Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
I would expect the access will remain greater (if reduced) even after the sect arc simply because it will be easier to visit while we remain in ES.
Diplomacy route will require us to travel outside ES which means that when we do so, we loose access to anyone not with us.
 
As I said, I trust yrsillar is not pulling a bait and switch.
And of course, pretty much everyone you know is there,"
Sixiang mused. "I could see snake girl ending up part of this, but you might be leaving a good number of people behind. Well, that would be coming at some point given everything."

Ling Qi acknowledged that at most they would be with the Sect for another year. Was accelerating that in their best interests though?
So not really a bait and switch. Just a case of more time with these characters before we leave. Because we will be leaving at one point, that was set in stone when we picked the Cai route.


edit. Wtf, my post keeps on adding a quote split. I have edited it out several times and it keeps on being added?!
 
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I will be honest, bit salty about how the two choices are being talked/presented about here, especially since in my mind the option I don't favour has more clarity in the benefits it has. I am severely disinclined to the Ice Diplomat path, for multiple reasons, and even to me it seems like it has more obvious upsides (which is not true, because both choices should be equally beneficial, but it feels like it).

Or perhaps it would be more accurate to call it "sunk costs"? As voters, we are already invested in the IceDip path, because we have taken votes and have spent narrative focus on it recently. What are the sunk costs on the Sect Tournament path, that are exclusive to it, and that we will abandon if we take the IceDip path? I don't know? *shrug*

I do hope we will get to find out in the future, if only so both choices will have equivalent sunk costs associated with it.
 
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Icelomat having clearer idea on upsides and downsides is pretty reasonable, because it is a choice to grab a known opportunity, instead of waiting to see what else come along.
 
I have a feeling in later turns that Sect Head Yuan will likely croak it wouldn't be suprised if before inter sect but likely be after it.
 
I wonder how Bao Qian and the Bao in general will take trade with the Ice Ladies. Trade is nice, but if as many suspect this ends up with us trading trees for mineral wealth (especially iron) that's competition for the Bao.

Perhaps the Bao have enough variety in their business to move their focus more heavily on things the Ice Ladies can't supply, or maybe the volume won't be enough to really hurt them, but for the greater Bao I can't really see them happy with it even if it doesn't hurt them much. Bao Qian might be in a position to profit from this massively, but then could we be seeing tensions in the clan itself?

Maybe there won't be much overlap in their goods and the Bao will be able to profit from trading unique resources of the Ice Ladies to the north, but that doesn't seem as likely to me.
 
I wonder how Bao Qian and the Bao in general will take trade with the Ice Ladies. Trade is nice, but if as many suspect this ends up with us trading trees for mineral wealth (especially iron) that's competition for the Bao.

Perhaps the Bao have enough variety in their business to move their focus more heavily on things the Ice Ladies can't supply, or maybe the volume won't be enough to really hurt them, but for the greater Bao I can't really see them happy with it even if it doesn't hurt them much. Bao Qian might be in a position to profit from this massively, but then could we be seeing tensions in the clan itself?

Maybe there won't be much overlap in their goods and the Bao will be able to profit from trading unique resources of the Ice Ladies to the north, but that doesn't seem as likely to me.

They also must have a ton of trees as well though. They live in the Emerald Seas after all. A slight reduction in mining income potentially in exchange for an increase in lumber income is a good deal.
 
I wonder how Bao Qian and the Bao in general will take trade with the Ice Ladies. Trade is nice, but if as many suspect this ends up with us trading trees for mineral wealth (especially iron) that's competition for the Bao.

Perhaps the Bao have enough variety in their business to move their focus more heavily on things the Ice Ladies can't supply, or maybe the volume won't be enough to really hurt them, but for the greater Bao I can't really see them happy with it even if it doesn't hurt them much. Bao Qian might be in a position to profit from this massively, but then could we be seeing tensions in the clan itself?

Maybe there won't be much overlap in their goods and the Bao will be able to profit from trading unique resources of the Ice Ladies to the north, but that doesn't seem as likely to me.

Ice Lady iron might be special though. We know it comes from meteorites so its chemically unique and we've seen they can somehow grow organic escape talismans from it? It probably has unique magical properties. So it won't really be competition per se. It will be too valuable/expensive to be used like regular iron, it will probably be reserved for use in crafting etc.
 
Damn I didn't really look carefully at the plan. It modifies RME. I'm not really down with that...I'm not attached to the way RME is now or anything. I'm fine for changing it in general but right now I haven't seen any concrete ideas for a modified version that I like. I agree that a hearing-based perception art would suit LIng Qi better but turning RME into a hearing based art sounds like a stretch. They're two different senses. What would we do for the technique with the pool of water? How exactly will looking into the scrying pool translate to...sound? What about the wisps? If we modify that technique, instead of floating eyes, they'd be floating...ears? Floating ears? That sounds a tad weird to me, don't know about you guys.

The only other idea I recall someone posting lately changed the art even more dramatically. I know there was the whole idea of combining HDW and RME but we ended up modifying HDW already. IICR, you can only modify an art once. I feel like we're gonna end up trying to modify RME without an actual solid idea or plan. For HDW, there were multiple ideas that seemed like they'd work. Modifying arts means tweaking them, not changing them entirely. With the ideas that have been thrown out there so far, there's so little overlap it feels like we're scraping the entire art. May as well just find a new one...well we have a lot of arts already, going to the archive again at this point would be overkill. However just because we want hearing-based perception art doesn't mean we should risk ruining RME. RME has value in utility--and its very possible to ruin an art in the modification process.
 
For the reasons I outlined above,I'm proposing new plan that's basically them same thing only leaving RME as is and using the free AP to spend time with friends. We can maybe vote on which friend we end up chilling with when the time comes? We could use some friend time anyway. I wanna catch with people. Best Snek, Su Ling and Suyin...

[X] Plan: take Pills like Water with Friends (leave RME as is)
-[X] High Pills (free)
-[X] Resources: 16 GSS, 8 YSS (12 free GSS, 4 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
-[X] use Gushing Spring Pill
-[X] use Trench Swimmer Pill
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Roaming Moon's Eye (4 AP)
-[X] Unstoppable Glacier's March (3 AP)
-[X] Winter Hearth Resounding (3 AP)
-[X] Spend time with friends (1 AP)
-[X] Family (1 AP)
-[X] Sideboard: Combat/Adventure: HDW + MoSS <-> Social: PMR + MSS;Translation: RME + HDW + MoSS -> PMR + HDW
-[X] Upkeep: HDW (5) <-> MSS (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10)
-[X] non-Upkeep: none
 
"Spend time with friends" isn't an action that I think we spend separate AP on -- yrs weaves it into the narrative already -- but we could always, like, explore the moon map? I remember there was a big argument about that months ago, where some people wanted to mod and some people wanted a moon map explore.
 
Whatever we choose to vote, now might be the time to do all the things we need to be in the sect to do.
We can mod arts anywhere, in theory, things like moon map are not quite so permissive.
 
Damn I didn't really look carefully at the plan. It modifies RME. I'm not really down with that...I'm not attached to the way RME is now or anything. I'm fine for changing it in general but right now I haven't seen any concrete ideas for a modified version that I like. I agree that a hearing-based perception art would suit LIng Qi better but turning RME into a hearing based art sounds like a stretch. They're two different senses. What would we do for the technique with the pool of water? How exactly will looking into the scrying pool translate to...sound? What about the wisps? If we modify that technique, instead of floating eyes, they'd be floating...ears? Floating ears? That sounds a tad weird to me, don't know about you guys.

The only other idea I recall someone posting lately changed the art even more dramatically. I know there was the whole idea of combining HDW and RME but we ended up modifying HDW already. IICR, you can only modify an art once. I feel like we're gonna end up trying to modify RME without an actual solid idea or plan. For HDW, there were multiple ideas that seemed like they'd work. Modifying arts means tweaking them, not changing them entirely. With the ideas that have been thrown out there so far, there's so little overlap it feels like we're scraping the entire art. May as well just find a new one...well we have a lot of arts already, going to the archive again at this point would be overkill. However just because we want hearing-based perception art doesn't mean we should risk ruining RME. RME has value in utility--and its very possible to ruin an art in the modification process.
I'm a bit confused. I generally mostly lurk on turn plans, so I'm probably just missing something. How do you know that this vote will try to convert RME into a hearing tech specifically? All I see is spending an AP on it, which I had assumed would lead to a future vote on how to change it.
 
[X] Plan: Drug-fueled adventure (+Explore, -RME Mod)
-[X] High Pills (free)
-[X] Resources: 16 GSS, 8 YSS (12 free GSS, 4 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
-[X] use Gushing Spring Pill
-[X] use Trench Swimmer Pill
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Roaming Moon's Eye (4 AP)
-[X] Unstoppable Glacier's March (3 AP)
-[X] Winter Hearth Resounding (3 AP)
-[X] Explore (1 AP)
-[X] Family (1 AP)
-[X] Sideboard: Combat/Adventure: HDW + MoSS <-> Social: PMR + MSS;Translation: RME + HDW + MoSS -> PMR + HDW
-[X] Upkeep: HDW (5) <-> MSS (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10)
-[X] non-Upkeep: none
 
The only other idea I recall someone posting lately changed the art even more dramatically. I know there was the whole idea of combining HDW and RME but we ended up modifying HDW already. IICR, you can only modify an art once. I feel like we're gonna end up trying to modify RME without an actual solid idea or plan. For HDW, there were multiple ideas that seemed like they'd work. Modifying arts means tweaking them, not changing them entirely. With the ideas that have been thrown out there so far, there's so little overlap it feels like we're scraping the entire art. May as well just find a new one...well we have a lot of arts already, going to the archive again at this point would be overkill. However just because we want hearing-based perception art doesn't mean we should risk ruining RME. RME has value in utility--and its very possible to ruin an art in the modification process.
That hasn't really changed? The HDW/RME fusion plan was a successor plan anyway, and I a) wanted HDW comms in there (which we've now acquired via its mods), and b) would make it music/sound based anyway.

The real question here imo is whether or not modding in music to RME now is a useful initial step on that process, or if it's kind of a waste of time - which is more of an yrs question.

Those of us who are pushing for it at least have a very clear direction we want to go.
 
Anyway, I also don't think there's actually any conflict between the suggestions about bringing in some post-cognition song seeking stuff, and the goals of music-based perception and longer term HDW fusing.

I actually really like the idea of adding a past-reading tech in there (we've seen Jiao and Liao Zhu with them iirc). I think it would be useful, and in theme with RME, HDW ("the echoes of your footsteps...") and SSC.

So add in something like this as the fifth tech in the hypothetical HDW/RME successor.:
Echoes of Songs Past: C-A (depends on time passed etc.)

The actions of the past lie heavy upon the world, events echoing through time. To the sensitive and knowledgeable musician, these songs may be an open book, their sounds revealing the secrets and drama of the past. Upon using this technique, the user attempts to perceive the history of a location or object. Strong emotions, secrets, and stories of great weight may come through more clearly.
 
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