Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] A beautiful and alluring piece (Control, Balanced, Manipulation)

Part of my reasoning is that we're an Argent student, sharing the balance we've gained from those studies only makes sense.
 
[X] A beautiful and alluring piece (Control, Balanced, Manipulation)

I don't think we want Hanyi being even MORE bombastic, given she's causing trouble. I think the best solution is to show her that there are other ways of getting attention, and in productive ways.
 
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Adhoc vote count started by CornyBones on Jul 26, 2019 at 12:54 PM, finished with 235 posts and 105 votes.
 
[X] A quiet and melancholic piece (Defensive, Yin, Composure)

[X] A beautiful and alluring piece (Control, Balanced, Manipulation)
 
[X] A quiet and melancholic piece (Defensive, Yin, Composure)

[X] A beautiful and alluring piece (Control, Balanced, Manipulation)
 
My preference is pretty clear; ENM saves us a lot of complications and fits amazingly well with our current and future build. There are people who don't like it on thematic grounds which is perfectly reasonable, but be aware of the kind of headache and likely costs of such a stance.
Building on this, while I too understand the thematic worries, I think they are likely to be much less of a problem than people are concerned about. Indeed, I think that ENM might actually fit what we want from Ling Qi very well.

Back when we first saw ENM, we hadn't really seen much domain stuff and people's immediate panic reaction was to compare it to Meizhen's dad, which no-one wants to be like. However, as people such as @AbeoLogos have noted on many an occasion, Meizhen's dad is the product of a very specific environment and pressures. Ling Qi is a completely different person in a very different situation. We've now seen a lot more domain stuff, and one thing that is clear is how much it's affected by the person. Look at how Ling Qi messed with FSS!

ENM does not have to be about "hiding and not being noticed by anyone". It certainly could be taken as that, by someone like Meizhen's dad, but if we look at Ling Qi and everything we've done with her domain, I would suggest that she's more likely to focus on the themes of connections, and the differences between important and unimportant memories - which we can see highlighted in the description of the art:
There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.
Indeed, thematically, ENM arguably ties in very well with Ling Qi's character, in terms of the distinctions she makes between people she likes and who she wants to pay attention to her and remember her, and people she doesn't care about and doesn't want to deal with. It provides opportunities for her to find control over how she engages with people - which is something she very much values. Memory, it should be noted, is very much defined by what we choose to forget. Trying to remember everything is actively unhelpful as it would leave one overwhelmed with irrelevancies. Good memory is as much as anything about working out what is important and organising around that. And what Ling Qi has established as being core to what she considers important is her friends, family, and being the very best like no-one ever was. She's not going to want to undermine that.

In terms of use, well it's a darkness/wind art that effectively gives mental slight of hand trickery and the ability to go "nope, was never here" to get out of awkward/boring conversations. That seems like something that is totally something Ling Qi would be into (even if she probably shouldn't use it like that as much as she'd like :p).
 
Then what exactly are we supposed to be using to decide how to vote?

Seriously, if any of the options could mean anything, maybe the people voting bombastic because it suits their musical taste more have a point.
I didn't say any of the options can mean anything. I said none of the options mean only one thing, and especially none of them uniquely mean "be more herself" or "deliberately copy this one other person". Those are straight out bad takes that require selective blindness as to what the different songs offer. Every option involves Hanyi both being more herself and doing things that partially overlap with mentors.

I don't care if someone votes because they think an option sounds neat, in a literal sense, in this purely text medium. It's a silly reason, but it's not active disinformation so whatever.
 
[X] A bombastic and overbearing piece (Damaging, Yang, Presence)

Full disclosure: i can't wrap my head around builds, but I love the fuck out of the image of our tiny corpse sister smacking someone in the face with Tsun
 
[X] A quiet and melancholic piece (Defensive, Yin, Composure)

[X] A beautiful and alluring piece (Control, Balanced, Manipulation)
 
[X] A bombastic and overbearing piece (Damaging, Yang, Presence)

Becuase the only way for hanyi to gain a rock and roll sister is to impress her. The path of the Yu SL for hanyi has been shown brothers!

This energetic chapter full of rock and metal shall culminate in a shonen friendship where yu gives a thumbs up and goes "way to go kid. Let's rock again sometime"

 
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I," the little girl murmured, shaking like a leaf. "I… I want to be like Mama!" She cried out, and immediately Ling Qi felt the weight on her back grow lighter. "I want to be strong, and smart and pretty and..." her voice choked off in a sob. "I wanna be able to go and come back!"
This was a pretty defining point for Hanyi, and I kinda want to draw attention to that by picking the alluring option, even if it's not optimal. I mean, it's going to be her first original piece. Let her make a song about being pretty.
 
This was a pretty defining point for Hanyi, and I kinda want to draw attention to that by picking the alluring option, even if it's not optimal. I mean, it's going to be her first original piece. Let her make a song about being pretty.
She also said strong, so I can argue just as much for the song that goes for damage and being all yang and overbearing.
 
[] A bombastic and overbearing piece (Damaging, Yang, Presence)
[] A beautiful and alluring piece (Control, Balanced, Manipulation)
[X] A quiet and melancholic piece (Defensive, Yin, Composure)


Is coldstar a definite no or we will train it after the tournament?
 
I made quite a long explanation with my thoughts. They are in a spoiler at the bottom. It was getting a bit long for my liking.

In short, during the next archive dive, I want us to get an art that focuses on qi regen and uses the same meridians as SES. Since we are switching out TRF for SNR, getting a new technique for qi regen would be nice, and this seems like a good way to fit it in.

SES is a situational technique that focuses on preventing our techniques from being dispelled. If we ware fighting a foe that does not use strong dispels, I would rather have a more general technique than SES. Qi regen would be great because more qi is always good.

The lead up to the tournament will probably not have challenges that necessitate qi regen, but I expect that the tournament will. If we get in sequential fights, the ability to regen between fights will be a significant advantage to have. Even E rank qi regen every round would add up enough to be relevant in our fights. I believe that it is important for us to have a qi regen technique ready before the tournament, and this seems like the best time to get it.

Think I should add a bit to the cultivation planning info going:
  • Our immediate priorities for new arts are:
    • ENM or something ENM-like to make combat stealth viable and patch our glaring lack of Fade.
    • A "proper" social foundation art; HDW is nice but it's only covering perception and at cap a social privacy screen when we also want some form of speech/manip enhancement and ideally something to assist with Spirit Ken as well.
    • At a lower priority, getting CDE+ to at least look at since it'll be our central perception art.
  • To equip our shiny new arts we will need a lot of newly opened meridians:
    • SNR: 3(4 lv5) spine, 1(2 lv3) heart
      BKSD: 2 lung, 2 heart
      UGM: 2 arm, 2 spine
      ENM: 2 arm, 2 leg(3 lv5)
      PLR7: 1 leg
      SES5: 1 spine
    • Currently free: 5 arm, 1 heart, 1 lung, 2 leg
    • Total needed to open for minimum viable build (UGM2, BKSD2, SNR2, ENM3-4):
      1 lung, 2 heart, 5 spine
    • If we want to get SNR to Green 3 levels (aka lv3-5) we'll need another 1 heart and (at lv5) 1 spine, but it means we can drop TRF which means:
      1 lung, 1 heart, 3-4 spine (drop TRF)
  • In addition, a new social art is something we'd want equipped sooner rather than later, and if it doesn't replace HDW perfectly that means another few meridians to get started.
I am leery of dropping TRF. It is doing really good work for us and there are several things that we will lose from the shift. The thing I am most concerned about is Ten RIng Defense.

Ten Ring Defense: D
Duration: Persistent
This user fills themselves with the vital qi of the great forests to protect themselves and their allies from harm. Glowing verdant qi enshrouds their form, bright as the leaves of the Emerald Seas canopy. The shroud drinks in the qi of the battlefield and The shroud drinks in the qi granting G rank qi regen for each enemy(stacks to a maximum of C Rank), just as the leaves of spring and summer are restored from winters clutches. So long as battle is joined, this technique will never fade unless forcibly dispelled

This is our only qi regen technique. All of the other ones are qi drains. The require us to use actions in combat against opponents and they need to hit in order to drain qi. This technique is persistent, which means that we can set it up before a fight and it will work for us. All the other techniques need to be used when we start to fight. (After a second look, Lunatic Whirl just became persistent as well. It still needs to hit an enemy though.) With all of the new awesome techs we have, we will have better things to do than start FSS or FVM.

Essentially, I want us to have a persistent qi regen technique we can use. That being said, I understand that we are very limited by the number of meridians we can use. TRF takes up 4 meridians that are in high demand. SNR will also probably be a better defense technique than TRF after training it, so replacing TRF makes sense. So, how can we fit a qi regen technique into the build order?

My solution is a spine art that uses the same meridians as SES. SES is a solid art that is an anti dispel technique that lets our other arts actually do their job against strong opponents. Cai remarked that it was significantly harder to beat us after we got the technique. However, it is a situational technique. Not every opponent will use dispels against us. Against physical opponents, this technique does almost nothing. So, why not switch this technique for something else if we do not need it?

SES uses 2 wood and 2 music meridians. I could easily see a qi regen technique that uses these same meridians. It might even be an upkeep technique like UGM, letting us always have it active before a fight starts. More qi is always good to have, and this art cannot be avoided by opponents since it only focuses on us.

We use a lot of qi when we fight. We use PLR, then approach with SCS, then start throwing a whole bunch of music techs at our enemies. As we saw with the hill, we can be limited by how much qi we have. In the tournament, there will be no scrubs we can leach qi off of. Our foes will be able to escape lunatic whirl and tank FSS. If we get in drawn out fights or sequential fights, having a qi regen technique will let us keep fighting rather than drop off after several rotations.

As an example, imagine if the tournament had a free for all like the 2nd test from the Chunin Exam in Naruto. Everyone is looking to beat up someone else and fighting can start at any time. There are no official breaks, so one fight might start just after another ends. Having the ability to get more qi during the fights lets us last longer. If the technique gives us D rank Qi regen, it gives us enough for a B rank technique every 4 rounds. I imagine a fight against a peer will take at least 8 rounds, so D rank qi regen would be worth at least 2 B rank techniques. We can drain qi with other techniques, but this would be guaranteed as long as it is not dispelled.
 
[X] A bombastic and overbearing piece (Damaging, Yang, Presence)

Becuase the only way for hanyi to gain a rock and roll sister is to impress her. The path of the Yu SL for hanyi has been shown brothers!

This energetic chapter full of rock and metal shall culminate in a shonen friendship where yu gives a thumbs up and goes "way to go kid. Let's rock again sometime"



Or maybe a bit more...


 
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SES is a situational technique that focuses on preventing our techniques from being dispelled. If we ware fighting a foe that does not use strong dispels, I would rather have a more general technique than SES. Qi regen would be great because more qi is always good.
Any such Qi regen art is gonna demand a bunch of extra Meridians, and far from being situational, SES is a foundation to massively raising the bar needed to hard-counter Ling Qi's entire fighting style.

SES in particular is why Renxiang has to actually exert herself in a spar against Ling Qi.

Considering our Qi expenditure and projected amounts of Qi going into the tournament, let alone Turn 24-25, a dedicated Qi Regend Art is...too narrow in scope to be anything other than a waste, and the comparison to SES is significantly less than apt.
 
I made quite a long explanation with my thoughts. They are in a spoiler at the bottom. It was getting a bit long for my liking.

In short, during the next archive dive, I want us to get an art that focuses on qi regen and uses the same meridians as SES. Since we are switching out TRF for SNR, getting a new technique for qi regen would be nice, and this seems like a good way to fit it in.

SES is a situational technique that focuses on preventing our techniques from being dispelled. If we ware fighting a foe that does not use strong dispels, I would rather have a more general technique than SES. Qi regen would be great because more qi is always good.

The lead up to the tournament will probably not have challenges that necessitate qi regen, but I expect that the tournament will. If we get in sequential fights, the ability to regen between fights will be a significant advantage to have. Even E rank qi regen every round would add up enough to be relevant in our fights. I believe that it is important for us to have a qi regen technique ready before the tournament, and this seems like the best time to get it.

I am leery of dropping TRF. It is doing really good work for us and there are several things that we will lose from the shift. The thing I am most concerned about is Ten RIng Defense.

Ten Ring Defense: D
Duration: Persistent
This user fills themselves with the vital qi of the great forests to protect themselves and their allies from harm. Glowing verdant qi enshrouds their form, bright as the leaves of the Emerald Seas canopy. The shroud drinks in the qi of the battlefield and The shroud drinks in the qi granting G rank qi regen for each enemy(stacks to a maximum of C Rank), just as the leaves of spring and summer are restored from winters clutches. So long as battle is joined, this technique will never fade unless forcibly dispelled

This is our only qi regen technique. All of the other ones are qi drains. The require us to use actions in combat against opponents and they need to hit in order to drain qi. This technique is persistent, which means that we can set it up before a fight and it will work for us. All the other techniques need to be used when we start to fight. (After a second look, Lunatic Whirl just became persistent as well. It still needs to hit an enemy though.) With all of the new awesome techs we have, we will have better things to do than start FSS or FVM.

Essentially, I want us to have a persistent qi regen technique we can use. That being said, I understand that we are very limited by the number of meridians we can use. TRF takes up 4 meridians that are in high demand. SNR will also probably be a better defense technique than TRF after training it, so replacing TRF makes sense. So, how can we fit a qi regen technique into the build order?

My solution is a spine art that uses the same meridians as SES. SES is a solid art that is an anti dispel technique that lets our other arts actually do their job against strong opponents. Cai remarked that it was significantly harder to beat us after we got the technique. However, it is a situational technique. Not every opponent will use dispels against us. Against physical opponents, this technique does almost nothing. So, why not switch this technique for something else if we do not need it?

SES uses 2 wood and 2 music meridians. I could easily see a qi regen technique that uses these same meridians. It might even be an upkeep technique like UGM, letting us always have it active before a fight starts. More qi is always good to have, and this art cannot be avoided by opponents since it only focuses on us.

We use a lot of qi when we fight. We use PLR, then approach with SCS, then start throwing a whole bunch of music techs at our enemies. As we saw with the hill, we can be limited by how much qi we have. In the tournament, there will be no scrubs we can leach qi off of. Our foes will be able to escape lunatic whirl and tank FSS. If we get in drawn out fights or sequential fights, having a qi regen technique will let us keep fighting rather than drop off after several rotations.

As an example, imagine if the tournament had a free for all like the 2nd test from the Chunin Exam in Naruto. Everyone is looking to beat up someone else and fighting can start at any time. There are no official breaks, so one fight might start just after another ends. Having the ability to get more qi during the fights lets us last longer. If the technique gives us D rank Qi regen, it gives us enough for a B rank technique every 4 rounds. I imagine a fight against a peer will take at least 8 rounds, so D rank qi regen would be worth at least 2 B rank techniques. We can drain qi with other techniques, but this would be guaranteed as long as it is not dispelled.
While I agree that qi regen would be nice (perhaps a dance of spring? :p), I strongly reject the idea of ever swapping out our resist art. We do not have SES just to stop strong dispellers from pwning us, we also have it to stop everyone with weaker dispels from being able to threaten us. That is is really important. Moreover, it becomes even more important in group scenarios where our fields become more important, and there are more possible dispels on the field.

It's something to think about but I wouldn't call it an immediate concern, or something we want to distract ourselves with next turn.
 
Obviously get a dispel art that eats dispel attempts for qi. Like FSS lets us eat failed attacks trying to hurt us.

Also, get another art that has a passive similar to AE, so if our beast swarm manages to injure them with their dispel-reaction we gain qi.
 
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[X] A bombastic and overbearing piece (Damaging, Yang, Presence)

This is, I feel, the truest to Hanyi's character. And it is important not to pretend to be someone you aren't.
 
Obviously get a dispel art that eats dispel attempts for qi. Like FSS lets us eat failed attacks trying to hurt us.

Also, get another art that has a passive similar to AE, so if our beast swarm manages to injure them with their dispel-reaction we gain qi.
Yes! Actually, something does everything SES, eats dispel attempts for qi, is a Green 2 or 3 art and is thematically in line with LQ's other arts. Even better!
Edit: When I mean a Green 2 or 3 art, I mean a higher level one that we would fine on the upper floor of the archive that we now have access to. A tech with abilities that go past C rank!
 
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