Grand Army of the Republic: A Star Wars Plan Quest

Honestly given the multiple times Dooku sent the CIS Forces at Kamino, having a local Dreadnought might not actually be that bad an idea.
No, they were trying to start up a third major shipyard for constructing dreadnoughts, which is useless since we barely have the dice to split between 2 Dreadnought projects, let alone 3.

[X] Plan Sober Jango
Infastructure 8D 120R
-[X] Expand into Tibara City (Phase 5) 6D 90R
-[X] Expand into Titala City (Phase 5) 2D 30R
Heavy industry 10D + 3FD
-[X] Democracy-class Dreadnought Construction Aurek (Phase 2) 8D 400R
-[X] Democracy-class Dreadnought Construction Besh (Phase 1) 2D +3FD 250R
Training 7D
-[X] Expand Commando Training (Phase 12) 3D 100R
-[X] Clone Trainers (Phase 15) 3D 45R
Research 7D
-[X] Endurance Enhancements (Phase 5) 4D 80R
-[X] Slowed Ageing (Phase 3) 3D 90R
Administration
-[X] Expand PTB-625 Planetary Bomber Contract (Phase 1) 1D 5R
-[X] Expand AT-PT Contract (Phase 1) 2D 10R
-[X] Burying Secrets 4D

The plan is named Sober Jango because him being absolutely wasted is the only beleivable explanation for the construction on those shipyards getting thru.

Putting off offworld expansion for a turn to get exposier down a bit first, at least hopefully. "Kriffing jedi snooping around. Kriffing sith. Can't just take some planet hostage as some sort of distraction to get them off my back."
 
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Ok, some thoughts about Facilities:


- We need 64 Facilities for the Next Phase of Clone Production and have a surplus of 10 right now.
- In all, we need 54 more Facilities to hit Phase 13.
- Each stage of Off-world Facilities yields 8 Facilities but cost Exposure
- Our exposure situation is not good, with the crit-fail.
- On world facilities do not cost Exposure, but we are running dry
- We have 6 more Facilities from two stages of Tibara and Timiria and Titala, and 2 from Tidema.
-
We have 8 facilities from the next stage of Tipoca.
- In all, Kamino has only 6+6+6+2+8 = 28 Facilities left in Kamino, which we probably would not be able to unlock by years end.
- We need to eventually expand off-world Facilities

Edits:
- We need 26 more Facilities for Clone Production Phase 13, and 64 more for Clone Production Phase 14 from Off-world Facilities.
- In all we need 92 Facilities in all to meet our Plan goals.
- We need at least 4 stages (32), if not more of Off-world Facilities by year's end to not be at a deficit
- We need 12 more stages of Off-world Facilities in all for both Phase 13 and 14 of Clone Production
- This means alot of Exposure, which makes Exposure a serious concern over the next 8 turns. I'm actually opposed to any further Exposure expenditure till we can sort out our facilities situation.


-[X] Expand PTB-625 Planetary Bomber Contract (Phase 1) 1D 5D 5R

PTB Cost exposure. With us needing every scrap of exposure for our off-world facilities, could we expand Venators for more carriers or one of the vehicles from Rothana like SPHAT or ATPT or Falchion? The ATPT and Falchions are in Phase 1 by the way, and probably are due expansions. I don't think we should waste Admin dice.

Also, are you throwing 1D or 5D?
 
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No, they were trying to start up a third major shipyard for constructing dreadnoughts, which is useless since we barely have the dice to split between 2 Dreadnought projects, let alone 3.
I thought it was rather obvious, but to spell it out: It was to make sure we have production for mass producing the ships that contracting out would cause increased Exposure.
PTB Cost exposure. With us needing every scrap out exposure, could we expand Venators for more carriers or one of the vehicles from Rothana like SPHAT or ATPT or Falchion? The ATPT and Falchions are in Phase 1 by the way.
Since Venators are crap as actual warships, and Valour-class cruisers are a better substitute, that's why the contract was increased last quarter, to take care of our carrier needs.
 
[X] Plan Back to Rothana
Infastructure 8D 120R
-[X] Expand into Tibara City (Phase 5) 6D 90R
-[X] Expand into Titala City (Phase 5) 2D 30R
Heavy industry 10D + 3FD
-[X] Democracy-class Dreadnought Construction Aurek (Phase 2) 8D 400R
-[X] Democracy-class Dreadnought Construction Besh (Phase 1) 2D +3FD 250R
Training 7D
-[X] Expand Commando Training (Phase 12) 3D 100R
-[X] Clone Trainers (Phase 15) 4D 45R
Research 7D
-[X] Endurance Enhancements (Phase 5) 4D 80R
-[X] Slowed Ageing (Phase 3) 3D 90R
Administration 7D
-[X] Expand AT-PT Contract (Phase 1) 3D 15R
-[X] Burying Secrets 4D

Not going to waste Admin dice or add exposure given our situation. We need every scrap of exposure possible for 12 more phases of exposure heavy Off-world expansion to fund our Clone production expansions and I think we shouldn't be spending any exposure whatsoever this turn, and we do need to fill up our light walkers for skirmishing purposes. Otherwise, it's identical to @RandyTrevelyan plan.

Edit: Noticed a dice missed out with Training in the original plan this plan has been adopted from, so I changed Clone Trainers from 3D to 4D so as to use all 7 Training dice.
 
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Since Venators are crap as actual warships, and Valour-class cruisers are a better substitute, that's why the contract was increased last quarter, to take care of our carrier needs.

So Valours weren't picked to increase to number of medium capitols we had around but to increase the number of capitals in general? Why didn't we just get more Republics then? They're the best capitals we have access to. In fact, they're the highest quality piece of equipment we have access to period.
 
Mix up do do distraction. Damn puppy.

Could you reconsider using the rest of the Admin dies on Rothana vehicles like light walkers, which we have very few off in our arsenal? 2 idle Admin dice is a waste still, when we still haven't actually filled up certain classes of vehicles for our army.

So Valours weren't picked to increase to number of medium capitols we had around but to increase the number of capitals in general? Why didn't we just get more Republics then? They're the best capitals we have access to. In fact, they're the highest quality piece of equipment we have access to period.

The Republic is not a dedicated Carrier I believe. What's it's fighter carrying capacity? But yes, I think the plan is once the Dreadnoughts are done, to use the freed shipyard capacity to pump out Republics.
 
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So Valours weren't picked to increase to number of medium capitols we had around but to increase the number of capitals in general? Why didn't we just get more Republics then? They're the best capitals we have access to. In fact, they're the highest quality piece of equipment we have access to period.
Valours were picked to increase our carriers, since we are short on those, and I was planning to suggest an increase of Republics this turn.
I agree that we should get more Republics, perhaps you could make a plan with that? I'm heading to work.
 
The Republic is not a dedicated Carrier I believe. What's it's fighter carrying capacity? But yes, I think the plan is once the Dreadnoughts are done, to use the freed shipyard capacity to pump out Republics.

The Republic can accommodate ten squadrons. Depending on your definition of squadron that's 120 to 240 starfighters. The latter is 2.4 times what the Valour can carry. I didn't say anything about the CR90 or the Valours because I figured people knew what they were buying.

I really should have paid attention to the plan.
 
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The Republic can accommodate ten squadrons. Depending on your definition of squadron that's 120 to 240 starfighters. The latter is 2.4 times what the Valour can carry. I didn't say anything about the CR90 or the Valours because I figured people knew what they were buying.

I really should have paid attention to the plan.
Umm, this is what the QM said about the Valour class cruiser. Bolded the relevant part.
The fifth design is the Valour-class Cruiser, another ancient design that has the potential to be useful for your clone army. The Valour-class is an expensive design for its size, but it was designed to wage war against contemporary powers and that shows. Built to take on the Harrower-class Dreadnoughts of the Sith Empire three and a half thousand years ago, the Valour prioritises speed and firepower over durability.

With two dozen heavy turbolaser cannons, several concussion missile launchers and proton torpedo launchers, a pair of heavy ion cannon turrets and a score of point defence guns, the Valour-class has plenty of firepower for its size while its speed and agility is enough to let it run rings any modern capital ship and match smaller warships such as corvettes and frigates. The hull strength and deflector shield generators are about average for a ship of its size while the warship has massive hangar space, capable of carrying up to nearly three hundred starfighters or over fifty shuttles though it usually used a mixture of the two.

Requiring a crew of little under two thousand, the only downside of the Valour-class Cruiser is its cruiser and in this day and age, that is debatable. What might have been expensive by Rendili standards back in the day is only a bit more expensive than what Kuat Drive Yard charges for their capital ships.
 
Very well, I rescind my objections in regards to Valour procurement. The numbers I got were from a hasty reading of what was on Wookieepedia, and even my reading of that was inaccurate, which differs from the numbers used here in the quest.
 
The vote is still open.
Adhoc vote count started by Oshha on Dec 3, 2021 at 11:11 AM, finished with 16 posts and 6 votes.

  • [X] Plan Back to Rothana
    -[X] Expand into Tibara City (Phase 5) 6D 90R
    -[X] Expand into Titala City (Phase 5) 2D 30R
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 2) 8D 400R
    -[X] Democracy-class Dreadnought Construction Besh (Phase 1) 2D +3FD 250R
    -[X] Expand Commando Training (Phase 12) 3D 100R
    -[X] Clone Trainers (Phase 15) 3D 45R
    -[X] Endurance Enhancements (Phase 5) 4D 80R
    -[X] Slowed Ageing (Phase 3) 3D 90R
    -[X] Expand AT-PT Contract (Phase 1) 3D 15R
    -[X] Burying Secrets 4D
    [X] Plan Sober Jango
    -[X] Expand into Tibara City (Phase 5) 6D 90R
    -[X] Expand into Titala City (Phase 5) 2D 30R
    -[X] Democracy-class Dreadnought Construction Aurek (Phase 2) 8D 400R
    -[X] Democracy-class Dreadnought Construction Besh (Phase 1) 2D +3FD 250R
    -[X] Expand Commando Training (Phase 12) 3D 100R
    -[X] Clone Trainers (Phase 15) 3D 45R
    -[X] Endurance Enhancements (Phase 5) 4D 80R
    -[X] Slowed Ageing (Phase 3) 3D 90R
    -[X] Expand PTB-625 Planetary Bomber Contract (Phase 1) 1D 5R
    -[X] Expand AT-PT Contract (Phase 1) 2D 10R
    -[X] Burying Secrets 4D
 
While we don't have the industry dice right now we really need to work on planetary defenses and shield generators to protect Kamino so should put facilities off world to leave space for defenses

[X] Plan Back to Rothana
 
Doctor Desnos and her team finish enhancing the clones' awareness of three dimensional space this quarter and it is already being rolled out to the clones by the end of the year. Unfortunately, this seems to be the upper limit of what Doctor Desnos can do with the minds of the clones as the Arkanian prodigy informs you that she isn't confident in her ability to add additional mental enhancement to the clones without causing them harm. Harm that she isn't willing to risk.
What you are telling me is that we need to start hunting down another specialist, one with a background a little more appropriate. There is no shortage of races where something we consider superhuman, even with the clones' vastly improved baseline, is bog standard and Desnos is simply insufficiently versed. We need to find people for whom this is their bread and butter.

*mad rambling about creating the master race*
*mutter mutter mutter*
 
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