versus your number of clones, I also feel that the Grand Army of the Republic is going to be leaving stashes of unused military equipment lying about to be found over the next few centuries just like the SLDF. Secret warehouses with factory-fresh military hardware dotted about Wild Space for future generations to find and use.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
Looking at how much equipment you have versus your number of clones, I also feel that the Grand Army of the Republic is going to be leaving stashes of unused military equipment lying about to be found over the next few centuries just like the SLDF. Secret warehouses with factory-fresh military hardware dotted about Wild Space for future generations to find and use.
Eh. It's not our money anyway.
 
Q2 24 BBY

Q2 24 BBY

Resources (R): Too Many To Spend
Sith Support (SS): 39
Exposure (E): 18 (-1 per turn)
Free Dice: 3

Current Capabilities
Facilities: Overwhelming Surpluses (+14)
Production: Major Surpluses (+38)
Logistics: Overwhelming Surpluses (+24) (+15 per turn)
Trainers: Significant Surpluses (+26) (+2 per turn)

Grand Army of the Republic
Clones: 239,010,000 (+23,901) (+4096 per turn)
-Troopers: 4,410,000 (+441)
-Commandos: 450,000 (+45) (+12 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +125,872 (+16,914 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +61,284 (+4,064 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +1,932 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +254 (+134 per turn)
-Quality: +3
Light Speeder: Crusader-class Strike Tank (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +7
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +2,794 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200 Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +128 (+8 per turn)
-Quality: +4
Medium Speeder: Verdjur-class Combat Transport (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +3
Heavy Speeder: Canderous-class Assault Tank (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +5
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +1,836 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +212 (+14 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +1,016 (+72 per turn)
-Quality: +4
Medium Starfighter: Liberator-class Starfighter (Corellian Engineering Corporation)
-Quantity: +56 (+8 per turn)
-Quality: +5
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +128 (+8 per turn)
-Quality: +6
Medium Interceptor: Fang-class Starfighter (MandalMotors)
-Quantity: +3,144 (+258 per turn)
-Quality: +5
Heavy Interceptor: Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +428 (+32 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +284 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +128 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +128 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +24,124 (+6,000 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +320 (+40 per turn)
-Quality: +5
Medium Gunship: Kom'rk-class Fighter/Transport (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +4
Heavy Gunship: Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +4
Light Escort: CR90 Corvette (Corellian Engineering Corporation)
-Quantity: +116 (+18 per turn)
-Quality: +4
Light Escort: Galaar'kyramud-class Corvette (MandalMotors)
-Quantity: +56 (+8 per turn)
-Quality: +2
Medium Escort: DP20 Frigate (Corellian Engineering Corporation)
-Quantity: +56 (+8 per turn)
-Quality: +6
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +1,674 (+518 per turn)
-Quality: +5
Medium Escort: Thranta-class Corvette (Corellian Engineering Corporation)
-Quantity: +56(+8 per turn)
-Quality: +4
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +149 (+9 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +197 (+19 per turn)
-Quality: +6
Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +1,406 (+262 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +4
Light Capital: CC-2100 Interdictor Cruiser (Corellian Engineering Corporation)
-Quantity: +56 (+8 per turn)
-Quality: +7
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +1552 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +136 (+8 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +188 (+22 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +176 (+16 per turn)
-Quality: +9
Medium Superheavy Capital: Democracy-class Dreadnought (Rendili StarDrive)
-Quantity: +3
-Quality: +6

Original Goals (Q1 25 BBY to Q4 23 BBY)
Construct 5 Dreadnoughts. (+15 SS)
Complete Cloning Operations (Phase 12) by Q4 25 BBY (+5 SS)
Complete Cloning Operations (Phase 13) by Q4 24 BBY (+5 SS)
Complete Cloning Operations (Phase 14) by Q4 23 BBY (+5 SS)

Infrastructure (8 Dice): +20

[] Expand into Tipoca City (Phase 9)
Tipoca City is the capital city of Kamino and where your initial cloning operations are located. You will need more room for your operations to expand and to do so, you need to clear up space in Tipoca City to be used for your purposes.
(36/900, 15 Resources per Die) (++++ Facilities)

[] Expand into Timira City (Phase 5)
Timira City is a secondary major settlement located in the northern regions of the planet. You have expanded your operations to Timira City, but there is still plenty of space that you can make use of over there.
(2/500, 15 Resources per Die) (+++ Facilities)

[] Expand into Tidema City (Phase 6)
Tidema City is a secondary major settlement located in the southern regions of the planet. You have expanded your operations to Tidema City, but there is still plenty of space that you can make use of over there.
(4/600, 15 Resources per Die) (++ Facilities)

[] Expand into Tibara City (Phase 6)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You have expanded your operations to Tibara City, but there is still plenty of space that you can make use of over there.
(90/600, 15 Resources per Die) (++ Facilities)

[] Expand into Titala City (Phase 5)
Titala City is a secondary major settlement located in the western regions of the planet. You have expanded your operations to Titala City, but there is still plenty of space that you can make use of over there.
(280/500, 15 Resources per Die) (+++ Facilities)

[] Construct Indoor Farms (Phase 6)
With all of these clones that you will be making, you are going to need to feed them all. While purchasing all of it from the nearby Abrion sector can be done if it proves necessary, you can hide just how many people who need to feed by constructing some farms on Kamino.
(59/600, 15 Resources per Die) (---- Facilities, +++++ Logistics)

[] Local Shield Generators (Phase 2)
As you continue to build up Kamino, you may want to look into protecting your investments. Shield generators would be expensive, but setting up one in each major city would be a good way to minimise any damage done by an attack, be it a raid or a full-scale invasion.
(1/300, 50 Resources per Die) (-- Facilities)

[] Planetary Defence Network (Phase 2)
As you continue to build up Kamino, you may want to look into protecting your investments. Setting up a series of defensive outposts and turbolaser turrets will greatly help fend off any invaders and latter stages could include weapon emplacements capable of engaging warships in orbit.
(36/200, 30 Resources per Die) (-- Facilities)

[] Off-World Expansion (Phase 3)
While Kamino has proven sufficient so far, you are rapidly approaching the limits of the watery world's ability to support a project of this size. As you have no intention of slowing down, you will need to expand your operations to other planets though this will make secrecy harder to maintain.
(14/200, 25 Resources per Die, +1 E per Die) (++++ Facilities)

Industry (10 Dice): +30

[] Democracy-class Dreadnought Construction Aurek (Phase 3)
Having constructed extensive orbital shipyards over Kamino and having acquired dreadnought designs from Rendili StarDrive, it is finally time to begin Dreadnought production.
(8/1,500, 50 Resources per Die) (-100 Production whilst project is underway) (+1 Medium Superheavy Capital)

[] Democracy-class Dreadnought Construction Besh (Phase 2)
Having constructed extensive orbital shipyards over Kamino and having acquired dreadnought designs from Rendili StarDrive, it is finally time to begin dreadnought production. With vast amounts of unused shipyards at Kamino, it is possible to construct two dreadnoughts at once.
(399/1,500, 50 Resources per Die) (-100 Production whilst project is underway) (+1 Medium Superheavy Capital)

[-] Local Blaster Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of blasters to supplement your externally outsourced production.
(80/30, 5 Resources per Die) (---- Production) (-40 Resources per turn) (++++ Blasters per turn)

[-] Local Armour Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of personal armour to supplement your externally outsourced production.
(12/40, 5 Resources per Die) (---- Production) (-80 Resources per turn) (++++ Armour per turn)

[] Local Aurek-class Starfighter Production (Phase 5b)
With access to both designs and local factories here on Kamino, you can expand your local production of Aurek-class Starfighters to supplement your externally outsourced production.
(2/40, 5 Resources per Die) (---- Production) (-20 Resources per turn) (++++ Heavy Interceptors per turn)

[] Local Fang-class Starfighter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Fang-class Starfighters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Interceptors per turn)

[] Local Z-96 Headhunter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Z-96 Headhunters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Starfighters per turn)

[] Local Liberator-class Starfighter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Liberator-class Starfighters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Starfighters per turn)

[] Local Aggressive ReConnaissance-170 Starfighter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Aggressive ReConnaissance-170 Starfighters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-10 Resources per turn) (++ Heavy Starfighters per turn)

[] Local PTB-625 Planetary Bomber Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some PTB-625 Planetary Bombers to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-20 Resources per turn) (++ Heavy Bombers per turn)

[] Local NTB-630 Naval Bomber Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of NTB-630 Naval Bombers to supplement your externally outsourced production.
(23/40, 5 Resources per Die) (---- Production) (-80 Resources per turn) (++++ Heavy Bombers per turn)

[] Local LR-20B Troop Transport Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some LR-20B Troop Transports to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Light Gunships per turn)

[] Local Low Altitude Assault Transport/infantry Gunship Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Low Altitude Assault Transport/infantry Gunships to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Gunships per turn)

[] Local Low Altitude Assault Transport/carrier Gunship Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Low Altitude Assault Transport/carrier Gunships to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Gunships per turn)

[] Local Kom'rk-class Fighter/Transport Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Kom'rk-class Fighter/Transports to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-10 Resources per turn) (++ Medium Gunships per turn)

[] Local Defender-class Light Corvette Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Defender-class Light Corvettes to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-15 Resources per turn) (++ Heavy Gunships per turn)

[] Local CR90 Corvette Production (Phase 1)
With access to both designs and local shipyards here on Kamino, you can begin to locally produce some CR90 Corvettes to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (- Production) (-5 Resources per turn) (+ Light Escorts per turn)

[] Local DP20 Frigate Production (Phase 1)
With access to both designs and local shipyards here on Kamino, you can begin to locally produce some DP20 Frigates to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (- Production) (-5 Resources per turn) (+ Medium Escorts per turn)

[] Local Thranta-class Corvette Production (Phase 1)
With access to both designs and local shipyards here on Kamino, you can begin to locally produce some Thranta-class Corvettes to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (- Production) (-5 Resources per turn) (+ Medium Escorts per turn)

[] Local Arquitens-class Light Cruiser Production (Phase 1)
With access to both designs and local shipyards here on Kamino, you can begin to locally produce some Arquitens-class Light Cruisers to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (- Production) (-5 Resources per turn) (+ Medium Escorts per turn)

[] Local Harbinger-class Cruiser Production (Phase 2)
With access to both designs and local shipyards here on Kamino, you can expand your local production of Harbinger-class Cruisers to supplement your externally outsourced production.
(20/30, 5 Resources per Die) (-- Production) (-10 Resources per turn) (++ Heavy Escorts per turn)

[] Local Hammerhead-class Cruiser Production (Phase 3)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Hammerhead-class Cruisers to supplement your externally outsourced production.
(20/35, 5 Resources per Die) (--- Production) (-10 Resources per turn) (++ Heavy Escorts per turn)

[] Local Galaar'kyramud-class Corvette Production (Phase 1)
With access to both designs and local shipyards here on Kamino, you can begin to locally produce some Galaar'kyramud-class Corvettes to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (- Production) (-5 Resources per turn) (+ Light Escorts per turn)

[] Develop Kaminoan Shipyards (Phase 12)
While Kamino now has constructed some substantial orbital shipbuilding capability, there is still room for it to grow. Expand the local shipyards by either putting up new docks or adding to what is already there.
(610/1,200, 30 Resources per Die) (+++++++ Production)

[] Develop Kaminoan Blaster Factories (Phase 4)
You have already completed the construction of a local blaster factory and if you want to increase the local production, you will need to build another blaster factory on Kamino.
(2/400, 20 Resources per Die) (--- Facilities, ++++ Production)

[] Develop Kaminoan Armour Factories (Phase 4)
You have already completed the construction of a second local personal armour factory and if you want to increase the local production, you will need to build additional personal armour factories on Kamino.
(15/400, 20 Resources per Die) (--- Facilities, ++++ Production)

[] Develop Kaminoan Tank Factories (Phase 1)
Rather than purchasing tanks from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (-- Facilities, ++ Production)

[] Develop Kaminoan Walker Factories (Phase 1)
Rather than purchasing walkers from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (-- Facilities, ++ Production)

[] Develop Kaminoan Speeder Factories (Phase 1)
Rather than purchasing speeders from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (-- Facilities, ++ Production)

[] Develop Kaminoan Starfighter Factories (Phase 6)
Rather than purchasing starfighters from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some additional local production.
(31/600, 20 Resources per Die) (---- Facilities, +++++ Production)

Cloning (7 Die): +25

[] Expand Clone Production (Phase 13)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(98/475, 15 Resources per Die) (-64 Facilities, -64 Logistics, -32 Trainers, +2,048 Clones)

[-] Cloning Operations (Phase 13)
As you get more cloning operations online and running smoothly, you just need to set things up so the longnecks are producing more as required without requiring your direct input.
(294/100, 10 Resources per Die) (70 Resources per turn) (+4,096 Clones per turn)

Training (7 Dice): +30

[] Expand Commando Training (Phase 14)
With the completion of the commando courses, you will have a small batch of clone commandos once the trainees are old enough. They are a marginal amount compared to the rest of the army however and further expansions are required to increase the number of clone commandos that will be trained. Fortunately, Kal Skirita's new methods should make the training process quicker and more efficient.
(16/100, 25 Resources per Die) (+ Commandos per turn, -Trainers)

[] Clone Trainers (Phase 19)
As the clone cadets begin to come of age and finish their training, it is possible to start them to work assisting your Mandalorian trainers. While it would take some time to give them the proper instruction on how to train others, it could be done and help supplement your reserves of available teachers and trainers. After some serious failures and inefficiencies with the previous method, you have gone from training an entire batch of clones at once to training the adult clones with the most attitude for the task.
(2/100, 15 Resources per Die) (++ Trainers)

Research (7 Die): +20

[] Slowed Ageing (Phase 3)
As room for more genetic enhancements run out, Doctor Desnos wishes to return to helping improve the lifespans of the clone troopers.
(348/1,500, 30 Resources per Die)

Administration (7 Dice): +38

[] Hiring Paper Pushers (Phase 4)
Paper works need doing, but that doesn't mean that you have to do it. You've already hired some papers to help you out, but look around for some more bureaucrats that have a good appreciation for discretion and secrecy.
(106/250, 5 Resources per Die, +1 E per Die) (+4 to Administration Dice)

[] Expand Armour Contracts (Phase 12)
While you have contracted various armoursmiths to purchase large quantities of Mandalorian armour for your clones to use, the current order can be increased even further. It will cost more credits, but you need those extra sets of armour and it isn't like you are spending your own money.
(39/40, 5 Resources per Die, +1 E per Die) (-51,200 Resources per turn) (+4,096 Armour per turn)

[] Expand AT-RT Contract (Phase 6)
You have contracted Rothana Heavy Engineering to produce All Terrain Recon Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your AT-RT contract.
(10/40, 5 Resources per Die) (-160 Resources per turn) (+128 Scout Walkers per turn)

[] Expand AT-TE Contract (Phase 7)
You have contracted Rothana Heavy Engineering to produce All Terrain Tactical Enforcers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your AT-TE contract.
(9/40, 5 Resources per Die) (-640 Resources per turn) (++++++++ Heavy Walkers per turn)

[] Expand Sabre Tank Contract (Phase 6)
You have contracted Rothana Heavy Engineering to produce TX-130 Sabre-class Fighter Tanks for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your Sabre Tank contract.
(31/40, 5 Resources per Die) (-1,280 Resources per turn) (+256 Medium Speeders per turn)

[] Expand SPHA-T Contract (Phase 3)
You have contracted Rothana Heavy Engineering to produce Self-Propelled Heavy Artillery Turbolasers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your SPHA-T contract.
(31/40, 5 Resources per Die) (-80 Resources per turn) (++++ HeavyWalkers per turn)

[] Expand Falchion Tank Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce RX-200 Falchion-class Assault Tanks for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your Falchion Tank contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Speeders per turn)

[] Expand Aurek-class Starfighter Contract (Phase 2)
You have contracted Rendili StarDrive to produce Aurek-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Aurek-class Starfighter contract.
(19/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (+4 Heavy Interceptors per turn)

[] Expand Fang-class Starfighter Contract (Phase 8)
You have contracted MandalMotors to produce Fang-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding your Fang-class Starfighter contract.
(12/40, 5 Resources per Die, +1 E per Die) (-1,280 Resources per turn) (+256 Medium Interceptors per turn)

[] Expand Z-96 Headhunter Contract (Phase 1)
You have contracted Incom Corporation to produce Z-96 Headhunters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your Z-96 Headhunter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Medium Starfighters per turn)

[] Expand Aggressive ReConnaissance-170 Starfighter Contract (Phase 1)
You have contracted Incom Corporation to produce Aggressive ReConnaissance-170 Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your Aggressive ReConnaissance-170 Starfighter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Heavy Starfighters per turn)

[] Expand NTB-630 Naval Bomber Contract (Phase 1)
You have contracted Incom Corporation to produce NTB-630 Naval Bombers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your NTB-630 Naval Bomber contract.
(0/40, 5 Resources per Die, +1 E per Die) (-20 Resources per turn) (++ Heavy Bombers per turn)

[] Expand PTB-625 Planetary Bomber Contract (Phase 1)
You have contracted Incom Corporation to produce PTB-625 Planetary Bombers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your PTB-625 Planetary Bomber contract.
(0/40, 5 Resources per Die, +1 E per Die) (-20 Resources per turn) (++ Heavy Bombers per turn)

[] Expand LR-20B Troop Transport Contract (Phase 1)
You have contracted Incom Corporation to produce LR-20B Troop Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your LR-20B Troop Transport contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Light Gunships per turn)

[] Expand LAAT/c Gunship Contract (Phase 6)
You have contracted Rothana Heavy Engineering to produce Low Altitude Assault Transport/carrier Gunships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your LAAT/c Gunship contract.
(1/40, 5 Resources per Die) (-160 Resources per turn) (+64 Medium Gunships per turn)

[] Expand Defender-class Light Corvette Contract (Phase 1)
You have contracted Rendili StarDrive to produce Defender-class Light Corvettes for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Defender-class Light Corvette contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Gunships per turn)

[] Expand Harbinger-class Cruiser Contract (Phase 1)
You have contracted Kuat Drive Yards to produce Harbinger-class Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Harbinger-class Cruiser contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Escorts per turn)

[] Expand Hammerhead-class Cruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Hammerhead-class Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Hammerhead-class Cruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Heavy Escorts per turn)

[] Expand Aurek-class Starfighter Contract (Phase 1)
You have contracted Rendili StarDrive to produce Aurek-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Aurek-class Starfighter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Interceptors per turn)

[] Expand Acclamator-class Assault Ship Contract (Phase 8)
You have contracted Kuat Drive Yards to produce Acclamator-class Assault Ships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Acclamator-class Assault Ship contract.
(1/40, 5 Resources per Die) (-5,120 Resources per turn) (+256 Light Capitals per turn)

[] Expand Dreadnought-class Heavy Cruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Dreadnought-class Heavy Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Dreadnought-class Heavy Cruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Light Capitals per turn)

[] Expand Venator-class Star Destroyer Contract (Phase 1)
You have contracted Kuat Drive Yards to produce Venator-class Star Destroyers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Venator-class Star Destroyer contract.
(0/40, 5 Resources per Die) (-50 Resources per turn) (++ Medium Capitals per turn)

[] Expand Valour-class Cruiser Contract (Phase 3)
You have contracted Rendili StarDrive to produce Valour-class Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Valour-class Cruiser contract.
(8/40, 5 Resources per Die, +1 E per Die) (-60 Resources per turn) (+8 Medium Capitals per turn)

[] Expand Centurion-class Battlecruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Centurion-class Battlecruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Centurion-class Battlecruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-100 Resources per turn) (++ Medium Capitals per turn)

[] Expand Republic-class Star Destroyer Contract (Phase 1)
You have contracted Rendili StarDrive to produce Republic-class Star Destroyers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Republic-class Star Destroyer contract.
(0/40, 5 Resources per Die, +1 E per Die) (-120 Resources per turn) (++ Heavy Capitals per turn)

[] Expand Liberator-class Starfighter Contract (Phase 1)
You have contracted Corellian Engineering Corporation to produce Liberator-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Corellian Engineering Corporation about expanding your Liberator-class Starfighter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Medium Starfighters per turn)

[] Expand CR90 Corvette Contract (Phase 2)
You have contracted Corellian Engineering Corporation to produce CR90 Corvettes for your clones to use when they are old enough to fight, but you could always use some more. Talk to Corellian Engineering Corporation about expanding your CR90 Corvette contract.
(4/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (+4 Light Escorts per turn)

[] Expand DP20 Frigate Contract (Phase 1)
You have contracted Corellian Engineering Corporation to produce DP20 Frigates for your clones to use when they are old enough to fight, but you could always use some more. Talk to Corellian Engineering Corporation about expanding your DP20 Frigate contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Medium Escorts per turn)

[] Expand Thranta-class Corvette Contract (Phase 1)
You have contracted Corellian Engineering Corporation to produce Thranta-class Corvettes for your clones to use when they are old enough to fight, but you could always use some more. Talk to Corellian Engineering Corporation about expanding your Thranta-class Corvette contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Medium Escorts per turn)

[] Expand Canderous-class Assault Tank Contract (Phase 1)
You have contracted MandalMotors to produce Canderous-class Assault Tanks for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding your Canderous-class Assault Tank contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Speeders per turn)

[] Expand Kom'rk-class Fighter/Transport Contract (Phase 1)
You have contracted MandalMotors to produce Kom'rk-class Fighter/Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding your Kom'rk-class Fighter/Transport contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Speeders per turn)

[] Expand CC-2100 Interdictor Cruiser Contract (Phase 1)
You have contracted Corellian Engineering Corporation to produce CC-2100 Interdictor Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Corellian Engineering Corporation about expanding your CC-2100 Interdictor Cruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Light Capitals per turn)

[] Expand Verdjur-class Combat Transport Contract (Phase 1)
You have contracted MandalMotors to produce Verdjur-class Combat Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding your Verdjur-class Combat Transport contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Medium Speeders per turn)

[] Expand Crusader-class Strike Tank Contract (Phase 1)
You have contracted MandalMotors to produce Crusader-class Strike Tanks for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding your Crusader-class Strike Tank contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Light Speeders per turn)

[] Expand Galaar'kyramud-class Corvette Contract (Phase 1)
You have contracted MandalMotors to produce Galaar'kyramud-class Corvettes for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding yourGalaar'kyramud-class Corvette contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Light Escorts per turn)

[] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out. Of particular note, the Jedi Order has been actively investigating what they can of your operations.
(DC 152/172/192/212/232) (-1E/-2E/-3E/-4E/-5E)

***​

Nothing to say here, just a new turn.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
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[]Plan What are we even doing
Infrastructure
-[] Expand into Tipoca City (Phase 9) 6D 95R
-[] Off-World Expansion (Phase 3) 2D 50R
Industry
-[] Democracy-class Dreadnought Construction Aurek (Phase 3) 5D+3 400R
-[] Democracy-class Dreadnought Construction Besh (Phase 2) 5D 250R
Cloning
-[] Expand Clone Production (Phase 13) 3D 45R
Training
-[] Clone Trainers (Phase 19) 7D 105R
Research
-[] Slowed Ageing (Phase 3) 7D 210R
Administration
-[] Expand Armour Contracts (Phase 12) 1D 5R
-[] Expand Harbinger-class Cruiser Contract (Phase 1) 2D 10R
-[] Burying Secrets 4D

Infra-dice for facilities
All dice on Dreads
Carefully inching towards the next phase of clone production
Clone Trainers, we are going to need so many of them
Slowed Aging is the only thing left, sad
Expand Armor since we will need more after the next cloning phase
Harbingers because I like em and the Warrior is no longer on the contract list
Burying Secrets, we have Jedi on our trail and need to cover our tracks

Anyone got any comments about the plan?
 
Anyone got any comments about the plan?

We will need about 5 Phases of Off-World for the next Clone Goals. We are 50 Facilities off - even with Tipoca 9, this falls to 42 Facilities and assuming we complete Titala 5, that will be 38 facilities, and Timira 5 that will be 34 Facilities. We still need 5 Phases of Off-world (for 40 facilities, since 32 is not enough, it would leave us at -2) to close the gap even with Tipoca 9, Titala 5 and Timira 5, and the progress needed climbs with each phase by 50. Maybe we should put at least 3-4D to Off-world this turn? The closer we are to those 5 phases, the safer we would be, especially when we need another 64 Facilities next year too.

I'd also wonder if we should expand our SPHA-T's with 1D instead of Armor for now - we have three times more Armor than clones still, but we lack those ship killing heavy Arty.
 
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So the QM is dropping some unsubtle hints but I'm not the best planner or Mather, so why are we continue if the on planet fas ilirios? We got a reminder a few posts ago that it was gonna be drawing blood from stone. Would it truly be so bad if the Off world infrastructure was worked on?
 
[X]Plan What are we even doing
Infrastructure
-[X] Off-World Expansion (Phase 3) 8D 200R
Industry
-[X] Democracy-class Dreadnought Construction Aurek (Phase 3) 5D+3 400R
-[X] Democracy-class Dreadnought Construction Besh (Phase 2) 5D 250R
Cloning
-[X] Expand Clone Production (Phase 13) 3D 45R
Training
-[X] Clone Trainers (Phase 19) 7D 105R
Research
-[X] Slowed Ageing (Phase 3) 7D 210R
Administration
-[X] Expand Harbinger-class Cruiser Contract (Phase 1) 2D 10R
-[X] Expand LAAT/c Gunship Contract (Phase 6) 1D 5R
-[X] Burying Secrets 4D

We have no choice but gain exposure by committing to Off-World Expansion or we will not have enough facs for our plangoals.
 
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Are we going to get a new research making actual clone offsprings viable, instead of misshapen incest babies? As a reminder, half the army is female.

And yes, I am aware that theoretically you can reach a viable genetic diversity by forcing the next three or so generations to get partners with extremely diverse origins (as in different planets and/or human subspecies) but that's hardly believable even with the most stringent positive eugenics program imaginable.
 
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