Grand Army of the Republic: A Star Wars Plan Quest

Q2 31 BBY Results

Q2 31 BBY Results


Resources (R): 9,310
Sith Support (SS): 40
Exposure (E): 7
Free Dice: 2

Current Capabilities
Facilities: Moderate Surplus (+5)
Production: Minor Surpluses (+3)
Logistics: Minor Surpluses (+3)
Trainers: Significant Surpluses (+8)

Grand Army of the Republic
Clones: 70,000 (+7)

Original Goals (Q1 31 BBY to Q4 29 BBY)
Clones: 193 Points Remaining (+5 SS)
Blasters: 200 Points Remaining (+3 SS)
Armour: 200 Points Remaining (+3 SS)
Speeders/Tanks/Walkers: 50 Points Remaining (+4 SS)
Starfighters: 50 Points Remaining (+4 SS)
Training: 22 Points Remaining (+2 SS)

Yalla Rensa: Despite her lack of experience with galactic society and post-industrial level of technology, the self-proclaimed witch is settling in nicely. Her good instinct and natural talent have so far off-set any lack of experience with technology, especially as some principles remain the same regardless of tech level.

This whole witch business is definitely some kind of primitive Force-user. While no Jedi or Sith, Yalla has demonstrated the ability to use the Force and her description of her homeworld indicates that she comes from an organised and stable Force tradition instead of being a self-taught prodigy.

Dooku isn't happy about her being hired, but kriff him. So long as he just limits himself to complaints, I don't care what he thinks. Still should keep an eye on Yalla. I don't like her descriptions of how her people treat their men and I'm not sure if the Sith dislike her because they consider her a threat to them or because they consider her a threat to the clones.

-Jango Fett's personal records, 31 BBY

Tanasi Desnos: An excellent hire and despite being an Arkanian, she and the longnecks aren't treating each other like rivals. She knows her stuff and has gotten right now to work with the locals. And unlike many eggheads, she has enough social skills to not go around pissing people which is a nice bonus.

Unlike the longnecks, Tanasi has a set of ethics when it comes to her work beyond turning out a good product. She seems to treat her subjects like people and cares about their wellbeing. Sometimes that can be a bad thing, but given just what she is capable of and how she is working with my genes, I'm quite okay with her being ethical about all that.

She would make for a good Mando. Passionate about what she does, a sense of honour and from what she has said of her university days, she is no stranger to a life or death fight. Maybe I'll try and talk her into attending some Mandalorian cultural classes if we end up setting those up.

-Jango Fett's personal records, 31 BBY


[-] Expand into Tidema City (Stage 1)
Tidema City is a secondary major settlement located in the southern regions of the planet. You will need more room for your operations to expand and to do so, you need to clear up space in Tidema City to be used for your purposes.
(170/100, 15 Resources per Die) (70/200) (+++ Facilities)

As the cloning project expands, you continuously require more and more space. You have decided the best way to deal with this is by moving into another of Kamino's major cities and this time, you have chosen Tidema City in the southern regions. The Kaminoans quickly get to work clearing out some sections of the stilted city for you to make use of, freeing up more space for the clones.

[-] Expand into Tibara City (Stage 1)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You will need more room for your operations to expand and to do so, you need to clear up space in Tibara City to be used for your purposes.
(42/100, 15 Resources per Die) (+++ Facilities)

You also decide to expand into Tibara City in the eastern regions, but it is taking slow progress. With all of the attention given to the expansion into Tidema City, there is much to spare for Tibara City so it will take more time and credits before you can make proper use of Tidema City for the cloning project.

[-] Develop Kaminoan Blaster Factories (Phase 2)
You have already completed the construction of a local blaster factory and if you want to increase the local production, you will need to build another blaster factory on Kamino.
(88/200, 15 Resources per Die) (--Facilities, ++ Production)

Another influx of credits has seen additional progress on the Kamino-based blaster factories for locally produced weaponry for the clones. Unfortunately, the new factories are still far from done and even if they were, you still need to acquire some blaster designs before you can begin any production.

[-] Develop Kaminoan Armour Factories (Phase 1)
Rather than buy combat armour from outside entities, you could attempt to produce them all local on Kamino. You just need to put the effort and credits into setting up some local production.
(139/100, 15 Resources per Die) (39/200) (--Facilities, ++ Production)

After the failure to get them finished last quarter, you put some extra focus into getting the armour factory done so you can begin to get some locally sourced personal armour for your clones to use. Every serious military needs to provide some protection to its shoulders and your secret clone army will be no exception as the first factory comes online. Now you just need to get some designs to begin producing.

[-] Initial Clone Production (Phase 3)
At the end of the day, you do need to produce the clones and the sooner you get started, the better as it will take most of a decade for them to reach a fighting age.
(456/100, 10 Resources per Die) (356/125) (206/150) (- Facilities, - Trainers, + Clones)

You continue to throw resources into the initial batch of clones and it continues to be a success. More and more clones are produced and the first batch of clones is currently seventy thousand in number. A good start though it is nowhere near enough for an army that is supposed to wage a galaxy-wide war.

The next stage in the cloning aspect of this project will have to be ramping up the level of clone production.

[-] Construct Learning Facilities (Phase 2)
Even with the accelerated ageing, the clones will spend a few years as children so you will need to teach them some basic stuff. And even if they weren't kids, you would still need to teach them the basics.
(243/200, 15 Resources per Die) (43/300) (--Facilities ++ Trainers)

In preparation for having a whole bunch of kids to teach, you have put priority on expanding the number of classrooms that you have. The work goes off without a hitch as the Kaminoans have several areas set up to operate as learning sites for the clones once they are old enough to begin formal lessons.

[-] Recruit Mandalorian Trainers (Phase 1)
You might be the last of the True Mandalorians, but you aren't without contacts with your people. Send out some feelers to see if any of your fellow Mandalorians are willing to sign on as trainers for the clones.
(319/150, 15 Resources per Die) (169/200) (++ Trainers)

You want Mandalorians to teach your clone army and you are going to get some Mandalorians to teach your clone army. This quarter, you begin to invite those that you think would both be suitable for acting as teachers for the clones and would be interesting doing it. You send out your messages and as the year hits the halfway point, you have a small number of interested Mandalorians showing up.

You swear them to secrecy on the subject, giving them one last chance to back out. No one of them takes you up on your offer so you begin filling them in on just what you expect from them, leaving you with a small cadre of Mandalorian trainers for the clones once they are old enough.

[-] Mental Enhancements (Phase 1)
Look into improving the mental capabilities of the clones that you will be producing. Primary focuses will be intelligence, will power, and quick thinking.
(303/300, 20 Resources per Die) (3/400)

You continue to invest in ensuring that the clones will be more resistant to psychological trauma as that is too much of a boon to turn down for an army of soldiers. In this regard, Doctor Tanasi Desnos proves to be an excellent addition to the project. The Arkanian woman has done previous work altering the brains and mental framework of subjects and that prior experience has proven to be applicable in this work.

There are a few delays and for a moment, it almost looks like the project completion is going to be delayed again. But in the end, Tanasi and the longnecks pull through after resolving some creative differences and at the halfway point in the year, they are updating all of the clones with the new mental framework.

[-] Endurance Enhancements (Phase 1)
Look into improving the physical capabilities of the clones that you will be producing. Primary focuses will be toughness, strength, and recovery times.
(219/300, 20 Resources per Die)

The first round of physical enhancements is enhanced toughness as Tanasi and the longnecks look into making the clones tougher and able to take more of a hit. Not that you aren't plenty tough yourself, but apparently it is possible to make the human body more durable and it is a good stepping point for additional physical alterations.

Some progress is made such as strengthening the durability of the skin by a bit and reducing how much kinetic impact the body can take before taking damage, but there is still more to be done. Furthermore, what already has been mostly finished needs some last few kinks worked out and made to be consistent across the whole body.

[-] Slowed Ageing
While the accelerated ageing is desirable for getting the clones to a fighting age in a timely manner, it stops being desirable at that point as the clones will become too old to fight much sooner. Look into a way of slowing down how fast the clones age after a certain point.
(33/600, 30 Resources per Die)

While increased ageing might be good for getting the clones from babies to fighting shape in a reasonable time frame, it is far less useful after that. A soldier who ages twice as fast is a soldier who needs to retire twice as fast.

Fortunately Doctor Desnos has a potential solution as her speciality is retroviruses. Once the clones are fully grown, a retrovirus can be applied to rewrite their genetics so their ageing rate is brought back down to something more normal. She just needs to figure out how to create a retrovirus that will do the job right.

[-] Hiring Outside Expertise
You are good at what you do and the Kaminoans know their business, but you don't have all of the expertise that you need to do a good job getting things done inhouse. Hire some outside experts so things can be done more easily in the future.
(DC 60) (-2 SS, +3 E)

Pick one of the following.

[] Sahrin Tas
Sahrin Tas is a Togruta architect and a woman who knows how to get a job done quickly. She can wipe up a design and get it built swiftly to the point she has earnt something of a name for it. The downside is that quickly doesn't equal quality and sometimes Sahrin cuts corners to get things done in a timely manner.
  • -5 to Infrastructure Dice.
  • +3 Infrastructure Dice
[] Mari Malsula
Mari Malsula is a lady from the Core, one who grew up in a battlefield of words and posturing over a real battlefield. She doesn't know how to throw down with a blaster or her fists, but she does know how to get the right words out. Given who you are working for, she is a good choice for convincing the Sith that things are going according to their plans more than they are.
  • Increased Sith Support gains.
  • Reduced Sith Support losses.
***​

Here we go. You have your first set of trainers, completed the initial batch of clones and have got your first genetic modification done. Now you get to choose between more Infrastructure and more Sith Support.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
If there's no moratorium...

[X] Mari Malsula

Our goal being "Kriff the Sith" means we really want the aid of the person who can keep our Sith Support high (or at least not cripplingly low) while we try to figure out how to screw them over.
 
[] Sahrin Tas
Sahrin Tas is a Togruta architect and a woman who knows how to get a job done quickly. She can wipe up a design and get it built swiftly to the point she has earnt something of a name for it. The downside is that quickly doesn't equal quality and sometimes Sahrin cuts corners to get things done in a timely manner.
  • -5 to Infrastructure Dice.
  • +3 Infrastructure Dice
Is this supposed to be a net loss of dice?

[X] Mari Malsula

Even if it was more dice in exchange of a flat -5 on the rolls, Mari seems more useful, since it would help managing our relations with our enemy.
 
[X] Mari Malsula

Someone who can help to make sure the Sith don't realize we are trying to screw them? Yes, Please!
 
[X] Mari Malsula

Just to lull Dooku. I have no doubt Sidious sees through Jango, but at the end of the day it's Dooku who ordered the massacre. It'll be Dooku which pushes Jango to make the Clones, force resistant, as a poisoned gift to the Count.
 
If there's no moratorium...

[X] Mari Malsula

Our goal being "Kriff the Sith" means we really want the aid of the person who can keep our Sith Support high (or at least not cripplingly low) while we try to figure out how to screw them over.
Especially since we need to start putting dice towards reaching out to suppliers for equipment and ships and such.

I say we collect equipment before we remove our Exposure. Two middling rolls could erase the 7 we have now. If we get low rolls we will need to do it again anyway, but if we get good ones we could overshoot. Since we need to rack on exposure anyway to buy thing from elsewhere we might as well wait until we reach double digits to do a cover up triple roll.

[X] Mari Malsula
 
[X] Mari Malsula

also the other one very unclear -5 +3 makes -2 why would anyone pick that?
unless i am missing something. i could be its late where i am when posting this.
 
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