a Hung favorable trade deal next round.
I feel like the Hung are uniquely... difficult with such things, considering that we had to spend five years negotiating our first trade treaty.

I wonder if next turn we can press for peace in the TP. They have to realize they are losing badly. The terms can be "We won't chase you if you take what wealth you can carry and flee to the Magyars to be nomad lords there." but the alternative is to die fighting or have their whole families pressed into half-citizenship to repay the damage they have done to Ymaryn land.

The "we won't chase you if you leave" thing (don't outright say to take wealth... hmmm... unless it's a prestige-lowering action) seems sound, to cause division in the ranks.

But avoid the threats, so that the conciliatory Black Sheep don't turn against us. We want to keep the possibility of a not-half-exiling-everyone peace agreement open.
 
Turn 23 (1616 Andyidh Dyadorn)
Turn 23 (1616 Andyidh Dyadorn)

Things are starting to fall apart. Brynn's wizardry is only able to do so much. If you continue to be pressed on all sides like this… you might just Collapse again if it goes on too long.

Total Dice: 8 Influence, 2 Authority
Committed: 6 Influence, 1 Authority
Available Dice: 2 Influence, 1 Authority

Overstressed Bureaucracy: -5 to all actions while fighting four polities at the same time

Martial:

War Mission: Send the army to fight enemies. Can only be taken once per turn for any given enemy. (95%. 1 Year. Success and length of campaign rolled separately. Possible influence gains or losses depending on the result.)
-Write in Targets, one per influence

[] City Levy: Gather up some of the excess population in the cities and throw them at an enemy. Can only be taken once per turn for any given enemy. (90%. 1 Year. Expensive. Success and length of campaign rolled separately. Possible influence gains or losses depending on the result.)
-Write in Targets, one per influence

[] Activate The Mass Levy!: Arm and mobilize up to a million soldiers. The earth quakes at your approach. None can stand against the might of The People. (85%. 1 year. Success and length of campaign rolled separately. Possible influence gains or losses depending on result. Unsustainably expensive)
-Write in Targets, may choose as many as you like

Unavailable while the Mass Levy is active

[] Shift Deployment: The Mass Levy is large and unwieldy. Changing circumstances require a shift in deployment patterns. (80%, 1 year, Deployment shifted, malus to war rolls if failed)

[] Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive)

[] Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive)

[] Construct Warships, Trelli: You once more have Trelli. Its dockyards and shipyards are robust and capable. With those facilities you can build even more warships. (70%. 2 years. +Warships. Expensive)

[] Construct Warships, Salt Sea: You now share a sea with the Black Sheep. They will surely send foes by sea as well as land if they wish to achieve their ambition of displacing you. (70%. 2 years. +Warships. Expensive)

[] Construct Warships, Harmurri Gulf: Do you really need warships on the Monsoon Sea? The trade there is quite civilized with much less piracy than on the Saffron Sea. (70%. 2 years. +Warships. Expensive)

[] Found Banner Company: The storied mercenary companies of the Melkut Ymaryn were ancient institutions, that played important roles in both martial and diplomatic matters. Having a banner company at your beck and call, able to be loaned out to allies or against enemies, it is a powerful tool. An expensive one though. (100%. 3 Years. Expensive, -.5 Income, potentially profitable, may be taken more than once)



Diplomacy:

[] Seek Loan: You are strapped for cash. Other states have money that you could use. Ask them if they would be willing to float a loan. (85%, +1 Treasury Status, -.1 Income, -1 Prestige and probable -influence)
-Write in who to seek loan from, requires at least 5/10 opinion, may be taken more than once

[] Diplomatic Contact, Highlanders: What have the Highlanders gotten up to in these last thousand years? Do you even care so long as they stay in their hills? (???% 1 Year. Possible -Influence)

[] Diplomatic Contact, Pulska: Who are the Pules and what do they want? (???%. 1 Year.)

[] Sell Weapons: It turns out an easy way to make a lot of money quickly is to sell weapons to countries who are at, or planing to go to, war. (Variable Success, 1 year, Profitable, may be taken multiple times with different targets who must be either a major power or the minors of a region)
-write in target

[] Negotiate Trade Deal: In the cutthroat world of commerce it is said that for one to benefit another must lose. Even so, it might be worthwhile to formalize trade deals with various powers. (85%. 1 Year. +.1 Income and -1 Opinion if Prestige > Target or -.1 Income and +1 Opinion if Prestige < Target, may pay 1 prestige to give a favorable deal to a less prestigious state, may be taken multiple times with different targets, possible opinion effects on third parties)
-Write in target
--Khem on Cooldown until 1618

Seek Western Wall's Surrender Insufficient victories

[] Seek Black Sheep's Surrender: You have been winning the war, see if the Black Sheep are willing to give more acceptable terms for their surrender. (Narrative%, 1 year)

[] Press for Peace, Hellas: You need to do something to get the Hellas off your back. Find out what you would need to do to get them to back off. (Narrative%, 1 year)



Admin:

[] Demobilize: The Mass Levy has been active long enough. Demobilize them and give the veterans the training they need to reintegrate into civilian society. (60%, 2 years, .5 per year)

[] Math Reform: The Kus have made advances in the notation of mathematics beyond the wildest dreams of the people. Not to mention the substance of math. "Zero"… it will change everything once people get a handle on it. If you were to institute reforms that changed the Melkut Ymaryn to the superior Kus system of math, then there would be immense savings simply from more precise ability to keep track of things. Of course, until the bureaucracy got a hang of the new numbers, it would be pure chaos. (43%. 5 Years. Extremely Expensive, -1 Authority immediately, +1 Income)

[] Survey Hathytta Province: Hathytta has long been the center of your mining industries. Many enterprising citizens will even try to survey and find valuable resources on their own initiative. Still, the land is rich and another survey can do no harm. (???%. 1 Year. Resources?)
-On cool-down until turn 31

[] Survey Txolla Province: Txolla has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use on the floodplains. (???%. 1 Year. Resources?)

[] Survey Tinshore Province: Tinshore has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Core: The Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Stallion Province: Stallion Province has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Memory of Spirits Province: Memory of Spirits has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Survey Greenshore Province: Greenshore Province has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)

[] Develop Wagon Ways, Stonepen: Stonepen was always the smallest of your great cities, as it did not have an easily navigable waterway to help feed it. With wagonways, such as you have in mines and in the great cities of Redshore and Trelli, it would be possible to roughly quadruple the ammount of goods shipped to and from Stonepen. (55%. 4 years. Very Expensive, +.1 Income, +15% on Wagonways Megaprojects)

[] Support Province: Give one of the provinces considerable sums of money to assist in their current infrastructural projects. (85%, 1 Year, Expensive, +Province Loyalty)
-Write in which province

Train Thunder Plateau Administrators, Elective: Long ago, in the oldest laws, nobles were elected and gentry appointed by the nobles. Even now, the legitimization ceremonies of the nobility involve leaders of the places they administer giving consent to their authority. The families with the greatest aptitude naturally rose to the top and their ability recognized to the point where the elections eventually became a formality that was done away with by the Dragon King. With the former nobility of Thunder Plateau… erased it may be wise to implement the system of the Ancients, at least until the best families have revealed themselves. (70%, Length of Thunder Plateau Campaign+2 years, possible -1 Influence, ability to reestablish administrative control of Thunder Plateau. Mutually exclusive with Appointive) In Progress


Intrigue:

[] Establish Spy Network: Establish a spy network in one of the places you have diplomatic contact with. (33%. 3 Years. Fails entirely if it fails once. Unlocks options. May be taken multiple times, but only with different targets.)
-Write in Target

[] Determine Internal Factions: Receive a dossier on the relevant internal factions of a polity you have diplomatic relations with. This will allow you to support or oppose their internal factions to be more favorable to your interests.
-[] Write in a polity you have diplomatic relations with, may be taken more then once with different targets for each time the action is taken.

Incite Unrest, Black Sheep: Significant portions of Black Sheep society are unhappy. By stirring the pot you can cause issues that will divide their focus, and possibly even end in rebellions that Dafydd can link up with. In Progress

[] Assassinate Faction Leaders: Assassinate the leaders of political factions that have been identified in foreign polities.

[] Fund Faction: Fund a faction in a foreign polity that has been identified.


Mysticism:

[] Spreading the Warding, Abyss: The land of Abyss seems to be a robust and centralized state. It can be trusted with the knowledge of the Sacred Warding. Fighting the starpox is always desirable. (50%. 5 Years. +1 Abyss Opinion, possible +1 Abyss Opinion. Starpox fought.)

Spreading the Warding, Amber Road: Amber Road lost their herds when the Great Khan rolled through. However, the institutions they have been building are robust. It would be quite simple to restore the warding to them. (75%. 4 years. +Amber Road Opinion. Starpox fought)

[] Spreading the Warding, Pamplona: Pamplona has established a robust enough bureaucracy that they can be trusted with the Sacred Warding. Give it to them to continue Bynwyn's work. (50%. 4 years. +Pamplona Opinion. Starpox fought.)

[] Calendar Reform: The calendar adopted from the Khemetri in the wake of the Godfist has the disadvantage that the year shifts, losing a day every four years. It had been planned that once a full rotation had been completed, there would be a reform that adds an extra day every four years. However, the Collapse serves as an important enough event that a new calendar that begins at the end of the collapse would be warranted and allow the reform to occur thousands of years ahead of schedule. (60%, 3 years, +1 Influence, better calendar)


FREE ACTIONS:

[] Rent out Banner Companies: Uncommitted Banner Companies may be rented out for a five year term. (Profitable).

[] Deploy Banner Companies: Uncommitted Banner Companies may be deployed to a war zone of your choice.

[] Shift Banner Companies between fronts: Banner Companies may be shifted between active fronts and reserves as a free action while the Mass Levy is active.

[] Uncommit: Influence from Black Sheep Sleeper Cells.


MEGAPROJECTS:

Greenhouses: The Kings of old built a number of grand greenhouses to tend exotic plants from far away, so that they could be studied and for their own enjoyment. Most of these greenhouses were smashed by the Great Khan. Restore them. (Authority + 90%, 20 Years, -1 Treasury Status every four years)

Signal Towers: One of the issues that always plagued the governance of the Thunder Plateau was how far away and difficult to reach it was. It would be possible to set up signal relay towers along the way, which would greatly speed up messaging between the Plateau and the Core. It would take a lot of precision glasswork for the spyglasses, however. (Authority + 75%, 20 Years, -1 Treasury Status every four years)

Wagonways, Thunder Plateau: One of the issues that has always plagued the governance of the Thunder Plateau was how far away and difficult to reach it was. The transportation of goods especially suffered from this. However, it is possible to remedy this. There are rails used in the mines to ease transportation, and such things are also used in the Great Docks of Redshore. It would be possible to make rails of iron to vastly improve the carrying capacity of the horse wagons. However, this would require truly vast amounts of iron. (Authority + 50%, 25 years, -1 Treasury Status every four years, Expensive)

Reform THE LAW: It has been a very long time since the last time the Law was compiled and streamlined. There has been much accumulation of loopholes, drifts, and patching as the times changed. The current law is confusing and difficult and in many ways outdated. It should be simplified, updated for the current age, and recodified. (Authority + 90%, 20 Years, -1 Treasury Status every four years, +1 Authority on completion)



Personal Action (Choose One):
[] Work Overtime (+1 temp Influence, +Stress)
[] Relax with Family (-Stress)
[] Catch up on the latest plays and theological debates (-Stress)
[] Attend to a particular action personally. (Provides bonus to action)
-[] Write in Action



Voting is by plan.
Two Hour Moratorium.
 
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[] Seek Black Sheep's Surrender: You have been winning the war, see if the Black Sheep are willing to give more acceptable terms for their surrender. (Narrative%, 1 year)
[] Press for Peace, Hellas: You need to do something to get the Hellas off your back. Find out what you would need to do to get them to back off. (Narrative%, 1 year)
 
I'm thinking Authority on a Peace Deal with Hellas and then spend both of our Influence on getting some loans. I want to wait until next year for attempting peace with the Black Sheep both to get some more victories, but also because our Incite Unrest should finish this turn and I want to delay the Prestige we will get from winning a war against the Black Sheep. Beyond that, loans for money and reducing our prestige while peaceing out with Hellas should hopefully be easy enough because they were being optimistic and things haven't proven as easy as they hoped.

I'm attempted to get another Influence from overworking, but I'm thinking we save that action for a suprise Khem attack and instead put our personal action on boosting the Hellas peace talks.
 
So, if we can afford it and want to do Peace w/ Hellas, we should probably do an internal faction report either before or at the same time. See how desperate the terms, who in particular is offering them, etc.

Also, I'm pretty sure the four-front war thing would only last one or two more turns anyway, based on the info presented about how long it would take to deal with the highlanders.
 
Glad to hear that things are holding together to this point.

However, I can't shake the feeling that it is all being held together by spit and duct tape.
We really do need some more leeway in terms of
While more warships will help, the current logistical difficulties is more of result of fighting a five front war with an only barely adequately staffed bureaucracy.
Question, so would pulling some troops back from the thunder plateau relieve the supply problems significantly?
 
Glad to hear that things are holding together to this point.

However, I can't shake the feeling that it is all being held together by spit and duct tape.
We really do need some more leeway in terms of

Question, so would pulling some troops back from the thunder plateau relieve the supply problems significantly?

It will down our progress in the Thunder Plateau.
 
At the end of the year, roughly a fifth of the settlements of the Thunder Mountains are in Dafydd's hands.

I wonder if this means an estimated four more years for total victory. Does 20% of the Thunder Mountain mean their remaining troops are concentrated more heavily, and thus the remaining 80% will be slower? Or with the lowlands gone and now 1/5 of their territory as well, does that mean they've lost a fifth of their industry and war-making potential, and thus faster? I wonder.
 
I wonder if this means an estimated four more years for total victory. Does 20% of the Thunder Mountain mean their remaining troops are concentrated more heavily, and thus the remaining 80% will be slower? Or with the lowlands gone and now 1/5 of their territory as well, does that mean they've lost a fifth of their industry and war-making potential, and thus faster? I wonder.

It means you have filled the war progress bar a fifth of the way, 4/5s left to go.

You know, if I was doing a progress bar.
 
We might be able to negotiate a Prestige-reducing deal with Hellas. Unfavorable trade deal or the like.

[] Press for Peace, Hellas: You need to do something to get the Hellas off your back. Find out what you would need to do to get them to back off. (Narrative%, 1 year)
-[] Push for an unfavorable trade deal (-1 Prestige, -0.1 income, +1 Opinion)

@Aranfan: does the above look okay? Also, since the Probable -Influence from seek loan is only due to its novelty, does it also apply to a second Seek loan taken this same year?
 
We might be able to negotiate a Prestige-reducing deal with Hellas. Unfavorable trade deal or the like.

[] Press for Peace, Hellas: You need to do something to get the Hellas off your back. Find out what you would need to do to get them to back off. (Narrative%, 1 year)
-[] Push for an unfavorable trade deal (-1 Prestige, -0.1 income, +1 Opinion)

@Aranfan: does the above look okay? Also, since the Probable -Influence from seek loan is only due to its novelty, does it also apply to a second Seek loan taken this same year?

This is not a Marked for Death quest where you're completely expected to improvide and come up with novel solutions to problems.
 
[] Plan Oshha
-[] Authority: Press for Peace, Hellas: You need to do something to get the Hellas off your back. Find out what you would need to do to get them to back off. (Narrative%, 1 year)
-[] Influence: You are strapped for cash. Other states have money that you could use. Ask them if they would be willing to float a loan. (85%, +1 Treasury Status, -.1 Income, -1 Prestige and probable -influence)
--[] Pamplona
-[] Influence: You are strapped for cash. Other states have money that you could use. Ask them if they would be willing to float a loan. (85%, +1 Treasury Status, -.1 Income, -1 Prestige and probable -influence)
--[] Abyss
-[] Personal: Attend to a particular action personally. (Provides bonus to action)
--[]Press for Peace, Hellas: You need to do something to get the Hellas off your back. Find out what you would need to do to get them to back off. (Narrative%, 1 year)

An off the top of my head plan. Pushing for peace with Hellas because they got opportunistic and got smacked for it so they will hopefully be okay with peaceing out if we cut them a good deal. I picked getting loans from Pamplona and Abyss since I feel they should be rich enough to afford it due to being non-feudal states. The Influence loss is supposed to be for the first time we take out a loan so it shouldn't apply to the second loan, but if that isn't true anymore, we can switch to doing trade deals instead. Our personal action will go towards hopefully providing a narrative boost to the Hellas peace talks.
 
We absolutely must reduce the number of fronts by 2 very very soon, otherwise we are right back in a deeper hole if Khem jumps in when we cross their prestige number.
 
We have at best, one turn. Moreover, if we can, we should just throw all our reserve at the highlanders to make them come to term as quickly as possible.
 
We absolutely must reduce the number of fronts by 2 very very soon, otherwise we are right back in a deeper hole if Khem jumps in when we cross their prestige number.
Hence why I want to attempt peace with Hellas this turn.

@Aranfan If the Khem are worried about the relative prestige between us and them, how come they aren't doing anything to increase their own prestige?

We have at best, one turn.
Not if we lower our prestige. That might be able to buy us another turn. Which is still two turns, but two turns is better than one.
 
@Aranfan If the Khem are worried about the relative prestige between us and them, how come they aren't doing anything to increase their own prestige?

Why do you think they're not? It's not like it's easy to determine a military buildup in this day and age, especially with you so distracted.
 
Why do you think they're not? It's not like it's easy to determine a military buildup in this day and age, especially with you so distracted.
I was referring to how their prestige hasn't been increasing at all unless it has been secretly changing behind the scenes so we don't know that it has gotten higher.
 
I was referring to how their prestige hasn't been increasing at all unless it has been secretly changing behind the scenes so we don't know that it has gotten higher.

So basically the easiest way to gain prestige is war. Consider how in Paths of Civilization it took thousands of years of steady buildup to get to 100 and even then the largest increases were when you expanded. KMT is impressive enough already that a Megaproject won't move the needle enough. So they need to with a war, and all things considered, it would be better to pile into you while your distracted than to go after Berba or another Med power who has less prestige than them.

Basically, once you pass them in prestige there will be an ultimatum, where you can either give up a bunch of prestige by acknowledging KMT's greatness as surpassing your own, or you can flip them off and start a a war with a Great Power when your attention is already split a bunch of different ways. And make no mistake, despite the prestige score, on the fundamentals the Khem are definitely a Great Power.
 
We have at best, one turn. Moreover, if we can, we should just throw all our reserve at the highlanders to make them come to term as quickly as possible.
If we want peace with them it may be wise to open up contact.

And frankly I don't care what the Khem demand in an ultimatum. They have us over a barrel and they known it. We are far too overextended to challenge them.

I say we take whatever treasury, influence, and prestiege hit demanded and focus internally for a while.

I could see the king giving a "very well, why do I care about anything other than reuniting our lands" speech and calling it a day.
 
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this isn't a quest with write ins, although I do accept suggestions for additional actions to go on the list.

Sorry, I'll keep that in mind.

The Influence loss is supposed to be for the first time we take out a loan so it shouldn't apply to the second loan, but if that isn't true anymore

It looks like this will remain unknown, so just in case, do an unfavorable trade deal with a naval power. Vynta would bring their opinion up to 7/10, which would make them angry at Khem upon a war declaration: that would probably be my first choice. (They also seem loosely governed, so some of them might take action on their own.)

Could also give Ruma a 6/10 buffer, in case we want more loans.

Berba is "neutral toward us at best", so maybe them as well.

@Aranfan: I think the Berba opinion gauge is missing (in trying to check that)
 
where you can either give up a bunch of prestige by acknowledging KMT's greatness as surpassing your own,
I'm going to assume that there is something more to this as right now, this looks like a desirable outcome to avoid both a war and the potential return of OVERWHELMING ARROGANCE.
 
Basically, once you pass them in prestige there will be an ultimatum, where you can either give up a bunch of prestige by acknowledging KMT's greatness as surpassing your own
I wonder what other disadvantages this has, other than the loss of prestige and face. The closest we have is last time Khem received King of the Hill, which was

Aranfan said:
Diplomatic Outreach, Khem
Needed: Irrelevant, Authority

Khem is the preeminent power of the Saffron Sea. They survived the rise of the Syffronites, who are apparently part of the Hellas now. They survived the rise of the Rum Impyra that emerged in the aftermath of the Syfrronites. They fell to the Samynish emerging from the Arabs, but swiftly swallowed them culturally.

As such, Khemet remains ruled by the high cleric of the Samynish faith who is also their king.

While the Khemetri have old grievances with the Syffronites of the Hellas League, they are presently focused on the Berba and some troublesome tribes to their south. That said, they would be willing to lend you the use of some of their Saffron navy to help you retake Trelli, in return for some... considerations.

They want: Sweetheart deals on your steel products, lower tolls than others for their traders going through Trelli into the Yllython, commitment to fighting piracy in the Saffron Sea in the future once you have a navy again, and to be formally acknowledged as the greatest power in the region.

[] Accept (Khemetri gain King of the Hill, possible delay in guild industry recovery, -1 Authority, unlikely +1 Influence, probably take Trelli next year)
[] Reject (King of the Hill remains in flux, no aid for Trelli.)
So accepting the ultimatum will probably cost some money and some Authority/Influence, along with the prestige hit.

Worth it to avoid another war, probably, and hopefully chipping Elitist.
 
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