Frame Reinforce has been made obsolete by the mantra chant principle. Just something to add.
Yeah, that one lets us use our special to bulk up Fort... clearly we need to add in more meditation!

That one trains two stats at the same time!

Edit: In other news I just learned it might be possible to increase our STR talen by two to make it A+++..... yesss!
 
Last edited:
Discord asked me to calculate out what the third plan (Both) from my post a little earlier would be like if instead of doubling up on Fortitude it doubled up on Strength, which has gotten fewer post-evolution upgrades and has solid incidental stat increases for Fortitude.

Strength+Agility Day 2
[] Str (4 str, 2 Fort, 1 End)
[] Str (4 str, 2 Fort, 1 End)
[] Fort, (4 Fort, 1 Str, 2 End
[] Agi (4 Agi, 2 End, 1 Str)
[] Agi (4 Agi, 2 End, 1 Str)
[] Meditation (4 Spe, 4 Spi)
Str 12 X 60 X 17.5= 12,600
Fort 8 X 60 X 16= 7,680
End 10 X 60 X 16= 9,600
Agi: 10 X 60 X 13.5= 8,100
Spe: 4 X 60 X 16= 3,840
Spr: 4 X 60 X 13.5= 3,245
120 Day Gains (before softcaps and talent upgrades)
Str: 21,000
Fort: 14,400
End: 20,160
Agi: 13,770
Spe: 11,520
Spr: 9,735
 
That increase in STR puts us at 73,000 as a side note alongside the possible increased talents.

Heh probably not happening but immagine if we could crack 100,000 before our evo?
 
Last edited:
I think I like that Strength+Agility plan enough that I'll make it an actual vote.

[x] Plan Hit Hard and Fast
-[x] Cycle 1
--[x] Str (4 str, 2 Fort, 1 End)
--[x] Fort, (4 Fort, 1 Str, 2 End)
--[x] End, (4 End, 1 Str, 1 Fort, 1 Agi)
--[x] Agi (4 Agi, 2 End, 1 Str)
--[x] Meditation (4 Spe, 4 Spi)
--[x] Meditation (4 Spe, 4 Spi)
-[x] Cycle 2
--[x] Str (4 str, 2 Fort, 1 End)
--[x] Str (4 str, 2 Fort, 1 End)
--[x] Fort, (4 Fort, 1 Str, 2 End)
--[x] Agi (4 Agi, 2 End, 1 Str)
--[x] Agi (4 Agi, 2 End, 1 Str)
--[x] Meditation (4 Spe, 4 Spi)
 
@Scaryghosts @Deuterium Dawn the plan is formatted badly, it gets broken up when tallied.
Has to look like this:

[X] Plan Balanced Progression
-[X] Str (4 str, 2 Fort, 1 End)
-[X] Fort, (4 Fort, 1 Str, 2 End
-[X] End, (4 End, 1 Str, 1 Fort, 1 Agi)
-[X] Agi (4 Agi, 2 End, 1 Str)
-[X] Meditation (4 Spe, 4 Spi)
-[X] Meditation (4 Spe, 4 Spi)

And yes, I am voting for it, too.
 
So I have a question, do any of the digimon in Sparks private army have the potential to digivolve or all they all already ultimate level and not going to digivolve? Cause I was thinking what if he could eventually have his own Locomon, Nanomon and Valvemon.
 
Last edited:
Adhoc vote count started by drexal15 on Jan 23, 2021 at 10:49 AM, finished with 46 posts and 10 votes.

  • [X] Plan Balanced Progression
    -[X] Str (4 str, 2 Fort, 1 End)
    -[X] Fort, (4 Fort, 1 Str, 2 End
    -[X] End, (4 End, 1 Str, 1 Fort, 1 Agi)
    -[X] Agi (4 Agi, 2 End, 1 Str)
    -[X] Meditation (4 Spe, 4 Spi)
    [x] Plan Hit Hard and Fast
    -[X] Cycle 1
    --[x] Str (4 str, 2 Fort, 1 End)
    --[x] Fort, (4 Fort, 1 Str, 2 End)
    --[x] End, (4 End, 1 Str, 1 Fort, 1 Agi)
    --[x] Agi (4 Agi, 2 End, 1 Str)
    --[x] Meditation (4 Spe, 4 Spi)
    -[X]Cycle 2
    [X] Str (4 str, 2 Fort, 1 End)
    [X] Fort, (4 Fort, 1 Str, 2 End
    [X] End, (4 End, 1 Str, 1 Fort, 1 Agi)
    [X] Agi (4 Agi, 2 End, 1 Str)
    [X] Meditation (4 Spe, 4 Spi)
    [X] Neo wall
    -[X] Cycle 1
    --[X]Str
    --[X]End
    --[X]Fort
    --[X] meditation
    -[X]Cycle 2
    --[X]Agi
    [x] Gotta Go Fast
    -[X] Cycle 1
    -[X] Str (4 str, 2 Fort, 1 End)
    -[X] Fort, (4 Fort, 1 Str, 2 End
    -[X] STR
    -[X] Meditation (4 Spe, 4 Spi)
    -[X]Cycle 2
    --[X]Str
    --[X]Agi
    --[X]End
    --[X] meditation
    [x] Gotta Go Fast
    [x] Plan: Everyday is Leg Day!
    -[X] Agi (4 Agi, 2 End, 1 Str)
    -[X] Fort, (4 Fort, 1 Str, 2 End
    -[X] Str (4 str, 2 Fort, 1 End)
    -[X] Meditation (4 Spe, 4 Spi)


We've got a lot of different plans laid out right now, lots of good ones. Though funnily enough my original example is winning currently.

@justinkal is awesome for doing all those maths
 
[X] Plan Hit Hard and Fast

If only because he went so far into maths.

I dislike the lackluster Fort but I'll survive so long as we work on it more next time
 
@Scaryghosts @Deuterium Dawn the plan is formatted badly, it gets broken up when tallied.
Has to look like this:

[X] Plan Balanced Progression
-[X] Str (4 str, 2 Fort, 1 End)
-[X] Fort, (4 Fort, 1 Str, 2 End
-[X] End, (4 End, 1 Str, 1 Fort, 1 Agi)
-[X] Agi (4 Agi, 2 End, 1 Str)
-[X] Meditation (4 Spe, 4 Spi)
-[X] Meditation (4 Spe, 4 Spi)

And yes, I am voting for it, too.

Wow, I really should have caught that. That's what I get for copy pasting a sample plan! Thanks.
 
For Fort, it actually has a bit more stat growth than Balance does, even hitting the Talent upgrade at the same time.
Yeah if you want lackluster fort my plan is the one you should be looking at!

And even than the fact that STR training also increases FORT means it would still benafit far more than any other stat would in its place.
 
Last edited:
Is there much of a point being concerned where our talents are at when we reaching mega outside the ego boost it gives ( this is one of the times i can understand an ego booster)?
 
Increasing Talents increases both our stat caps and rate of stat growth, which means that our stats as a mega will be higher than they would be otherwise.
Is there much of a point being concerned where our talents are at when we reaching mega outside the ego boost it gives ( this is one of the times i can understand an ego booster)?
The base essence of advancing talent is how it increases potential. Remember Verge started off with weak-mediocre talents. His thing is having higher caps and having the will to advance his talents through intense training.

Say a theroetical mon's cap for a stat is 20. They upgrade their talent and it goes to 22. Then 24, then 26. Doesn't seem like much... until one digivolves.

Suddenly (assuming X3 boost) that's 60 vs 78. Add in that base stats upon evolution determine your stat caps...
 
The base essence of advancing talent is how it increases potential. Remember Verge started off with weak-mediocre talents. His thing is having higher caps and having the will to advance his talents through intense training.

Say a theroetical mon's cap for a stat is 20. They upgrade their talent and it goes to 22. Then 24, then 26. Doesn't seem like much... until one digivolves.

Suddenly (assuming X3 boost) that's 60 vs 78.
Well fair enough.
Add in that base stats upon evolution determine your stat caps...
This part tho doesn't seem like it will matter once we hit mega.
 
Last edited:
Back
Top