Oh. Nix is gone.

...huh. that's unfortunate. As much as we disagreed on some stuff, he was very involved in this whole thing and I don't think anyone can deny he was was really invested this quest.

I for one will miss his contributions to the thread.

Anyway. Where are we on the God-Production? What are the dominant plans/ideas so far?
 
I don't want to get too specific, but I was mulling over something like Building Geometrically (something the Lizardmen already do so... you know).
See, I disagree with the idea. This is a major shake-up of Lizardman theology and things should change from that. There's also no excitement to that either, it's just straight up boring that our new god is worshipped via business as usual. I wouldn't go as far as having everything built with hexagons (there's shaking up religious practices and than there's literally redoing all of our construction methods) but introducing extra steps to the construction process to honor our new god would be very appropriate.
 
See, I disagree with the idea. This is a major shake-up of Lizardman theology and things should change from that. There's also no excitement to that either, it's just straight up boring that our new god is worshipped via business as usual. I wouldn't go as far as having everything built with hexagons (there's shaking up religious practices and than there's literally redoing all of our construction methods) but introducing extra steps to the construction process to honor our new god would be very appropriate.
I'm not sure what you mean?

When I said I don't want to get too specific I meant with the wording, reason being that well I also want to see where Xantalos takes the ideas. Mostly I kept it at 'Building' because I couldn't really think of anything better/more descriptive that would have also been a paragraph. I'm trying to keep the actual keywords tidy and simplified so that the god is easily digestible at a glance while also allowing for details to emerge form those descriptors. If you have a suggestion for soemthign which fits with the general diea of Building but is more evocative I'm totally down for considering it.
 
Name: Ayotlek, the city-turtle of lost souls.
Symbols: A turtle-shell, skulls.
Category: Death
Variety: Protection
Domain: Mausoleums
Methods of Worship: Funerals, Guarding the Dead
Favored Foes: Orks
Blessing Thematics: The Unquiet Dead, Endurance Beyond Death, Sight Beyond Sight.

Born during the first great war the Lizardmen have seen since their arrival to Mochantia, Ayotlek exists to protect the dead of the Lizardmen within his shell. Taking the form of a massive turtle with a city on its back, Ayotlek is inhabited by the souls of all Lizardmen to die under its protection. Upon the death of a Lizardman, Ayotlek is invoked in a massive funeral procession from the place of death to the mausoleum that the corpse will be interred in, watched over and tended to by fanatical worshipers.

In order to fulfill this duty, Ayotlek can bless its worshipers with great endurance, even to the point of living beyond fatal wounds for a time, and great senses, including the ability to seen into the realm of souls. At other times, the corpses of the dead will rise to avenge themselves on those who killed them, or who would disturb their tombs. Worshipers of Ayotlek have been known to hear the whispers of ghosts, offering warnings or wisdom.

At this time, Ayotlek hates Orks the most out of all enemies, for it was born as thousands upon thousands of Lizardmen died fighting their Waaaagh. As time passes and this trauma grows distant, it is likely that the myths of Ayotlek will shift to emphasize other foes.
 
I'm not sure what you mean?

When I said I don't want to get too specific I meant with the wording, reason being that well I also want to see where Xantalos takes the ideas. Mostly I kept it at 'Building' because I couldn't really think of anything better/more descriptive that would have also been a paragraph. I'm trying to keep the actual keywords tidy and simplified so that the god is easily digestible at a glance while also allowing for details to emerge form those descriptors. If you have a suggestion for soemthign which fits with the general diea of Building but is more evocative I'm totally down for considering it.
I see what you mean now. It's a personal hang up of mine that I don't like making GM's do more work than they need to so just seeing 'building' on there bothered me.

I would have gone with something like 'ritualized/ceremonial construction' in that case.
 
I see what you mean now. It's a personal hang up of mine that I don't like making GM's do more work than they need to so just seeing 'building' on there bothered me.

I would have gone with something like 'ritualized/ceremonial construction' in that case.
Mmm, it doesn't grab me immediately but I'll think on it. Speaking as a writer myself, getting a somewhat fleshed out idea and being asked to expand on it is less like getting more work and more like being given a fun new toy to play with, so long as the core idea grabs you at least.
 
I don't think you want to make the God too narrow in focus, the pantheons in 40k that we see have a small amount of gods but they cover broad concepts so i think something like "builder" would work grand.
 
So is this godseed mostly for death? or does it have the sleep/fog domain also?
The Godseed is naturally attuned to Sleep, Fog, Numb. However much we want to use of that gets us more completion towards a new god.

The reason most everyone is doing a Death God however, has to do with the fact that we've learned from Xan that an Afterlife can create a safe haven, or at least a rally point, in the Warp for our forces. When you add in that we also know from Meta that it will eventually be possible for Death to simply be another state of being rather than any form of ending, most of the thread agreed if only implicitly that having a Death God As Soon As Possible was in fact a smart choice.

The use of the Godseed in the creation of the new deity is an option we can take, but not strictly necessary.
 
Name: Ata'botl, (literal translation: the prophecy/sequence of permanence), the Rippling Womb, the Yet-Made, the Nothing Devourer, Watersnake, the One Who Stands Between,
Representation: rippling water, two separate stones surrounded by intersecting, concentric waves, a blank followed by a dot followed by a circle, a Water Moccasin, a Mauisaurus (it's long neck like a predatory snake emerging from the ocean)
Category: Creation
Variety: Craftslizardship, especially the birthing pools
Domain: the interface layer between Material and Warp, particularly as is used in geomantic process of designs that cause a sequence of changes to ripple back and forth between the two until they cause something to come into being,
Methods of Worship: making a new temple where previously there was nothing, sinuous shifting formation based line dances, percussive music, a recounting of the rippling chain of causation from the birth of a lizard folk to great events caused by that birth, a specific geomantic construction that sets the border of reality thrumming in time with the percussive music. Birthing Pools, a Slaan expounding on the prophecy of the Old Ones
Favored Foes: saboteurs, destroyers, and natural disasters. Those that would break what it has made.
Blessing Thematics: geomancy, enhanced construction quality or speed, enhanced craftslizardship, increased birth rates at the Birthing Pools, added features or phenotypes not in the original design. Bubbles of the twilight state of being halfway between Material and Warp, allowing safer venture deeper into the warp or somewhat limiting the capabilities of a manifest daemon.
 
With the 24-hour moratorium expired:

[X] Calquetzqui, the Great Architect, the Builder-in-Shadow

(does not use the Seed of Fog)

Calquetzui only began to coalesce with any certainty during the first great battles the lizardmen fought with orkoids on Mochantia, though his prophet Tlaquilqui (once a humble surveyor of Itza) recalls having his first visions decades earlier. Calquetzqui is a peaceful, industrious god, swift and efficient in giving souls their new tasks in their new life.

Symbols: A pyramid sheltering a slumbering lizardman. An architect's square and beam compass. A great tortoise, bearing vast temples on its back.

Category: Death

Variety: Viceroy of the Afterlife

Domain: Architecture, Protection

Methods of Worship: Burial Rites and Construction, especially monumental and tomb structures.

Favored Foes: Chaos Entities, especially the corruptive forces of Nurgle.

Blessing Thematics: The Undying, Construction Empowerment/Hastening, Defensive Fortification, Visions.



Cultic Rituals

The pivotal rites of Calquetzui's worship revolve around the internment of lizardmen in designated ritually structured tombs, mausoleums, or (in a pinch and on the open field) ossuaries. Monumental architecture not directly containing the remains of the dead may also play a role. Calquetzui's cult holds the great vaults and the temples of the relic priests in even greater veneration than other lizardmen, and grows swiftly among the labor force assigned to maintain these sacred sites.

Immaterial Presence

When a lizardman dies and their soul passes beyond the mortal realm, the Builder-in-Shadow greets their coalescing immaterial form. He appears to them as a venerable skink of unusual physical stature, with scales forming intricate and flawless patterns of amethyst and obsidian, bedecked with all the tools of the engineer's trade.

He directs the dead to proceed diligently to join the great work-teams that labor to construct an ordered and precise realm safe for the races of the lizardmen in the greater, disordered maelstrom of the Warp. His comprehension of the proper structure and alignment of this realm is nigh-limitless. He oversees this construction through the calm, watchful eyes of a vast collection of armored tortoises, who serve alongside the other beasts of burden as His special agents.

Calquetzui lives-in-death to protect the sacred purpose of the lizardmen. Without His guidance, death is failure for the lizardmen, as Chaotic forces consume all that they are, endangering their contributions to the Great Plan. Calquetzui will not allow this.

When Calquetzui's charges are threatened in the afterlife, He takes swift, decisive, yet usually indirect actions. With a sweep of dividers that span worlds, He forces the Immaterium into Euclidean order, drawing barriers that are anathema to the corruptive and distorting powers of the Warp. With a gesture of his measuring-rod, innumerable toiling legions erect fortresses of His design, interlocking and forming barricades of adamant perfection fit to repel the crawling chaos of a trillion malicious creatures, and whose intricate geometries branch out into fractal corners of unyielding stone that slice apart, deny, and dissolve into nothingness the corrupting powers of decay.

Material Blessings

In the mortal realm, the cult of Calquetzui invokes the Great Architect's blessing upon construction projects, with the result that accidents are prevented through sudden insights and all things seem to go more smoothly. Great stones seem almost to pull themselves into exact alignment, requiring only the roughest placement by the muscle of the kroxigor. Field fortifications can positively leap up out of the ground into the hands of the cult when they labor to prepare such things on the field of battle. The soil flies at their touch to transform the land into precisely laid out earthworks and entrenchments that shelter the lizardmen from the enemy's insolent bombardment, and allow them to direct the wrath of their own weapons onto the foe in safety.

In the most extreme terrors of battle, the cult can invoke Calquetzui's remarkable and tangible blessings. Some of the most zealous of His followers may inscribe sigils sacred to the Builder-in-Shadows upon their bodies. In so doing, his followers become 'undying,' their souls continuing to fight and labor on, remaining in contact with their bodies for the duration of a single battle, no matter what grievous wounds they may take. Should they be reduced to bloody, charred bones, then those bloody, charred bones will go on to fight. But after the time of the undying sigils expires, their dissipating energies will ferry the souls of the cultists to parade in triumph on the backs of His chelonians, there to come to places of honor and trust in Calquetzui's great city in the afterlife, no matter what healing powers or bindings are placed upon them.

Should even this prove insufficient, Calquetzui's resources may be called upon still more directly, as the souls of the dead are granted time in the Materium to avert disaster. The Great Architect's labor battalions can re-arm themselves for physical warfare. Some of these battalions sally forth from the hereafter as beings of pure warp energy, who can barely be seen in their wraith-like substanceless nature, but whose weapons slice through obsinite as obsinite slices through wood. Great, ghostly tortoises march with them, standing over and protectively around the bodies of the living like swirling clouds of fog in the shape of beasts- and though their flesh is intangible, their shells are hard like enchanted bronze, repelling the fire of enemy weapons and shielding the warriors from harm.

Other servants of Calquetzui reform in the tombs of the fallen, warriors of bone that carry the armaments they were buried with, wielding them with the skill they enjoyed in life. Even those slain bare moments earlier can rise again, ignoring wounds be they ever so dire for the sake of absolute and perfect adherence to the Grand Design as protected and implemented by the Builder-in-Shadows' divine power.
@Xantalos' post specifically says they'll let us know when voting can start.

Take your time, discuss as much as you need - this vote will be open a while, several days at the absolute minimum. To facilitate this, there will be a voting moratorium of 1 day. I will inform the thread when voting may commence.

Please ask as many questions of me as you require.
 
@Xantalos' post specifically says they'll let us know when voting can start.
Whoops, got sidetracked what with leaving the house for the first time in ... several days. Vote's open, have at it but keep in mind I'll be holding this open for probably a week anyway so take your time.

Oh, also - APPROVAL VOTING IS TOTALLY OKAY HERE - VOTE FOR AS MANY GODS AS YOU WANT.

Also I'm gonna assume Nix would've voted for Simon_Jester's concept so I'll take that into account should he not be back before the vote's done.
 
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[x] Ayotlek, the city-turtle of lost souls

Name: Ayotlek, the city-turtle of lost souls.
Symbols: A turtle-shell, skulls.
Category: Death
Variety: Protection
Domain: Mausoleums
Methods of Worship: Funerals, Guarding the Dead
Favored Foes: Orks
Blessing Thematics: The Unquiet Dead, Endurance Beyond Death, Sight Beyond Sight.

Born during the first great war the Lizardmen have seen since their arrival to Mochantia, Ayotlek exists to protect the dead of the Lizardmen within his shell. Taking the form of a massive turtle with a city on its back, Ayotlek is inhabited by the souls of all Lizardmen to die under its protection. Upon the death of a Lizardman, Ayotlek is invoked in a massive funeral procession from the place of death to the mausoleum that the corpse will be interred in, watched over and tended to by fanatical worshipers.

In order to fulfill this duty, Ayotlek can bless its worshipers with great endurance, even to the point of living beyond fatal wounds for a time, and great senses, including the ability to seen into the realm of souls. At other times, the corpses of the dead will rise to avenge themselves on those who killed them, or who would disturb their tombs. Worshipers of Ayotlek have been known to hear the whispers of ghosts, offering warnings or wisdom.

At this time, Ayotlek hates Orks the most out of all enemies, for it was born as thousands upon thousands of Lizardmen died fighting their Waaaagh. As time passes and this trauma grows distant, it is likely that the myths of Ayotlek will shift to emphasize other foes.
 
[x] Ayotzl, the Mist Swimmer

Name: Ayotzl (from the Nahuatl "Ayotl" - Turtle)
Symbols: Turtles, seen either from above or from the side. Fog over swampland.
Category: Death
Variety: Rest
Domain: Fog
Methods of Worship: Vow of Silence, Vigils
Favored Foes: Chaos
Blessing Thematics: Calling upon the slumbering dead, Fog of Numbness (ignore pain/hinder enemy senses), Etherealness (form of fog)

Incorporates the Seed of Fog 3/3 (Fog domain, Rest-->Slumber category, Numbness themed blessings)

The Lizardmen do not sleep in the mortal realm. They serve tirelessly and eternally, united in a purpose greater than themselves, content to serve the will of the Slann and the Great Plan. They do not slumber and rarely rest, driven forth constantly to bring the Old Ones' will into the world. To a Lizardman, true sleep is unheard of - to sleep would be like death, the interruption of their eternal service. And death, either in accidents or against the many and endless foes of the Lizardmen, can end hundreds of years of uninterrupted service.

The Lizardmen suffer and work for the Great Plan. It is only natural that death should give them some relief. Upon death, the great turtle Ayotzl draws a Lizardman's soul into the Realm of Fog, a place of warmth and endless comforting mist where they can rest and recover from their sacrifice. In the Realm of Fog, there is no suffering or pain, no work or thought. After death, the only duty is to sleep and recover until they are called to serve again. Ayotzl weaves concealing mist that deafens and blinds, and numbs all other senses so that no daemons may disturb the rest of his charges. He swims along the edge of the Realm of Fog constantly, ever watchful for anyone or anything that might seek to disturb the recovering sleepers.

Ayotzl always moves in total silence, lest he disturb those whose rest he works so hard to protect. His faithful follow his example, vowing to never speak, endeavoring to move and work as quietly as possible at all times - or standing silent vigil over the Lizardmen's most precious places. In times of great need, the faithful can draw on Ayotzl's Realm of Fog. Those who call upon the silent god can spill forth a numbing fog, using the sensory deprivation to their advantage in peace by blocking distracting sensations so that one may focus on a task, and in war by warding away pain and dazzling light and noise, or blinding their enemies with the thick mists.

The most favored can take on the aspect of fog, allowing them to pass through solid objects or ignore lethal blows. And in times of direst need, the faithful speaking aloud will awaken the spirits of long-dead servants, calling sleeping-dead Lizardmen to fight or work by their side. To interrupt the slumber of death with a shout is no small matter, but if the need is great, any of the Lizardmen are willing to awaken and serve, if only for a short while.

OOC: I tried for a more peaceful god to contrast with violent Sotek, mostly attempting to harmonize with all three aspects of the Godseed. I'm not sure if the direction I took this is too different to get 3/3 resonance, the triple harmony bonus - I mostly went with a turtle instead of crocodile out of being afraid of being a copycat and also this god being a bit less focused on war and fightiness. Still, the ponderousness of a turtle seemed appropriate given that. I wanted to go a bit different on the blessings but ended up sticking pretty close to theme, specifically so it really resonates with the Seed of Fog. Lizardmen are tireless and Temple Guards can probably go centuries without saying a word, so including a Vow of Silence seemed amusing to me.
 
Just to get these out there, Changes likely still to come depending on Xan's response to earlier questions. In order of preference.

[X] Micqeuctli, the Buzzing Corpse

Symbols: Bees/Beehives, the Buzzing Corpse
Category: Death
Variety: Construction
Domain: Bees
Methods of Worship: Building, Dancing, Entombing, Creating Geometric Patterns, Beekeeping
Favored Foes: Grave Robbers
Blessing Thematics: Bees, Defense, Wax

Uses the Godseed - 1/3 Connections

On the eve of war Micquectli was born. Naught but a wriggling larva, resting gently in her cell, tended by the ghostly unborn souls of her servant-children-to-be, she nonetheless called out in a voice which echoed and was heard by Lizardmen in each of the Temple-Cities across the planet. Her command was thus; prepare to honor the dead, prepare to build them a place of safety, prepare to strike back at those who would violate the sacred ground of the Temple-Cities.

A desiccated corpse of a saurus or a skink or a kroxigor, with great diaphanous wings, only partially covered in fraying flesh Micquectli bulges with swarms of bees that living within her - she is both hive and queen - and from her skeletal maw and eye sockets drips the Honey of the Dead. Her voice is the buzzing of the swarm.

Her afterlife is an endless hive buzzing with giant lizard-corpse-bees that maintain, expand, and defend it and its inhabitants against the slavering hordes of neverborne who seek to consume the souls held within.

Funereal Practices:
All Lizardmen bodies, excluding slann, are to be secured and then preserved. First by desiccation and then with a layer of wax on the surface, sealing wounds and order replacing limbs if necessary.

Before the head is sealed, a drop of Sacred Honey should be placed on the tongue, then the mouth, eyes, and ears sealed with wax in the same manner as the rest of the body. With this done the body is to be placed inside a hexagonal cell and the entire cell sealed - the cell maybe be within a structure, bare dirt, or within any other suitable material capable of being sealed - prayers to Micquectli for passage are to be said over the entombed with a bundled of smoking grasses.

[X] Tlanalotl the Dawn Butterfly

Symbols: Butterflies/Moths/Cocoons, the Dawn, the Moon, Morning Dew
Category: Death
Variety: Renewal/Rebirth
Domain: Butterflies/Moths/Cocoons
Methods of Worship: Composting Corpses, Cyclic Rituals
Favored Foes: Nurgle
Blessing Thematics: Regeneration, Death Transformation, Purification

Uses the Godseed - 3/3 Connections

Tlanalotl. The Dawn Butterfly.

Each day at dawn Tlanalotl breaks free of his cocoon to light the world, stretching his wings, still heavy with the dew of the night, he takes flight and brings from the dead of night the break of day. With each beat of his wings drops of dew fall, leaving silvery cocoons.

As he passes these cocoons too break open, birthing forth the departed souls of Lizardmen into new life. Sometimes, for the devout of his cult, transformed into strange new forms to better aid the great fight against unclean evil in the world. The silken threads of their cocoons dissolve away leaving untainted earth beneath.

Though occasionally a few strands remain and can be used to work miracles in Tlanalot's name.

Each moment Tlanalot shines all the brighted, the radiance of the dawn diffracting through his jeweled wings to cast the lands below him in rainbows. Until at the peak of midday they reach a blinding radiance and begin to fade. Tlanalotl himself begins to fade too.

His jeweled wings grow dull, his body heavy and shaggy with white-brown-silver fur. The souls of those who have died begin to flock to his body as the evening turns to night, forming the dew drops which will fall the next morn. Until eventually, during the deepest part of night Tlanalotl settles and weaves his cocoon to await dawn.

Funereal Practices:
Bodies should be recovered with care, bathed in cool morning dew, and then enclosed in a cocoon. Silk is best, but cloth, clay, or any moldable but breakable material will do at need.

This cocoon must then be left for an entire year, from longest day to longest night. On the dawn after the longest night the soul of the deceased will return and emerge from their cocoon reborn. Most will be unchanged in physicality, but some chosen few will experience a transformation to give them greater power.
 
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Just to make sure it's positioned correctly:

[X] Calquetzqui, the Great Architect, the Builder-in-Shadow

(does not use the Seed of Fog)

Calquetzui only began to coalesce with any certainty during the first great battles the lizardmen fought with orkoids on Mochantia, though his prophet Tlaquilqui (once a humble surveyor of Itza) recalls having his first visions decades earlier. Calquetzqui is a peaceful, industrious god, swift and efficient in giving souls their new tasks in their new life.

Symbols: A pyramid sheltering a slumbering lizardman. An architect's square and beam compass. A great tortoise, bearing vast temples on its back.

Category: Death

Variety: Viceroy of the Afterlife

Domain: Architecture, Protection

Methods of Worship: Burial Rites and Construction, especially monumental and tomb structures.

Favored Foes: Chaos Entities, especially the corruptive forces of Nurgle.

Blessing Thematics: The Undying, Construction Empowerment/Hastening, Defensive Fortification, Visions.



Cultic Rituals

The pivotal rites of Calquetzui's worship revolve around the internment of lizardmen in designated ritually structured tombs, mausoleums, or (in a pinch and on the open field) ossuaries. Monumental architecture not directly containing the remains of the dead may also play a role. Calquetzui's cult holds the great vaults and the temples of the relic priests in even greater veneration than other lizardmen, and grows swiftly among the labor force assigned to maintain these sacred sites.

Immaterial Presence

When a lizardman dies and their soul passes beyond the mortal realm, the Builder-in-Shadow greets their coalescing immaterial form. He appears to them as a venerable skink of unusual physical stature, with scales forming intricate and flawless patterns of amethyst and obsidian, bedecked with all the tools of the engineer's trade.

He directs the dead to proceed diligently to join the great work-teams that labor to construct an ordered and precise realm safe for the races of the lizardmen in the greater, disordered maelstrom of the Warp. His comprehension of the proper structure and alignment of this realm is nigh-limitless. He oversees this construction through the calm, watchful eyes of a vast collection of armored tortoises, who serve alongside the other beasts of burden as His special agents.

Calquetzui lives-in-death to protect the sacred purpose of the lizardmen. Without His guidance, death is failure for the lizardmen, as Chaotic forces consume all that they are, endangering their contributions to the Great Plan. Calquetzui will not allow this.

When Calquetzui's charges are threatened in the afterlife, He takes swift, decisive, yet usually indirect actions. With a sweep of dividers that span worlds, He forces the Immaterium into Euclidean order, drawing barriers that are anathema to the corruptive and distorting powers of the Warp. With a gesture of his measuring-rod, innumerable toiling legions erect fortresses of His design, interlocking and forming barricades of adamant perfection fit to repel the crawling chaos of a trillion malicious creatures, and whose intricate geometries branch out into fractal corners of unyielding stone that slice apart, deny, and dissolve into nothingness the corrupting powers of decay.

Material Blessings

In the mortal realm, the cult of Calquetzui invokes the Great Architect's blessing upon construction projects, with the result that accidents are prevented through sudden insights and all things seem to go more smoothly. Great stones seem almost to pull themselves into exact alignment, requiring only the roughest placement by the muscle of the kroxigor. Field fortifications can positively leap up out of the ground into the hands of the cult when they labor to prepare such things on the field of battle. The soil flies at their touch to transform the land into precisely laid out earthworks and entrenchments that shelter the lizardmen from the enemy's insolent bombardment, and allow them to direct the wrath of their own weapons onto the foe in safety.

In the most extreme terrors of battle, the cult can invoke Calquetzui's remarkable and tangible blessings. Some of the most zealous of His followers may inscribe sigils sacred to the Builder-in-Shadows upon their bodies. In so doing, his followers become 'undying,' their souls continuing to fight and labor on, remaining in contact with their bodies for the duration of a single battle, no matter what grievous wounds they may take. Should they be reduced to bloody, charred bones, then those bloody, charred bones will go on to fight. But after the time of the undying sigils expires, their dissipating energies will ferry the souls of the cultists to parade in triumph on the backs of His chelonians, there to come to places of honor and trust in Calquetzui's great city in the afterlife, no matter what healing powers or bindings are placed upon them.

Should even this prove insufficient, Calquetzui's resources may be called upon still more directly, as the souls of the dead are granted time in the Materium to avert disaster. The Great Architect's labor battalions can re-arm themselves for physical warfare. Some of these battalions sally forth from the hereafter as beings of pure warp energy, who can barely be seen in their wraith-like substanceless nature, but whose weapons slice through obsinite as obsinite slices through wood. Great, ghostly tortoises march with them, standing over and protectively around the bodies of the living like swirling clouds of fog in the shape of beasts- and though their flesh is intangible, their shells are hard like enchanted bronze, repelling the fire of enemy weapons and shielding the warriors from harm.

Other servants of Calquetzui reform in the tombs of the fallen, warriors of bone that carry the armaments they were buried with, wielding them with the skill they enjoyed in life. Even those slain bare moments earlier can rise again, ignoring wounds be they ever so dire for the sake of absolute and perfect adherence to the Grand Design as protected and implemented by the Builder-in-Shadows' divine power.
 
Name: Nantli'atl
Symbols: White crocodile, fog/mist (SV uses a weird emoji for 🌫 - just go with the wavy-lines Microsoft version or the cloud-above-wavy-lines LG version)
Category: Death
Variety: Protector/Psychopomp/Reverse-psychopomp
Domain: Fog/mist
Methods of worship:
  • Praying into steam
  • Anointing the dead or soon to die with precipitated water - dew is best, rain is okay if no dew is available, artificially distilled water is technically acceptable but should preferably have some dew or rain mixed in
  • Ritual suicide to strengthen Natli'atl's influence in the area (mostly the nearby warp, but there are signs of it in the materium) around your ritually-preserved corpse - if you are faithful and dead, then you are with her; if something is linking you here despite that, then logically she is also here; this is a sacrifice because you're choosing to stick around and help guard an area/hold ground in the warp instead of being reincarnated; if your corpse starts to decay, then others know you've reincarnated and it's someone else's turn
Favored Foes: Necromancers, thieves/predators/corruptors of souls
Blessing Thematics: fog/mist, ghosts, tranquility, custody, restoration (as in the purification and rebirth of the dead, not the healing of the living)
[X] Plan Ekzentric Lohner

I like the tone of this as the Lizard men receive gods that don't seem like good fits to younger races.
 
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