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[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)
Thats why I keep saying, interdictors in the rear, behind EVERYTHING else lol, because if it is a Interdictor capable Dreadnought, it will have massive amounts of power available for shields and the Interdiction Wells, but not much else beyond critical systems.What would be worse is if the defensive dreadnought itself was an interdictor meaning the enemy fleet would be forced not just to engage but actually destroy the most armored target in the battlefield if they want to escape into hyperspace.
I get that - I personally love the design of Kuat's work along with their methodology in what they build as opposed to Rendili.Kuat doesn't get the design dice bonus Rendili currently has, with Blissex (Kuat's ex-chief capital ship designer) working for them ITL.
The quote from the manual in question:Depending on interpretation a proper recreation of the Kushan mothership could be as tall as 40 kilometers.
I get that - I personally love the design of Kuat's work along with their methodology in what they build as opposed to Rendili.
We need 64 Facilities/Logistics and 32 Trainers for Phase 12. There is no way to hit those goals this turn.We should work our way to Phase 12. It is very possible to hit Phase 12 this turn, and the earlier we do so, the larger our Clone Army will ultimately be.
We need 64 Facilities/Logistics and 32 Trainers for Phase 12. There is no way to hit those goals this turn.
Hawkmoon is correct.I count 7 minuses on Facilities, 7 on Logistics and 6 on Trainers
That's 32 Facilities, 32 Logistics and 16 Trainers for Phase 12. If this is the case, we can make it this turn and I urge you strongly to reconsider your plan accordingly.
@Oshha Can you verify these numbers
- (1-) = -1I count 7 minuses on Facilities, 7 on Logistics and 6 on Trainers