Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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Adhoc vote count started by Killer_Whale on Nov 8, 2019 at 8:29 PM, finished with 91 posts and 34 votes.
 
I don't mind War winning, but to state my reason on why I voted for Resolve: it's because overall, attributes are much harder to train than skills. I understand why people want War especially since we're pretty bad at it, but I personally think that skill should be trained in another appropriate time (when its bonus would be higher than just one *). Well, this is my personal opinion anyways.
 
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Really, I just want anything with Spirit ken to win. Dont really know whats better for the other bit, or if doubling down is the way to go?

Also its kinda weird to have the votes be so low. I dont really want War to win though.

Can someone make a Spirit Ken + Resolve Plan?
 
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Really, I just want anything with Spirit ken to win. Dont really know whats better for the other bit, or if doubling down is the way to go?

Also its kinda weird to have the votes be so low. I dont really want War to win though.

Can someone make a Spirit Ken + Resolve Plan?

Skills cost 1 point per die, attributes cost 2. We have 2 points to buy dice with, so we can either buy 2 skill dice (spirit ken, war, art, etc.) or 1 attribute die (resolve). There's not enough free points to get both.
 
Yes, to reiterate, you can only train Resolve ONCE as it takes up two points, unlike War and Spirit Ken which each takes 1 point

Edit: to clarify, Woodwind, as a specialized skill, also occupies two points, so when it got removed from the plan, it left two points
 
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So, is doubling down on spirit ken ok?

We could make LQ a Disney Princess! Granted, she would turn out to be a Villain with lots of minions, but still!
 
... But War? What is it good for? Absolutely nothing

Ho! Ha!


well, spirit ken is still winning, so guess I'm fine with whatever.

[X] Resolve

I'll just vote for this to bump it and also due to its narrative significance.
 
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To put it in perspective, we currently have a 2/3 chance of hitting the cap on Spirit Ken. Any extra is kinda wasted (it's technically not, but for all but our most key skills overflow after cap is pretty much wasted effort). An extra die makes it 100% chance of hitting the cap, but most of that effort is probably wasted.

I should also probably vote.

[X] Plan: Knowing is half the battle
[X] Plan: Painting with Sixiang
 
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