Yeah, that one lets us use our special to bulk up Fort... clearly we need to add in more meditation!Frame Reinforce has been made obsolete by the mantra chant principle. Just something to add.
You forgot to take into account the softcap.That increase in STR puts us at 73,000 as a side note alongside the possible increased talents.
Heh probably not happening but immagine if we could crack 100,000 before our evo?
Right... still dat A+++ talent is niiiiiice.You forgot to take into account the softcap.
It only puts us at 67,282 (2100 more than Balance) before taking into account talent upgrades.
For Fort, it actually has a bit more stat growth than Balance does, even hitting the Talent upgrade at the same time.[X] Plan Hit Hard and Fast
If only because he went so far into maths.
I dislike the lackluster Fort but I'll survive so long as we work on it more next time
@Scaryghosts @Deuterium Dawn the plan is formatted badly, it gets broken up when tallied.
Has to look like this:
[X] Plan Balanced Progression
-[X] Str (4 str, 2 Fort, 1 End)
-[X] Fort, (4 Fort, 1 Str, 2 End
-[X] End, (4 End, 1 Str, 1 Fort, 1 Agi)
-[X] Agi (4 Agi, 2 End, 1 Str)
-[X] Meditation (4 Spe, 4 Spi)
-[X] Meditation (4 Spe, 4 Spi)
And yes, I am voting for it, too.
Pretty much, also Fort also benafits from getting a bunch of bonus's/getting mauled/having one slot required so it doesn't need that much attention to get really good growth.For Fort, it actually has a bit more stat growth than Balance does, even hitting the Talent upgrade at the same time.
Not sure if there is going to be a next time like this.I dislike the lackluster Fort but I'll survive so long as we work on it more next time
Yeah if you want lackluster fort my plan is the one you should be looking at!For Fort, it actually has a bit more stat growth than Balance does, even hitting the Talent upgrade at the same time.
Increasing Talents increases both our stat caps and rate of stat growth, which means that our stats as a mega will be higher than they would be otherwise.Is there much of a point being concerned where our talents are at when we reaching mega outside the ego boost it gives ( this is one of the times i can understand an ego booster)?
Increasing Talents increases both our stat caps and rate of stat growth, which means that our stats as a mega will be higher than they would be otherwise.
The base essence of advancing talent is how it increases potential. Remember Verge started off with weak-mediocre talents. His thing is having higher caps and having the will to advance his talents through intense training.Is there much of a point being concerned where our talents are at when we reaching mega outside the ego boost it gives ( this is one of the times i can understand an ego booster)?
Well fair enough.The base essence of advancing talent is how it increases potential. Remember Verge started off with weak-mediocre talents. His thing is having higher caps and having the will to advance his talents through intense training.
Say a theroetical mon's cap for a stat is 20. They upgrade their talent and it goes to 22. Then 24, then 26. Doesn't seem like much... until one digivolves.
Suddenly (assuming X3 boost) that's 60 vs 78.
This part tho doesn't seem like it will matter once we hit mega.Add in that base stats upon evolution determine your stat caps...
There's still some stat growth you can do after hitting mega.This part tho doesn't seem like it will matter once we hit mega.