Now, you'll notice I said that first plan I posted was my responsible sane voter plan.
This one is not, but to be perfectly honest I kinda like it more, maybe I've just hyped myself up for the meme. ZOCOM says they're on High confidence, Red Zone Containment Lines have been tagged as High Priority, I think someone's asking for a fight and I'll be damned if we won't give it to them. It's not even that insane of a plan IMO, I'm going to unironically approval vote for it alongside my first plan.
Sure it has to cut a lot more fat than my first plan, but I don't think there's anything truly deeply critical that got cut, and hey I even had some spare change left over to get video games! Still makes the same amount of progress on core industrial sectors as my original, but has a much higher expected income increase and gets us hella Red mitigation to leave us sitting pretty comfortable when mutation starts to bite. It's really not that bad, it might be a little singleminded but hey ZOCOM asked for it and we all know they're by far the Treasury's favorite child.
If you don't like idle dice, just scroll past this post, but otherwise BEHOLD: THE RED ZONE CONTAINMENT MEMEPLAN!
[] Plan Ok Prove It
Infrastructure (5 dice)
-All idle lol
Heavy Industry (5 dice)
-[] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
-[] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
-[] Kure Machine Works, 3 dice (45 Resources)
Light and Chemical Industry (4 dice)
-[] Chemical Precursor Plants, 2 dice (30 Resources)
-[] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
Agriculture (3 dice)
-All idle lol
-[] Security Reviews (Agriculture)
Tiberium (5 dice + 4 Free)
-[] Red Zone Containment Lines (Phase 3), 9 dice (225 Resources)
Orbital (3 dice)
-[] Gravitic Drive Development, 1 die (30 Resources)
Services (4 dice)
-[] Game Development Studios, 1 die (5 Resources)
-[] Vaccine Development Programs, 1 die (25 Resources)
Military (5 dice + 2 Free)
-[] Reclamator Fleet YZ-5a, 2 dice (40 Resources)
-[] Ablat Plating Deployment (Phase 3), 2 dice (20 Resources)
-[] Governor Class Cruiser Shipyards (Durban), 3 dice (60 Resources)
Bureaucracy (3 dice)
-[] Security Reviews (Agriculture), 1 die
-[] Expand Strategic Planning Apparatus, 2 dice
Total Cost: 545 Resources
Hmm. This plan has become very popular and I can understand why. Ruthless determination to follow through on an important goal is respectable.
My concern with this plan is that it doesn't
quite pursue the general goal of ruthless maintenance of the aim through leaving off dice that we don't need... while also forgoing some
other income-increasing opportunities that would leave us particularly well positioned next turn.
Without sacrificing the ruthless focus on Tiberium dice and Red Zone containment, I'd like to rearrange things a bit. Priorities I'd like to address:
1) Freeing up resources to activate more high-value dice.
2) Not cutting off all funding to the Steel Talons. We know they want to deploy the Titan Mk III, we have incentive to cooperate in this goal because we're trying to get enough 'deployment' projects to fulfill our commitments to the military, and even one die thrown their way would help as we push out their deployment project next turn.
[X] Plan Ok Prove It, With Battlemechs and Cleanup and Pilgrimage
Infrastructure (5 dice)
-All idle lol
Heavy Industry (5 dice)
-[] Synchronized Cycle Fusion Plants, 2 dice (40 Resources) (progress, ~3 more dice needed)
-[] Kure Machine Works, 3 dice (45 Resources) (68%)
Light and Chemical Industry (4 dice)
-[] Chemical Precursor Plants, 2 dice (30 Resources) (86%)
-[] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources) (progress, ~3.5 more dice needed)
Agriculture (3 dice)
-All idle lol
-[] Security Reviews (Agriculture)
Tiberium (5 dice + 4 Free)
-[] Mecca/Jeddah Planned City (Phase 1), 2 die (40 Resources) (73%)
-[] Red Zone Containment Lines (Phase 3+4+5), 7 dice (175 Resources) (~85%, 10% of Phase 6)
Orbital (3 dice)
-[] GDSS Enterprise (Phase 3), 1 die (20 Resources) (progress, ~2 more dice needed)
-[] Orbital Cleanup (Phase 3+4), 2 dice (20 Resources) (60% of Phase 4)
Services (4 dice)
-[] Vaccine Development Programs, 1 die (25 Resources) (55%)
Military (5 dice + 2 Free)
-[] Reclamator Fleet YZ-5a, 2 dice (40 Resources) (99%)
-[] Ablat Plating Deployment (Phase 3), 2 dice (20 Resources) (80%)
-[] Governor Class Cruiser Shipyards (Durban), 2 dice (40 Resources) (11%)
-[] Titan Mark 3 Deployment, 1 die (10 Resources) (progress, ~2 more dice needed)
Bureaucracy (3 dice)
-[] Security Reviews (Agriculture), 1 die (71%)
-[] Expand Strategic Planning Apparatus, 2 dice (86%)
...
I know people want to build a second shipyard pronto, but we can totally wrap this up next turn, and who knows, it might finish anyway. Saving 10 R on that lets us flip a die to the Titan Mk III deployment, also to be completed next turn. Those 10 R can then be flipped to
Orbital Cleanup, which definitely needs doing and will net us even more income surge next turn so we can have a more complete lineup of actions and continue to fund shiny projects.
Now, my more 'controversial' pick is to take two of the
nine Red Zone Containment Lines dice and flip them to Mecca. Mecca is a popular project and making progress on it NOW seems important. It's quite possible that if the Red Zone roll next turn is in the '90s it might overrun the site entirely in a turn or two more, so we need to get to work. This move positions us to do containment, though, so it's in the same spirit... and it frees up 10 R more. By sacrificing
Game Development, that rolls into 15 R, which can be added to the
Blue Zone Microgeneration die to turn it into a second
Fusion Power die, thereby helping us clear out heavy industrial projects faster and get us closer to being able to focus in on
North Boston, which I personally am
very much hoping to clear by the end of the Plan.
EDIT:
I've decided to swap
Gravitic Drive Development with an
Enterprise die and a second
Cleanup die. This makes it overwhelmingly likely that we'll get the extra +25-30 R next turn, maybe even a double dose of 50-60 R, and gets us closer to another of our major goals-
Enterprise Phase 3. We'll be in a much better position to backfill and do the drive project
next turn, buoyed by the income surge from
this turn.
(Also, the orbital cleanup Resources will help close the gap if we only get two phases of
Red Zone Lines instead of three, so that we can afford to finish off the third phase next turn and still have about as many Resources to go around as we'd hoped for from
@Crazycryodude 's original version of the plan)