Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
So, there is a cool little synergy with the next level of BKSD and LFtWT. If we already have General's Attendants running and we teleport to a destination, we would reduce the attack in close proximity by two ranks of damage. That's taking an A rank attack and reducing it to C rank attack. Or an S rank attack to B rank. Sure, it'll still hurt a lot, but it will be a whole lot better than taking the original amount of damage.

I can just imagine a surprise Ling Qi interrupt totally dashing an opponent's supercharged up finishing attack and making it more of a whimper.
 
[X] The self is a story, and memory is the teller of tales.

This is a great insight; it feeds into a Remembrance cycle of past and future, while being similar to the Rebirth cycle of beginnings and endings, and the Renewal cycle of growth and destruction.
 
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We are material beings, a 'person' is an experience that arises from a changing pattern over a period of time (a human person is a pattern of atoms, an AI is a pattern of data). The self belief, the stories and lies and truths we tell all feed back into that, but the foundation is unvarnished reality.

Self is not a story
, it is an "emergent property of material foundations, with experiential feed-back loops", and those feedback loops are the stories. To say that we are 'stories' ignores our foundations.
I would argue that self is a story because it's illusory. In buddhist philosophy, the fact that our pattern believes that it isn't itself part of the whole universal pattern and thus not truly separate or containing of ego outside of the reality that the pattern tells itself a story of self separate from reality well. Basically we're all stories. If we weren't stories, we'd be the universe and achieve ego-death.

there is spatial separation between each atom of my self-pattern. This does not actually translate to real separation between them. Similarly there is spatial separation between each atom interacting with the external edges of this self-pattern. this does not translate to a real separation between self-pattern and the atoms around self. I shape my time and environment-patterns in order to better suit self-pattern and extend self into reality around me

without the narrative of self-pattern, it is just the moving of patterns among patterns in patterns and has no separation but is beautiful regardless, as a mandala. Meaning comes from Story. Self comes from Story. Not the other way around
 
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West Wind Step: B rank
Duration: Immediate
From the warm west wind comes spring and summer, heralding spring, and in it's recession is the coming of fall and winter. Predictable in a way that the other winds are not, nonetheless it was the last to be captured. The west wind comes and goes, and naught may halt or capture it again. A single attack of equal rank or lower may be avoided, no matter how unerring the aim, as the user scatters, rematerializing with Far range of their current position. When retreating through this method, the user of the canceled technique receives C rank cold damage as they are lashed by the winds of encroaching winter.

Alternatively, the user may instead activate this technique to advance up to Far distance, avoiding all effects of the interposing space. Up to ten allies within close range of the destination receive a significant bonus to Physical and Spiritual avoid, and reduce the damage of all incoming effects by one rank until the users next turn.
It appears my concerns about Avoid not having room to grow were valid. This doesn't look like an upgrade or a bonus to Avoid; it's a side-grade at most.

The dodge text is identical to the previous form, but it's lost the discount for repeated use. That makes the tech less Avoid-y.

It now does damage independently, but I'm not interested in doing damage with Wind Thief. The previous form also allowed for attacking, didn't have its own damage value, but theoretically allowed combination with other on-hit effects from other techniques, and had a damage reduction reduction effect. C rank damage is pretty pointless, here. I'd argue the damage dealing capacity of the technique has ultimately been reduced. And it's unrelated to Avoid.

The proactive use of the technique has gained range, which is a speed/mobility upgrade, and gained an ally buff similar, but arguably inferior to SNR's Black Mirror technique. WWS has a range and ease of activation advantage, but BM completely erases an offending technique, of up to A rank, and reduces all hostile effects by one rank for all allies in range and the user, where WSS only reduces damage by one rank for 10 allies. WSS also gives a short-lived Avoid bonus to those allies, but even buffed Avoid is unreliable against superior foes which is the kind of circumstance that would justify using a B-rank tech to leap to our allies in their defense. Tactically, WSS's chief use is aggressive PLR-dropping allies into enemy formations.

ZME also gained the ability to go upkeep. Considering the tech already had D-rank cost re-activation, this doesn't increase the sustain of Ling Qi's Avoid much at all. The main impact is on sustained out-of-combat speed/mobility.

In general, while this bonus is neat in a few thematic ways, it can't be called an Avoid upgrade.
 
Considering the tech already had D-rank cost re-activation, this doesn't increase the sustain of Ling Qi's Avoid much at all. The main impact is on sustained out-of-combat speed/mobility.
The real advantage of that is not having to activate it at the start of the fight. The refresh is mostly irrelevant.

But I do agree with the rest.
 
The real advantage of that is not having to activate it at the start of the fight. The refresh is mostly irrelevant.

But I do agree with the rest.
Thing is, us activating SHADOW MODE has never really been portrayed as taking up any significant amount of time. It's good for ambushes where we're flatfooted, but I don't think being upkeep strongly impacts our combat openers/ing.
 
Thing is, us activating SHADOW MODE has never really been portrayed as taking up any significant amount of time. It's good for ambushes where we're flatfooted, but I don't think being upkeep strongly impacts our combat openers/ing.
Yeah, honestly the further we get away from the old turn structure the harder it gets for me to work out opener theory, since that was all about optimising buff activation order.
 
I have been recently informed that we can craft an ENM successor that is more explicitly what I'm talking about which is BIG BRAIN thank you Mountain King. You might be banned from dice but you are clearly a very good quester <3

might be a while before we make that successor. But oooooooooOOOoooo that'd be coooooolll.
FSS first of course. Probably gonna need something else important succeeded after that. but third? or fourth?
ayy. I'll tell ya. Might not be what I'm talking about, but however this vote goes I'm not much worried we'll have time to get around to what I'm talking about as a Song Seeker :]
 
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