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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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While all this is subject to change, as far as I'm aware we're looking at some research heavy turns after the Gazul commission. The introduction of the axe, the pick, and the defenses makes things more complicated but still. I'm pretty sure that most people will agree with Eltharin->Akazit. Speculating much further from that point on is a lot more iffy, especially with all the stuff Akazit might open, but there seems to be a lot of support for finishing off Odd Places.

What order these things happen in, and how Material research fits in, is unknown right now. It's something that'll have to be discussed once we get to it. The same goes for Rune and Metal research.

I suppose what I'm trying to say is this, even being conservative we're looking at some big things when it comes to research.
 
I said I would probably vote fir this if Yorri, didn't appear, and I'm not particularly in the mood to vote for anything else.

[x] Plan Basket, plus prepare the defenses
 
Hmm, thought on a side use of learning Eltharin. Unless the Elves all caught a case of the Blithering Idiot, they would certainly have records of Merwyrm, White Lion and Phoenix biology we could buy.

If we learn it, could we blow Ravnsake Favor on buying books to progress Ulthuan corpse research like we could with Drakk favor?
 
Hmm, thought on a side use of learning Eltharin. Unless the Elves all caught a case of the Blithering Idiot, they would certainly have records of Merwyrm, White Lion and Phoenix biology we could buy.

If we learn it, could we blow Ravnsake Favor on buying books to progress Ulthuan corpse research like we could with Drakk favor?
We'd have to get our hands on the Ravnsake favor somehow considering we're spending it all on learning Eltharin but ya that could work.
 
Although it is sad about Otrek, in the event he decides to go have we thought about giving him a proper send off? After all if a runic coffin was canonically good enough for Snorri Whitebeard, we can't be going too far wrong eh. Whack a rune of healing on there, maybe a rune o'flame and see if we can't make use of a phoenix feather or two. Before you know it we'd have a suitable egg to begin counting chickens with.

Perhaps the flame would give him an iconic beard of red to recognise him by.
 
These short, flavorful, unique commissions are fine. They're great, even! Something with as much flavor or history to it as "the axe of a King" or "the pick for a High Priest of Grungni" is wonderful, especially as it'd only be 2-3 actions total to make.

(The chance to make the Axe of Dargo, or the chance to make the pickaxe we saw in our visions when we were crafting? That could be awesome!)

The problem is that we we decided to pick two monumentally-large commissions. And then decided to finish 2 types of research chains at the same time, too. While suffering from -1 Action from Kraka Grom. I actually love commissions like these and would love to see more of them, but I feel or fear like the Valayan and Gazul commissions may have given us commission-fatigue for a while.

On the bright side, having 12-action commissions is probably a huge thing, and having them all be made of Gromril chainmail will probably make heads blow up.

... Thus probably to leading yet more commissions, offers, requests, rune-trade requests, and people bothering us for anything and everything...

Such is the life of a famous and wealthy Runelord, I suppose.

It's funny though. In the rumor mill, Snorri was painted as being secretive. And as being all "No Comment..." in regards to the rumors but -- in truth, Snorri was probably just super duper busy and consumed with his own work, wasn't he? Snorri probably isn't deliberately as reclusive, secretive, and unapproachable as he comes off as -- it's just he's very focused and busy, especially in this particular century, so he comes off as being like that...


Another thought I had.

When I looked at how we were able to complete a 6-action task (the newest Defense In Depth thing) with 4 Favor-backed actions, and 1 Retainer action, I thought to myself -- "I wonder if this is what the Ancestor Gods are doing, too?"

That is, maybe some of these things aren't tests -- or aren't just tests -- maybe it's also them doing the equivalent of "I have way too much to do, I'm sure if I leave a few breadcrumbs and hints here and there, I'll be able to get the Beardlings to finish it up 90% of the way and then complete the task with just 1 Action at the end, right?"

And when the Ancestors are pleased, it's because the Beardlings managed to get 5 of the 6 actions done, and they only need to add a single Ancestor Action to complete it.

And when the Ancestors are disappointed, it's because the Beardlings can't even do that much...
 
It's funny though. In the rumor mill, Snorri was painted as being secretive. And as being all "No Comment..." in regards to the rumors but -- in truth, Snorri was probably just super duper busy and consumed with his own work, wasn't he? Snorri probably isn't deliberately as reclusive, secretive, and unapproachable as he comes off as -- it's just he's very focused and busy, especially in this particular century, so he comes off as being like that...
I mean, his schedule looks a bit like this:
1. Do something that nobody but the ancestor gods have done.
2. Make it doable for the average runesmith.
3. Churn out hundreds of suits of armor using this new method.
4. Research Valaya's basket.
5. Flex on the beardlings.
6. Alchemy.
 
I mean, his schedule looks a bit like this:
1. Do something that nobody but the ancestor gods have done.
2. Make it doable for the average runesmith.
3. Churn out hundreds of suits of armor using this new method.
4. Research Valaya's basket.
5. Flex on the beardlings.
6. Alchemy.
Why did you just write "flex on beardlings" six times?
 
I mean, his schedule looks a bit like this:
1. Do something that nobody but the ancestor gods have done.
2. Make it doable for the average runesmith.
3. Churn out hundreds of suits of armor using this new method.
4. Research Valaya's basket.
5. Flex on the beardlings.
6. Alchemy.
He's also teaching Master Runesmiths how to make more arms with which to allow others to flex. :V
 
I've seen several comments on adamant chain, and here are my thoughts on making it.

Make a normal gromril chainmail shirt, then throw the shirt into the master rune of purification. So far we've only used the rune on bars, but I don't think that is actually a limit.
 
I've seen several comments on adamant chain, and here are my thoughts on making it.

Make a normal gromril chainmail shirt, then throw the shirt into the master rune of purification. So far we've only used the rune on bars, but I don't think that is actually a limit.
Pretty sure its a smelter. As in it melt the stuff and purify. You'd still wnd up with a bar or atleast a lump.
 
Seems broadly locked up, but upsets could maybe happen.
Adhoc vote count started by Mr8 on Feb 11, 2021 at 11:05 PM, finished with 220 posts and 64 votes.

  • [X] Plan Basket, plus prepare the defenses
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak. 1 retainer action
    -[X] [Simple] Defence. In. The. Depths: [Cost: 6 actions] Productivity like No Other will proc. Gain security.
    --[X] Expedite: [Cost 15 Favours with Kraka Drakk] Gain 1 progress. Cannot finish request. Can be taken x4 times and without actions. 60 Favors
    --[X] Retainer Expertise: [Cost 1 retainer action] Gain 1 progress. Cannot finish request. 1 retainer action
    -[X] Understand Valaya's Runes: [Cost: (12 -6) =6 actions] Journeyman of the Odd will proc. On the basket that bears her Master Rune, Valaya or perhaps some other Runesmith put down two other Runes. You can make a guess as to their purpose, but aren't too sure. One bears a similarity to the Rune of Load-bearing, the other the Rune of Healing. 4 actions
    -[X] ORDER: A T4 Pegasus Heart, or Equivalent
    [X] Plan Preemptive Appeasement
    -[X] (Simple] Armoured Maidens: [Cost: (12 -6) =6 actions] 4 Actions
    -[X] Render Aid: [Cost: 1 retainer action]
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak. 1 retainer action
    -[X] [Simple] Defence. In. The. Depths: [Cost: 6 actions]
    --[X] Expedite: [Cost 15 Favours with Kraka Drakk] Gain 1 progress. 60 Favours
    --[X] Retainer Expertise: [Cost 1 retainer action] Gain 1 progress. 1 Retainer Action
    [X] Prepare for the Grave
    -[X] Render Aid: [Cost: 1 retainer action]
    -- [X] Elderly Expertise: 1 Retainer Action
    -[X] [Simple] Defence. In. The. Depths: 1 Action
    -- [X] Expedite: x4
    -- [X] Retainer Expertise: 1 Retainer Action
    -[X] Wardstones: 3 Actions
    -[X] ORDER: A T4 Pegasus Heart, or Equivalent
    -- [X] Kingly Expedite: x2
    [X] Plan Wardstones + Secure Defences
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak. 1 retainer action
    -[X] [Simple] Defence. In. The. Depths: [Cost: 6 actions] Productivity like No Other will proc. Gain security. 1 action.
    --[X] Expedite: [Cost 15 Favours with Kraka Drakk] Gain 1 progress. Cannot finish request. Can be taken x4 times and without actions. 60 Favors
    --[X] Retainer Expertise: [Cost 1 retainer action] Gain 1 progress. Cannot finish request. 1 retainer action
    -[X] Wardstones: [Cost: 5 actions] Journeyman of the Odd will proc. These Wardstones, the last creations of the Runesmiths of Karag Dum before they were wiped out, are capable of concealing the presence of a Dawi from the scrying of enemy magic. From Valka's testimony it wasn't perfect, but it made survival possible instead of impossible. That, and given the state of their resources, is a testament to their skill and canniness. A bit too quick to put to use in any other circumstance, uncovering the secrets of this Rune shouldn't be too difficult 3 actions.
    -[X] ORDER: A T4 Pegasus Heart, or Equivalent
    [X] Plan Basket, plus prepare the defenses
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak. 1 retainer action
    -[X] [Simple] Defence. In. The. Depths: [Cost: 6 actions] Productivity like No Other will proc. Gain security.
    --[X] Expedite: [Cost 15 Favours with Kraka Drakk] Gain 1 progress. Cannot finish request. Can be taken x4 times and without actions. 60 Favors
    --[X] Retainer Expertise: [Cost 1 retainer action] Gain 1 progress. Cannot finish request. 1 retainer action
    -[X] Understand Valaya's Runes: [Cost: (12 -6) =6 actions] Journeyman of the Odd will proc. On the basket that bears her Master Rune, Valaya or perhaps some other Runesmith put down two other Runes. You can make a guess as to their purpose, but aren't too sure. One bears a similarity to the Rune of Load-bearing, the other the Rune of Healing. 4 actions
    [X] Plan: Optimisim
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 1 action
    -[X] [Simple] Defence. In. The. Depths: [Cost: 6 actions] Productivity like No Other will proc. Gain security. CAVES. HOLES. LIABILITIES BENEATH YOUR VERY HOME! It cannot stand, this glaring weakness in your armour that you somehow missed. Shameful! Absolutely shameful! This fault cannot stand, you will not allow it! You'll need walls, traps, all sorts of devious work done to secure your proverbial bottom, only after this is done can you even begin to think about doing something with all of this soon to be reclaimed space.
    --[X] Retainer Expertise: [Cost 1 retainer action] Gain 1 progress. Cannot finish request. You have a troupe of Dwarfs perfectly suited towards securing such a space serving you. Put them to use, though they cannot apply the final Runic defenses, they can most definitely finish almost all of it. 2 retainer actions
    =[X] [Simple] Armoured Maidens: [Cost: (12 -6) =6 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed. 3 actions
 
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