- Location
- Tarn-Vedra
[x] Getting Started
Maybe a tree farm so we grow back what we use and then use that?
See, I wouldn't go as far and I would argue a degree of integration would be unavoidable to be successfull. At the end of the day we need to do two things:So here's a thought: at great expense, we purchased the Shipwright perk at chargen. It stands to reason, then, that we ought to use it (building a harbor --> building ships, etc). The next question, of course, is... what do we use these ships for, if we're going to have a maritime focus? We don't actually want to become tightly integrated into the Numenorean economy (we very much want to stay on the periphery and avoid notice). Perhaps we can go ahead and try to trade with elven realms (since we will actually have a Guild-independent Navy, which opens up interesting possibilities).
Moreover, how do we avoid irritating the Ents & Middle Men when we do so? The Numenoreans have already deforested vast swathes of Middle Earth for the sake of lumber for ships, and insofar as we don't want to make the same mistake we're going to have to go for sustainable logging, I guess?
Anyway, thoughts on avoiding these dilemmas?
The main issue here is that short of embracing the whole Morgoth-worship thing we will probably end up pissing off the King's Men pretty badly. Mind you, some might see this as a good reason to not overly care about what they think but I lean on the opposite direction: by keeping some goodwill from that corner we can hopefully have enough marging of manoeuver when the time come that we would be to avoid a complete break between us and the metropolis, or at least delay it as much as possible.
It might be a bit too much of have your cake and eat it thing but an ideal world I'd like us to be able to play with our relationships so that we can welcome some Faithfull refugees, who would normally be forbidden from leaving when Numenor would have gone to the deep end, because we would have had a special dispensiation or something, or at the very least have the Crown turn a blind eye to us smuggling some of them out.
See, I wouldn't go as far and I would argue a degree of integration would be unavoidable to be successfull. At the end of the day we need to do two things:
I. Stay out of the politics of the motherland.
II. Ensure that we are in good enough shape by the time Numenor goes down the deep end to isolate ourselves further.
Making the Elven Realms our main trading partner this early is bad for I. since it would mark us too strongly as Faithfulls too early.
At the end of the day I'd say the business guy who whent to meet us and that we turned down part in the second update has the right of it: due to our geographic and has we aren't too tightly attached to one side or the other we are well placed to be a crossroad between the northern (Faithfull) and southern (King's Men) colonies. Moreover, as tensions rises our importance as such will only rise as well, since they will still have economic interests to trade with one another but hate each other too much to do it, and making ourselves indispensable to some King's Men will also give us at least something of a shield against the worst kind of retribution when we will have to piss them off to not loose our souls.
Appart from that I'd say diversification is the way to go, as it ensure we won't be dependant on anyone too much. Lets trade with the Dwarves, the Middle-Men, the Elves, Numenor, the other colonies, etc... As long as somebody hasn't fully succombed to the darkness we can do business with them.
So here's a thought: at great expense, we purchased the Shipwright perk at chargen. It stands to reason, then, that we ought to use it (building a harbor --> building ships, etc). The next question, of course, is... what do we use these ships for, if we're going to have a maritime focus? We don't actually want to become tightly integrated into the Numenorean economy (we very much want to stay on the periphery and avoid notice). Perhaps we can go ahead and try to trade with elven realms (since we will actually have a Guild-independent Navy, which opens up interesting possibilities).
Moreover, how do we avoid irritating the Ents & Middle Men when we do so? The Numenoreans have already deforested vast swathes of Middle Earth for the sake of lumber for ships, and insofar as we don't want to make the same mistake we're going to have to go for sustainable logging, I guess?
Anyway, thoughts on avoiding these dilemmas?
So here's a thought: at great expense, we purchased the Shipwright perk at chargen. It stands to reason, then, that we ought to use it (building a harbor --> building ships, etc). The next question, of course, is... what do we use these ships for, if we're going to have a maritime focus? We don't actually want to become tightly integrated into the Numenorean economy (we very much want to stay on the periphery and avoid notice). Perhaps we can go ahead and try to trade with elven realms (since we will actually have a Guild-independent Navy, which opens up interesting possibilities).
Moreover, how do we avoid irritating the Ents & Middle Men when we do so? The Numenoreans have already deforested vast swathes of Middle Earth for the sake of lumber for ships, and insofar as we don't want to make the same mistake we're going to have to go for sustainable logging, I guess?
Anyway, thoughts on avoiding these dilemmas?
Maybe a tree farm so we grow back what we use and then use that?
We know the elves and Ents can grow great trees within a few years/decades (not on par with quality of course. Perhaps any expedition/meeting with the elves should look to prioritise that.
Or we petition for 'woodsingers' (A few faithful that stilll remember this craft) from Numenor. Won't be as good but it helps bring out more people, and save more lore/craftwork from the Sauron/the kings men/Akallabeth
My thought is that who we are also changes what options we're presented with (if we had full control over actions, we could write in something like "write down all the lore we can think of, stick it in a box labeled "do not open for 2000 years"). The fact that every Numenorean colony so far has vastly deforested their local area makes me suspect our logging operations will not, in fact, be very sustainable. I'm hoping that contact with the local middle men and ends will give Imrazor the perspective to change that.
Could someone please make a map where the location of our colony is marked? I don't know exactly where we are and I would like to know more about that.
Could someone please make a map where the location of our colony is marked? I don't know exactly where we are and I would like to know more about that.
I'd say getting at least some access to other guilds would be usefull, both in the near future but also eventually as a potential shield to the King's Men (since the Shapers are associated more with the Faithfull) would be good. The Venturers are a no deal with the Striders and the business types could be brought onboard (the latter have a big potential as an eventual shield).
Side note: I don't have much criticisms against Tolkien's worldbuilding but one of my biggest one is that it simply don't make any sense for the King's Men vs Faithfull dichotomia to have lasted to the end. Like, the sheer fact it took Sauron's so long to get to the end of his plan prove that, for all his power, he couldn't just decide to control the whole of Numenor like he was doing with his own servants.
Therefore, I simply can't imagine that they're wouldn't have been some Numonereans who had been fully down with the King's Men program but who, upon seeing the human sacrifices, forbidding of long held tradition and burning of Numenor's national symbol wouldn't have gone ''Ok, we might not have much love for the Elves, Elf-lovers and the Valars but lets not get crazy either! Speaking of which: isn't Sauron our ennemy and a prisoner? Why are we listening to him again?'' A third parti should have logically come into being as a result.
The point would have become all the more relevant when they would start to speak about attacking Valinor...
I was very confused for a second before I realized it's called Angren on the map.The colony is located exactly at the mouth of the Isen, where it opens into the sea, between Minhiriath and the White Mountains.
Welcome to tolkien land, where everything remotely important has a minimum of three names, each one of them with different meanings in different languages.I was very confused for a second before I realized it's called Angren on the map.