There is no emotion... (A Jedi Order Quest)

One Student, One Teacher (Tier 2 Training Doctrine)-One Master, one Padawan. One to offer wisdom, the other to seek it.
Learning From the Past (0/10)- Your masters have achieved wonderful things, even with your relative newness as Jedi. Telling your students of them will give them a goal to aspire to. (Padawans gain experience more quickly)
Old Friends (0/10)- Inevitably, Jedi make connections--friends--allies, outside of the order. These connections can be a great aid in negotiations, one which their apprentices can rely on. (+1 Diplomacy)
Broad Applications (0/10)- The closer connection between a single student and a single teacher allows them to help students shore up weaker skills, and develop greater ones. (+1 Skill)
Combat- The Sith, the true Sith, are waiting for you out in the dark. It will require battle to save the galaxy from their evil.
Force Combat II (0/10)- While the Dark Side is a more combative thing, a solid base in telekinesis and other universal applications can allow you to do battle with less trained Dark Siders wielding only the Force. (May apply Wisdom bonus in combat against Dark Acolytes)
Fighting Basics (0/10)- A strong base in lightsaber fighting will serve as the foundation of your Order's approach to battle. You can get fancy later. (+1 Combat)
Armored Warfare (0/10)- You have a few suits of the heavier Jal Shey and Zeison Sha armor that do not overly restrict Jedi from drawing on the Force-- perhaps studying them will allow you to make your own? (+1 Vitality from improved defense)

Well, these are pretty decent, I'm all for flat stat bonuses. That said, if we *do* end up sticking with 1/1 teaching, Learn from the Past has to be our number 1 priority.

I'm also a bit flabbergasted by the twenty-two initiates - I'd thought finding initiates was going to be a rare, sought-after event, but if they're just turning up on our doorstep, we're going to have to seriously re-evaluate how we handle things going forward.
 
I'm also a bit flabbergasted by the twenty-two initiates - I'd thought finding initiates was going to be a rare, sought-after event, but if they're just turning up on our doorstep, we're going to have to seriously re-evaluate how we handle things going forward.
As I said earlier, I'm still fiddling with recruitment and the Dantooine bonus.

Secondly, you are still essentially getting to recruit all the people the Old Order missed which is pumping up numbers. By, like, a lot.
 
I'm also a bit flabbergasted by the twenty-two initiates - I'd thought finding initiates was going to be a rare, sought-after event, but if they're just turning up on our doorstep, we're going to have to seriously re-evaluate how we handle things going forward.
If the 10,000 or so Jedi of the Clone Wars period are any indication, a saturation level of recruitment where we get everyone with the potential is a sustained population somewhere in the thousands of Jedi, even accounting for galactic population growth. We've got a lot of growing to do before the pool of potential recruits among the Republic's population runs dry.

Of course actually finding recruits is a different matter, especially if the quest doesn't use the 'every baby gets a blood test for force sensitivity' method. Dunno about the QM's feelings on whether that should be a thing. I can sympathize with the whole 'what was George Lucas smoking that day' reaction.

If it isn't, that suggests that a whole lot of force sensitives probably went undiscovered even when the Jedi Order was a thriving thing since there just weren't enough Jedi to evaluate the whole population unless they could do so at a significant range. That would put the number of potentials somewhere even higher to compensate, and the number of Jedi available to search the limiting factor.
 
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If the 10,000 or so Jedi of the Clone Wars period are any indication, a saturation level of recruitment where we get everyone with the potential is a sustained population somewhere in the thousands of Jedi, even accounting for galactic population growth. We've got a lot of growing to do before the pool of potential recruits among the Republic's population runs dry.
Saturation varies, but I will say the Clone Wars represents a "Quality not Quantity" order at its peak.
Of course actually finding recruits is a different matter, especially if the quest doesn't use the 'every baby gets a blood test for force sensitivity' method. Dunno about the QM's feelings on whether that should be a thing. I can sympathize with the whole 'what was George Lucas smoking that day' reaction.
There are ways to test for the Force at birth which anybody can do.

That is all I will be saying on that matter.
 
There are ways to test for the Force at birth which anybody can do.

That is all I will be saying on that matter.

"Now, I want you to calm your thoughts. Think about how you want the bottle to come closer. See it in your mind, visualize it."

*baby gurgling noises*

"I guess you just aren't going to take this exercise seriously, are you?"
 
I mean..the easiest way to get recruits would be to focus on force strong races too, if that's what we were aiming for. Seeing as these jedi arent doing the whole (recruit at birth thing) our recruiting pool is SIGNIFICANTLY higher then the jedi from clone wars era.

Theres the Mirialan

Miraluka etc etc .

We also have to consider some of the races we re recruit to . Some races can live for hundreds of years giving us jedi that would make excellent teachers and record keepers.
 
I mean..the easiest way to get recruits would be to focus on force strong races too, if that's what we were aiming for. Seeing as these jedi arent doing the whole (recruit at birth thing) our recruiting pool is SIGNIFICANTLY higher then the jedi from clone wars era.

Theres the Mirialan

Miraluka etc etc .

We also have to consider some of the races we re recruit to . Some races can live for hundreds of years giving us jedi that would make excellent teachers and record keepers.

Setting up a recruiting station on Alpheridies at some point would probably be a good idea, at least if we can build positive relations with the Luka Sene. I think it's quite doable for the Jedi Order and the Sene to co-exist well, given the Jedi's martially leaning focus compared to the Luka Sene's mostly academic one. Recruits will naturally gravitate toward the approach they more identify with. That's not something that can be said for many of the other light side force using orders.

We also have a Miraluka among our number in Visas Marr to give insight, although I don't know that the Luka Sene would like her much if they knew her past. She was the apprentice of the worst mass murderer of Miraluka in history. That's a bit much to accept even if she's renounced the Dark.

In any event it's in the expansion region and we haven't really gotten to that area yet.
 
Vote will be called at 3 PM, so about 2 and 1/2 hours.

 
Meeting with the Chancelor
The passenger ship touches down, four struts lightly jostling as the vessel makes contact. Your fellow travelers side eye you as you walk out, clearly now unused to Jedi traveling among them. Their whispers follow you, as do their stares.

As you exit into the bustle of the Coruscant spaceport, you can feel the life around you-- feels its ebb, its flow. There is a peace here, though; Nar Shadda without the suffering, perhaps, or Dantooine in about a thousand-thousand years.

"Master Jedi!" You turn and see several of the Supreme Chancellor's own personal guards waiting for you. They are clad in strong armors, eschewing thick plates for more mobile materials, with blaster rifles slung over their backs and small officer's swords on their hips.

"We're here to escort you to the Supreme Chancellor's office."

"Why does she think I need an escort?"

"Jedi!"

The barked voice interrupts the lot of you. You are whirling about the second it does, see the enemy on the maintenance walks above, with a far too large sniper. The blaster whines as every civilian begins to scramble for cover, or just to get out of there and to safety. A blue bolt whizzes through the air, screaming death aimed right for your head.

It's a good shot, to be honest-- but hardly HK good.

You know five ways to deal with this sort of situation.

Two harmlessly undo the bolt. One maims, the other kills.

The last deals with the root of the problem. For the first time in a decade, a lightsaber activates on Coruscant, and the gunman's eyes go wide as you knock the bolt towards him. It streaks back whence it came, and then a moment later hits the blaster. It explodes, sends him reeling over the edge. Reaching out with your mind you slow his fall.

There's still a damn loud thump when he hits. The second he touches ground Spaceport security are on him, binding his arms and his legs and dragging him away.

You turn off your lightsaber.

"For that."

"Indeed. Lead the way, then."
--
This time there is no wait. This time the door pops open the moment you enter the waiting room, and you are rushed in to the Supreme Chancellor's office with nary a word.

She has switched to a purple robe which pools on the floor under her. "Master Jedi, you have my greatest apologies for what just happened."

"Oh, I wouldn't worry about it Chancellor. I've gotten depressingly used to people trying to Kill me."

"I promised safety and security throughout the Republic. Instead, I can't even keep Coruscant safe from assassins. He wasn't the first either-- at least three have tried for my son, four for my husband."

"And how many for you, Madame Chancellor?"

"Less than I feared, more than I hoped." She steeples her fingers in front of her face. "Let me level with you, Master Jedi. I am going to go to war with Czerka, and with me will stand all the Republic. We have been on that course since they allied with the Sith, but what we found on Telos has rendered it inevitable. They tried to kill a world, and what's worse is that they thought to get away with it."

"As happy as I am to finally hear that the Republic is taking Czerka's corruption seriously, I have to ask-- why draw us in now, and not wait, and help keep it a secret longer?"

"Somebody already leaked it. It's part of why I called you, in fact-- I know the Jedi, and I know you, and neither will ally with Czerka." There's a brief pause as she gathers her thoughts. "I also know that Czerka has some sort of plan. A plan they cannot succeed at.

If this goes well, Bao-Dur, it could breathe new life, new hope for the Republic. Prove we aren't just treading water. But if we lose, all of that hope will become ash in our hands, and the Republic will die, so slowly it will not even know it is dying until it expires.

I know your Order is still weak. I won't order you to risk everything you have already built-- because there wil be a risk, even for you. Plenty of Malak's men have gone mercenary --they will know how to fight you.

But I will ask, Bao-Dur: help us. Please."

[] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
[] No. As much as you hate Czerka, you won't threaten everything, betray the General, by getting the last of the Jedi killed. The Republic can stand on its own.
 
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[x] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)

Let's make a stand against that corrupt company who thinks they can get away with it.
 
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[x] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)

We're Jedi defenders of the republic what else are we to do?
 
Aw hell. I guess we need to appoint a Battlemaster after all.

This is really risky, but it would be awfully hard to say no, wouldn't it?

Damn it all. This is why war was such a good lure for Palpatine and Damask to bleed the Jedi with.

I suppose if we do this can try to play it relatively safe. Avoid the risky commando mission stunts and instead play a support role. Bastila knows Battle Meditation and that alone can swing the course of pivotal engagements from a position of reasonable safety, like a fleet flagship. Bastila has done it before. We also have a Holocron that can in theory teach the practice to others.

If we absolutely must engage Jedi in combat we send them in substantial groups instead of spreading them out thin. Pick one or two missions to do at a time instead of all the ones we will wish to do. It will mean painful choices.

Still, that may not work or be possible. A big part of me is against this, because we cannot afford losses. Not with our confining training doctrine. Not if we want to be in any shape to handle future threats that will certainly come.

I wish we had some indication of the chances the Republic will lose without our help.
 
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[X] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
[x] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
[X] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
[x] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
[x] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
[x] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)

Obviously. :p
 
[X] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
[X] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
Let me start out by saying that this is not a good idea. The Jedi are weak and we can't handle much in the way of losses. That being said, not going to war, would make outsiders call us solitary monks who do not care what happens to the Republic around us, and with good reason. I really wish we had bought a Battlemaster, but hindsight is 20/20.
 
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I'm going to be the dissenting vote.

[X] No. As much as you hate Czerka, you won't threaten everything, betray the General, by getting the last of the Jedi killed. The Republic can stand on its own.
 
[X] You won't let Czerka ruin everything, like they did on Telos. The Jedi are going to war. (150 PP, much Engagement, increase to all mission difficulty until war is over, missions revolve around attacking Czerka assets)
 
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