Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Look, people are stories after they die. Not before then.

[X] No Insight from Ephemeral Nights Memory
 
[X] No Insight from Ephemeral Nights Memory
Quick! Dress-Chan smother the insight let it never see the light of day!
 
I have seen this perspective before, 'self-as-story' is analogous to things such as 'spirit-of-a-nation'. They rest upon the same "way of looking at the world/existence/ philosophical foundation"

Suffice to say, I oppose this, strongly.
 
[X] The self is a story, and memory is the teller of tales.

Stories and Tales are similar to one another but not the same thing.
Tale is used instead of Story when being used to describe the imaginative flourish being added, typically in ways that aren't literally true.

Story, in contrast, is the root. All Tales are Stories. Not every Story is a Tale. Some Stories are Reports, for example. (Not every rectangle is square, but all squares are rectangles).

Knowing that Memory is just a Tale Teller, and not the Story at the root, is very very interesting. I voted for the initial Sincerity Insight in anticipation that Self Delusion and Tale Telling would be a risk to cultivators, because Memory can severely deviate from the reality of Self. You can severely manipulate yourself away from your intentions and justify terrible things, if you play with Memory too much without paying attention to Sincerity to Self. The lack of Sincerity is likely what eroded the Dream Courts into meaningless self-indulgence. Because there was no Sincere Reality anymore for the participants. Only Dreams.


I do not like Memory. I think it's a Tale Teller, and while that's fun, it's also treated as wayyy tooo reliable compared to the reality of our meat and juice bodies.
The Self is a Story. Sincerely Itself. I find a Story that is able to be Sincere to itself more interesting and agreeable than a deluded Teller of Tales. I find most of the manipulators I've encountered are Tale Tellers. I think it's a deep mistake to confuse Story and Tale for one another.
 
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[X] No Insight from Ephemeral Nights Memory

We are quickly running out of insight slots we can use, I'd rather we use them on more important insights that resonate with Ling Qi better
 
[X] No Insight from Ephemeral Nights Memory

Self is a story, but memory isn't the teller of tales.

You have no idea how much I want to bust open that Pandora's box. Imagine how cool the fight would be. I think that whole segment with the death pool and time-prison was in my top 5 favorite moments of the entire story, just because of how amazingly creepy and well-described it was.

Maybe when we are cyan, or indigo.... or violet... or prism.... or white.......

Not a chance we can even touch that thing right now.
 
[X] No Insight from Ephemeral Nights Memory

We only have a limited amount of domain slots and we will likely master more arts during the Green levels than we have slots.
I see no good reason that justifies spending one of those slots on the given insight
 
[X] The self is a story, and memory is the teller of tales.

Stories and Tales are similar to one another but not the same thing.
Tale is used instead of Story when being used to describe the imaginative flourish being added, typically in ways that aren't literally true.

Story, in contrast, is the root. All Tales are Stories. Not every Story is a Tale. Some Stories are Reports, for example. (Not every rectangle is square, but all squares are rectangles).

Knowing that Memory is just a Tale Teller, and not the Story at the root, is very very interesting. I voted for the initial Sincerity Insight in anticipation that Self Delusion and Tale Telling would be a risk to cultivators, because Memory can severely deviate from the reality of Self. You can severely manipulate yourself away from your intentions and justify terrible things, if you play with Memory too much without paying attention to Sincerity to Self.
I think you should ask yrs if they concur with your definition of these terms. Your posts of Tale and Story ascribe to them a specificity that one finds in technical language, and not in every-day usage, (i.e. "the gravity of the situation" is 'everyday' but "gravity" is a specific thing in the context of 'physics').

You have leaped in a direction that I think might leave you best served by checking to see if the person who used these terms (yrs) is on the same page you are.

Edit: I am serious, check that yrs is using there words as you do! The way you describe this vote is... on the level I am reading the terms used; you would vote the other way.
 
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We only have a limited amount of domain slots and we will likely master more arts during the Green levels than we have slots.
I see no good reason that justifies spending one of those slots on the given insight

We currently have 3 slots open a E.

E=>D=>C=>B=>A=>S (5 improvements)

Each improvement gives 2 slots.

I doubt we will master 13 arts by Cyan.
 
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