With the vote wrapping up, now's a decent point to note system observations.
Starting the system's trial run on a mini-arc with each of our spirits was a fun idea. A Dream expedition with Sixiang, Hanyi's concert, and finishing up our gardening with Zhengui. It gives us a good look at how the more narrative-focused engagement of the revamped system works and what kind of engagement our resources permit. Just in terms of the voting process itself, we can see some discrepancies. I was initially excited to basically pick one project to compliment each of the mini-arcs we're doing, to really stretch our legs on synergistic project management, but getting down to the brass tacks of organizing it it swiftly became clear it was not feasible.
Sixiang's event could be matched up to some extent with a looot of the projects at our disposal. All of Songseekers Ceremony, PLR, MoSS, raw social traits, chunks of BKSD and Wind Thief, even some of SNR through analogy. Not all the projects work equally well, or well with each other, but the combination of Dream, Dreaming, and muse ingredients touch on a huge cross-section of our arts' projects. It's trivial to weave most of what we can choose to do into the planned event without toe-stepping or awkwardness.
Hanyi's concert touches on social interaction, expression, and Winter themes prominently. It's not hard to work in our social trait projects, SSC - Dreaming, UGM (Soul of Ice particularly), MoSS, potentially PLR - Echoing Grandeur, and WHR's Winter Reinforcement and Release of Spring projects via Hanyi's Winter/Cycles themes and the rationale behind her concert work. Pretty big selection there.
It's when we get to the gardening arc that things take a turn. Reminder, we're modding WHR based on inspiration from Zhengui during this last stretch, and that's about all we currently know is planned. First, none of the projects really map to gardening itself, so there's immediately a disconnect in weaving any projects into the narrative. Second, there's really thin pickings on subject matter among the projects. Getting it out of the way, people have discussed Xiangmen, Fortress of Tsu Pt. 1; being about the god tree doesn't automatically make it a fitting project for Zhengui, and the specific narratives/focus on history clash with the focus of the mini-arc. Kindle the Hearth is clearly meant to be the Zhengui-iest project, but the sacrificial aspect doesn't map well to Zhengui's manifestation of Renewal, and the aesthetic also distracts heavily from the context of how he engages with it. Winter Reinforcement and Release of Spring both have the problem of basically being bog-standard WHR thematics, with clearer nods to Hanyi's Cycles business than Zhengui's stuff. This is at cross-purpose to the choice we made to change WHR based on Zhengui; leaning really hard into existing WHR themes inherently waters that down. It doesn't help that all three of the WHR projects alter the outcome and/or tone of the previously committed-to and
foundational alteration of the art. Being given further choices on how to tweak it before we've seen the results of the first choice is awkward.
I wanna point out this is
not due to some kind of innate philosophical incompatibility. It's a resources problem. If you look at the bonuses our spirits give to various projects and then to a list of Ling Qi's Domain Concepts, you'll see that each of the spirits have 2 bonuses overlapping with her known Concepts(technically Sixiang only has one, but I'm assuming Dream is an oversight/category error, and it's clearly something Ling Qi's grounded in). The overlapping concepts are right there to work with, the problem is just that we currently lack the tools to work them together under the system. It's basically a design oversight, atm. And one we should take steps to address because otherwise Zhengui's going to be contributing those bonuses to Persistence and Power without it ever showing up in the narrative, which is exactly the kind of narrative hole
@yrsillar partly designed the new system to address.
Spirit project bonuses are inherently collaborative. It's necessary that we secure tools that can allow that collaboration to be demonstrated in the narrative.
Miscellaneous other thoughts:
-Sixiang and Hanyi's arcs benefit from being clean starts preluded by a bit of foreshadowing, while Zhengui's is weighed down by never really finding its identity but having enough baggage it doesn't have enough time left to do so
-Dream forays and spirit-placating concerts aren't limited moving forwards, and it's implied we'll be taking part in more of them as time goes on; by contrast, gardening is arbitrarily wrapping up because of time-limits put on the arc when it was first started instead of any real reason they need to, which makes the venture a narrative dead-end
-the new system demonstrates the gardening project had lack of direction or good ways to hook in progress/meaningful action baked in, so we should move on to something else anyway