Hmmm, pursuit of trials isn't unreasonable....
Otoh, I'm kind of of the position that "random trial" doesn't really do anything for insights if it's not meaningful to the character. They're character and philosophical ordeals as much as anything, not just physical trials. They need to be woven into our life and character in a profound fashion.
Of course, as we've seen with things like the Bloody Moon trial, such opportunities for character challenge are out there - it's just another obstacle.
I think one thing to suggest here is that we... don't really care about small things from the map at this point. "Low roll = a bunch of spirit stones" is a waste of our time. Something that could be better though is if perhaps instead we could gather clues to gradually search for something bigger? Could both give impetus for more exploration, as well as actual narrative arcs and maybe things like puzzle solving and interesting votes as well.
There could be the possibility for more gameplay in exploration opening more targeted follow-up exploration votes, perhaps with different options, some of which might be better than others... 🤔
edit: ofc we're currently in the middle of a war, so perhaps not entirely the right moment for such distractions